https://ddowiki.com/api.php?action=feedcontributions&user=Technical+13&feedformat=atomDDO wiki - User contributions [en]2024-03-28T08:53:30ZUser contributionsMediaWiki 1.35.13https://ddowiki.com/index.php?title=MediaWiki:Sidebar&diff=564042MediaWiki:Sidebar2024-02-11T19:19:02Z<p>Technical 13: Use the actual → instead of &rarr;</p>
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** {{#ifeq:{{BASEPAGENAME}}|Administrators&#39; noticeboard|DDO wiki talk:Administrators' noticeboard{{!}}→ AN talk}}</div>Technical 13https://ddowiki.com/index.php?title=MediaWiki:Sidebar&diff=564041MediaWiki:Sidebar2024-02-11T19:17:53Z<p>Technical 13: Nope, but I can embed an &rarr;</p>
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** {{#ifeq:{{BASEPAGENAME}}|Administrators&#39; noticeboard|DDO wiki talk:Administrators' noticeboard{{!}}&rarr; AN talk}}</div>Technical 13https://ddowiki.com/index.php?title=MediaWiki:Sidebar&diff=564040MediaWiki:Sidebar2024-02-11T19:16:41Z<p>Technical 13: I forget, can I indent?</p>
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*** {{#ifeq:{{BASEPAGENAME}}|Administrators&#39; noticeboard|DDO wiki talk:Administrators' noticeboard{{!}}AN talk}}</div>Technical 13https://ddowiki.com/index.php?title=MediaWiki:Sidebar&diff=564039MediaWiki:Sidebar2024-02-11T19:15:42Z<p>Technical 13: https://ddowiki.com/index.php?title=Special:RecentChanges&hidebots=0&days=30&limit=5000&reviewStatus=unpatrolled&enhanced=1&urlversion=2</p>
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** {{#ifeq:{{BASEPAGENAME}}|Administrators&#39; noticeboard|DDO wiki talk:Administrators' noticeboard{{!}}AN talk}}</div>Technical 13https://ddowiki.com/index.php?title=MediaWiki:Unpatrolled-url&diff=564038MediaWiki:Unpatrolled-url2024-02-11T19:15:30Z<p>Technical 13: https://ddowiki.com/index.php?title=Special:RecentChanges&hidebots=0&days=30&limit=5000&reviewStatus=unpatrolled&enhanced=1&urlversion=2</p>
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<div>https://ddowiki.com/index.php?title=Special:RecentChanges&hidebots=0&days=30&limit=5000&reviewStatus=unpatrolled&enhanced=1&urlversion=2</div>Technical 13https://ddowiki.com/index.php?title=Template:Er&diff=561345Template:Er2023-12-14T17:47:35Z<p>Technical 13: Protected "Template:Er": Important Template/Category/File ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</p>
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<div><noinclude><br />
== USAGE ==<br />
To request an edit, please use:<br />
: {{Big|1='''{{Tl|Er|2=requester={{Mls|REVISIONUSER|nested=1}}|3=requested={{Tls|Timestamp|nested=1}}|trim=1}}'''}}<br />
* For an administrator who completes a request, please <code><nowiki>SUBST:</nowiki></code> the whole template and add '''{{Para|completed|{{Tls|Date|nested=1}}|admin|{{Mls|REVISIONUSER|nested=1}}}}''' parameters to close.<br />
** Example: '''{{Tls|Er|2=requester=Example|3=requested=08:15, August 26, 2021 (EDT)|4=completed={{Tls|Date|nested=1}}|5=admin={{Mls|REVISIONUSER|nested=1}}|trim=1}}'''<br />
* If the requester is missing, please add it with the '''{{Para|requester|''Example''}}''' parameter using just a plain text user name.<br />
* If the requested date is missing, please add it with the '''{{Para|requested|''hh:mm, MMMM DD, YYYY (tmz)''}}''' parameter the more timestamp detail the better.<br />
** Example: '''{{Tls|Er|2=requester=Example|3=requested=08:15, August 26, 2021 (EDT)|4=completed={{Tls|Date|nested=1}}|5=admin={{Mls|REVISIONUSER|nested=1}}|trim=1}}'''<br />
<br />
=== STATUS ===<br />
* There are currently {{PIC|Requested edits}} {{Cl|Requested edits|edits}} waiting for completion.<br />
* {{PIC|Requested edits/done}} {{Cl|Requested edits/done|edits}} have been completed.<br />
<br />
== CODE ==<br />
</noinclude><onlyinclude>{{SAFESUBST:<noinclude />#ifeq:{{{completed|}}}||{{Mbox<br />
| type = notice<br />
| header = An edit has been [[:Category:Requested edits|requested]]!<br />
| note = {{Tab}}... for {{#switch:{{lc:{{ARTICLESPACE}}}}|category={{Cl|{{BASEPAGENAME}}}}|file|media={{Fl|{{BASEPAGENAME}}}}|template={{Tl|{{BASEPAGENAME}}}}|user={{U|{{BASEPAGENAME}}}}|#default=[[{{ARTICLEPAGENAME}}]]}} by {{#ifeq:{{{requester|}}}||someone lacking permissions or skills to make edits themselves|{{User|{{{requester}}}|style=sup}}}} on {{SAFESUBST:<noinclude />#time:h:i:s, F j, Y (e)|{{{requested|{{SAFESUBST:<noinclude />REVISIONTIMESTAMP}}}}}}}.{{#ifeq:{{IO|{{{nocat|<noinclude>TRUE</noinclude><includeonly>FALSE</includeonly>}}}}}|1||[[Category:Requested edits]]}}<br />
| requester = {{{requester}}}<br />
| requested = {{{requested|{{SAFESUBST:<noinclude />#time:h:i:s, F j, Y (e)|{{SAFESUBST:<noinclude />REVISIONTIMESTAMP}}}}}}}<br />
| width = 85%<br />
}}|{{SAFESUBST:<noinclude />Ifsubst|{{Mbox<br />
| type = completed<br />
| header = A {{Cl|Requested edits|requested}} edit has been {{Cl|Requested edits/done|completed}}!<br />
| note = {{Tab}}... by: {{Admin|{{{admin}}}|style=sup}}{{SAFESUBST:<noinclude />#ifeq:{{{completed|}}}|||{{Br}}{{Tab|8}}... on: {{SAFESUBST:<noinclude />#time:h:i:s, F j, Y (e)|{{{completed|{{SAFESUBST:<noinclude />REVISIONTIMESTAMP}}}}}}}}}{{SAFESUBST:<noinclude />#ifeq:{{SAFESUBST:<noinclude />IO|{{{nocat|<noinclude>TRUE</noinclude><includeonly>FALSE</includeonly>}}}}}|1||[[Category:Requested edits/done]]}}<br />
| requester = {{{requester}}}<br />
| requested = {{{requested}}}<br />
| done by = {{{admin|Technical 13}}}<br />
| done on = {{{completed|{{SAFESUBST:<noinclude />#time:H:i:s, F j, Y (e)|{{SAFESUBST:<noinclude />REVISIONTIMESTAMP}}}}}}}<br />
| width = 85%<br />
}}}}}}</onlyinclude></div>Technical 13https://ddowiki.com/index.php?title=Talk:Cannot_register&diff=561344Talk:Cannot register2023-12-14T17:45:06Z<p>Technical 13: <code>@Steward</code> me</p>
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<div>{{Forumheader|Help desk}}<br />
<br />
tried to register got an email from notarealaddress@ddowiki.com with 2 links<br />
<br />
clicked link to register: To confirm that this account really does belong to you and activate email features on DDO wiki, open this link in your browser: https://ddowiki.com/page/Special:ConfirmEmail/7398979990ecb413e54bc3fd74b4aad0<br />
<br />
then got to a new page with<br />
<br />
Permission error<br />
Jump to navigation<br />
Jump to search<br />
You do not have permission to view your private information, for the following reason:<br />
<br />
The action you have requested is limited to users in the group: Users.<br />
<br />
so i cannot join users because i have not joined users yet. <span class="mw-signature">[[Special:Contributions/95.99.3.232|95.99.3.232]] ([[User talk:95.99.3.232|Message]]<span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/95.99.3.232|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;<span class="plainlinks">[https://ddowiki.com/index.php?title=Special:CheckUser&checktype=subedits&user=95.99.3.232 Check]</span></span>)</span> 17:10, December 1, 2023 (EST)<br />
<br />
* One of the Bureaucrats might be able to help you with this. What was the username of the account you were trying to register? <br />
: (Also, were you signed in when you clicked the link? I'm pretty sure this doesn't work if you're signed out at the time.) <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent|Message]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 17:49, December 1, 2023 (EST)<br />
* <code>@Steward</code> me on {{OnDiscord}} and I'll help you through the signup process if you still need help. &nbsp;&#x1f45f;&thinsp;[[User:Technical_13|ShoeMaker]] <span style="font-size: 0.8em;">( [[User_talk:Technical_13|Talk]] • [[Special:Contributions/Technical_13|Contribs]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span> • [[Special:Logs/patrol/Technical_13|Patrol]] • [[Special:Logs/move/Technical_13|Moves]] • [[Special:Logs/block/Technical_13|B]] • [[Special:Logs/delete/Technical_13|D]] • [[Special:Logs/import/Technical_13|I]] • [[Special:Logs/protect/Technical_13|PP]] • [[Special:Logs/usermerge/Technical_13|UM]] • [[Special:Logs/rights/Technical_13|UR]] )</span>&thinsp;&#x1f45f; 12:42, December 14, 2023 (EST)</div>Technical 13https://ddowiki.com/index.php?title=Talk:Cannot_register&diff=561343Talk:Cannot register2023-12-14T17:42:50Z<p>Technical 13: @ me on {{OnDiscord}} and I'll help you through the signup process if you still need help.</p>
<hr />
<div>{{Forumheader|Help desk}}<br />
<br />
tried to register got an email from notarealaddress@ddowiki.com with 2 links<br />
<br />
clicked link to register: To confirm that this account really does belong to you and activate email features on DDO wiki, open this link in your browser: https://ddowiki.com/page/Special:ConfirmEmail/7398979990ecb413e54bc3fd74b4aad0<br />
<br />
then got to a new page with<br />
<br />
Permission error<br />
Jump to navigation<br />
Jump to search<br />
You do not have permission to view your private information, for the following reason:<br />
<br />
The action you have requested is limited to users in the group: Users.<br />
<br />
so i cannot join users because i have not joined users yet. <span class="mw-signature">[[Special:Contributions/95.99.3.232|95.99.3.232]] ([[User talk:95.99.3.232|Message]]<span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/95.99.3.232|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;<span class="plainlinks">[https://ddowiki.com/index.php?title=Special:CheckUser&checktype=subedits&user=95.99.3.232 Check]</span></span>)</span> 17:10, December 1, 2023 (EST)<br />
<br />
* One of the Bureaucrats might be able to help you with this. What was the username of the account you were trying to register? <br />
: (Also, were you signed in when you clicked the link? I'm pretty sure this doesn't work if you're signed out at the time.) <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent|Message]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 17:49, December 1, 2023 (EST)<br />
* @ me on {{OnDiscord}} and I'll help you through the signup process if you still need help. &nbsp;&#x1f45f;&thinsp;[[User:Technical_13|ShoeMaker]] <span style="font-size: 0.8em;">( [[User_talk:Technical_13|Talk]] • [[Special:Contributions/Technical_13|Contribs]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span> • [[Special:Logs/patrol/Technical_13|Patrol]] • [[Special:Logs/move/Technical_13|Moves]] • [[Special:Logs/block/Technical_13|B]] • [[Special:Logs/delete/Technical_13|D]] • [[Special:Logs/import/Technical_13|I]] • [[Special:Logs/protect/Technical_13|PP]] • [[Special:Logs/usermerge/Technical_13|UM]] • [[Special:Logs/rights/Technical_13|UR]] )</span>&thinsp;&#x1f45f; 12:42, December 14, 2023 (EST)</div>Technical 13https://ddowiki.com/index.php?title=User_talk:PurpleSerpent&diff=559442User talk:PurpleSerpent2023-11-18T14:39:57Z<p>Technical 13: /* Editing others 'work in progress' */ {{WiP|~~~}}</p>
<hr />
<div>{{User:PurpleSerpent/TabsHeader|This=7}}<br />
<div style="border:1px solid #A3B1BF;padding:.5em 1em 1em 1em; border-top:none; border-bottom:2px solid #A3B1BF; border-right:2px solid #A3B1BF; -moz-border-radius-bottomleft: 15px; -moz-border-radius-bottomright: 15px; background-color:#cee0f2; color:#000;"><br />
<!-- DO NOT EDIT ABOVE THIS LINE --><br />
== Welcome! ==<br />
<div class="post" style="border-color: #000000;">May I extend my warmest welcomes and offer you any help you may need? Thanks for your contributions, mate!<br />
<br />
:...First, you may want to check out our [[DDO:FAQ|FAQ]] page.<br />
:...There's a wealth of wiki documentation on the [[Help:Contents|Help page]], perhaps some of it may be of use to you.<br />
:...Before you upload your screenshots, which we really appreciate, please read our [[DDO:Naming policy#File Naming|file naming policy]].<br />
:...With the wiki's most recent update from version 1.23 to 1.31, we now have many new features and abilities.<br />
:...There's a really good {{Plain link|http://enwp.org/WP:Introduction|'''Introduction'''}} over on Wikipedia also, it should help you figure out what's going on if you're new to wikis in general.<br />
:...Don't forget to change your DDOwiki [[Special:Preferences|user preferences]].<br />
:...We pride ourselves on providing the best and most accurate information possible and are happy to reward our editors with extra privileges for making that happen. The first step in the promotion ladder turns off the ''CAPTCHA'' edit tests and you can check out the details [[DDO:Ddowikivip|{{Smallcaps|'''Here'''}}]].<br />
<br />
If you need help with something above and beyond what the links above can provide...<br />
:...Someone is most always available! You can drop me a message on my [[Ut:Technical 13|user talk page]] (which I watch like a hawk), grab my other contact info on my [[User:Technical 13|user page]], or ask one of the users on the {{InGroup|sysop|count=1}}.<br />
:...Be sure to check out our live chat on the {{Discord}} for DDOwiki or and our [[DDO wiki:Social media|Social Media Sites]]!<br />
<br />
Again, welcome to the wiki - and I can't thank you enough on behalf of the community for your help in making us the best DDO site around {{Face|cool}}.<div class="sig">'''[[User:Technical 13|ShoeMaker]]''' ([[Special:Contributions/Technical 13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical 13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical 13|Email]]</span>) 09:51, June 10, 2020 (EDT)</div></div><br />
<br />
{{Big|'''For discussions from 2021 or earlier, see [[Ut:PurpleSerpent/Archive]]'''}}<br />
<br />
== The Storm Horns (legendary) ==<br />
Hello, there are three rare encounters missing in the documentation. I just completed the area with two toons and did only find the already known 8 of 11. Do you have any ideas? Yours Kelandrion <span class="mw-signature"><b>&rArr;</b> [[User:Kelandrion|Kelandrion]] ([[Special:Contributions/Kelandrion|Contribs]] • [[User talk:Kelandrion|Message]]<span class="emailLink emailKelandrion"> • [[Special:EmailUser/Kelandrion|Email]]</span>)</span> 16:15, January 1, 2022 (EST)<br />
<br />
* Had a discussion on this topic on the forum. The consensus was that ''nobody'' seemed to know what the other three were, and we concluded this was because they didn't exist. Our suspicions are that the two rare dragons ([[Charillion]] and [[Nexxylplyx]]) should be on the list but aren't, and number 11 should spawn in the Northwest cave but doesn't. We can't confirm that, however, because we never got a dev response (none of my questions do), so I haven't put anything of the kind on the page. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 14:33, January 2, 2022 (EST)<br />
<br />
Thank you for the fast reply. I made the same experience with my dev/support requests. If you ever have new ideas to be tested, drop me a line <span class="mw-signature"><b>&rArr;</b> [[User:Kelandrion|Kelandrion]] ([[Special:Contributions/Kelandrion|Contribs]] • [[User talk:Kelandrion|Message]]<span class="emailLink emailKelandrion"> • [[Special:EmailUser/Kelandrion|Email]]</span>)</span> 15:44, January 2, 2022 (EST)<br />
<br />
== raid boss tag ==<br />
<br />
Hi PurpleSerpent, I saw you tagged several monsters with a "raid boss" category. Don't you think it would be a good iea to expand the template for that ? <span class="mw-signature"><b>&rArr;</b> [[User:Corgrind|Corgrind]] ([[Special:Contributions/Corgrind|Contribs]] • [[User talk:Corgrind|Message]]<span class="emailLink emailCorgrind"> • [[Special:EmailUser/Corgrind|Email]]</span>)</span> 13:56, March 24, 2022 (EDT)<br />
<br />
* What happened there is that there is a second, special template made specifically for raid bosses (T:Raid Boss or something like that) and it is this template, not ([[T:Monster]]), that adds itself to [[:C:Raid bosses]]; however, a number of raid bosses were just using T:Monster (which is frankly a much better way of doing it) so had not been added to the category. That is a good idea, though, and I will see if I can mock something up. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 14:03, March 24, 2022 (EDT)<br />
* If this is the case it might be a good idea to get rid of the raid boss template. We definitely have too much obsolete or irritating templates <span class="mw-signature"><b>&rArr;</b> [[User:Corgrind|Corgrind]] ([[Special:Contributions/Corgrind|Contribs]] • [[User talk:Corgrind|Message]]<span class="emailLink emailCorgrind"> • [[Special:EmailUser/Corgrind|Email]]</span>)</span> 14:10, March 24, 2022 (EDT)<br />
** It's not entirely useless, it's just that most raid bosses aren't complex enough to merit it. Some are, though - the [[Black Abbot]] is an example. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 14:13, March 24, 2022 (EDT)<br />
<br />
==Suspected DCs for: Secret Doors and Traps==<br />
Regarding Traps and Secret doors: it's not a straightforward as it first looks... the majority of figures I have added actually use sound judgement. Even though they may look out-of-place or have what appear to be unusual values, which from an uneducated glance may seem to be just randomly "magicked from thin air".<br />
<br />
Reading the following three sources might help: [[DDO_information_project/Traps_and_locks#Traps|DDO information project/Traps and locks]].<br />
<br />
:*'''See also''' (it's lengthy): [[User_talk:Dywypi#CritFail.3BFail.3BSuccess.3BCritSuccess|CritFail; Fail; Success; CritSuccess]]<br />
<blockquote cite="User_talk:Dywypi#CritFail.3BFail.3BSuccess.3BCritSuccess"><br />
"[...] Part of the problem with the current values for 'Traps and Locks' is that anything added before: U19, August 2013, is likely inaccurate. Because the Trap DCs where readjusted by the Developers. In fact any Trap DC values added prior 2014 cannot be trusted one bit, and '''SHOULD NOT''' really be used in any table calculation whatsoever! ..."</blockquote><br />
<br />
::[...]<br />
<br />
<blockquote cite="User_talk:Dywypi#CritFail.3BFail.3BSuccess.3BCritSuccess">"[...] With the (proposed) Template demo; I don't like the space before and after the dash [Suspected DC range] it looks more like a calculation rather than an actual range. That may be partly due to my disability but it's a lot harder to read and takes far too long to process by my brain.<br />
<br />
Not all Traps can have a Critical Success, e.g. Bear Traps and Spell Wards (as they are removed) as you are fully aware.<br />
<br />
''My answer with regards about possibly removing the [Modified Roll:Result] column, is I'm sorry but I disagree with you about that. I understand where you are coming from albeit it would lead to nothing ''but'' a headache for me.'' :-/ <br />
<br />
'''In fact, to be honest, I'd probably stop bothering editing the Trap DCs completely in future if that column was removed - full stop.''' ..."</blockquote><br />
<br />
:*'''See also''': [[User_talk:Kkoliver#Suspected_DCs_for:_Locks.2C_Secret_Doors_and_Traps|Suspected DCs for: Locks, Secret Doors and Traps]]<br />
In contrast; it was actually feasible to use a template for: Spot and Search... Hope that explains things a little better. I'm not a rampaging Tyrannosaurus. ;-)<br />
<br />
<span class="mw-signature"><b>&rArr;</b> [[User:Dywypi|Dywypi]] ([[Special:Contributions/Dywypi|Contribs]] • [[User talk:Dywypi|Message]]<span class="emailLink emailDywypi"> • [[Special:EmailUser/Dywypi|Email]]</span>)</span> 11:57, April 14, 2022 (EDT)<br />
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* I have in fact given up on trying to standardise the results for traps; not being a Rogue, I have no way of verifying them anyway. It's the lock DCs I'm working on at the moment, as I can usually check those with Knock. Still, I was considering going back and trying again, so thanks for the note. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 13:39, April 14, 2022 (EDT)<br />
<br />
== Quest page names ==<br />
<br />
Please, check the names ingame (Quest Journal for example). For Example the the quest "Captive of the Hidden God" is singular !!!! It's not like you feel it. (Wiki rule): We do as DDO does <span class="mw-signature"><b>&rArr;</b> [[User:Corgrind|Corgrind]] ([[Special:Contributions/Corgrind|Contribs]] • [[User talk:Corgrind|Message]]<span class="emailLink emailCorgrind"> • [[Special:EmailUser/Corgrind|Email]]</span>)</span> 15:31, June 22, 2022 (EDT)<br />
<br />
* I could've sworn it said that when I checked it. Huh. Sorry about that, anyway. (Little bit of an overreaction for one mistake, though...) <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 15:34, June 22, 2022 (EDT)<br />
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** Maybe be a little ;-) BTW: I won't check the monster page names you create; that's your business B-) BTW2: You may have to change cat names now Thanks <span class="mw-signature"><b>&rArr;</b> [[User:Corgrind|Corgrind]] ([[Special:Contributions/Corgrind|Contribs]] • [[User talk:Corgrind|Message]]<span class="emailLink emailCorgrind"> • [[Special:EmailUser/Corgrind|Email]]</span>)</span> 15:41, June 22, 2022 (EDT)<br />
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*** I know the monster names are right, I have the pictures. Just working on the categories now. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 15:42, June 22, 2022 (EDT)<br />
<br />
==+JustBob==<br />
<br />
I suspect +JustBob might have been a Systems Engineer. I have personally seen the [[+JustBob]] skeleton in-game during 2016. He might also appear in the background of somebody's historic YouTube (2016 or 2017) 'DDO Anniversary Party' video. You probably wouldn't likely get a good screenshot even if he did appear or you were bothered to torture yourself trying to trawl through such videos. I think the best partial image we have of him was within the DDO Forums thread: {{Forums|p=5795353|Monster Manual Known Issues}}.<br />
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<span class="mw-signature"><b>&rArr;</b> [[User:Dywypi|Dywypi]] ([[Special:Contributions/Dywypi|Contribs]] • [[User talk:Dywypi|Message]]<span class="emailLink emailDywypi"> • [[Special:EmailUser/Dywypi|Email]]</span>)</span> 15:21, November 21, 2022 (EST)<br />
<br />
* Thank you for this! I've taken a clipping of the forums image so I can upload it (even if not as one of my own) and get the missing list down to a single digit (exciting!) Obviously, I'll credit it appropriately. I wonder if JustBob and Nohbob are actually the same developer - apparently Nohbob's character first appeared in 2018's Anniversary, which would fit with when JustBob seems to have been removed.<br />
<br />
: I did once consider using a clipping from a video (for the [[Island Djinni]], as it happens) but the double-compression just made it impossible to get an in-focus shot and it kind of felt like cheating. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 16:00, November 21, 2022 (EST)<br />
<br />
:* Interesting; Robert Hess (NohBob) Senior Content Designer recently was on YouTube: {{OnYouTube|Mdv4-M77QHY|Vooduspyce: Nohbob talks about my plan to impersonate him}}. He did work on LotRO at some stage and possibly took a break from Turbine or changed job titles. The DDO Wiki has a link: [[:Category:Pages_mentioning_Nohbob|Pages mentioning Nohbob]].<br />
<br />
:: [He] looked alive in 2017; within the 12th Anniversary 2018, he was certainly active as a human scenery decoration.<br />
<span class="mw-signature"><b>&rArr;</b> [[User:Dywypi|Dywypi]] ([[Special:Contributions/Dywypi|Contribs]] • [[User talk:Dywypi|Message]]<span class="emailLink emailDywypi"> • [[Special:EmailUser/Dywypi|Email]]</span>)</span> 15:29, November 22, 2022 (EST)<br />
<br />
::* Ah, thank you. I did try contacting him to ask about it, but I never got a reply. Sadly, dev team/wiki relations seem to have really soured after the Rien incident. It's a shame, really.<br />
<br />
::: (Or maybe the account was just inactive. The last post was over a year old, but then he never posted that often anyway.) <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 16:28, November 22, 2022 (EST)<br />
<br />
:::* You should have tried Cordovan via PM rather than Bob. Some of SSG Team simplify won't reply to PM regardless of their forum activity. I've had success with Flimsy, the handful of times I've wanted feedback on Dungeon issues, e.g. dungeon bugs like misbehaving bosses or Traps and Secret doors. Flimsy would have access to the skeleton models being a Content Designer.<br />
<span class="mw-signature"><b>&rArr;</b> [[User:Dywypi|Dywypi]] ([[Special:Contributions/Dywypi|Contribs]] • [[User talk:Dywypi|Message]]<span class="emailLink emailDywypi"> • [[Special:EmailUser/Dywypi|Email]]</span>)</span> 04:27, November 23, 2022 (EST)<br />
<br />
::::* Might be a good idea. Thank you. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 05:28, November 23, 2022 (EST)<br />
<br />
== Global notice ==<br />
<br />
I disagree with you that the current bug is not serious; in fact it makes many higher level quests very difficult or even unplayable because energy drain is common for higher level casters <span class="mw-signature"><b>&rArr;</b> [[User:Corgrind|Corgrind]] ([[Special:Contributions/Corgrind|Contribs]] • [[User talk:Corgrind|Message]]<span class="emailLink emailCorgrind"> • [[Special:EmailUser/Corgrind|Email]]</span>)</span> 14:18, December 7, 2022 (EST)<br />
<br />
* I'm not claiming it's not serious, I'm claiming it's not ''so'' serious that people could actually lose valuable items or, worse, entire ''characters'' simply by taking actions that would otherwise be harmless in normal gameplay. The Update 51 reincarnation issues were serious enough for a global notice because a lot of people were losing hard-earned tomes or characters by no fault of their own. While this bug is a problem, it will only make ''current'' progress harder; it won't risk wiping out people's progress entirely. (Maybe on Hardcore, but this is likely to be patched out before [[Death Ward]] even becomes an option for most people.)<br />
<br />
<br />
: If people notice that their Death Ward items are not working properly, they can go and look at the page and they'll see the bug notice straight away. We save editing the actual backline text of the wiki itself for when the issue is ''so'' severe that it needs to be the first thing anyone coming to the wiki reads about. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 14:30, December 7, 2022 (EST)<br />
<br />
== Dragon list ==<br />
Dry: I understand ditching the dragon table to an automated thing (which I didn't know about) but then you showed this: [[:Category:Monster_Manual/Dragon|Category:Monster_Manual/Dragon]] why wouldn't you put that there instead. I admit I am new to wiki editing, I prob didn't do this talk thing right, but I would never have found that category thing looking for a dragon list, why not put that on the dragon type page so people can find it?<br />
* Simply because not everything in that table counts as Dragon ''type'' (Dracoliches and Spectral Dragons are technically Undead, for instance) and some Dragon type monsters aren't in the Monster Manual. At any rate, the way I've set it up currently is how the lists are typically done - that way, whenever a new Dragon is added to the wiki, it will be automatically added to the various lists so we don't have to do it manually. (Thanks for pointing out that there wasn't a list, though - whoever created the page must have forgotten to add it.) <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 14:31, February 1, 2023 (EST)<br />
** Dry: All that makes sense but, why not put [[:Category:Monster_Manual/Dragon|Category:Monster_Manual/Dragon]] instead of just a list, so people can see the difficulty so they can create a plan on the order in which to kill them?<br />
*** As PS mentioned, that wouldn't be the correct list for the page; however, I've used that table format as you requested with the correct {{Cl|Dragon type monsters}} list. &nbsp;&#x1f45f;&thinsp;[[User:Technical_13|ShoeMaker]] <span style="font-size: 0.8em;">( [[User_talk:Technical_13|Talk]] • [[Special:Contributions/Technical_13|Contribs]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span> • [[Special:Logs/patrol/Technical_13|Patrol]] • [[Special:Logs/move/Technical_13|Moves]] • [[Special:Logs/block/Technical_13|B]] • [[Special:Logs/delete/Technical_13|D]] • [[Special:Logs/import/Technical_13|I]] • [[Special:Logs/protect/Technical_13|PP]] • [[Special:Logs/usermerge/Technical_13|UM]] • [[Special:Logs/rights/Technical_13|UR]] )</span>&thinsp;&#x1f45f; 17:07, February 1, 2023 (EST)<br />
****<s> I'm not sure that's fully worked, to be honest. Apart from the fact that I can't see that we really need it and it clashes with how the lists work on every other race page, it's left an ugly dead table on [[:Category:Dragon type monsters]] and, critically, it doesn't do the thing the original list did, which is to leave out everything that isn't a Chromatic Dragon. Why don't we just go with Dry's idea and include a link to the Monster Manual page? That would do the job just as nicely. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 17:27, February 1, 2023 (EST)</s><br />
::::Scratch all that. It looks like we already had a template set up on [[:C:Dragon type monsters]] to do exactly this but it's not currently working. I've decided to move the fancy table there, where it makes a little more sense and doesn't slow the page loading down as much, and put a link on the type's page to indicate its presence. Does that work for everyone? <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> <br />
Dry: I do love that the list has the quest and the picture is cool, I just wish it had the CR;s too. It took me 2 hours to make that list. So I could go on a dragon hunt, I'd hate to make others do the same.<br />
17:40, February 1, 2023 (EST)<br />
::::* {{Tl|Named Monsters by type}} fixed to work like originally coded, even if it kind of looks ugly. Lets move the discussion to [[Tt:Named Monsters by type]] to discuss changes in output. &nbsp;&#x1f45f;&thinsp;[[User:Technical_13|ShoeMaker]] <span style="font-size: 0.8em;">( [[User_talk:Technical_13|Talk]] • [[Special:Contributions/Technical_13|Contribs]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span> • [[Special:Logs/patrol/Technical_13|Patrol]] • [[Special:Logs/move/Technical_13|Moves]] • [[Special:Logs/block/Technical_13|B]] • [[Special:Logs/delete/Technical_13|D]] • [[Special:Logs/import/Technical_13|I]] • [[Special:Logs/protect/Technical_13|PP]] • [[Special:Logs/usermerge/Technical_13|UM]] • [[Special:Logs/rights/Technical_13|UR]] )</span>&thinsp;&#x1f45f; 23:15, February 1, 2023 (EST)<br />
<br />
== Finding Dorris Bug ??? ==<br />
<br />
Hello PurpleSerpent, do you have an idea if the Bug stated on the quest page [[Finding Dorris]] is still valid? Or isn't it a bug? <span class="mw-signature"><b>&rArr;</b> [[User:Corgrind|Corgrind]] ([[Special:Contributions/Corgrind|Contribs]] • [[User talk:Corgrind|Message]]<span class="emailLink emailCorgrind"> • [[Special:EmailUser/Corgrind|Email]]</span>)</span> 15:29, February 11, 2023 (EST)<br />
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* The one with the [[Monster Manual]]? Yeah, that's still there. Like the Devil Assault one, I don't think they're planning to change anything. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 18:31, February 11, 2023 (EST)<br />
<br />
==Note on Reaper difficulty resetting ==<br />
<br />
A quick note on part of your edit comments on Beyond the Rift, where you said you think Reaper mode just acts like this to reset...nope, not by definition. There are a number of Reaper-grade missions I've done where I did die one or more times while doing them, but I was able to re-enter after healing and my progress was fully maintained. So for Beyond the Rift to reset like that is definitely an anomaly. Just wanted to point that out. <span class="mw-signature"><b>&rArr;</b> [[User:Kiljaedenas|Kiljaedenas]] ([[Special:Contributions/Kiljaedenas|Contribs]] • [[User talk:Kiljaedenas|Message]]<span class="emailLink emailKiljaedenas"> • [[Special:EmailUser/Kiljaedenas|Email]]</span>)</span> 20:03, February 17, 2023 (EST)<br />
<br />
* From the page on Reaper mode:<br />
: "Reaper dungeons lock their instance when a player leaves. No other player may enter (or re-enter) the instance again."<br />
: My own experiences with Reaper Mode tally with this, so I'm not totally sure what's going on in your case. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 20:06, February 17, 2023 (EST)<br />
* Very weird...my early days in solo Reaper missions I died during them a couple times a run typically (frequently to one of the very high damage Reaper wraiths), and I was always able to re-enter them with my progress intact (including the already inflicted damage to the Reaper that killed me so I could instapop him from long range and move on). This happened DOZENS of times, within the past two months as of this post. Yet that's not supposed to be the way it happens??? <span class="mw-signature"><b>&rArr;</b> [[User:Kiljaedenas|Kiljaedenas]] ([[Special:Contributions/Kiljaedenas|Contribs]] • [[User talk:Kiljaedenas|Message]]<span class="emailLink emailKiljaedenas"> • [[Special:EmailUser/Kiljaedenas|Email]]</span>)</span> 17:21, February 22, 2023 (EST)<br />
** Very odd. Either that quote up there means recalling, or your account is bugged. If it's the latter, you're very lucky indeed. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 17:24, February 22, 2023 (EST)<br />
*** I wonder if it's related to the ability to disconnect, leave the quest, reconnect and being allowed back in because you were DCed when you left? &nbsp;&#x1f45f;&thinsp;[[User:Technical_13|ShoeMaker]] <span style="font-size: 0.8em;">( [[User_talk:Technical_13|Talk]] • [[Special:Contributions/Technical_13|Contribs]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span> • [[Special:Logs/patrol/Technical_13|Patrol]] • [[Special:Logs/move/Technical_13|Moves]] • [[Special:Logs/block/Technical_13|B]] • [[Special:Logs/delete/Technical_13|D]] • [[Special:Logs/import/Technical_13|I]] • [[Special:Logs/protect/Technical_13|PP]] • [[Special:Logs/usermerge/Technical_13|UM]] • [[Special:Logs/rights/Technical_13|UR]] )</span>&thinsp;&#x1f45f; 19:18, February 22, 2023 (EST)<br />
<br />
== Dark Secret ==<br />
<br />
Hi PurpleSerpent, you added [[Plundering Pirates' Point]] to the habitat list of [[Dark Secret]].- Can you tell me where that is? Could not find it in this habitat. Thanks <span class="mw-signature"><b>&rArr;</b> [[User:Corgrind|Corgrind]] ([[Special:Contributions/Corgrind|Contribs]] • [[User talk:Corgrind|Message]]<span class="emailLink emailCorgrind"> • [[Special:EmailUser/Corgrind|Email]]</span>)</span> 17:00, March 25, 2023 (EDT)<br />
<br />
* I must confess I'm not entirely sure myself. I got the information as to which quests had Dark Secrets in from the forums (the big discussion about the Skeletons in the Closet secret ending) and so far Pirates' Point is the only place where I haven't been able to find the monster itself.<br />
<br />
: All of the Dark Secrets so far have been behind secret doors, so I'd suggest somewhere in the underground section after Commodore Alaina's hut? <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 13:17, March 28, 2023 (EDT)<br />
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:* I ran that quest with both my herioc and my legendary char; both with quite good spot and search skills. But different than the other quests I found nothing here. Seems I have to search a little more <span class="mw-signature"><b>&rArr;</b> [[User:Corgrind|Corgrind]] ([[Special:Contributions/Corgrind|Contribs]] • [[User talk:Corgrind|Message]]<span class="emailLink emailCorgrind"> • [[Special:EmailUser/Corgrind|Email]]</span>)</span> 15:54, March 29, 2023 (EDT)<br />
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::* Ah, I see you found it. Good work. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 07:17, March 31, 2023 (EDT)<br />
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:::* Yeah, updated all maps, aand also the Dark Secret entry <span class="mw-signature"><b>&rArr;</b> [[User:Corgrind|Corgrind]] ([[Special:Contributions/Corgrind|Contribs]] • [[User talk:Corgrind|Message]]<span class="emailLink emailCorgrind"> • [[Special:EmailUser/Corgrind|Email]]</span>)</span> 07:35, March 31, 2023 (EDT)<br />
<br />
== Flagging notes - Porting to remate areas1 ==<br />
<br />
Hi PurpleSerpert, I just saw a secod time that you mentions <br />
* a) a teleport item which teleport to a remote zone without completing the bridge quest (Captive of a Hidden God for Dread Isle and Into the Mist for Ravenloft). Can you explain which items that should be at least in the second case, because the usually items I know of teleports you to entrance of Through the Mist.<br />
* b) Carrying a players souls stone through public zones. I thought a player automatically revives when leaving an instanced zone<br />
Thanks <span class="mw-signature"><b>&rArr;</b> [[User:Corgrind|Corgrind]] ([[Special:Contributions/Corgrind|Contribs]] • [[User talk:Corgrind|Message]]<span class="emailLink emailCorgrind"> • [[Special:EmailUser/Corgrind|Email]]</span>)</span> 08:25, March 31, 2023 (EDT)<br />
<br />
* Bit difficult to read that, but I think I get the first part: As of Update 50, any teleport item from an Ultimate Collector's Edition of an expansion can instantly teleport you to the hub area of any expansion you own. You are correct in that if you haven't done Into the Mists, the item takes you there instead; I will go and correct that. I do not know if the same currently applies to Captive of the Hidden God.<br />
<br />
: As for part b), I'm not entirely clear on what you're saying. Which of these three is it?<br />
:* You cannot teleport out of a public area (the Harbor, for example) with another player's soul stone.<br />
:* When you teleport out of a public area with another player's soul stone, they are immediately raised in the area you ''left''.<br />
:* When you teleport out of a public area with another player's soul stone, they are immediately raised in the area you ''entered''.<br />
<br />
: That will decide whether I need to change the flagging notes. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 08:33, March 31, 2023 (EDT)<br />
<br />
<br />
** To a) For Isle of Dread you are teleported to the Hub; to reach the Feywild hub you have to pass through the wilderness first, so you need that expansion<br />
:* To b) Hope to use better words ;-) : What I don't understand is - How can a player collect another player's soul stone, and then teleport to another public zone? Because afaik there are no Soul Stones in public areas and in instance Soul Stones are "Drops on Leaving"<br />
<span class="mw-signature"><b>&rArr;</b> [[User:Corgrind|Corgrind]] ([[Special:Contributions/Corgrind|Contribs]] • [[User talk:Corgrind|Message]]<span class="emailLink emailCorgrind"> • [[Special:EmailUser/Corgrind|Email]]</span>)</span> 08:43, March 31, 2023 (EDT)<br />
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::* It is possible to die in certain public areas - [[The Twelve]], for example, is full of lava, so you could remove all your armor/MRR/HP items and wait until the fire damage from that kills you. What I'm not clear on is whether the soul stone drops when you teleport away as it would in a wilderness area - perhaps I could test this... <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 08:45, March 31, 2023 (EDT)<br />
::** You do not have a soul stone in a public area, which is why you can roam freely anywhere you want without "leashing back" after 10 second. The only exception to this, that I believe was fixed a LONG time ago, was if you jumped off an airship without featherfall and landed in the market, you be leashed to that spot in front of the airship tower (although I do not remember if there was an actual soul stone or not). &nbsp;&#x1f45f;&thinsp;[[User:Technical_13|ShoeMaker]] <span style="font-size: 0.8em;">( [[User_talk:Technical_13|Talk]] • [[Special:Contributions/Technical_13|Contribs]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span> • [[Special:Logs/patrol/Technical_13|Patrol]] • [[Special:Logs/move/Technical_13|Moves]] • [[Special:Logs/block/Technical_13|B]] • [[Special:Logs/delete/Technical_13|D]] • [[Special:Logs/import/Technical_13|I]] • [[Special:Logs/protect/Technical_13|PP]] • [[Special:Logs/usermerge/Technical_13|UM]] • [[Special:Logs/rights/Technical_13|UR]] )</span>&thinsp;&#x1f45f; 11:37, March 31, 2023 (EDT)<br />
<br />
:::* Indeed? Then I think that puts the matter to rest. Thank you, and I shall go and fix the parameters. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 13:07, March 31, 2023 (EDT)<br />
<br />
== Deleting old description pics and inserting updated ones for U59 ==<br />
<br />
Hey PurpleSerpent, I am being a total noob here, and I don't know how you are deleting the old pages and putting in the new pics. I am putting what I have, but I see that you are instantly changing names and deleting stuff. I would like to be able to do it so that you don't have to go right back behind me and do double the work... <span class="mw-signature"><b>&rArr;</b> [[User:GMTrojan|GMTrojan]] ([[Special:Contributions/GMTrojan|Contribs]] • [[User talk:GMTrojan|Message]]<span class="emailLink emailGMTrojan"> • [[Special:EmailUser/GMTrojan|Email]]</span>)</span> 21:34, April 26, 2023 (EDT)<br />
<br />
* Ah! Well, the two things I am doing are moving pages and deleting them. Since you're also an administrator, you can access both the Move and Delete functions from the little "More" tab at the top of each page, next to the search bar. It's pretty easy to work things out from there. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 22:04, April 26, 2023 (EDT)<br />
* Thanks! Like I said, I am still a noob at the new powers that I now have. I don't want to break anything and not be able ot undo something that I did on accident. Have a great day! <span class="mw-signature"><b>&rArr;</b> [[User:GMTrojan|GMTrojan]] ([[Special:Contributions/GMTrojan|Contribs]] • [[User talk:GMTrojan|Message]]<span class="emailLink emailGMTrojan"> • [[Special:EmailUser/GMTrojan|Email]]</span>)</span> 22:31, April 26, 2023 (EDT)<br />
:* No worries! Anything with a move or delete can be undone fairly easily if something goes wrong, which I'm sure is also welcome. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 22:33, April 26, 2023 (EDT)<br />
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== Flamesalt weaponry ML3 or 5 ==<br />
<br />
Hi, is the gear ML3 or ML5? <span class="mw-signature"><b>&rArr;</b> [[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 00:59, May 17, 2023 (EDT)<br />
<br />
*<s>It should be ML3. I seem to have put 5 on a couple of items, but that must have been a mistake from me copying over from their Ferrocrystal equivalents. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 11:34, May 17, 2023 (EDT)</s><br />
<br />
* Never mind. BugTime has shown me an image of one of the items; they are ML5 after all, even though their enchantment values really suggest otherwise. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 15:53, May 19, 2023 (EDT)<br />
<br />
== Move Forward Camera options ==<br />
<br />
Do you have a source for these being related to view, or an example of how to use them? When I map keys to these two all they seem to do is move the character forward. The view doesn't change under any circumstances that I've seen. --<span class="mw-signature"><b>&rArr;</b> [[User:Dunk|Dunk]] ([[Special:Contributions/Dunk|Contribs]] • [[User talk:Dunk|Message]]<span class="emailLink emailDunk"> • [[Special:EmailUser/Dunk|Email]]</span>)</span> 06:11, June 2, 2023 (EDT)<br />
<br />
* Hmm. I thought I had these keys mapped, but I may be mistaking them for a different setting. Let me check when I get back to my computer and can check my keymap. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 06:58, June 2, 2023 (EDT)<br />
<br />
** Never mind. I'm confusing the keys with my camera controls. Both are just "move forward" again, so I've edited the page to say so. Apologies. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 09:40, June 2, 2023 (EDT)<br />
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<br />
== [[Bravery_Bonus#Reaper_XP| Bravery Bonus: Reaper XP]] == <br />
I might be reading the forum post wrong, but I think that when he talks about 200% Reaper exp he's talking about an additional 200% exp, which would be triple RXP on first completion and not double. I also believe that because it tracks with the 200% Bravery Bonus Exp that players were confused with. Please please let me know if I'm wrong in this regard.<span class="mw-signature"><b>&rArr;</b> [[User:Deivonte|Deivonte]] ([[Special:Contributions/Deivonte|Contribs]] • [[User talk:Deivonte|Message]]<span class="emailLink emailDeivonte"> • [[Special:EmailUser/Deivonte|Email]]</span>)</span> 17:46, July 2, 2023 (EDT)<br />
<br />
* 200% extra RXP would correspond to tripling first-time RXP gains, but as it happens the RXP for a first-time completion is only doubled. As for the second point, I believe the opening statement that bravery bonus does not affect RXP should cover that. (As it is, the bravery bonus system is being overhauled in U60 anyway, so this page is due for a total rewrite when that arrives.) <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 18:04, July 2, 2023 (EDT)<br />
<br />
:* FYI: I have just retired the [[Bravery Bonus]] page and are going through all pages using this term (including [[Experience point]] <span class="mw-signature"><b>&rArr;</b> [[User:Corgrind|Corgrind]] ([[Special:Contributions/Corgrind|Contribs]] • [[User talk:Corgrind|Message]]<span class="emailLink emailCorgrind"> • [[Special:EmailUser/Corgrind|Email]]</span>)</span> 15:03, November 14, 2023 (EST)<br />
<br />
::* Great, thank you. I'd rather forgotten we needed to do this. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 15:06, November 14, 2023 (EST)<br />
<br />
== Monster by quest error ==<br />
<br />
What did your [https://ddowiki.com/page/Special:Log?type=delete&page=Monsters+in deletion note] mean on Monsters in? I don't understand what <code>..., although it was very helpful since the subcategory view in {{Cl|Monsters by quest|Category:Monsters by quest}} is broken.</code> means. &nbsp;&#x1f45f;&thinsp;[[User:Technical_13|ShoeMaker]] <span style="font-size: 0.8em;">( [[User_talk:Technical_13|Talk]] • [[Special:Contributions/Technical_13|Contribs]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span> • [[Special:Logs/patrol/Technical_13|Patrol]] • [[Special:Logs/move/Technical_13|Moves]] • [[Special:Logs/block/Technical_13|B]] • [[Special:Logs/delete/Technical_13|D]] • [[Special:Logs/import/Technical_13|I]] • [[Special:Logs/protect/Technical_13|PP]] • [[Special:Logs/usermerge/Technical_13|UM]] • [[Special:Logs/rights/Technical_13|UR]] )</span>&thinsp;&#x1f45f; 13:33, August 24, 2023 (EDT)<br />
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* Try moving forwards on the list of subcategories. For me, that causes a 400 error (Bad Request.) <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 13:37, August 24, 2023 (EDT)<br />
** I see. Appears to be an issue on one of the monster pages where either deprecated {{Para|habitat}} is still used OR {{Para|habitat1}} and {{Para|habitat3}} (or higher) exists BUT {{Para|habitat2}} does not. Trying to track down the error now. &nbsp;&#x1f45f;&thinsp;[[User:Technical_13|ShoeMaker]] <span style="font-size: 0.8em;">( [[User_talk:Technical_13|Talk]] • [[Special:Contributions/Technical_13|Contribs]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span> • [[Special:Logs/patrol/Technical_13|Patrol]] • [[Special:Logs/move/Technical_13|Moves]] • [[Special:Logs/block/Technical_13|B]] • [[Special:Logs/delete/Technical_13|D]] • [[Special:Logs/import/Technical_13|I]] • [[Special:Logs/protect/Technical_13|PP]] • [[Special:Logs/usermerge/Technical_13|UM]] • [[Special:Logs/rights/Technical_13|UR]] )</span>&thinsp;&#x1f45f; 13:50, August 24, 2023 (EDT)<br />
:: I'm already seeing {{PIC|Habitat ERROR}} monsters using the {{Cl|Habitat ERROR|deprecated}} unnumbered {{Para|habitat}} parameter. &nbsp;&#x1f45f;&thinsp;[[User:Technical_13|ShoeMaker]] <span style="font-size: 0.8em;">( [[User_talk:Technical_13|Talk]] • [[Special:Contributions/Technical_13|Contribs]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span> • [[Special:Logs/patrol/Technical_13|Patrol]] • [[Special:Logs/move/Technical_13|Moves]] • [[Special:Logs/block/Technical_13|B]] • [[Special:Logs/delete/Technical_13|D]] • [[Special:Logs/import/Technical_13|I]] • [[Special:Logs/protect/Technical_13|PP]] • [[Special:Logs/usermerge/Technical_13|UM]] • [[Special:Logs/rights/Technical_13|UR]] )</span>&thinsp;&#x1f45f; 13:58, August 24, 2023 (EDT)<br />
:: I had the logic too inclusive. I've modified it. We'll keep an eye on that and {{Cl|Habitat2 ERROR}} {{PIC|Habitat2 ERROR|count=-}} and see what shows up. &nbsp;&#x1f45f;&thinsp;[[User:Technical_13|ShoeMaker]] <span style="font-size: 0.8em;">( [[User_talk:Technical_13|Talk]] • [[Special:Contributions/Technical_13|Contribs]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span> • [[Special:Logs/patrol/Technical_13|Patrol]] • [[Special:Logs/move/Technical_13|Moves]] • [[Special:Logs/block/Technical_13|B]] • [[Special:Logs/delete/Technical_13|D]] • [[Special:Logs/import/Technical_13|I]] • [[Special:Logs/protect/Technical_13|PP]] • [[Special:Logs/usermerge/Technical_13|UM]] • [[Special:Logs/rights/Technical_13|UR]] )</span>&thinsp;&#x1f45f; 14:06, August 24, 2023 (EDT)<br />
:: '''BTW''': I'm also on {{Discord}} - easier to chat. :) &nbsp;&#x1f45f;&thinsp;[[User:Technical_13|ShoeMaker]] <span style="font-size: 0.8em;">( [[User_talk:Technical_13|Talk]] • [[Special:Contributions/Technical_13|Contribs]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span> • [[Special:Logs/patrol/Technical_13|Patrol]] • [[Special:Logs/move/Technical_13|Moves]] • [[Special:Logs/block/Technical_13|B]] • [[Special:Logs/delete/Technical_13|D]] • [[Special:Logs/import/Technical_13|I]] • [[Special:Logs/protect/Technical_13|PP]] • [[Special:Logs/usermerge/Technical_13|UM]] • [[Special:Logs/rights/Technical_13|UR]] )</span>&thinsp;&#x1f45f; 14:09, August 24, 2023 (EDT)<br />
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== New monster pages ==<br />
<br />
Hi PurpleSerpent, can you add this <pre> | cr = {{Xpcolors|solo=|normal=|hard=|elite=|ecasual=|enormal=|ehard=|eelite=}}<br />
</pre> to each new monster page you create ? Thanks <span class="mw-signature"><b>&rArr;</b> [[User:Corgrind|Corgrind]] ([[Special:Contributions/Corgrind|Contribs]] • [[User talk:Corgrind|Message]]<span class="emailLink emailCorgrind"> • [[Special:EmailUser/Corgrind|Email]]</span>)</span> 04:52, August 25, 2023 (EDT)<br />
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* Ah, yes, sorry. I do usually, but I was rather rushing things yesterday and forgot to. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 05:01, August 25, 2023 (EDT)<br />
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== The Night Revels (candies) ==<br />
<br />
Joe Candymaker sells no candies this year. Among consumables there are only rubies, diamonds, festival solar effect, darts, potions and summons (mabar crystals). <span class="mw-signature"><b>&rArr;</b> [[User:Venus|Venus]] ([[Special:Contributions/Venus|Contribs]] • [[User talk:Venus|Message]]<span class="emailLink emailVenus"> • [[Special:EmailUser/Venus|Email]]</span>)</span> 08:57, October 14, 2023 (EDT)<br />
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* The candies aren't consumables - they don't disappear when you use them. Check the wares tab instead. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 09:40, October 14, 2023 (EDT)<br />
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** Oh, dang... how could I not see them. Sorry and thanks. <span class="mw-signature"><b>&rArr;</b> [[User:Venus|Venus]] ([[Special:Contributions/Venus|Contribs]] • [[User talk:Venus|Message]]<span class="emailLink emailVenus"> • [[Special:EmailUser/Venus|Email]]</span>)</span> 09:58, October 14, 2023 (EDT)<br />
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*** No problem. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 12:27, October 14, 2023 (EDT)<br />
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== Illithid Invader ==<br />
<br />
In 5 days, this becomes a <nowiki>{{History}}</nowiki> monster and all the habitats become obsolete. Actually, as of today, invader should no longer be a member of C:Monsters_in_A_Small_Problem. I suggest moving the information about former habitats to some note. <span class="mw-signature"><b>&rArr;</b> [[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 07:22, November 4, 2023 (EDT)<br />
<br />
* Hmm. You make a fair point, but then again, monsters from concluded events aren't treated the same way as monsters removed from the game entirely in terms of marking them historical (see monsters from previous Anniversary Parties.) I've decided to use a similar solution to what we did with the Hardcore Hounds: create a phantom location category to store them in. As such, I've removed deprecated spawn locations and moved them to the notes section, so the monsters shouldn't shop up in locations in which they can no longer appear. Hope this helps. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 08:49, November 4, 2023 (EDT)<br />
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== Editing others 'work in progress' ==<br />
<br />
Hi. To be honest, I find your way of interfering with other editors "work in progress" quite annoying. Next time I will just overwrite your editings with my preparations. <span class="mw-signature"><b>&rArr;</b> [[User:Corgrind|Corgrind]] ([[Special:Contributions/Corgrind|Contribs]] • [[User talk:Corgrind|Message]]<span class="emailLink emailCorgrind"> • [[Special:EmailUser/Corgrind|Email]]</span>)</span> 16:00, November 14, 2023 (EST)<br />
* Oh, I do apologise. I wasn't aware you were working on those sections at the time - I don't think I'd got the comment you left here earlier at that point. Do feel free to replace anything I've written if you think your version works better. <br />
: (Although I must say I do think that's perhaps something of an overreaction to me changing one redirect target...) <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 16:05, November 14, 2023 (EST)<br />
:* I didn't checked in detail what was changed; I just got an alert about a parallel edit on Experience point, while I was doing my edits. Maybe it is a little overreacted, but I'm not the fastest editor in the world and no native english; so restarting a section always takes some time for me.<br />
:* Anyway, maybe it's a good time for some proof reading on my edits ;-) <span class="mw-signature"><b>&rArr;</b> [[User:Corgrind|Corgrind]] ([[Special:Contributions/Corgrind|Contribs]] • [[User talk:Corgrind|Message]]<span class="emailLink emailCorgrind"> • [[Special:EmailUser/Corgrind|Email]]</span>)</span> 17:10, November 14, 2023 (EST)<br />
::* OK, good to hear. I hadn't spotted that you were completely reworking the topic at the time, and thought I'd just rename the section for Bravery Bonus so the redirect could go to that section of the page. Sorry if I got in your way in the process. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent#top|&uArr; top &uArr;]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 17:16, November 14, 2023 (EST)<br />
::* The best way to let others know you're doing a deep edit on a page that may take a bit of time is to make a short edit before you start your work to tag the top of the page with {{Tl|Work-in-progress|~~<nowiki />~}} (Can be shortened to : {{Tl|WiP|~~<nowiki />~}}). Doin this will put a big banner at the top of the page that looks like:<br />
{{WiP|&nbsp;&#x1f45f;&thinsp;[[User:Technical_13|ShoeMaker]] <span style="font-size: 0.8em;">( [[User_talk:Technical_13|Talk]] • [[Special:Contributions/Technical_13|Contribs]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span> • [[Special:Logs/patrol/Technical_13|Patrol]] • [[Special:Logs/move/Technical_13|Moves]] • [[Special:Logs/block/Technical_13|B]] • [[Special:Logs/delete/Technical_13|D]] • [[Special:Logs/import/Technical_13|I]] • [[Special:Logs/protect/Technical_13|PP]] • [[Special:Logs/usermerge/Technical_13|UM]] • [[Special:Logs/rights/Technical_13|UR]] )</span>&thinsp;&#x1f45f;|nocat=1}}<br />
::: Doing so makes it way easier for people to identify there's a change coming to the page. :) &nbsp;&#x1f45f;&thinsp;[[User:Technical_13|ShoeMaker]] <span style="font-size: 0.8em;">( [[User_talk:Technical_13|Talk]] • [[Special:Contributions/Technical_13|Contribs]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span> • [[Special:Logs/patrol/Technical_13|Patrol]] • [[Special:Logs/move/Technical_13|Moves]] • [[Special:Logs/block/Technical_13|B]] • [[Special:Logs/delete/Technical_13|D]] • [[Special:Logs/import/Technical_13|I]] • [[Special:Logs/protect/Technical_13|PP]] • [[Special:Logs/usermerge/Technical_13|UM]] • [[Special:Logs/rights/Technical_13|UR]] )</span>&thinsp;&#x1f45f; 09:39, November 18, 2023 (EST)</div>Technical 13https://ddowiki.com/index.php?title=Category:Monsters_in_%27Cat%27astrophy&diff=559441Category:Monsters in 'Cat'astrophy2023-11-18T14:32:53Z<p>Technical 13: preload</p>
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<div>{{Monsters in quest}}</div>Technical 13https://ddowiki.com/index.php?title=Category:Named_augments&diff=558052Category:Named augments2023-10-27T00:36:36Z<p>Technical 13: color.</p>
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<div>{{#DPL:<br />
| namespace = Item<br />
| category = {{PAGENAME}}<br />
| include = {Item Augment}:[[%PAGE%|%TITLE%]]:minlevel:color:enhancements<br />
| table = class="wikitable sortable ²{Ec}²" style="width: 100%;"¶¦-,-,Item,data-sort-type="number"¦{{Abbr|Minimum level|ML}},Color,style="min-width: 180px;"¦Enchantments<br />
| tablesortcol = 2<br />
}}<noinclude>[[Category:Augments by rarity]]</noinclude></div>Technical 13https://ddowiki.com/index.php?title=Category:Named_augments&diff=558051Category:Named augments2023-10-27T00:35:35Z<p>Technical 13: Looks like a lot of pages to adjust...</p>
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<div>{{#DPL:<br />
| namespace = Item<br />
| category = {{PAGENAME}}<br />
| include = {Item Augment}:[[%PAGE%|%TITLE%]]:minlevel:enhancements<br />
| table = class="wikitable sortable ²{Ec}²" style="width: 100%;"¶¦-,-,Item,data-sort-type="number"¦{{Abbr|Minimum level|ML}},style="min-width: 180px;"¦Enchantments<br />
| tablesortcol = 2<br />
}}<noinclude>[[Category:Augments by rarity]]</noinclude></div>Technical 13https://ddowiki.com/index.php?title=Category:Named_augments&diff=558050Category:Named augments2023-10-27T00:19:11Z<p>Technical 13: This page should have a DPL... I may have to do a lot of work to make sure all the pages are using the same template for this to work.</p>
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<div>{{#DPL:<br />
| namespace = Item<br />
| category = Named augments<br />
| includes = {Item Augment}:enchantments:minlevel<br />
| table = class="wikitable sortable mw-collapsible {{#ifeq:{{IO|{{{collapse|0}}}}}|1|mw-collapsed}}" style="width: 100%;"¶¦-,-,Item,style="min-width: 180px;"¦Enchantments,data-sort-type="number"¦{{Abbr|Minimum level|ML}}<br />
| tablesortcol = 3<br />
}}<noinclude>[[Category:Augments by rarity]]</noinclude></div>Technical 13https://ddowiki.com/index.php?title=User_talk:Dywypi&diff=557629User talk:Dywypi2023-10-22T01:32:27Z<p>Technical 13: /* A Note on Yellow */ RE:T:Xpcolors</p>
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<div><h2>Welcome!</h2><br />
May I extend my warmest welcomes and offer you any help you may need? Thanks for your contributions, mate!<br />
<br />
:...First, you may want to check out our [[{{nse:4}}:FAQ|FAQ]] page.<br />
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<br />
If you need help with something above and beyond what the links above can provide...<br />
:...Someone is most always available! You can drop me a message on my [[User_talk:Kobold worker|user talk page]] (which I watch like a hawk), grab my other contact info on my [[User:Kobold worker|user page]], or ask one of the other <span class{{=}}"plainlinks">[https://ddowiki.com/index.php?title{{=}}Special:ListUsers&group{{=}}sysop {{NUMBEROFADMINS}} system operators]</span> .<br />
<br />
Again, welcome to the wiki - and I can't thank you enough on behalf of the community for your help in making us the best DDO site around {{Face|cool}}<br />
[[User:{{lc:Kobold worker}}|{{ucfirst:{{lc:Kobold worker}}}}]] 08:23, January 21, 2014<br />
<br />
: <br />
Rogue<br />
[[User:Dywypi|Dywypi]] ([[Special:Contributions/Dywypi|Contributions]] • [[User talk:Dywypi#top|&uArr; top &uArr;]]) 08:23, January 21, 2014 (EST)<br />
=== Promotion ===<br />
Hello, I started a motion to get you promoted to Admin. If you think you can cope with the additional [[DDO_wiki:Administrators#Members_of_this_group_may...|responsibilities]] - or not - please say so [[DDO wiki talk:Administrators/promote/Dywypi|here]]. Either way, thanks for your contributions! --[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contributions]] • [[User talk:Cru121|Message]]) 11:05, June 30, 2015 (EDT)<br />
<br />
== CritFail;Fail;Success;CritSuccess ==<br />
<br />
Don't worry too much about what words they use for now... I see the issue, I'll fix it next week with a new template. :) '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 11:22, July 8, 2016 (EDT)<br />
* Okay, so I've started by making {{Tl|Roll result}}. It takes parameters of {{Para|cf|''critical fail''}}, {{Para|fl|''fail lower boundary''}} & {{Para|fu|''fail upper boundary''}} for ranges or a single {{Para|f|''fail''}} value, {{Para|sl|''success lower boundary''}} & {{Para|su|''success upper boundary''}} for ranges or a single {{Para|s|''success''}} value, and {{Para|cs|''critical success''}}. I know things like crit fail is 5 below the lower fail boundary and whatnot... I'll add calculations to the template when I have more time for things like that when appropriate. I'll also make a template for "Suspected DC range" or whatever it is on the end to use the values entered in the Roll result template and calculate what the minimum needed is. Then, at some point I want to go through and make a {{Tl|DC row}} to be able to put all the information on one line and not have to type so much (so don't worry about going around and replacing everything with this new template just yet {{Face|;)}} '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 12:19, July 8, 2016 (EDT)<br />
* I wrote a proposed update to {{tl|DDOip DC}} in the sandbox and would love to get your input Dywypi! :) I described the changes I made on [[Template_talk:DDOip_DC]] and made a [[Template:DDOip_DC/testcases|testpage]] comparing the current tables to the tables with my proposed template update. This would merge the Roll result column and suspected DC range columns. Since you are the source of the majority of the trap DC data on the Wiki it would be pointless to move forward on this unless you liked and approved of the changes. <span class="mw-signature"><b>&rArr;</b> [[User:Kkoliver|Kkoliver]] ([[Special:Contributions/Kkoliver|Contribs]] • [[User talk:Kkoliver|Message]]<span class="emailLink emailKkoliver"> • [[Special:EmailUser/Kkoliver|Email]]</span>)</span> 03:49, February 13, 2020 (EST)<br />
<br />
:*Part of the problem with the current values for 'Traps and Locks' is that anything added before: U19, August 2013, is likely inaccurate. Because the Trap DCs where readjusted by the Developers. In fact any Trap DC values added prior 2014 cannot be trusted one bit, and '''SHOULD NOT''' really be used in any table calculation whatsoever!<br />
<br />
::The majority of 2014-15, I was trying to sift through a complete tangled mess with regards to broken and mangled tables, etc. It was clear most of the edits were poorly done or had been placed in the wrong rows, etc.<br />
<br />
::So basically any Adventure Pack quest released prior to Update 20 is likely to suffer from the same exact problem with outdated and effectively "worthless" Suspected DCs.<br />
<br />
::With the (proposed) Template demo; I don't like the space before and after the dash [Suspected DC range] it looks more like a calculation rather than an actual range. That may be partly due to my disability but it's a lot harder to read and takes far too long to process by my brain.<br />
<br />
::Not all Traps can have a Critical Success, e.g. Bear Traps and Spell Wards (as they are removed) as you are fully aware.<br />
<br />
::*''My answer with regards about possibly removing the [Modified Roll:Result] column, is I'm sorry but I disagree with you about that. I understand where you are coming from albeit it would lead to nothing ''but'' a headache for me.'' :-/ <br />
<br />
::In fact, to be honest, I'd probably stop bothering editing the Trap DCs completely in future if that column was removed - full stop.<br />
<br />
::The concept of "red text warning" is reasonable, and possibly even a Suspected DC range calculation in the final column wouldn't be the end of the world. However, I'd simply stop bothering inputting and data in future if there wasn't a column (at least visual output) for the recorded: Fail/Success values.<br />
<br />
::Let's be honest, you can probably count the people on one hand that have made any significant amount of edits to the: 'DDO information project/Traps and locks/' and 'DDO information project/Spot and Search/' values within the last 5 years. So at least the newer quests post U20 and the F2P "Spot and Search" values are fairly robust. <br />
<br />
::The rest of the original values added prior to U20 (or copied over), I wouldn't really trust with a bargepole. The problem is; it's hard to tell what "outdated" values were added before that Update, etc.<br />
<br />
::So 'Spot and Search' values for F2P quests should be a in a fairly reasonable place (a lot of the rest of the older values I simply distrust).<br />
<span class="mw-signature"><b>&rArr;</b> [[User:Dywypi|Dywypi]] ([[Special:Contributions/Dywypi|Contribs]] • [[User talk:Dywypi#top|&uArr; top &uArr;]]<span class="emailLink emailDywypi"> • [[Special:EmailUser/Dywypi|Email]]</span>)</span> 14:06, February 14, 2020 (EST)<br />
<br />
:*Thanks for taking the time to give your opinion Dywypi! :) I agree with almost all of your feedback and will take another stab at redesigning the template with your input in mind. I dislike the extra spaces as well and only included them for the rare circumstance where the second number is negative. I will remove them for the next iteration. Also, I will add back in the second column into the table. This column will be generated by using the roll result template within my template. This will allow the recorded values to be easily seen without having to enter the values in two places.<br />
<br />
::As for the old values values being unreliable before 2014 I completely agree. Do you think we should remove any values uploaded before U19? It wouldn't be very hard because we could just check the timestamps of the edits. My opinion is that it's a high priority to remove possibly incorrect data because it sheds doubt on all the data. I could do this as part of the transition to the new template if/when that happens.<br />
<br />
:: Thanks again for the feedback! I'll let you know when I finished the next version which hopefully will address your concerns! :) <span class="mw-signature"><b>&rArr;</b> [[User:Kkoliver|Kkoliver]] ([[Special:Contributions/Kkoliver|Contribs]] • [[User talk:Kkoliver|Message]]<span class="emailLink emailKkoliver"> • [[Special:EmailUser/Kkoliver|Email]]</span>)</span> 18:55, February 14, 2020 (EST)<br />
<br />
::*Some of the old outdated historical data that people entered into the Wiki tables prior to Update 20, will of course be correct because the suspected Trap DC "Success" range can be anywhere between; twenty numbers.<br />
<br />
:::Albeit for any values entered on the boundaries, e.g. Critical Fail, Fail and Critical Success, values (prior to U20) won't likely be reliable. <br />
<br />
:::I don't know by how much on average the Developers adjusted their Trap related DC "difficulty curve". Although the lower level traps had DC increases and higher level Traps decreases. I'd suspect the Traps starting in the teens had their DCs decreased.<br />
<br />
:::'''NB:''' For '''Secret doors''' the [Spot], [Modified Roll:Result] is mostly pointless, I'd probably support the removal of that column with: Secret Doors. I know there are several; compulsory to progress, 'Secret doors' that have negative Spot values. Although from testing its looking like conventional Secret doors, should not have a Spot DC higher than: 1! The odds are if a Character doesn't have a Spot skill value of at least 1, then they are not likely devoted to "trapping" or finding Secret doors. Is traditionally using the Search skill, that actually reveals the door, and Secret Door [Search DC] values do actually increase.<br />
<span class="mw-signature"><b>&rArr;</b> [[User:Dywypi|Dywypi]] ([[Special:Contributions/Dywypi|Contribs]] • [[User talk:Dywypi#top|&uArr; top &uArr;]]<span class="emailLink emailDywypi"> • [[Special:EmailUser/Dywypi|Email]]</span>)</span> 05:04, February 20, 2020 (EST)<br />
<br />
:*I finished the next version of my proposed template, {{Tl|DDOip_DC/sandbox}} taking your suggestions into account. The new version of the template automatically generates the roll result column based on the observations inputted. I'm glad you stressed the importance of that column because seeing the actual recorded observations makes the calculated DC ranges much easier to accept. Also, it serves as a way to double check the suspected DC values that have been entered manually. For example, if you succeed with a 20 on Elite then obviously a 20 would succeed on the lower difficulties. However, without the column showing that 20 success on Elite, it would be confusing where the range on Hard came from. As it is now, the suspected DC column should be able to be exactly recreated using only the information in the roll result column.<br />
<br />
::I think we should see what the state of the tables are after ignoring all the information from U19 or earlier. If we properly take advantage of all the consequences of an observation we should be able to get reasonable ranges even with the limited data. I mean just from a one disable device fail of 20 on Hard you can know that the DC is 21-24 on Hard, 21-? on Elite, and ?-24 on Normal. Not only that, but its likely the trap DCs are just following a formula and if we could figure some out we would know all the DCs for every quest that uses that type of trap.<br />
<br />
::As for the Spot and Search tables, I'll probably edit the existing {{Tl|SpotSearch_DC}} template in a similar way to the {{Tl|DDOip_DC/sandbox}} template. I don't agree though that the roll result column for the spot checks of secret doors should be removed. If it is true that the spot DC is always 1 (which seems very possible) then it should be easy to fill in the data for that. However, I feel like I've failed spot checks on secret doors before so I'm not convinced that there aren't at least a few cases where it isn't just 1.<br />
<br />
::So, what do you think of the template? The demo tables I created using the template can be see on the [[Template:DDOip_DC/testcases]] page. Do you think it is ready to be put in the actual disable device tables? As always, I appreciate any feedback! :) <span class="mw-signature"><b>&rArr;</b> [[User:Kkoliver|Kkoliver]] ([[Special:Contributions/Kkoliver|Contribs]] • [[User talk:Kkoliver|Message]]<span class="emailLink emailKkoliver"> • [[Special:EmailUser/Kkoliver|Email]]</span>)</span> 03:08, February 21, 2020 (EST)<br />
<br />
::*One of the DDO Dungeon Design Developers told me personally, that they generally just set the default Quest Level DC for all Traps within a quest. So as a rule of thumb a certain Quest Level will have all the same values. If there are any "major outliers" in a quest; it's because a specific Developer has intervened and manually edited the trap DC value by hand.<br />
<br />
:::Refer to: {{Forums|p=6147436|Trapping DC rule of thumb?}}<br />
<br />
:::An example of some weird (Search) values: [[DDO_information_project/Spot_and_Search/18#Dream_Conspiracy|Dream Conspiracy]] that quest clearly has issues and likely manually edited by a Developer. Albeit for some reason it probably also failed to scale when they readjusted the "difficulty curve". The "74" looks like a reversed "47" LOL. For its Elite setting; it [Search] was likely meant to be either 54 or perhaps 64 if the developer wanted an extra tough DC and not ever meant to be 74 for Elite.<br />
<br />
:::A lot of the new content that has 'Legendary' versions seems to have a slightly higher Search DCs on average. Sometimes its noticeable because the Trap's [Search] DC will be around 4 DC higher than average, but if there are Bear Traps those still use the same default quest level value.<br />
<br />
:::The only standard generic "detectable" Secret Doors you should fail Spot Check on are those with negative values or ones that cannot ever be detected via Search, e.g. scripted to open at ambushes or kills, etc. <br />
<br />
:::For example take a high level none Rogue Hireling into Korthos Village and 'The Collaborator' quest; it won't detect the Secret Door because the 'Secret door' has negative Spot values! Take that same hire into something like the "Waterworks" quests. Or even into something Epic like Level 30 'The Mask of Deception' and it will have no problem detecting any of the (none negative) Secret Doors, etc.<br />
<br />
:::You can come across some bugged Secret doors occasionally like: Creeping Death (Epic) that in some cases are already in 'revealed' state, and that's without even using your Search skill... You can still actually use Search and get it to register on the score sheet with a high enough DC, but the Secret door itself was never in the correct "none revealed" state in the first place.<br />
<br />
:::The Secret door in: The Weapons Shipment, might have "something weird" going on with its Spot DCs. But, that's about the only Secret door that sticks in my mind as being peculiar.<br />
<br />
:::Regarding the Tables; when using a script to output the suspected ranges, i.e. [Suspected DC range] column, the dash for those figure range(s), you should ideally be using is the: en dash (U+2013) and NOT the minus dash (U+002D), the latter might be used in a telephone number.<br />
:::*An example of the en dash being executed for a range of numbers: 1–20.<br />
<br />
:::I'll assume the calculations are working correctly...<br />
<br />
:::One concern and this may be partly due to my cognitive disability but having things like: ''(Critical) Success: 50 (63)''. Totally overloads my brain, it actually short-circuits. The word "(Critical)" is on the far left whereas the actual 'Critical' value itself is on the farthest right. In other words it's not helping regarding any visual processing impairment, etc.<br />
<br />
:::However, for: Locks, Secret Doors, Spot and Search, there shouldn't be too much of an issue, i.e. there is no word relating to: Critical. Although of course the numeric figure is more important than the word. Therefore to be honest I find it easier, to digest having the number preceding the word like the historic version, as it's similar to the in-game simulated dice roll (text). Though like was said its Disable Device DCs, where things get complicated and not the other Fail or Success values.<br />
<span class="mw-signature"><b>&rArr;</b> [[User:Dywypi|Dywypi]] ([[Special:Contributions/Dywypi|Contribs]] • [[User talk:Dywypi#top|&uArr; top &uArr;]]<span class="emailLink emailDywypi"> • [[Special:EmailUser/Dywypi|Email]]</span>)</span> 12:14, February 25, 2020 (EST)<br />
<br />
: I've updated the {{tl|DDOip DC/sandbox}} template again to display the number first and have to admit it looks a lot cleaner! I also took your advice and used the en dash which was another big improvement. I think I'm to the point where I'd say this template is ready to use! Is there any other final recommendations before I implement this template into the live data tables? After this template is finalized, I'll start playing around with {{tl|SpotSearch DC}} and take a deeper look at the oddities with secret doors you've pointed out. :) <span class="mw-signature"><b>&rArr;</b> [[User:Kkoliver|Kkoliver]] ([[Special:Contributions/Kkoliver|Contribs]] • [[User talk:Kkoliver|Message]]<span class="emailLink emailKkoliver"> • [[Special:EmailUser/Kkoliver|Email]]</span>)</span> 23:48, February 26, 2020 (EST)<br />
<br />
::The tables DO NOT need to have '''strong emphasis''' applied to the en dash itself; as it just distracts the eye (and brain) from the important part, which is the actual number(s).<br />
<br />
::Furthermore it's ''not'' really structurally Semantic having the: <b>B</b> (bold text style) element, applied to the 'en dash' for values within [Modified Roll:Result] or [Suspected DC range]. In another life; one of my main specialities was primarily focused around x(ht)ml, structure, semantics and web accessibility.<br />
<br />
::Additional attention shouldn't really be drawn to the en dash ''unless'' the numbers themselves are also emboldened. Other than that "peculiarity" regarding the application of BOLD to the dash, it's looking reasonable from a casual glance. :-)<br />
<span class="mw-signature"><b>&rArr;</b> [[User:Dywypi|Dywypi]] ([[Special:Contributions/Dywypi|Contribs]] • [[User talk:Dywypi#top|&uArr; top &uArr;]]<span class="emailLink emailDywypi"> • [[Special:EmailUser/Dywypi|Email]]</span>)</span> 13:42, March 6, 2020 (EST)<br />
<br />
:*Sounds good, I'll unbold all the dashes and then start putting the templates into the actual tables! Thanks for your advice Dywypi! <span class="mw-signature"><b>&rArr;</b> [[User:Kkoliver|Kkoliver]] ([[Special:Contributions/Kkoliver|Contribs]] • [[User talk:Kkoliver|Message]]<span class="emailLink emailKkoliver"> • [[Special:EmailUser/Kkoliver|Email]]</span>)</span> 16:21, March 8, 2020 (EDT)<br />
<br />
::*Now that I've actually seen several of the 'Spot and Search' tables converted and filled with data layout; I've made a few new observations, etc.<br />
<br />
:::During the last five years period; we've only really managed to get most of the [F2P] Heroic "Spot and Search" values for Traps (and Search values for Secret Doors). Plus a reasonable amount current [Trap] DCs for Elite or Hard Spot and Search values. Plus a few odds and ends but that's about the only thing that has been achieved.<br />
<br />
:::As I mentioned prior, Secret Doors won't likely have a Spot value greater than 1! Therefore it's probably not advantageous adding in the Spot value. Within the Secret doors table [Suspected DC range] column. You'd be better off just placing the suspected Search value for Secret Doors. Also that column would likely lead to confusion when the layperson sees let's say; Secret door: 30:Success for Spot and Search 9:Success.<br />
<br />
:::*''Nobody that is sane; is going to volunteer test the majority of Secret Doors on Elite to see if there is actually a single bugged Secret Door somewhere in DDO, with a Spot that is higher than 1.''<br />
<br />
:::The values of Spot and Search will nearly always differ for Secret doors. Unless both: Spot and Search have negative values, i.e. (mandatory secret doors) or perhaps if they are within a Level 1 Quest. <br />
<br />
:::Basically Spot is mostly irrelevant and not helpful being there for that final Column with regards to Secret Doors.<br />
<br />
:::*Furthermore I wouldn't recommend adding '''Casual''' to the rows past say Quest Level 1 and 2. <br />
<br />
:::The first two levels in DDO are trainings levels. So it makes sense offering [Casual] Spot and Search for those two levels. At a push, you could almost understand if Level 4 had Casual. After that you're just making 25% more unnecessary work for yourself for no real practical benefit. <br />
<br />
:::The difference in Search values for Traps between Normal and Elite is generally significant enough. Of course there will be some outcast Trappers that play Heroic Causal regularly. Though to be honest if they cannot achieve the Normal DCs they really have some much more serious issues going on regarding Trapping...<br />
:::For example traps on Level 5, on Elite has a Suspected Search DC of 20 and on Normal a suspected Search DC of 8, i.e. 12 in difference. By Quest Level 11, you're taking nearer 18 point of difference from Normal to Elite.<br />
<br />
:::About the only other thing that stuck out; is you've ended up repeating the words Spot and Search in the 'Traps' final column [Suspected DC range]. Is that a limitation of how you've done the template?<br />
<br />
:::As we know for Traps that aren't "bugged", their Spot and Search value should be equal. Therefore in the cases where we have determined the exact Spot and Search value, i.e. Bold text for both. There is no need to repeat the words. What I'm basically saying it's a little cluttered and harder to follow when the values don't match.<br />
<br />
:::If you were to insist on having two values in the [Suspected DC range] column for Traps (Spot and Search) then you should possibly consider splitting that column further. For example: adding another row table header below [Suspected DC range] that was split into two to columns; one for Spot and one for Search. Therefore it would allow two raw values to appear under that split column, without needed the words Spot or Search for each row.<br />
<br />
:::It's very clean when there is just the bold final figure and to be honest the only reason we have Spot values is for double-check, and for fallback when we're lacking enough Search information. Most Rogues aren't Wisdom based. So generally can achieve a low enough Spot value to "Fail" the Trap's spot DC under certain scenarios. Whereas their native Search skill; is likely already high and cannot be easily lowered enough to fail the Trap Search DC requirements. :-)<br />
<br />
:::That I think basically covers most of my casual observations regarding the recent: Spot and Search Table changes. :-)<br />
<span class="mw-signature"><b>&rArr;</b> [[User:Dywypi|Dywypi]] ([[Special:Contributions/Dywypi|Contribs]] • [[User talk:Dywypi#top|&uArr; top &uArr;]]<span class="emailLink emailDywypi"> • [[Special:EmailUser/Dywypi|Email]]</span>)</span> 07:22, March 17, 2020 (EDT)<br />
<br />
::I think that with the upcoming patch notes you pointed out, maintaining a Spot column is important. If the secret doors indeed follow the formula that the Spot DC is 5 less than the Search DC than that Spot data will give insight into the Search DC. Therefore, I split the Suspected DC column into a Spot and Search columns as you suggested and I think it vastly improved the table. However, I disagree with you on omitting the Casual row. The Casual difficulty is a thing that some people play and the DCs are different from Normal. The data also gives some insight on the Elite DC when there is a lack of other information. I really appreciate you giving me advice on this dywypi! This template is coming out much better than it would have without your input. <span class="mw-signature"><b>&rArr;</b> [[User:Kkoliver|Kkoliver]] ([[Special:Contributions/Kkoliver|Contribs]] • [[User talk:Kkoliver|Message]]<span class="emailLink emailKkoliver"> • [[Special:EmailUser/Kkoliver|Email]]</span>)</span> 22:31, March 18, 2020 (EDT)<br />
<br />
:::I received a PM from the relavant DDO Content Designer (a week back) that basically explained what had happened with the erroneous code regarding static Spot values for: Secret Doors. Plus how he discovered Spot never scaled - I cannot go into details in public. Interestingly, the reason he recently became aware of the "bug" didn't involve looking into Secret Door DCs at first. <br />
<br />
:::Therefore like I had deduced from testing several years ago; it's now been confirmed no Secret door (currently) will have a Spot value greater than DC: 1. Of course when U46 appears the Spot DCs will scale as they were always meant to have done from day one. When I was on the Lamannia: U46 Preview 1, the Secret Door Spot values seemed to scale correctly.<br />
<br />
:::''It is mostly about being practical and pragmatic rather than idealistic; like I mentioned, it could be considered reasonable to have Casual [Spot and Search] for the first four Heroic Levels.''<br />
<br />
:::Although after that (for Heroic) [Spot and Search], you are just mostly wasting your time and effort having Casual. I'm certainly not going to be doing any testing for [Heroic] Casual past those the four Starter Levels. <br />
<br />
:::I'm pretty certain nobody has done any recent Heroic Spot/Search Casual testing past those four levels either... With the exception of maybe: 1 Secret Door – you tested. With those Level 17s you possibly duplicated the 'Normal' row data anyway? Because there were no 'Fail' values whatsoever for Casual - making those Casual values redundant anyway. (There is no valid Heroic Casual evidence basically).<br />
<br />
:::It's not a case of whether somebody plays "Heroic Casual" past Level 4; so much as the Search values are so low on 'Normal' anyway. That you'd have great difficulty creating a Rogue Character that would fail the Search DCs. You'd nearly have to purposely sabotage your "Build" and not invest in Search, etc.<br />
<br />
:::With Epic there might be a slightly stronger case for (Spot and Search) Epic Casual. Albeit any of those Epic Causal values will have been added by me anyway (pure curiosity reason). If it was a classified as an Epic F2P Quest, I'll have likely added either: Epic Normal or Epic Casual values.<br />
<br />
:::* Aside: I personally fundamentally have no interest whatsoever in ever considering testing (Spot and Search) at Normal or below unless it is an F2P Quest. So it’s unlikely you’d see any contributions from me within; Heroic for Normal and below for none F2P quests.<br />
<br />
:::Therefore for the Heroic Quests and Epic Quests, which don't already have "physically tested" Casual (Spot and Search) values, you'd be still better off: removing the Casual rows. Essentially; ALL Heroic Quests past Level 4 don’t require Casual rows for Spot and Search.<br />
<br />
:::Yes, it would take a bit to edit out again, but the vast majority of those Casual values are just predicted from Normal values. They have NOT actually been tested. It's just (our) assumption (educated guess) the Casual DC will be equal or lower than Normal. The Epic Casual that I tested of course will be valid (and worth keeping like you mentioned). <br />
<br />
:::A future DDO Wiki Editor could always add Casual rows if they ever decided when testing a specific quest (individual quest-by-quest basis), but having them as default does nobody any real favour, etc.<br />
<br />
:::Hopefully, you can follow the main logic even though my grammar and ability with written communication is rather weak due to my disability. :-)<br />
<br />
::: NB: I'm only talking specifically about 'Spot and Search' tables with regards to 'Casual' currently.<br />
<br />
:::Furthermore we'll now have to address: https://ddowiki.com/page/Category:Pages_where_template_include_size_is_exceeded ;-)<br />
<span class="mw-signature"><b>&rArr;</b> [[User:Dywypi|Dywypi]] ([[Special:Contributions/Dywypi|Contribs]] • [[User talk:Dywypi#top|&uArr; top &uArr;]]<span class="emailLink emailDywypi"> • [[Special:EmailUser/Dywypi|Email]]</span>)</span> 05:40, April 7, 2020 (EDT)<br />
:::* For the [[DDO_information_project/Traps_and_locks]] page, there's no reason to keep it like it is. Keep the information about the template on the page and ditch all the transclusions. The TOC is enough to send users to each level. If you want to look at all levels at a glance, you could perhaps only include the suspected requirements for each level in the main page. <span class="mw-signature"><b>&rArr;</b> [[User:Faltout|Faltout]] ([[Special:Contributions/Faltout|Contribs]] • [[User talk:Faltout|Message]]<span class="emailLink emailFaltout"> • [[Special:EmailUser/Faltout|Email]]</span>)</span> 06:45, April 7, 2020 (EDT)<br />
<br />
::I applied and quick and dirty fix to the transclusion issue on the [[DDO_information_project/Spot_and_Search]] but that page needs to be redesigned at some point. I'm not sure if the suspected values belong there at all. Also, you were correct about the casual observations for the Level 17 quests. I intended to input known values but forgot the "k" in the parameter names so they came out as observations. This has been corrected.<br />
::As for the casual row on every quest, I don't see any reason to not include it considering it takes little to no effort to maintain that line and if someone wants to find the casual values there is no barrier this way. Not only that, but sometimes a multiclass or low intelligence trapper may have to skimp on one skill or another and having casual data may help assist this. Finally, I am considering the possibility of automatically calculating the known values within the template. For example, inputting a success on Elite should automatically propagate down a success on Hard, Normal, and Casual. As of right now this needs to be manually done but I think there is a way to avoid this. However, this would almost certainly require each trap/secret door to have the same number of rows. I'd rather the casual row exist on every trap than no trap at all. <span class="mw-signature"><b>&rArr;</b> [[User:Kkoliver|Kkoliver]] ([[Special:Contributions/Kkoliver|Contribs]] • [[User talk:Kkoliver|Message]]<span class="emailLink emailKkoliver"> • [[Special:EmailUser/Kkoliver|Email]]</span>)</span> 19:24, April 9, 2020 (EDT)<br />
<br />
::*I'm not quite sure how you'd automatically calculate the Trap: Spot and Search values? <br />
<br />
:::Since the DDO Developers can manually edit the DCs anyway for specific traps or Doors (if they so choose to make a trap especially tough, etc.). In most cases when the Search DC doesn't change from; Normal to Elite, that's a scaling bug, etc.<br />
<br />
:::Mines deployed by NPCs and Bear Traps tend to adopt the correct default Quest Level base DCs. However, it's quite common in newer Heroic content that also have Legendary versions, that the rest of the Traps in those quests will have higher DCs.<br />
<br />
:::Plus Hard and Elite setting 'Spot and Search' for [Traps] do NOT scale consistently. For example Levels 1-7 the difference between old [Trap] default [Search] increments. For Hard: 2, 2, 3, 2, 2, 2 in contrast for Elite: 3, 3, 2, 3, 2, 3. Then you'd have to consider; Normal and Casual or newer content. The quest 'Against the Slave Lords' is probably the first major; throwing the spanner in the works...<br />
<br />
:::Also it's unlikely I'd be testing many Heroic quests over Level 16. Because by then the odds are I'd have more than enough XP to Level to 20, and wouldn't be able to lower my base Spot and Search skills enough anyway. Furthermore I'm not VIP, so cannot usually access all quests. I'm mainly indifferent to Casual being present after Level 4, but god knows who is ever going to bothered finding most of those Casual values rather than enjoying playing the game. It's bad enough there's hardly anyone contributing to finding the: Spot and Search values anyway. It (all Spot/Search DCs) could be likely be done for all "fixed place" Traps in couple of months for Heroic Elite if there were some other contributors. :-)<br />
<br />
:::Yes, the new main "Spot and Search" page needs some modifications I agree. The term "to find everything" isn't all that helpful, its far too narrow and only focuses upon outliers.<br />
<span class="mw-signature"><b>&rArr;</b> [[User:Dywypi|Dywypi]] ([[Special:Contributions/Dywypi|Contribs]] • [[User talk:Dywypi#top|&uArr; top &uArr;]]<span class="emailLink emailDywypi"> • [[Special:EmailUser/Dywypi|Email]]</span>)</span> 05:57, May 7, 2020 (EDT)<br />
<br />
== Administrator offer ==<br />
Hey there! It's been some time since you declined on [[DDOt:Administrators/promote/Dywypi]] despite the nomination being successful. As the only one who objected, not based on your ability or capacity as much based on the fact that almost all the active editors at the time where administrators or above and I didn't see the need to add more, I've noted that things have changed and some of our more active administrators aren't editing as much here. That being the case, I'd like to offer to [[DDOt:Administrators/promote/Dywypi2|nominate]] you myself for the permission set as I think it would be beneficial to the wiki as a whole. Being where-as you declined the previous offer, I thought it prudent to ask you if you'd be interested here first. :) '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 11:37, July 31, 2016 (EDT)<br />
* Thanks for the reoffer although there probably is less "administrator" activity; it still looks as though, the DDO Wiki is still going from strength-to-strength. I'm still quite content in my old ordinary casual robe; so I'll gracefully decline the second offer. <span class="mw-signature">[[User:Dywypi|Dywypi]] ([[Special:Contributions/Dywypi|Contribs]] • [[User talk:Dywypi|Message]]<span class="emailLink emailDywypi"> • [[Special:EmailUser/Dywypi|Email]]</span>)</span> 07:07, August 2, 2016 (EDT)<br />
** We can discuss it here. Having the Administrator bit does not require you to do any extra or more complicated work, it just shows you as a trusted user and gives you a few more tools to be able to edit through protected pages, protect pages, delete pages, and a bunch of other stuff you may or may not ever do. I'd like to see you with the tools, even if you have no intention on using them as I'm sure you'll find it handy from time to time to have a little more access. '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 10:27, August 2, 2016 (EDT)<br />
* Perhaps you should reconsider the adminhood offer so that you can combat spam effectively. DDO community need you! --<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 09:23, November 21, 2016 (EST)<br />
** I'd still support you being an admin. You could kill those perversions of nature instead of just blanking the page... Come on... You know you want to... All the COOL kids are doing it. :D &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 15:54, December 12, 2017 (EST)<br />
*** Ah, you were referencing: https://nethackwiki.com/wiki/Source:NetHack_3.6.0/src/pray.c#line1823. Correct, I have no love for those pitiful, undying spamming miscreants. Currently, I'm still quite content; so I'll gracefully decline the offer. <span class="mw-signature"><b>&rArr;</b> [[User:Dywypi|Dywypi]] ([[Special:Contributions/Dywypi|Contribs]] • [[User talk:Dywypi#top|&uArr; top &uArr;]]<span class="emailLink emailDywypi"> • [[Special:EmailUser/Dywypi|Email]]</span>)</span> 03:57, December 25, 2017 (EST)<br />
<br />
2021 update: Wanna be an admin? Let us know. [[DDO wiki talk:Administrators/promote/Dywypi]] --<span class="mw-signature"><b>&rArr;</b> [[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 16:33, June 1, 2021 (EDT)<br />
<br />
* I'll gracefully decline the latest offer.<br />
<span class="mw-signature"><b>&rArr;</b> [[User:Dywypi|Dywypi]] ([[Special:Contributions/Dywypi|Contribs]] • [[User talk:Dywypi#top|&uArr; top &uArr;]]<span class="emailLink emailDywypi"> • [[Special:EmailUser/Dywypi|Email]]</span>)</span> 07:13, June 30, 2021 (EDT)<br />
== Spam! ==<br />
<br />
You can now simply wrap spam pages in {{Tl|Spam|...page content...}} to flag them for deletion and comment out the content all in one shot. Thanks for your hard work! :) &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 10:30, January 4, 2018 (EST)<br />
<br />
== DDO Info Project ==<br />
<br />
I see you've been combating an IP editor trying to add epic information to the heroic tables. I've protected that particular page, so they'll need to make an account and get confirmed to edit it again. *cough cough* If you were an admin, you could protect pages yourself *cough cough* ;) Please join us on the {{Discord}}! &nbsp;&#x1f45f;&thinsp;'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>)&thinsp;&#x1f45f; 08:46, December 20, 2020 (EST)<br />
<br />
== Reduce file size tip ==<br />
<br />
One of the ways of reducing the file size of PNG files is to '''reduce color depth'''. I am using a great free image viewer/editor called [[User:Cru121#Tips_for_editing_item_description_screen_shots|IrfanView]]. But I would assume other editors have this option. <span class="mw-signature"><b>&rArr;</b> [[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 12:19, February 28, 2022 (EST)<br />
<br />
* I wasn't looking (wanting) to reduce colour depth, which can lower picture quality. Nor was I aiming to get the best: Lossless PNG compression ratios. 24-bit is perfectly fine and should be used (retained) for the majority of PNG quest maps. That is the case: even if your eyes cannot easily tell the difference. Furthermore the Wiki a lot of the time will be presenting its own generated image "thumbnails" anyway, which "defeats" the compression objective slightly. I was just performing; better optimised LOSSLESS compression, on few large 'Original file' PNG maps. Thus I didn't want to reduce: bit-depth or file colour integrity. Hopefully that explains things better. It's for when you want to actually view the PNG original directly; it's simply just using a better lossless compression algorithm.<br />
<span class="mw-signature"><b>&rArr;</b> [[User:Dywypi|Dywypi]] ([[Special:Contributions/Dywypi|Contribs]] • [[User talk:Dywypi#top|&uArr; top &uArr;]]<span class="emailLink emailDywypi"> • [[Special:EmailUser/Dywypi|Email]]</span>)</span> 04:44, March 1, 2022 (EST)<br />
<br />
*OK! Reducing colors indeed often means lower quality. In some cases, imho, the cost-benefit ratio is in favor of reduction; but different people see things differently. Just making sure you're aware of the option... which you are :) <span class="mw-signature"><b>&rArr;</b> [[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 06:34, March 1, 2022 (EST)<br />
<br />
== "NB: I haven't access to the quest" ==<br />
<br />
Out of curiosity, why don't you have access to the Haunted Halls? Considering that it's currently free with the DUNGEONCRAWL code. Just wondering. <span class="mw-signature"><b>&rArr;</b> [[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 10:21, April 4, 2023 (EDT)<br />
<br />
* Obviously I'm speculating, but could it perhaps be that none of their characters are at the right level just now? From memory, you need to be level 26 just to get in. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent|Message]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 11:17, April 4, 2023 (EDT)<br />
<br />
:* Neither of those two scenarios but the result is essentially the same: no access. I purchased the quest years ago, I even made that hosted map and directly contributed to the walkthrough, recorded DCs, etc. It just relates to my main system and the unsupported fossilised software it's currently running on. Later this year I'll likely upgrade, and then be able to get back in there. :-)<br />
<span class="mw-signature"><b>&rArr;</b> [[User:Dywypi|Dywypi]] ([[Special:Contributions/Dywypi|Contribs]] • [[User talk:Dywypi#top|&uArr; top &uArr;]]<span class="emailLink emailDywypi"> • [[Special:EmailUser/Dywypi|Email]]</span>)</span> 16:28, April 5, 2023 (EDT)<br />
<br />
== A Note on Yellow ==<br />
It is true that the "yellow" colour the wiki uses isn't the most yellow, but I believe that's intentional. Yellow on a white background is famously tricky to read, especially for those with visual impairments, while the current orange stands out a bit more. (Even then, for an orange, it's pretty close to yellow.)<br />
<br />
This isn't just the Crystal Discs, by the way - we do similar things with the quest difficulty template, {{Tl|Xpcolors}}, and that's everywhere. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent|Message]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 09:40, October 13, 2023 (EDT)<br />
* Yes, I am fully aware about Web Accessibility and have been since last century and I do have a disability. I knew why it was likely done. Typically a contrast ratio of at least 4.5:1 between the 'relative luminance' of text and its background colour is recommended for normal text. However, that's oversimplified and doesn't address everything, for example: https://www.w3.org/WAI/RD/2012/text-customization/r11.<br />
: See: https://www.w3.org/wiki/CSS3/Color/Extended_color_keywords<br />
: Darkorange (<span style="color:#ff8c00">#FF8C00</span>) https://www.w3.org/TR/css-color-3/#darkorange is clearly orange and the one that is currently used on the Wiki. I personally wouldn't consider "darkorange" as yellow looking. It's like a ''mind trick'' on those few Quest pages; it's really "orange", but the text tells says the words: I am "<span style="color:green">yellow<!-- I know that is green. --></span>". ;-) And I obviously know 'goldenrod' (<span style="color:#daa520">#DAA520</span>) https://www.w3.org/TR/css-color-3/#goldenrod is actually a (deep yellow) touching brown rather than really golden-yellow. <br />
: All is fine (apart from the silly DDO Wiki spam filter erroneously blacklisting those 3 perfectly safe external hyperlinks). :-)<br />
<span class="mw-signature"><b>&rArr;</b> [[User:Dywypi|Dywypi]] ([[Special:Contributions/Dywypi|Contribs]] • [[User talk:Dywypi#top|&uArr; top &uArr;]]<span class="emailLink emailDywypi"> • [[Special:EmailUser/Dywypi|Email]]</span>)</span> 17:47, October 13, 2023 (EDT)<br />
:* Fair enough. (You clearly know a lot more about the subject than I do, so sorry if the explanation came off as condescending.) <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent|Message]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 20:36, October 13, 2023 (EDT)<br />
::* No, it didn't come across as condescending. I was just illustrating because the text itself is named "Yellow" (on those 'The Path of Inspiration' pages) and had a small size and presence (against white), your mind could be tricked into thinking it was a different shade, i.e. an optical illusion. Perhaps on a small handheld device, with a poorly lit screen, that text colour might not be as obvious to distinguish either. If you are not affected by Colour vision deficiency, and are using a desktop monitor, you shouldn't have an issue distinguishing that (<span style="color:#ff8c00">#FF8C00</span>) is a <span style="color:#ff8c00">deep orange</span>. The background here might be making it look lighter, but if you viewed those links it's easier to see the colour itself.<br />
<span class="mw-signature"><b>&rArr;</b> [[User:Dywypi|Dywypi]] ([[Special:Contributions/Dywypi|Contribs]] • [[User talk:Dywypi#top|&uArr; top &uArr;]]<span class="emailLink emailDywypi"> • [[Special:EmailUser/Dywypi|Email]]</span>)</span> 05:17, October 14, 2023 (EDT)<br />
* {{Tl|Xpcolors}} is based on the in-game color for hard (it was pulled from the game client using Instant Eyedropper) FTR. &nbsp;&#x1f45f;&thinsp;[[User:Technical_13|ShoeMaker]] <span style="font-size: 0.8em;">( [[User_talk:Technical_13|Talk]] • [[Special:Contributions/Technical_13|Contribs]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span> • [[Special:Logs/patrol/Technical_13|Patrol]] • [[Special:Logs/move/Technical_13|Moves]] • [[Special:Logs/block/Technical_13|B]] • [[Special:Logs/delete/Technical_13|D]] • [[Special:Logs/import/Technical_13|I]] • [[Special:Logs/protect/Technical_13|PP]] • [[Special:Logs/usermerge/Technical_13|UM]] • [[Special:Logs/rights/Technical_13|UR]] )</span>&thinsp;&#x1f45f; 21:32, October 21, 2023 (EDT)</div>Technical 13https://ddowiki.com/index.php?title=MediaWiki:Spam-whitelist&diff=557628MediaWiki:Spam-whitelist2023-10-22T01:32:24Z<p>Technical 13: \bw3\.org\b # w3.org accessibility information</p>
<hr />
<div> #<!-- leave this line exactly as it is --> <pre><br />
# External URLs matching this list will *not* be blocked even if they would have been blocked by blacklist entries.<br />
#<br />
# Syntax is as follows:<br />
# * Everything from a "#" character to the end of the line is a comment<br />
# * Every non-blank line is a regex fragment, which will only match hosts inside URLs<br />
<br />
\bddowiki\.com\b # DDOwiki fullurl links<br />
\bd20srd\.org\b<br />
\bdnd5e\.wikidot\.com\b<br />
\bda?nd-?wiki\.(com|io|org)\b<br />
\b(ddo|standingstonegames)\.com\b # Official site<br />
\bkiwiirc\.com\b # IRC webclient for Rizon<br />
\b[\d\w\.]*\.mibbit\.com\b # IRC webclient for SorceryNet<br />
\b((cdn|ptb)\.)?discord(app)?\.(com|gg|me|net)\b # Discord<br />
\b(docs|translate)?\.?google.com\b # Google<br />
# vVvVvVv --- UPDATE TO BELOW FOR \bsemeb\.com\b # DPL Documentation (deprecated)<br />
\bfollowthescore\.org\b # DPL Documentation<br />
\bnist.gov\b # Nat Institute of Standards & Tech<br />
\btwitch\.tv\b # Twitch<br />
\btwitter\.com\b # Twitter<br />
\bfacebook\.com\b # Facebook<br />
\benwp\.org\b # English Wikipedia alt<br />
\bmediawiki\.org\b # MediaWiki<br />
\bwiki[mp]edia\.org\b # All other WikiMedia sites<br />
\byoutu\.?be(\.com)?\b # YouTube<br />
\bmagentarv\.info\b # DDObot dashboard<br />
\b(extra-life\.org|movember\.com)\b # Extralife and Movember<br />
\bddoaudit\.com\b # ddoaudit fansite<br />
\bvaultofkundarak\.com\b #<br />
\bgithub\.com\/DDOCharPlanner\b # Character Planner download<br />
\bw3\.org\b # w3.org accessibility information<br />
#</pre> <!-- leave this line exactly as it is --></div>Technical 13https://ddowiki.com/index.php?title=Category:True_Seeing_clicky_items&diff=557627Category:True Seeing clicky items2023-10-22T01:17:22Z<p>Technical 13: {{Named items category|category=True Seeing clicky items}}</p>
<hr />
<div>{{Named items category|category=True Seeing clicky items}}<br />
[[Category:Clicky items|True Seeing]]</div>Technical 13https://ddowiki.com/index.php?title=Wandering_Cat-astrophy&diff=554300Wandering Cat-astrophy2023-10-05T23:40:54Z<p>Technical 13: Technical 13 moved page Wandering Cat-astrophy to 'Cat'astrophy: Ep. 3 Joy of Deving with Bob Hess shows quest window.</p>
<hr />
<div>#REDIRECT [['Cat'astrophy]]</div>Technical 13https://ddowiki.com/index.php?title=Catastrophe&diff=554299Catastrophe2023-10-05T23:40:54Z<p>Technical 13: Technical 13 moved page Wandering Cat-astrophy to 'Cat'astrophy: Ep. 3 Joy of Deving with Bob Hess shows quest window.</p>
<hr />
<div>{{Speculation}}<br />
{{Big|1='''This quest is currently being developed live, weekly, on the {{OnTwitch|DDOstream}} channel and archived on YouTube: {{OnYouTube|list=PLzPthfI5h0884ErzDCBtYMHE9xESGD24F|label=The Joy of Deving with Bob Hess}}. It is currently planned to be released with [[Update 65]] in December of 2023.'''}}<br />
<br />
----<br />
{{Quest<br />
| name = 'Cat'astrophy<br />
| adpack = <br />
| level = TBA<br />
| epic = 32<br />
| duration = medium<br />
| raid = false<br />
| tier = <br />
| solo only = false<br />
| solo = <br />
| normal = <br />
| hard = <br />
| elite = <br />
| xp = <br />
| ecasual = <br />
| enormal = <br />
| ehard = <br />
| eelite = <br />
| epicxp = <br />
| npc = <br />
| bestower = <br />
| loc = <br />
| zone = <br />
| patron = <br />
| favor = <br />
| free = true<br />
| extreme = false<br />
| mappic = M 'Cat'astrophy.png<br />
| maplegend = <br />
| mappic note = <br />
| othermap = <br />
| mappic2 = <br />
| map 2 alt = <br />
| thirdmap = <br />
| mappic3 = <br />
| map 3 alt = <br />
| fourthmap = <br />
| mappic4 = <br />
| map 4 alt = <br />
| fifthmap = <br />
| mappic5 = <br />
| map 5 alt = <br />
| loadingpic = L Wandering Cat-astrophy.jpg<br />
| overview = <br />
| objective_1 = <br />
| objective_2 = <br />
| objective_3 = <br />
| obj_failure_3 = <br />
| objective_## = <br />
| optional_1 = <br />
| opt_percent_1 = <br />
| optional_2 = <br />
| opt_percent_2 = <br />
| optional_3 = <br />
| opt_percent_3 = <br />
| optional_## = <br />
| opt_percent_## = <br />
| expect = <br />
| traps = <br />
| misc = <br />
| insidious = <br />
| devious = <br />
| discreet = <br />
| aggression = <br />
| onslaught = <br />
| conquest = <br />
| tamper = <br />
| neutralization = <br />
| ingenious = <br />
| observance = <br />
| perception = <br />
| vigilant = <br />
| mischief = <br />
| vandal = <br />
| ransack = <br />
| bonus_xp_notes = <br />
| chest = <br />
| verified_nodes = 19:59, September 15, 2023 (EDT)<br />
<!--<br />
| collectable## = <!-- List each collectable node as it's own --><br />
--><br />
| npcreward = standard<br />
| unique = <br />
| external = <br />
}}</div>Technical 13https://ddowiki.com/index.php?title=Catastrophe&diff=554298Catastrophe2023-10-05T23:40:20Z<p>Technical 13: 'Cat'astrophy</p>
<hr />
<div>{{Speculation}}<br />
{{Big|1='''This quest is currently being developed live, weekly, on the {{OnTwitch|DDOstream}} channel and archived on YouTube: {{OnYouTube|list=PLzPthfI5h0884ErzDCBtYMHE9xESGD24F|label=The Joy of Deving with Bob Hess}}. It is currently planned to be released with [[Update 65]] in December of 2023.'''}}<br />
<br />
----<br />
{{Quest<br />
| name = 'Cat'astrophy<br />
| adpack = <br />
| level = TBA<br />
| epic = 32<br />
| duration = medium<br />
| raid = false<br />
| tier = <br />
| solo only = false<br />
| solo = <br />
| normal = <br />
| hard = <br />
| elite = <br />
| xp = <br />
| ecasual = <br />
| enormal = <br />
| ehard = <br />
| eelite = <br />
| epicxp = <br />
| npc = <br />
| bestower = <br />
| loc = <br />
| zone = <br />
| patron = <br />
| favor = <br />
| free = true<br />
| extreme = false<br />
| mappic = M 'Cat'astrophy.png<br />
| maplegend = <br />
| mappic note = <br />
| othermap = <br />
| mappic2 = <br />
| map 2 alt = <br />
| thirdmap = <br />
| mappic3 = <br />
| map 3 alt = <br />
| fourthmap = <br />
| mappic4 = <br />
| map 4 alt = <br />
| fifthmap = <br />
| mappic5 = <br />
| map 5 alt = <br />
| loadingpic = L Wandering Cat-astrophy.jpg<br />
| overview = <br />
| objective_1 = <br />
| objective_2 = <br />
| objective_3 = <br />
| obj_failure_3 = <br />
| objective_## = <br />
| optional_1 = <br />
| opt_percent_1 = <br />
| optional_2 = <br />
| opt_percent_2 = <br />
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| opt_percent_3 = <br />
| optional_## = <br />
| opt_percent_## = <br />
| expect = <br />
| traps = <br />
| misc = <br />
| insidious = <br />
| devious = <br />
| discreet = <br />
| aggression = <br />
| onslaught = <br />
| conquest = <br />
| tamper = <br />
| neutralization = <br />
| ingenious = <br />
| observance = <br />
| perception = <br />
| vigilant = <br />
| mischief = <br />
| vandal = <br />
| ransack = <br />
| bonus_xp_notes = <br />
| chest = <br />
| verified_nodes = 19:59, September 15, 2023 (EDT)<br />
<!--<br />
| collectable## = <!-- List each collectable node as it's own --><br />
--><br />
| npcreward = standard<br />
| unique = <br />
| external = <br />
}}</div>Technical 13https://ddowiki.com/index.php?title=Category:Monsters_in_Wandering_Cat-astrophy&diff=553837Category:Monsters in Wandering Cat-astrophy2023-09-30T00:20:50Z<p>Technical 13: {{Monsters in quest}} -- TBA</p>
<hr />
<div>{{Monsters in quest}}</div>Technical 13https://ddowiki.com/index.php?title=In_development&diff=553836In development2023-09-30T00:19:59Z<p>Technical 13: Cleaning out things from years past, as they're no longer "In Development".</p>
<hr />
<div>{{Top}}<br />
Here we list all references to upcoming changes, some are specific to particular updates, others are general.<br />
* When adding content always remember to link to the thread ({{Tl|Forums}}) or the quoted text ({{Tl|Quote}}) in order to verify the findings.<br />
* Brief information is placed in the Annual Quarterly Release Schedule (<span style="background-color: #CCFFAA; border: 2px #88CC88 solid; border-top: 2px solid #88CC88 ; border-bottom: 2px solid #88CC88 ; border-right: 2px solid #88CC88 ; margin: 2px; ">Green box</span>).<br />
* Quotes are placed in the Next Release Information.<br />
* Next release is updated after each update becomes public.<br />
<br />
== Release schedule and calendar ==<br />
* Each year contains four quarterly periods: Spring, Summer, Autumn & Winter.<br />
** Each quarterly period usually contains one or two updates.<br />
<br />
{{/calendar}}<br />
<br />
=== Speculative info ===<br />
{{#dpl:|uses=Template:Speculation|format=²{Hlist,¦,[[%PAGE%|%TITLE%]],}² }}<br />
<br />
== 2023 updates ==<br />
[[Producer letter/January 2023]]<br />
[[Image:ProducerJan2023_101.jpg|600px]]<br />
<br />
=== Update 63 ===<br />
{{Update released|63|Q4?|Winter 2023?|<br />
:* Little information known thus far - speculated adventure pack? Possible launch of [[Wandering Cat-astrophy]]?<br />
:* Snowpeaks Festival update<br />
|status=planned|collapsed=false}}<br />
<br />
=== Update 62 ===<br />
{{Update released|63|Q4|October 2023?|<br />
:* Class balance work, [[Sealed in Amber]] rework, Night revels re-run<br />
|status=planned|collapsed=false}}<br />
<br />
=== Update 61 ===<br />
{{Update released|61|Q3|August 2023|<br />
:* Mini-expansion - [[Vecna Unleashed]]<br />
:* Crystal Cove re-run<br />
|status=released|collapsed=false}}<br />
<br />
=== Update 60 ===<br />
{{Update released|60|Q3|July 2023|<br />
:* New Epic Destiny Tree added - Machrotechnic ([[Artificer]])<br />
:* Vecna Unleashed Pre-order opens<br />
|status=released|collapsed=false}}<br />
<br />
=== Update 59 ===<br />
{{Update released|59|Q2|April 26, 2023||status=released|collapsed=false}}<br />
<br />
=== Update 58 ===<br />
{{Update released|58|Q1|February 22, 2023||status=released|collapsed=false}}<br />
<br />
== 2022 updates ==<br />
<br />
=== Update 57 ===<br />
{{Update released|57|status=released|Q4|November 2022|<br />
[[Update 57 Release Notes|Released November 9th]]<br />
|collapsed=true<br />
}}<br />
<br />
=== Update 56 ===<br />
{{Update released|56|status=released|Q3|August 2022|<br />
[[Update 56 Release Notes|Released August 31st]]<br />
|collapsed=true<br />
}}<br />
<br />
=== Update 55 ===<br />
{{Update released|55|status=released|Q2|June 2022|<br />
[[Update 55 Release Notes|Released June 22nd]]<br />
|collapsed=true<br />
}}<br />
<br />
=== Update 54 ===<br />
{{Update released|54|status=released|Q2|April 2022|<br />
[[Update 54 Release Notes|Released April 27th]]<br />
|collapsed=true<br />
}}<br />
<br />
=== Update 53 ===<br />
{{Update released|53|status=released|Q1|February 2021|<br />
[[Update 53 Release Notes|Released February 24th]]<br />
|collapsed=true<br />
}}<br />
<br />
== Developer quotes ==<br />
* These should originate from and reference to either the current or previous year for relevance.<br />
** Developer quotes older than this are then moved to the Development archive - further below.<br />
<br />
== Development archive ==<br />
<br />
{{Hst|reason=August 2019: continued class balance tweaking|2=}}<br />
{{ Quote | developer=SteelStar | source=Discord | date= Aug 30, 2019 | quote= so like I've said before, here's what's on our to-do list in terms of revising existing classes:<br />
* KOTC (ostensibly this year, but might slip to early 2020)<br />
* Sorc Savant tree adjustments (mostly cleanup)<br />
* Archmage (still needs design work on our end)<br />
* Radiant Servant (mostly needs cost adjustments)<br />
* Divine Disciple (still needs design work on our end)<br />
* Some boosts to Stalwart and Sacred Defender to bring them up to par at tanking<br />
* Some combat-style-level adjustments to THF and Bows<br />
<br />
...and beyond that, we don't have major plans to overhaul every tree in the game. More like make smaller adjustments where needed. All classes have 3+ trees now, and compared to when we started these revisions almost 7 years ago, a LOT of kinds of builds are relatively viable. We'll be taking a closer eye at specifics from there forward.}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=October 2018: raid loot overhaul|2=}}<br />
{{forums|500537}}<br />
* Raid Runes added to:<br />
**[[The Mark of Death]]<br />
**[[Temple of the Deathwyrm]]<br />
**[[Fire on Thunder Peak]]<br />
**[[Defiler of the Just]]<br />
*Raid loot min level change and Tome drop revamp/tier system<br />
*Raid crafting remain unchanged<br />
*New currency: Legendary Souls<br />
{{Hsb}}<br />
<br />
{{Hst|reason=March 2017: Bank update to be pulled from U35|2=}}<br />
{{Quote|developer=Cordovan|source={{Forums|p=5949768|display=0}}|quote=<br />
It is likely we will be pulling the new character bank from Update 35, and will not bring out an updated UI with additional bank space until we resolve at least some of the community's concerns over it.<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=September 2016: DDO Producer's Letter|2=}}<br />
''See [[Producer letter/September 2016]]''<br />
{{Hsb}}<br />
<br />
{{Hst|reason=7 September 2016: Tree trimming and Wolf training|2=}}<br />
{{Quote|developer=Steelstar|source={{Forums|p=5867366|display=0}}|date=09-07-2016, 10:58 AM|quote=Some interesting opinions there! Let's break that down:<br />
<br />
Wolf/Tree build fixes are coming.<br />
The timing has less to do with the severity or priority and more to do with the complexity.<br />
Yes, there is time to fix Warlock before broken Druid abilities. It takes less time to repair a crack than rebuild an entire wall.<br />
<br />
Planned Warlock changes are based primarily on data collection and testing.<br />
Warlocks aren't the most powerful damage-dealers in the game right now, but neither are Paladins or Barbarians.<br />
For that matter, we really haven't been hearing that "Melee players are upset that their OP Paladins and Barbarians aren't miles ahead of all the Casters anymore" at all. Even if we had, it would not be the sole deciding factor.<br />
<br />
Endgame is not the only measure that counts.<br />
The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.<br />
<br />
<br />
Anyway! <br />
<br />
Hope everyone is having a fine morning.}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=6 September 2016: Livestream / Podcast|2=}}<br />
{{Quote|developer=Cordovan|source=http://ddoplayers.com/2016/09/06/turbine-very-interested-in-bringing-ravenloft-to-ddo|quote=We are very interested in bringing Ravenloft to DDO, it's not so much a matter of if, as it is when, So it is a plan that we are absolutely pursuing at this point, to go into Ravenloft. Stay tuned for More information}}<br />
<br />
{{Quote|developer=Cordovan|source=http://ddoplayers.com/2016/09/06/turbine-very-interested-in-bringing-ravenloft-to-ddo|quote=There can always be things, that lead to changes in our scheduled and that sort of thing, but we are very much interested into going into Ravenloft, at the very least it will be brought up in a producer's letter, that we are working on it currently}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=7 September 2016: Warlock Balance|2=}}<br />
{{Quote|developer=Steelstar|source={{Forums|p=5867300|display=0}}|date=09-07-2016, 07:55 AM|quote=Relatively small, targeted balance adjustments to Warlock (especially Enlightened Spirit) are in the works for sometime after U32.}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=30 November 2015: Handwraps fix postpone|2=}}<br />
{{Quote|developer=Vargouille|source={{Forums|p=5731680|display=0}}|quote=<br />
We have plans to fix all handwraps in the entirety of DDO by making them behave more like all other weapons in the game do. It is because handwraps are considered special and different that there have been so many bugs in the past. It's unfortunate that it's a great deal of work to fix, but it is a large fix across many items and systems (so it takes time no matter what, and extra time to make sure we get it right since it's complicated). Once we do that, we can make new handwraps and handwrap abilities the same as other items and combat styles, instead of having to make special cases for them each time. Then those items will be faster to make and with greatly reduced chance of having bugs (or, at least, the bugs won't just be for handwraps!)}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=7 August 2015 : Endgame plan up to U30|2=}}<br />
{{Quote|developer=Severlin|source={{Forums|p=5665318|display=0}}|quote=<br />
U28 will have more end game dungeons as Harry strikes back for some sweet vengeance, and U29 will allow you to progress to level 30 and work on end game loot through an updated epic Greensteel system.}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=11 October 2014: A sneak peek at Update 24's dungeons ... and beyond|2=}}<br />
{{Quote|developer=Knockback|source={{Forums|p=5472034|display=0}}|quote =<br />
Knockback here. I've worked on dungeons such as "Eyes of Stone," "The Snitch," "A Study In Sable" and the Thunderholme adventure area, and I'm here to update you folks on some of the things we're currently building for DDO.<br />
<br />
'''Upcoming dungeons in Update 24'''<br />
<br />
Update 24 will be previewed on Lamannia starting this weekend, so now seems like a good time to unveil its dungeons. Get ready for some surprises!<br />
<br />
First up in Update 24 is a new content pack, Heart of Madness. The plane of Xoriat is encroaching on Eberron once again and the result is three dungeons full of Xorian insanity. Both the Lord of Eyes and the Lord of Stone are back, as well as some other fan favorite characters. (Hint – one of the dungeons is named "Fashion Madness.") The centerpiece of the pack is "Terminal Delirium," the follow-up to two of our most popular dungeons. Once again you'll be returning to the Sleeping Spell Inn, and once again you'll be seeing—and be turned into—some very unusual things. Heart of Madness is CR 18 Heroic/26 Epic, and is a paid pack (450 Turbine Points; free to VIPs of course.)<br />
<br />
Also coming in Update 24 is a Forgotten Realms dungeon themed to tie in with Wizards of the Coast's Tyranny of Dragons storyline. You'll infiltrate a Cult of the Dragon base while on the trail of the fabled White Dragon mask. "The Mask of Deception" is CR 16 Heroic/30 Epic, and is free to everyone.<br />
<br />
'''Hey, what happened to Anauroch?'''<br />
<br />
Earlier we had mentioned Anauroch as one of the places we wanted to go in 2014. Obviously that's not happening.<br />
<br />
Why the change? It's tempting to blame it all on Xorian madness, but the truth is we've been listening to what excites you guys when it comes to D&D settings. We may still make it to Anauroch eventually, but don't expect it any time soon. It's a long, long walk from Cormyr. Instead of the blazing hot desert, we're going someplace cooler instead.<br />
<br />
'''Future plans and Update 25'''<br />
<br />
So what kind of cool things led to the detour away from Anauroch? One of them will be coming in Update 25. Since The Haunted Halls of Eveningstar was received so well, we've decided to adapt another classic pen-and-paper module to DDO. Rather than blabbing on, I'll skip right to the awesome part and give you five simple words:<br />
<br />
The Temple of Elemental Evil.<br />
<br />
Yep, we will be creating our own version of the original, classic Temple inside DDO. We're very excited about adapting one of the most famous modules in Dungeons and Dragons history, and we hope you are too.<br />
<br />
In the meantime, though, we have a date with insanity. Hope to see everyone this weekend on Lamannia for a preview of Update 24!<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=07 January 2014: Spellsinger changes|2=}}<br />
{{Quote|developer=Vargouille|source={{Forums|p=5362533|display=0}}|quote=Spellsinger Changes<br />
Based on your and Player Council Feedback, here's the changes we're currently considering for Spellsinger enhancements. Note that this is in a slightly different format than some previous editions; the original version is listed for many enhancements with changes below in red.<br />
<br />
Important related changes:<br />
<br />
Shout: "Emits an ear-splitting yell that deals 4 to 6 Sonic damage per caster level to all targets in its path.<br />
*A successful Fortitude save halves the damage. D&D Dice: Deals 1d3+3 sonic damage per caster level, up to caster level 15."<br />
*Greater Shout: "Emits an ear-splitting yell that deals 4 to 6 Sonic damage per caster level and stuns targets in its path.<br />
*A successful Fortitude save halves the damage and negates the stun. D&D Dice: Deals 1d3+3 sonic damage per caster level, up to caster level 20."<br />
*Shout's range has been increased to match Greater Shout and costs 15(?) spells points.<br />
*Greater Shout now costs 30(?) spell points.<br />
<br />
Core Abilities<br />
*1 AP, class level 1:<br />
Spellsinger: Each AP spent in Spellsinger grants +1 Universal Spell Power. Each innate ability after this one grants +1 Diplomacy, Listen, Perform, UMD and 2% critical chance with sonic and healing spells.<br />
*5 AP, class level 3:<br />
Ooze Song: Fascinate now affects Oozes.<br />
+1 Bard Spell Caster DC <br />
*10 AP, class level 6:<br />
Music of the Dead: Fascinate now affects Undead .<br />
+1 Bard Spell Caster DC<br />
*20 AP, class level 12:<br />
Music of the Makers:Fascinate now also affects Constructs.<br />
+1 Bard Spell Caster DC <br />
*30 AP, class level 18:<br />
Virtuoso: You regenerate 1 Song every 5 minutes. +2 Songs per rest. +20% bard song duration.<br />
+1 Bard Spell Caster DC<br />
*41 AP, class level 20: Maestro:<br />
+4 Charisma<br />
+25 Universal Spellpower<br />
+2 Songs per rest.<br />
Heal and Wailing Banshee are added to your Bard Spellbook.<br />
Increased from +2 Charisma, +10 Spellpower<br />
<br />
*Tier One<br />
Haunting Melody: You rework Fascinate with haunting notes, intoxicating yet unnerving. Fascinated creatures are Haunted for 20/40/60 seconds. Haunted: -2 on all Saving Throws, Skill checks and attack rolls.<br />
Lingering Songs: Your bard songs last 20/40/60% longer.<br />
Studies multiple choice:<br />
Magical Studies: +30/+60/+100 SP total; 3rd rank Gain the Magical Training feat to gain echoes of power. (Still only total +100 SP.)<br />
Musical Studies: +1/2/3 extra Songs per Rest<br />
<br />
Wand Heightening: Adds +1/2/3 to the save DC's of your offensive wands.<br />
CUT: Merge into Tier 2 Wand & Scroll Mastery<br />
<br />
NEW Sonic Blast SLA: Blasts an enemy with loud high-pitched sounds, dealing 1d2+2 sonic damage plus 1d2+2 sonic damage per 2 caster levels. (Maximum sonic damage 5d2+10.) The target must make a successful Will save to avoid be dazed for a short period of time, or until they take damage.<br />
Cooldown and SP cost TBD<br />
<br />
Charlatan: +1/2/3 Concentration, Haggle and Perform.<br />
<br />
*Tier Two<br />
Sharp Note: When you Inspire Competence, affected ally gains ‘Sharpened’ for 20/40/60 seconds. Sharpened: Your attacks bleeds the target. Bleed stacks up to 5 times.<br />
Increase Duration (several minutes) Stretch goal: Possibly switch to party-wide buff?<br />
<br />
New Multiselector:<br />
Flicker: When you are damaged you have a 5% chance of turning invisible for 2/4/6 seconds.<br />
NEW: Willful: +1/2/3 Will Saving Throws<br />
<br />
Inspired Flicker: When you Inspire Competence on an ally, they gain Flicker for four minutes. Flicker: When you are damaged you have a 5% chance of turning invisible for 2/4/6 seconds.<br />
Cut completely<br />
<br />
NEW: Multiple Choice:<br />
Suggestion SLA: Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30+2 seconds per caster level. A successful will savenegates this effect.<br />
Stretch Goal: Another SLA choice here (probably damage based).<br />
<br />
Wand and Scroll Mastery: +(25/50/75)% effectiveness of your wands, scrolls, and other items that cast spells.<br />
Combined with Wand Heighten (tier 1)<br />
<br />
Marigold Crown: (Multiple Choice) Grants +1 to the DCs and caster level of Enchantment, Illusion, or Evocation spells.<br />
<br />
*Tier Three<br />
Enthrallment: Expend a Song to enthrall enemies. Enthralled enemies are mesmerized, with a chance of breaking free when damaged, and suffer a -2 penalty to attack rolls and Will saves for 24 seconds plus 6 seconds per bard level, even after being disrupted from their reverie. Negated on a Will save vs. Perform.<br />
Stretch goal: Change to be an add-on to Fascinate.<br />
<br />
Reviving Verse: +1/2/3 saving throws vs. Sleep, Paralysis, Exhaustion, and Energy Drain.<br />
Stretch Goal: Improve?<br />
<br />
Raucous Refrain: When you Inspire Courage, allies gain +1/2/3 Morale bonus to save vs. Sleep, Paralysis, Exhaustion, and Energy Drain for four minutes.<br />
Cut completely<br />
<br />
New: Shout SLA<br />
Spellsong Trance: Expend a use of Bardic Music to grant a +1 morale bonus to spell DC's and a 10% morale discount on spell point costs to you and all nearby allies for 24 seconds plus 6 seconds per bard level.<br />
Ability Score: +1 Charisma<br />
<br />
*Tier Four<br />
Sustaining Song: Expend a Song to apply a temporary fast-healing effect to all nearby allies. It lasts for 24 seconds plus 6 seconds per bard level.<br />
Spell Penetration: 3 Ranks +1/2/3 to Spell Penetration<br />
Arcane Aid: When you Inspire Competence on an ally, they gain +1/2/3 Spell Penetration for four minutes.<br />
Cut completely<br />
<br />
Frolic: When you sing the Song of Freedom on an ally, they gain Freedom of Movement for three minutes.<br />
Song of Arcane Might: Expend song to grant a +1 morale bonus to caster level for spells cast by you and all nearby allies for 24 seconds plus 6 seconds per bard level.<br />
Increase Duration<br />
<br />
Ability Score: +1 Charisma<br />
<br />
*Tier Five<br />
Song of Capering: Expend a use of Bardic Music to make a single enemy dance helplessly. This effect lasts 6 seconds plus 2 seconds per bard level. A successful Will save negates this effect.<br />
Change to instant-cast time<br />
<br />
Studies multiple choice:<br />
Advanced Magical Studies: +70/140/200 SP. Requires Magical Training.<br />
Advanced Musical Studies: +1/2/3 extra Songs per Rest. Requires Musical Studies 3.<br />
<br />
Prodigy:<br />
Rank 1:<br />
+2 Concentration<br />
<br />
Rank 2:<br />
+2 Spell Penetration<br />
+2 to the DCs of your Enchantment spells<br />
<br />
Rank 3:<br />
Whenever you finish playing a bard song, you grant temporary spell points to nearby allies.<br />
<br />
Spellsong Vigor: Expend a use of Bardic Music to apply an effect to one target that restores spell points over time.<br />
NEW: Multiselector:<br />
Mass Hold SLA (Normally a level 9 Sorc/Wiz spell)<br />
NEW: Horn of Thunder: Blast your foes with 1d4 Sonic and 1d4 Electric damage per caster level. Creatures making a Reflex save take half damage. \\n\\nMax caster level: 25<br />
<br />
* Changes to [[Spellsinger enhancements]]: {{Forums|444167}}<br />
* Changes to [[Warchanter enhancements]]: {{Forums|444170}}<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=09 November 2013: Weapon prefixes & new AOE augments|2=}}<br />
{{Quote|developer=Feather of Sun|source={{Forums|p=5163337|display=0}}|quote=Today, I've added the following into our internal development build. This is the build that will eventually become Update 21. Depending on circumstances and approvals, some of this may be able to be pulled into a patch before Update 21.<br />
<br />
The Burst prefixes will come back. I've seen a lot of people asking for them. While they're not as powerful as the "Flaming II" you could get instead of Flaming Burst, but they are very close and not everything needs to be exactly equal... it does help to have some variety.<br />
<br />
* Flaming Burst<br />
* Shocking Burst<br />
* Icy Burst<br />
* Acid Burst<br />
<br />
New weapon AoE damage prefixes that can appear on Epic-level loot.<br />
The below list of prefixes appear rarely in addition to one of the normal things you'd get as a prefix on your item. They match roughly in theme- as an example, Tempestuous could come with either Shocking or Shrieking paired with it.<br />
Some of these are old names, but they do new things.<br />
<br />
* Infernal - 2% Chance On Hit: A blast of flame ignites your target, dealing 4 to 16 damage per Minimum Level of this item to all nearby enemies.<br />
* Meteoric (Can only be found in the highest level treasure) - 2% Chance On Hit: A falling star strikes your target, dealing 3 to 18 Fire Damage and 1 to 6 Bludgeoning Damage per Minimum Level of this item to all nearby enemies. Affected foes must also make a DC (20+Item Level) Reflex Saving Throw or be knocked prone.<br />
* Glacial - 2% Chance On Hit: A burst of glacial frost chills your target, dealing 7 to 14 Cold Damage per Minimum Level of this item to all nearby enemies.<br />
* Erosive - 2% Chance On Hit: A blast of acid corrodes your target, dealing 3 to 18 Acid Damage per Minimum Level of this item to all nearby enemies.<br />
* Tempestuous - 2% Chance On Hit: A bolt of lightning strikes your target, dealing 1 to 20 Electric Damage per Minimum Level of this item to all nearby enemies.<br />
* Righteous - 2% Chance On Hit: A blast of holy energy strikes your target, dealing 3 to 12 Good Damage per Minimum Level of this item to all nearby non-good enemies.<br />
* Kinetic - 2% Chance On Hit: A burst of magical force strikes your target, dealing 3 to 12 Force Damage per Minimum Level of this item to all nearby enemies.<br />
<br />
4 new weapon suffixes: (Bringing the amount of suffixes at each given Enhancement Value to between 12 and 14)<br />
<br />
* Humanoid Bane (Combination of Human Bane, Elf Bane, Dwarf Bane, Halfling Bane, Orc Bane, Goblinoid Bane, Monstrous Humanoid Bane, Reptillian Humanoid Bane, and Giant Bane.<br />
* Natural Bane (Combination of Animal Bane, Vermin Bane, Plant Bane, Magical Beast Bane, and Fey Bane)<br />
* Feeding (On Vorpal Hit: Target incurs 1 negative level, you gain Temporary HP)<br />
* Draining (On Vorpal Hit: Target incurs 1 negative level, you gain Temporary Spell Points)<br />
<br />
This is just a start. There's a lot more I'd like to do.<br />
Armor, shield, and accessories will get new things as well, as will spellcasting weapons.<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=19 February 2013: Brilliant Energy weapon|2=}}<br />
This weapon enchantment (or at least its graphic rendering) is being developed. It leaked to Lamannia and probably also live with U17. PnP version: [http://www.d20srd.org/srd/magicItems/magicWeapons.htm#brilliantEnergy]<br />
<br />
{{Quote|developer=Feather of Sun|source= {{Forums|p=4905968|display=0}}|quote=<br />
This wasn't supposed to be in the Update 17 build. It must have piggybacked in with something else. Since Update 17 goes live soon, it's too late to take it out, unfortunately.<br />
<br />
This is an early product of artwork to create a "Brilliant Energy" weapon appearance, like the core 3.5 D&D weapon ability, to be used in future updates.<br />
<br />
Sorry guys: We know this isn't working properly right now, and the weapon graphics for this can go away temporarily when zoning.<br />
<br />
The final Brilliant Energy weapon type will likely not look like this- this was an early, internal work in progress.<br />
<br />
We'll look into reverting this weapon to its prior appearance in a patch after Update 17, until Brilliant Energy weapon appearances are finished.<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=11 June 2011: Tactical feats|2=}}<br />
{{Quote|developer=Eladrin|source={{Forums|p=1747596|display=0}}|quote=<br />
Prestige enhancements are planned for fighters and paladins. Before that, however, the melee classes (especially fighters) will be glad to see an array of tactical feats made available to them.<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=11 May 2011: Gem of Many Facets|2=}}<br />
{{Quote|developer=Genasi|source={{Forums|p=3786843|display=0}}|quote=<br />
The intention for this item is indeed to make it count for either item in the set bonuses- I think at one point I responded to a PM saying that I wanted to make it work as such. Because I'm considering revisiting some Epic items again soon, this one has the potential to make that list, but I'm trying to start with the Epics that are truly terrible first and work my way up. Check out {{Forums|p=3786767|my post}} in this thread to see some of what I'm planning: {{Forums|p=3786767}}.<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=21 April 2011: Epic item tweaking|2=}}<br />
Genasi is looking at improving Epic Items that seem to be lacking in value for the trouble to get them. ({{Forums|p=3786767}}, {{Forums|3786815}})<br />
<br />
{{Quote|developer=Fernando|quote=<br />
(2011 State of the Game Producer Letter)<br />
...<br />
On the topic of more Epic quests, it isn't that we don't ever intend to do these again. Creating Epics takes more work than you might think and we've received a lot of feedback that the current version is not appealing enough to many of our players. Since we know the system is in flux, and we are currently focused on developing adventure packs which are playable for level 20 characters, we are not currently giving Epic a lot of focus. Our content this year is pretty much increasing in level as we go, so once we get the level 20 House Cannith content further underway, it will be time to start thinking about more Epics...<br />
}}<br />
{{Hsb}}<br />
<br />
==See also==<br />
* [[Producer letter]]</div>Technical 13https://ddowiki.com/index.php?title=Duergar_Worker&diff=553338Duergar Worker2023-09-26T15:01:16Z<p>Technical 13: Duergar is sub-race of Dwarf. Not an error, WAI.</p>
<hr />
<div>{{Monster<br />
| image = Duergar Worker.png<br />
| type = Dwarf<br />
| race = Dwarf<br />
| sub-race = Duergar<br />
| MM type = Dwarf<br />
| alignment = Lawful Evil<br />
| cr = {{Xpcolors|normal=14|hard=|elite=19}}<br />
| named = no<br />
| boss = No<br />
| attack = Hammer ([[Bludgeoning]]), [[Stunning Blow]]<br />
| qualities = [[See Invisibility]], Enlarge Person<br />
| organization =<br />
| habitat1 = The Lord of Stone<br />
| description = <br />
}}</div>Technical 13https://ddowiki.com/index.php?title=Duergar_Necromancer&diff=553337Duergar Necromancer2023-09-26T15:01:09Z<p>Technical 13: Duergar is sub-race of Dwarf. Not an error, WAI.</p>
<hr />
<div>{{Monster<br />
| image = Duergar Necromancer.png<br />
| type = Dwarf<br />
| race = Dwarf<br />
| sub-race = Duergar<br />
| MM type = Dwarf<br />
| alignment = Lawful Evil<br />
| cr = <br />
| named = no<br />
| boss = no<br />
| attack = Known Spells: [[Slow]], [[Chain Lightning]], [[Feeblemind]], [[Disintegrate]], [[Blind]], [[Unholy Blight]]<br />
| qualities = [[See Invisibility]], Enlarge Person<br />
| organization =<br />
| habitat1 = The Lord of Stone<br />
| description = <br />
}}</div>Technical 13https://ddowiki.com/index.php?title=Daily_Dice&diff=553232Daily Dice2023-09-25T12:44:59Z<p>Technical 13: /* Gold */ More data</p>
<hr />
<div>[[File:UI DD1.png|thumb|250px|right|Daily Dice rules of play]]<br />
''Earn daily rewards from the Dungeon Master just for logging in!''<br />
<br />
'''Daily Dice''' is an in-game lottery introduced in [[Update 17 Patch 1 Release Notes|Update 17 Patch 1]]. It can be accessed from the start menu (and you can drag that icon to a hot bar), by clicking the icon that displays in your character portrait/health bar when a free roll is available, or by programming a keyboard key in "Ctrl+O&rarr;Key Mapping&rarr;Panels".<br />
<br />
Each account gets a free roll on the Silver Chest loot table once per server every 16 hours (timer starts when you use the roll). [[VIP]] players get a free roll on the Gold Chest once a week per server. As a bonus event [[VIP]] players get a free roll on the Gold Chest once a day from September 8th 2023 through October 10th 2023.<br />
<br />
Players can spend [[Astral Shard]]s for additional Gold or Silver rolls if desired. You can reduce the cost of a roll on the Gold Chest table (by 3 shards) by forgoing a Silver roll that day. <br />
<br />
'''Be very careful when using the Daily Dice''' - There is no confirmation popup or dialog box to warn you that you are spending [[Astral Shard]]s for your rolls. You must look closely at the circle just below the word "ROLL!" and make sure it says "0" for your free roll. If there is a number in the circle greater than zero, that is the amount of astral shards you will be charged for that roll.<br />
<br />
'''Tip''': If your computer date/time is not set properly, the free roll icon can light up even if your free roll is not available at that moment. Set your computer date/time properly to prevent this from happening.<br />
<br />
All rewards are unbound (collectables, common potions) or bound to account ([[DDO Store]] loot).<br />
<br />
Each roll grants a prize of experience points in addition to the other prizes. The amount of experience depends on how well you roll. Gold rolls bestow higher XP than Silver rolls. The experience is granted as a token ({{Bind|BtA|BoA}}). Doubleclick it to consume the token and gain the XP. These tokens are not affected by any bonus you may acquire elsewhere on XP gains.<br />
<br />
When a Daily Dice Bonus week is active, the dice XP awarded are increased (usually doubled). The increase is applied to the actual XP token that is awarded; e.g. a 1500 XP token becomes a 3000 XP token.<br />
<br />
== Silver ==<br />
[[File:SilverTable.png|thumb|250px|right|Silver Daily Dice]]<br />
* One free roll per day (technically, every 16 hours).<br />
* Free rolls can't be saved or accumulated; if you don't log in or don't roll for a day, that roll is "lost".<br />
* Rolls after the free one cost 3 [[Astral Shard]]s.<br />
{| class="wikitable"<br />
!Roll!!Rewards (as stated on UI)!!Example of actual rewards<br />
|-<br />
|1–20<br />
|[[Experience points|Experience Points]]<br />
|<br />
* 100 Experience points<br />
|-<br />
|21–40<br />
|[[Currency|Platinum]] <br />([[Currency|Platinum]] + 200 XP)<br />
|<br />
* 200 Experience points<br />
* 950 - 1100 Platinum<br />
|-<br />
|41–60<br />
|Protections <br />(Temporary defensive bonuses + 300 XP)<br />
|<br />
* 300 Experience points<br />
* One of:<br />
** Level 20 potion ([[Minimum Level|ML]] 1, Unbound)<br />
** {{Item|Elixir of Angels Tears}} (BtA)<br />
|-<br />
|61–80<br />
|Buffs<br />(Offense-based consumable items + 400 XP)<br />
|<br />
* 400 Experience points<br />
* One of:<br />
** Level 20 Potion ([[Minimum Level|ML]] 1, Unbound)<br />
** [[Alchemical bonus]] +3 Ability Potion ([[Minimum Level|ML]] 1, Unbound)<br />
** {{Item|Long Lasting Elixir of Supreme Ability}} (BtA)<br />
|-<br />
|81–90<br />
|Questing Tools<br />(Useful tools for adventuring & appearances + 500 XP)<br />
|<br />
* 500 Experience points<br />
* One of:<br />
** [[Elixir of Healing|Gold Seal Elixir of Improved Healing]] (BtA)<br />
** [[Mnemonic Elixirs|Concentrated Elixir of Mnemonic Enhancement]] (BtA)<br />
** {{Item|Rest of the Eladrin Statuette}} (BtA)<br />
** {{Item|Mirror of Glamering}} (BtA)<br />
** {{Item|Bell of Opening}} (BtA)<br />
** {{Item|Jeweler's Tool Kit}} (Unbound)<br />
** 4 to 8 {{Item|Sun Flask}}s (Unbound)<br />
** 4 to 8 {{Item|Bigby's Guiding Hand}}s (Unbound) NOTE: Each color (7) has its own drop chance so this item makes up a big part of the drop list<br />
|-<br />
|91–96<br />
|Boosts<br />(Boosts to Experience, Slayers, Offense, Defense, + 750 XP)<br />
|<br />
* 750 Experience points<br />
* One of:<br />
** Minor, Lesser, Medium, or Greater {{Item|Experience Elixir}} (BtA)<br />
** Minor or Lesser {{Item|Slayer Count Boost}} (BtA)<br />
** {{Item|Long Lasting Potion of 10 Magical Resistance}} or equivalent (BtA)<br />
** {{Item|Treasure Hunter's Elixir|Lesser Treasure Hunter's Elixir}} (BtA)<br />
|-<br />
|97–99<br />
|Items<br />(Tomes, Bigger Experience Potions, + 1000 XP)<br />
|<br />
* 1000 Experience points<br />
* One of:<br />
** +1 [[Skill tome]] or [[Ability tome]] (random, BtA)<br />
** +2 Upgrade [[Skill tome]] or [[Ability tome]] (random, BtA)<br />
** Greater, Major, or Excellent {{Item|Experience Elixir}} (BtA)<br />
** {{Item|Siberys Spirit Cake}} (BtA)<br />
** 5 {{Item|Bell of Opening|Bells of Opening}} (BtA)<br />
** 15 {{Item|Astral Shard}}s<br />
|-<br />
|100<br />
|Uncommon Items<br />(Tomes, rare rewards, Lesser Hearts, + 1500 XP)<br />
|<br />
* 1500 Experience points<br />
* One of:<br />
** +1 to +3 [[Skill tome]] or [[Ability tome]] (random, BtA)<br />
** +2 to +4 Upgrade [[Skill tome]] or [[Ability tome]] (random, BtA)<br />
** {{Item|Experience Elixir|Superior Experience Elixir}} (BtA)<br />
** {{Item|Siberys Spirit Cake}} or {{Item|Greater Siberys Spirit Cake}} (BtA)<br />
** {{Item|Lesser Heart of Wood}} (BtA)<br />
** {{Item|Sentient XP}}: 50 - 100 XP (Unbound)<br />
** 35 {{Item|Astral Shard}}s<br />
** Item from Gold Daily Dice table (small chance)<br />
|}<br />
<br />
Average Experience points per roll = 340 xp<br />
<br />
== Gold ==<br />
[[File:GoldTable.png|thumb|250px|right|Gold Daily Dice]]<br />
* Costs 15 [[Astral Shard]]s<br />
** You can skip your free Silver roll to reduce this cost to 12 [[Astral Shard]]s.<br />
* [[VIP]] players get a free roll on the Gold Chest once a week (available 156 hours – that is, six and a half days – after the last one. [{{Forums|p=5181718|Source}}]).<br />
** As a bonus event [[VIP]] players get a free roll on the Gold Chest once a day from September 8th 2023 through October 10th 2023.<br />
{|class="wikitable"<br />
!Roll!!Rewards (as stated on UI)!!Example of actual rewards<br />
|-<br />
| 1–20 || XP & Platinum <br />([[Currency|Platinum]] +1,000XP) ||<br />
* 1,000 Experience points<br />
* 9,562 to 10,432 Platinum (average 9,988)<br />
|-<br />
| 21–40 || Uncommon Currencies <br />(Cannith Essences, Mysterious Remnants, Collectables +2,000XP)<br />
|<br />
* 2,000 Experience points <br />
* One of:<br />
** {{Item|Collectables Variety Crate}}<br />
** 77-175 {{Item|Cannith Essence}}s<br />
** 97-150 {{Item|Mysterious Remnant}}s<br />
|-<br />
| 41–60 || Questing Tools <br />(Toolkits, Bigby's Hands, & More +3,000XP)<br />
|<br />
* 3,000 Experience points<br />
* One of:<br />
** {{Item|Jeweler's Tool Kit}}<br />
** {{Item|Sentience Toolkit}}<br />
** {{Item|Rest of the Eladrin Statuette}}s (BtA)<br />
** {{Item|Greater Siberys Spirit Cake}}<br />
** 2 {{Item|Mirror of Glamering|Mirrors of Glamering}}<br />
** 3 [[Dimension Door]] Scrolls (unbound)<br />
** 5 [[Deadly Weapons]] Scrolls (unbound)<br />
** 5 [[Holy Aura]] Scrolls (unbound)<br />
** 5 {{Item|Bell of Opening|Bells of Opening}}<br />
** 5 [[Mnemonic Elixirs|Concentrated Elixirs of Major Mnemonic Enhancement]] (BtA)<br />
** 4–10 {{Item|Bigby's Guiding Hand}}s<br />
*** <small>NOTE: Each color (7) has its own drop chance so this item makes up a big part of the drop list</small><br />
** 500 {{Item|Omnispell Dust}}<br />
|-<br />
| 61–80 || Boosts & Buffs <br />(Experience Potions, PRR Potions, & More +4,000XP) ||<br />
* 4,000 Experience points<br />
* One of:<br />
** {{Item|Experience Elixir|Excellent Experience Elixir}} (BtA)<br />
** Long Lasting Potion of 12 (Melee/Ranged) Power<br />
** Long Lasting Potion of 12 (Magical/Physical) Resistance<br />
** 5 [[Mnemonic Elixirs|Concentrated Elixirs of Major Mnemonic Enhancement]] (BtA)<br />
** 5 Greater {{Item|Slayer Count Boost}}s (BtA)<br />
|-<br />
| 81–90 || Improved Boosts <br />(Major Slayer Potions, Excellent XP Potions, & More +5,000XP) ||<br />
* 5,000 Experience points<br />
* One of:<br />
** {{Item|Experience Elixir|Superior Experience Elixir}} (BtA)<br />
** Long Lasting Potion of 15 (Melee/Ranged/Universal Spell) Power<br />
** Long Lasting Potion of 15 (Magical/Physical) Resistance<br />
** 5 {{Item|Treasure Hunter's Elixir|Greater Treasure Hunter's Elixir}}s (BtA)<br />
** 5 [[Elixir of Healing|Gold Seal Elixirs of Sovereign Healing]] (BtA)<br />
** 5 Major {{Item|Slayer Count Boost}}s (BtA)<br />
|-<br />
| 91–96 || Rare Boosts & Upgrades<br />(Tomes, Named Treasure Boosts, +7,500XP) ||<br />
* 7,500 Experience points<br />
* One of:<br />
** [[Elixir of Discovery|Lesser Elixir of Discovery]] (BtA)<br />
** {{Item|Remnant Boost Potion|Lesser Mysterious Remnant Boost}} (BtA)<br />
** {{Item|Experience Elixir|Lesser Experience Elixir}} (BtA)<br />
** 3 Potions of [[Alchemical Intimidation]] (Unbound)<br />
** 3 Potions of [[Titan's Grip]] (Unbound)<br />
** +4/5 Upgrade [[Ability tome]] (random, BtA)<br />
** Upgrade {{Item|Tome of Fate}} (+2 to +3) <br />
|-<br />
| 96+ || || <br />
* One of two rare [[mount]]s {{Ref| [[Update_44_Release_Notes#Mounts|U44]] }} (BtA)<br />
|-<br />
| 97–99 || Rare Items<br />(Tomes & More +10,000XP + One Cosmetic or Pet) ||<br />
* 10,000 Experience points<br />
* [[Cosmetic]] Item or [[Creature Companion]]<br />
** {{Item|Red Crest Light Armor with Utility Pack}}<br />
** {{Item|Red Crest Robe with Horned Skull}}<br />
** {{Item|Turquoise Spiral Medium Armor}}<br />
** {{Item|Exclusive Hair Dye: Jorasco Sun}}<br />
** {{Item|Toco Toucan Certificate}}<br />
** {{Item|Dark Plains Light Armor with Studded Guard}}<br />
* One of:<br />
** [[Heroic True Heart of Wood]] (BtA)<br />
** {{Item|Tome of Fate}} +1<br />
** {{Item|Remnant Boost Potion|Greater Mysterious Remnant Boost}} (BtA)<br />
** 75 {{Item|Astral Shard}}s<br />
|-<br />
| 100 || Ultra Rare Items<br />(Bigger Tomes & More +15,000XP + One Cosmetic or Pet) ||<br />
* 15,000 Experience points<br />
* [[Cosmetic]] Item or [[Creature Companion]]<br />
** {{Item|Festivult Winter Cloak}}<br />
** {{Item|Verdant Crest of Wave}}<br />
** {{Item|Dusty Air Elemental Certificate}}<br />
* One of:<br />
** +20 [[Lesser Heart of Wood]] (BtA)<br />
** +6 - +8 [[Ability tome]] (BtA)<br />
|}<br />
<br />
== Live Data ==<br />
Log your rolls in this sheet with the {{Plain link|https://docs.google.com/forms/d/e/1FAIpQLScgriKs9zCh0bSmw-LESFPwSYJJ4386auGNz9vb8mjWGJx24A/viewform|Google Form}}.<br />
<googlespreadsheet>1cIjZ9w8iH1o2SOzyIGRiQ7KuEnU0M2ZUHR6U_nRZll8</googlespreadsheet><br />
<br />
[[Category:DDO game mechanics]]</div>Technical 13https://ddowiki.com/index.php?title=User_talk:Bondhead&diff=553206User talk:Bondhead2023-09-25T01:53:21Z<p>Technical 13: /* Update 61 Named Items */ +1</p>
<hr />
<div>== Welcome! ==<br />
<div class="post" style="border-color: #000000;">May I extend my warmest welcomes and offer you any help you may need? Thanks for your contributions, mate!<br />
<br />
:...First, you may want to check out our [[DDO:FAQ|FAQ]] page.<br />
:...There's a wealth of wiki documentation on the [[Help:Contents|Help page]], perhaps some of it may be of use to you.<br />
:...Before you upload your screenshots, which we really appreciate, please read our [[DDO:Naming policy#File Naming|file naming policy]].<br />
:...With the wiki's most recent update from version 1.23 to 1.31, we now have many new features and abilities.<br />
:...There's a really good {{Plain link|http://enwp.org/WP:Introduction|'''Introduction'''}} over on Wikipedia also, it should help you figure out what's going on if you're new to wikis in general.<br />
:...Don't forget to change your DDOwiki [[Special:Preferences|user preferences]].<br />
:...We pride ourselves on providing the best and most accurate information possible and are happy to reward our editors with extra privileges for making that happen. The first step in the promotion ladder turns off the ''CAPTCHA'' edit tests and you can check out the details [[DDO:Ddowikivip|{{Smallcaps|'''Here'''}}]].<br />
<br />
If you need help with something above and beyond what the links above can provide...<br />
:...Someone is most always available! You can drop me a message on my [[Ut:Technical_13|user talk page]] (which I watch like a hawk), grab my other contact info on my [[User:Technical_13|user page]], or ask one of the users on the {{InGroup|sysop|count=1}}.<br />
:...Be sure to check out our live chat on the {{Discord}} for DDOwiki or and our [[DDO wiki:Social media|Social Media Sites]]!<br />
<br />
Again, welcome to the wiki - and I can't thank you enough on behalf of the community for your help in making us the best DDO site around {{Face|cool}}.<div class="sig">'''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 19:00, September 12, 2023 (EDT)</div></div><br />
<br />
== Update 61 Named Items ==<br />
<br />
:... Thank you. Question can the link to Update 61 Named items be changed to the actual named items and a link there be to Visuals? Also I get an extended wait when loading the Visuals and Named Items<br />
<br />
:* Hello! PurpleSerpent here. I'm one of the other sysops here on the wiki, so if Tech isn't available to help you with something, there's a fair chance I will be.<br />
:: First, a couple of general tips: when asking a general question like this, it's best to put it on the Discord or the talk page of a related page, to increase the chances of someone seeing it. We don't often check other user's talk pages. Also, it helps if you can put <nowiki>~~~~</nowiki> at the end of each comment you make; that auto-signs your post for you, so we can tell who said what and when.<br />
:: That said, let's talk about your question. What's going on here is a problem with page include size. MediaWiki won't allow a page to load completely if it's more than about 2GB in size - at that point, it starts leaving templates off the page. This is what was going on with the original version of the Update 61 named items page, which was trying to show a 2.2GB list - to be able to show the page, the software replaced it with a link.<br />
:: I've streamlined things a bit so the list is now only about 1.1GB, so it should be working now. It's still on the limit of what the wiki can show, though, so there might still be a bit of a wait for the page to load.<br />
:: Hope this helps! <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent|Message]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 18:27, September 23, 2023 (EDT)<br />
:** Correct, the best way to get quick answers to questions (I only look on wiki once in a while these days, even when I'm editing pages regularly) is to pop over to {{OnDiscord}}. There's almost always at least someone on and you can even ping a user or group of users with a push notification based on the topic of your question. &nbsp;&#x1f45f;&thinsp;[[User:Technical_13|ShoeMaker]] <span style="font-size: 0.8em;">( [[User_talk:Technical_13|Talk]] • [[Special:Contributions/Technical_13|Contribs]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span> • [[Special:Logs/patrol/Technical_13|Patrol]] • [[Special:Logs/move/Technical_13|Moves]] • [[Special:Logs/block/Technical_13|B]] • [[Special:Logs/delete/Technical_13|D]] • [[Special:Logs/import/Technical_13|I]] • [[Special:Logs/protect/Technical_13|PP]] • [[Special:Logs/usermerge/Technical_13|UM]] • [[Special:Logs/rights/Technical_13|UR]] )</span>&thinsp;&#x1f45f; 21:53, September 24, 2023 (EDT)</div>Technical 13https://ddowiki.com/index.php?title=Item_talk:%3F%3F%3F%3F_%3F%3F%3F%3F_%3F%3F_%3F%3F%3F%3F_%3F%3F%3F%3F%3F%3F%3F%3F&diff=553205Item talk:???? ???? ?? ???? ????????2023-09-25T01:44:14Z<p>Technical 13: Technical 13 moved page Item talk:???? ???? ?? ???? ???????? to Item talk:Gray Dust of Vile Darkness: Move page to proper title after histmerge.</p>
<hr />
<div>#REDIRECT [[Item talk:Gray Dust of Vile Darkness]]</div>Technical 13https://ddowiki.com/index.php?title=Item_talk:Gray_Dust_of_Vile_Darkness&diff=553204Item talk:Gray Dust of Vile Darkness2023-09-25T01:44:14Z<p>Technical 13: Technical 13 moved page Item talk:???? ???? ?? ???? ???????? to Item talk:Gray Dust of Vile Darkness: Move page to proper title after histmerge.</p>
<hr />
<div>* So, where'd this come from, then? Cordovan mentioned some sort of secret bonus in Vecna Unleashed so I wouldn't be surprised if this was a key item for it. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent|Message]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 10:48, September 6, 2023 (EDT)</div>Technical 13https://ddowiki.com/index.php?title=Item:%3F%3F%3F%3F_%3F%3F%3F%3F_%3F%3F_%3F%3F%3F%3F_%3F%3F%3F%3F%3F%3F%3F%3F&diff=553203Item:???? ???? ?? ???? ????????2023-09-25T01:44:14Z<p>Technical 13: Technical 13 moved page Item:???? ???? ?? ???? ???????? to Item:Gray Dust of Vile Darkness: Move page to proper title after histmerge.</p>
<hr />
<div>#REDIRECT [[Item:Gray Dust of Vile Darkness]]</div>Technical 13https://ddowiki.com/index.php?title=Dust_of_Vile_Darkness&diff=553202Dust of Vile Darkness2023-09-25T01:44:14Z<p>Technical 13: Technical 13 moved page Item:???? ???? ?? ???? ???????? to Item:Gray Dust of Vile Darkness: Move page to proper title after histmerge.</p>
<hr />
<div>[[File:???? ???? ?? ???? ????????.jpg|thumb|right|305px|A preview of {{Item|Gray Dust of Vile Darkness}}, shared by the DDO dev team on Facebook before the secret content in Vecna Unleashed was discovered.]]<br />
'''Dust of Vile Darkness''' is a unique type of crafting ingredient used in the [[Esoteric Table]] and the [[Unholy Defiler of the Hidden Hand]] to upgrade items from [[Vecna Unleashed]].<br />
<br />
<br />
Only players with a copy of {{Item|Steps' Lenses of Seein' Hidden Hand Secrets}} can loot the hidden chests containing the four types of dust. Each type drops in a different quest:<br />
* {{Item|Gray Dust of Vile Darkness}} and {{Item|Legendary Gray Dust of Vile Darkness}} drop in [[Vecna Denied]].<br />
* {{Item|Black Dust of Vile Darkness}} and {{Item|Legendary Dust of Vile Darkness}} drop in [[Taken in Hand]].<br />
* {{Item|Dust of Vile Darkness}} and {{Item|Legendary Dust of Vile Darkness}} drop in [[The Evil We Know]].<br />
* {{Item|Golden Dust of Vile Darkness}} and {{Item|Legendary Golden Dust of Vile Darkness}} drop in [[The Hand and the Eyes]] (note that this is in [[Grip of the Hidden Hand]], not [[Vecna Denied]].)<br />
<br />
[[C:Raw ingredients]]</div>Technical 13https://ddowiki.com/index.php?title=Dust_of_Vile_Darkness&diff=553200Dust of Vile Darkness2023-09-25T01:43:44Z<p>Technical 13: Technical 13 moved page Dust of Vile Darkness to Item:???? ???? ?? ???? ????????</p>
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<div>[[File:???? ???? ?? ???? ????????.jpg|thumb|right|305px|A preview of {{Item|Gray Dust of Vile Darkness}}, shared by the DDO dev team on Facebook before the secret content in Vecna Unleashed was discovered.]]<br />
'''Dust of Vile Darkness''' is a unique type of crafting ingredient used in the [[Esoteric Table]] and the [[Unholy Defiler of the Hidden Hand]] to upgrade items from [[Vecna Unleashed]].<br />
<br />
<br />
Only players with a copy of {{Item|Steps' Lenses of Seein' Hidden Hand Secrets}} can loot the hidden chests containing the four types of dust. Each type drops in a different quest:<br />
* {{Item|Gray Dust of Vile Darkness}} and {{Item|Legendary Gray Dust of Vile Darkness}} drop in [[Vecna Denied]].<br />
* {{Item|Black Dust of Vile Darkness}} and {{Item|Legendary Dust of Vile Darkness}} drop in [[Taken in Hand]].<br />
* {{Item|Dust of Vile Darkness}} and {{Item|Legendary Dust of Vile Darkness}} drop in [[The Evil We Know]].<br />
* {{Item|Golden Dust of Vile Darkness}} and {{Item|Legendary Golden Dust of Vile Darkness}} drop in [[The Hand and the Eyes]] (note that this is in [[Grip of the Hidden Hand]], not [[Vecna Denied]].)<br />
<br />
[[C:Raw ingredients]]</div>Technical 13https://ddowiki.com/index.php?title=Daily_Dice&diff=552642Daily Dice2023-09-20T01:17:03Z<p>Technical 13: /* Gold */ Updated based on recent data from https://docs.google.com/spreadsheets/d/1cIjZ9w8iH1o2SOzyIGRiQ7KuEnU0M2ZUHR6U_nRZll8/edit#gid=0</p>
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<div>[[File:UI DD1.png|thumb|250px|right|Daily Dice rules of play]]<br />
''Earn daily rewards from the Dungeon Master just for logging in!''<br />
<br />
'''Daily Dice''' is an in-game lottery introduced in [[Update 17 Patch 1 Release Notes|Update 17 Patch 1]]. It can be accessed from the start menu (and you can drag that icon to a hot bar), by clicking the icon that displays in your character portrait/health bar when a free roll is available, or by programming a keyboard key in "Ctrl+O&rarr;Key Mapping&rarr;Panels".<br />
<br />
Each account gets a free roll on the Silver Chest loot table once per server every 16 hours (timer starts when you use the roll). [[VIP]] players get a free roll on the Gold Chest once a week per server. As a bonus event [[VIP]] players get a free roll on the Gold Chest once a day from September 8th 2023 through October 10th 2023.<br />
<br />
Players can spend [[Astral Shard]]s for additional Gold or Silver rolls if desired. You can reduce the cost of a roll on the Gold Chest table (by 3 shards) by forgoing a Silver roll that day. <br />
<br />
'''Be very careful when using the Daily Dice''' - There is no confirmation popup or dialog box to warn you that you are spending [[Astral Shard]]s for your rolls. You must look closely at the circle just below the word "ROLL!" and make sure it says "0" for your free roll. If there is a number in the circle greater than zero, that is the amount of astral shards you will be charged for that roll.<br />
<br />
'''Tip''': If your computer date/time is not set properly, the free roll icon can light up even if your free roll is not available at that moment. Set your computer date/time properly to prevent this from happening.<br />
<br />
All rewards are unbound (collectables, common potions) or bound to account ([[DDO Store]] loot).<br />
<br />
Each roll grants a prize of experience points in addition to the other prizes. The amount of experience depends on how well you roll. Gold rolls bestow higher XP than Silver rolls. The experience is granted as a token ({{Bind|BtA|BoA}}). Doubleclick it to consume the token and gain the XP. These tokens are not affected by any bonus you may acquire elsewhere on XP gains.<br />
<br />
When a Daily Dice Bonus week is active, the dice XP awarded are increased (usually doubled). The increase is applied to the actual XP token that is awarded; e.g. a 1500 XP token becomes a 3000 XP token.<br />
<br />
== Silver ==<br />
[[File:SilverTable.png|thumb|250px|right|Silver Daily Dice]]<br />
* One free roll per day (technically, every 16 hours).<br />
* Free rolls can't be saved or accumulated; if you don't log in or don't roll for a day, that roll is "lost".<br />
* Rolls after the free one cost 3 [[Astral Shard]]s.<br />
{| class="wikitable"<br />
!Roll!!Rewards (as stated on UI)!!Example of actual rewards<br />
|-<br />
|1–20<br />
|[[Experience points|Experience Points]]<br />
|<br />
* 100 Experience points<br />
|-<br />
|21–40<br />
|[[Currency|Platinum]] <br />([[Currency|Platinum]] + 200 XP)<br />
|<br />
* 200 Experience points<br />
* 950 - 1100 Platinum<br />
|-<br />
|41–60<br />
|Protections <br />(Temporary defensive bonuses + 300 XP)<br />
|<br />
* 300 Experience points<br />
* One of:<br />
** Level 20 potion ([[Minimum Level|ML]] 1, Unbound)<br />
** {{Item|Elixir of Angels Tears}} (BtA)<br />
|-<br />
|61–80<br />
|Buffs<br />(Offense-based consumable items + 400 XP)<br />
|<br />
* 400 Experience points<br />
* One of:<br />
** Level 20 Potion ([[Minimum Level|ML]] 1, Unbound)<br />
** [[Alchemical bonus]] +3 Ability Potion ([[Minimum Level|ML]] 1, Unbound)<br />
** {{Item|Long Lasting Elixir of Supreme Ability}} (BtA)<br />
|-<br />
|81–90<br />
|Questing Tools<br />(Useful tools for adventuring & appearances + 500 XP)<br />
|<br />
* 500 Experience points<br />
* One of:<br />
** [[Elixir of Healing|Gold Seal Elixir of Improved Healing]] (BtA)<br />
** [[Mnemonic Elixirs|Concentrated Elixir of Mnemonic Enhancement]] (BtA)<br />
** {{Item|Rest of the Eladrin Statuette}} (BtA)<br />
** {{Item|Mirror of Glamering}} (BtA)<br />
** {{Item|Bell of Opening}} (BtA)<br />
** {{Item|Jeweler's Tool Kit}} (Unbound)<br />
** 4 to 8 {{Item|Sun Flask}}s (Unbound)<br />
** 4 to 8 {{Item|Bigby's Guiding Hand}}s (Unbound) NOTE: Each color (7) has its own drop chance so this item makes up a big part of the drop list<br />
|-<br />
|91–96<br />
|Boosts<br />(Boosts to Experience, Slayers, Offense, Defense, + 750 XP)<br />
|<br />
* 750 Experience points<br />
* One of:<br />
** Minor, Lesser, Medium, or Greater {{Item|Experience Elixir}} (BtA)<br />
** Minor or Lesser {{Item|Slayer Count Boost}} (BtA)<br />
** {{Item|Long Lasting Potion of 10 Magical Resistance}} or equivalent (BtA)<br />
** {{Item|Treasure Hunter's Elixir|Lesser Treasure Hunter's Elixir}} (BtA)<br />
|-<br />
|97–99<br />
|Items<br />(Tomes, Bigger Experience Potions, + 1000 XP)<br />
|<br />
* 1000 Experience points<br />
* One of:<br />
** +1 [[Skill tome]] or [[Ability tome]] (random, BtA)<br />
** +2 Upgrade [[Skill tome]] or [[Ability tome]] (random, BtA)<br />
** Greater, Major, or Excellent {{Item|Experience Elixir}} (BtA)<br />
** {{Item|Siberys Spirit Cake}} (BtA)<br />
** 5 {{Item|Bell of Opening|Bells of Opening}} (BtA)<br />
** 15 {{Item|Astral Shard}}s<br />
|-<br />
|100<br />
|Uncommon Items<br />(Tomes, rare rewards, Lesser Hearts, + 1500 XP)<br />
|<br />
* 1500 Experience points<br />
* One of:<br />
** +1 to +3 [[Skill tome]] or [[Ability tome]] (random, BtA)<br />
** +2 to +4 Upgrade [[Skill tome]] or [[Ability tome]] (random, BtA)<br />
** {{Item|Experience Elixir|Superior Experience Elixir}} (BtA)<br />
** {{Item|Siberys Spirit Cake}} or {{Item|Greater Siberys Spirit Cake}} (BtA)<br />
** {{Item|Lesser Heart of Wood}} (BtA)<br />
** {{Item|Sentient XP}}: 50 - 100 XP (Unbound)<br />
** 35 {{Item|Astral Shard}}s<br />
** Item from Gold Daily Dice table (small chance)<br />
|}<br />
<br />
Average Experience points per roll = 340 xp<br />
<br />
== Gold ==<br />
[[File:GoldTable.png|thumb|250px|right|Gold Daily Dice]]<br />
* Costs 15 [[Astral Shard]]s<br />
** You can skip your free Silver roll to reduce this cost to 12 [[Astral Shard]]s.<br />
* [[VIP]] players get a free roll on the Gold Chest once a week (available 156 hours – that is, six and a half days – after the last one. [{{Forums|p=5181718|Source}}]).<br />
** As a bonus event [[VIP]] players get a free roll on the Gold Chest once a day from September 8th 2023 through October 10th 2023.<br />
{|class="wikitable"<br />
!Roll!!Rewards (as stated on UI)!!Example of actual rewards<br />
|-<br />
| 1–20 || XP & Platinum <br />([[Currency|Platinum]] +1,000XP) ||<br />
* 1,000 Experience points<br />
* 9,562 to 10,432 Platinum (average 9,988)<br />
|-<br />
| 21–40 || Uncommon Currencies <br />(Cannith Essences, Mysterious Remnants, Collectables +2,000XP)<br />
|<br />
* 2,000 Experience points <br />
* One of:<br />
** {{Item|Collectables Variety Crate}}<br />
** 77-175 {{Item|Cannith Essence}}s<br />
** 97-150 {{Item|Mysterious Remnant}}s<br />
|-<br />
| 41–60 || Questing Tools <br />(Toolkits, Bigby's Hands, & More +3,000XP)<br />
|<br />
* 3,000 Experience points<br />
* One of:<br />
** {{Item|Jeweler's Tool Kit}}<br />
** {{Item|Sentience Toolkit}}<br />
** {{Item|Rest of the Eladrin Statuette}}s (BtA)<br />
** {{Item|Greater Siberys Spirit Cake}}<br />
** 2 {{Item|Mirror of Glamering|Mirrors of Glamering}}<br />
** 3 [[Dimension Door]] Scrolls (unbound)<br />
** 5 [[Deadly Weapons]] Scrolls (unbound)<br />
** 5 [[Holy Aura]] Scrolls (unbound)<br />
** 5 {{Item|Bell of Opening|Bells of Opening}}<br />
** 5 [[Mnemonic Elixirs|Concentrated Elixirs of Major Mnemonic Enhancement]] (BtA)<br />
** 4–10 {{Item|Bigby's Guiding Hand}}s<br />
*** <small>NOTE: Each color (7) has its own drop chance so this item makes up a big part of the drop list</small><br />
** 500 {{Item|Omnispell Dust}}<br />
|-<br />
| 61–80 || Boosts & Buffs <br />(Experience Potions, PRR Potions, & More +4,000XP) ||<br />
* 4,000 Experience points<br />
* One of:<br />
** {{Item|Experience Elixir|Excellent Experience Elixir}} (BtA)<br />
** Long Lasting Potion of 12 (Melee/Ranged) Power<br />
** Long Lasting Potion of 12 (Magical/Physical) Resistance<br />
** 5 [[Mnemonic Elixirs|Concentrated Elixirs of Major Mnemonic Enhancement]] (BtA)<br />
** 5 Greater {{Item|Slayer Count Boost}}s (BtA)<br />
|-<br />
| 81–90 || Improved Boosts <br />(Major Slayer Potions, Excellent XP Potions, & More +5,000XP)<br />
|<br />
* 5,000 Experience points<br />
* One of:<br />
** {{Item|Experience Elixir|Superior Experience Elixir}} (BtA)<br />
** Long Lasting Potion of 15 (Melee/Ranged/Universal Spell) Power<br />
** Long Lasting Potion of 15 (Magical/Physical) Resistance<br />
** 5 {{Item|Treasure Hunter's Elixir|Greater Treasure Hunter's Elixir}}s (BtA)<br />
** 5 [[Elixir of Healing|Gold Seal Elixirs of Sovereign Healing]] (BtA)<br />
** 5 Major {{Item|Slayer Count Boost}}s (BtA)<br />
|-<br />
| 91–96 || Rare Boosts & Upgrades<br />(Tomes, Named Treasure Boosts, +7,500XP)<br />
|<br />
* 7,500 Experience points<br />
* One of:<br />
** [[Elixir of Discovery|Lesser Elixir of Discovery]] (BtA)<br />
** {{Item|Remnant Boost Potion|Lesser Mysterious Remnant Boost}} (BtA)<br />
** {{Item|Experience Elixir|Lesser Experience Elixir}} (BtA)<br />
** 3 Potions of [[Titan's Grip]] (Unbound)<br />
** +4/5 Upgrade [[Ability tome]] (random, BtA)<br />
** Upgrade {{Item|Tome of Fate}} (+2 to +3) <br />
|-<br />
| 96+ || <br />
| <br />
* One of two rare [[mount]]s {{Ref| [[Update_44_Release_Notes#Mounts|U44]] }} (BtA)<br />
|-<br />
| 97–99 || Rare Items<br />(Tomes & More +10,000XP + One Cosmetic or Pet)<br />
|<br />
* 10,000 Experience points<br />
* [[Cosmetic]] Item or [[Creature Companion]]<br />
** {{Item|Dark Plains Light Armor with Studded Guard}}<br />
** {{Item|Turquoise Spiral Medium Armor}}<br />
** {{Item|Exclusive Hair Dye: Jorasco Sun}}<br />
** {{Item|Red Crest Light Armor with Utility Pack}}<br />
** {{Item|Red Crest Robe with Horned Skull}}<br />
** {{Item|Toco Toucan Certificate}}<br />
* One of:<br />
** [[Heroic True Heart of Wood]] (BtA)<br />
** {{Item|Tome of Fate}} +1<br />
** {{Item|Remnant Boost Potion|Greater Mysterious Remnant Boost}} (BtA)<br />
** 75 {{Item|Astral Shard}}s<br />
|-<br />
| 100 || Ultra Rare Items<br />(Bigger Tomes & More +15,000XP + One Cosmetic or Pet)<br />
|<br />
* 15,000 Experience points<br />
* [[Cosmetic]] Item or [[Creature Companion]]<br />
** {{Item|Festivult Winter Cloak}}<br />
** {{Item|Dusty Air Elemental Certificate}}<br />
* One of:<br />
** +20 [[Lesser Heart of Wood]] (BtA)<br />
** +8 [[Ability tome]] (BtA)<br />
|}<br />
<br />
== Live Data ==<br />
Log your rolls in this sheet with the {{Plain link|https://docs.google.com/forms/d/e/1FAIpQLScgriKs9zCh0bSmw-LESFPwSYJJ4386auGNz9vb8mjWGJx24A/viewform|Google Form}}.<br />
<googlespreadsheet>1cIjZ9w8iH1o2SOzyIGRiQ7KuEnU0M2ZUHR6U_nRZll8</googlespreadsheet><br />
<br />
[[Category:DDO game mechanics]]</div>Technical 13https://ddowiki.com/index.php?title=User:Percolator&diff=552428User:Percolator2023-09-17T15:11:31Z<p>Technical 13: Shouldn't be a redirect to an Item page.</p>
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<div></div>Technical 13https://ddowiki.com/index.php?title=Starting_a_Sorcerer&diff=552427Starting a Sorcerer2023-09-17T12:27:36Z<p>Technical 13: (This page was last updated {{#time:Y-m-d|{{REVISIONTIMESTAMP}}}}.)</p>
<hr />
<div>{{ClassTOC|Sorcerer}}<br />
(This page was last updated {{#time:Y-m-d|{{REVISIONTIMESTAMP}}}}.)<br />
== Introduction ==<br />
The Sorcerer is the go-get'em, blast with everything I've got, annihilate everything as soon as you can see it nuker of spellcasting. Their spell point pool is large enough to throw tons of powerful spells before needing to rest, and to afford making those spells even stronger via metamagics. Sorcerers are known for dealing crazy amounts of damage all at once and as fast as possible. Be warned: unless you run really challenging content, the melee players may start to dislike you as you frequently wipe an entire room of enemies before your party’s barbarian even gets a chance to attack once!<br />
<br />
=== Sorcerer vs Wizard ===<br />
A [[Sorcerer]] is one of the two classes known mainly for arcane spellcasting in DDO, the other being [[Wizard]]. The two classes share some similarities such as the [[Sorcerer / Wizard spells|master list]] of available spells, but there are a few key differences:<br />
* A Sorcerer learns spells instinctively, unlike Wizards who learn by studying. A Sorcerer can only swap one known spell every 3 (real world) days, but a wizard can choose different spells to prepare at any time they are in a tavern or even during quests at rest shrines.<br />
* A Sorcerer's spells are powered by her [[Charisma]], not [[Intelligence]].<br />
* A Sorcerer has a larger pool of spell points than a wizard, lower cooldown on her spells (i.e. a smaller time before you can cast the spell again), and shorter casting time similar to the feat [[Quicken]] (i.e. a smaller time between when you start casting a spell and when you finish casting the spell).<br />
<br />
=== Is Sorcerer Right For Me? ===<br />
The best way to find out is to get in game and try it out! The defining feature of sorcerer is doing tons of damage using your spells, and while the selection and damage of your spells gets bigger over time, the fundamental playstyle doesn’t change all that much. Even right off the bat at level 1 you’ll be doing tons of damage. For a quick build and more helpful info about DDO spellcasting, see [[Starting a Spellcaster#Building a Spellcaster|Building a Spellcaster]]. (As a Sorcerer, your [[casting ability|spellcasting ability]] is Charisma.)<br />
<br />
The main things that players do as successful Sorcerers are:<br />
* Spam your most efficient spells (typically SLAs with all the metamagics constantly on), casting them as often as you can whenever there is an enemy in sight.<br />
* Crowd-Control enemies (Sorcerer is not the best class for this, but can do it decently well).<br />
* Manage your spellpoints by choosing which spells to use, and when to use them.<br />
* Gear up! Find items which boost your spellcasting in various ways.<br />
* Avoid taking damage, usually by staying out of reach of enemies whenever possible.<br />
If doing these things sounds like a blast to you, then you should definitely give Sorcerer a try!<br />
<br />
Some things that Sorcerers generally will not excel at:<br />
* Dealing damage via weapons, be it melee or ranged weapons.<br />
* Healing allies (unless the target, possibly yourself, is of the [[Warforged]] or [[Bladeforged]] race).<br />
* Standing in melee range of enemies for any sustained period of time.<br />
* Taking many hits from enemies and shrugging them off like they are nothing; being generally tanky.<br />
If you really wanted to do some of these things, then it is possible sorcerer is not for you. Usually Sorcerers don’t even wear any armor, due to the [[Arcane Spell Failure]] chance when armor or shields are equipped.<br />
<br />
Possible alternatives:<br />
* If you were looking for a spellcasting character that can take a beating and retaliate in kind, you will probably want to have a look at playing a [[Wizard]] and focusing on the [[Wizard Eldritch Knight enhancements|Eldritch Knight enhancement tree]] to boost your damage and let you wear armor without penalty, and the [[Pale Master enhancements]] to let you heal yourself (by taking an undead form and casting negative energy spells).<br />
* If you like the idea of spellcasting but want to be able to heal people, have a look at [[Cleric]] (see also: [[Starting a Cleric]]), [[Bard]] (see also: [[Starting a Bard]]), or [[Favored Soul]] (see also: [[Starting a Favored Soul]]).<br />
* If you realize you don’t like the idea of spellcasting anymore, you’ll have to take a look through your other options and see what sounds best.<br />
<br />
== Spellcasting ==<br />
The spellcasting guide has been generalized and moved to [[Starting a Spellcaster]].<br />
If any of the terms on this page seem unfamiliar, or you want to know more about spellcasting in DDO, that page is a great place to start.<br />
<br />
== General Pointers ==<br />
Here are some things to keep in mind while making or playing your sorcerer, or other tips that could be very helpful.<br />
<br />
=== Things to look out for ===<br />
* Your [[Charisma]] fuels your spells. It dictates how hard your spells are to resist (their [[DC]]s) and how many bonus [[Spell Points]] (SP) you get. Try to get your charisma as high as possible!<br />
* Boost your [[Spellpower]] in as many ways as possible, especially for your preferred element[s]. This is your primary way of maximizing your dps (and thus effectiveness) as a sorcerer. Spellpower boosts are typically found on weapons (aka "caster sticks" if you aren't beating mobs with them), orbs, and sometimes rings. Note that these boosts typically are element specific (glaciation, combustion, magnetism, and erosion) although potency items (boosts everything) also exist (and provide less specific boost. And they don't stack). Spellpower is also increased by feats such as [[Maximize]] (150% boost) and [[Empower]] (75% boost). Be warned that both of these are typically to expensive in SP to apply to your spells, but [[SLA]]s can be boosted for free. The Borderlands (paid content) has a crafter, [[Morten Edgewright]] who will craft weapons (the caster sticks are more useful than most of the other weapons) from easily found items in the Borderlands (you should find plenty farming feathers for a horse, but also a few in the quests). Also the Borderlands quests include orbs and rings for each element. IMPORTANT. In general, spellpower from different items doesn't stack (unless it mentions a specific "insightful", "quality", artifact" bonus, in which it won't stack with others of the same bonus). Feat bonuses stack unless specifically mentioned otherwise.<br />
* Try to improve your defenses. Generally it is tough for a sorcerer to get a high armor class, but you can still try to gain defenses other ways.<br />
** Look for items which give [[Constitution]], [[False Life]], [[Physical Resistance Rating|PRR]] and [[Magical Resistance Rating|MRR]], [[Ghostly]], or otherwise improve your defenses and damage mitigation.<br />
** Look for Spells which improve your defenses, such as [[Blur]], [[Displacement]], [[Resist Energy]] or [[Fire Shield]].<br />
* Look for spells which do not allow enemies to make saving throws. Examples include [[Flaming Bolt]], [[Shocking Grasp]], [[Scorching Ray]], [[Polar Ray]], [[Power Word: Stun]]. Especially when you are a new player, it is very useful to have spells which are guaranteed to deal damage. Most damaging spells give enemies a chance to make a reflex save to avoid half the spell’s damage, however many enemies have [[Evasion]] which means they take 0 damage instead of half damage if they succeed. Having spells which are guaranteed to deal damage means you can still kill these enemies eventually, even if they are consistently succeeding on their saving throws otherwise. Also know your enemy and know yourself: Many enemies have specific weakness and can't make a saving throw regardless of how bad your DCs are. Often casters can't make fortitude and reflex saves (but will make every will save you throw at them) while ogres have hilariously bad will saves (let the cleric put them in timeout).<br />
* Improve your [[DC]]s. As mentioned, improving your [[Charisma]] helps land your spells. The two best ways for a new player to increase this are joining a guild (with a guildship, and going to said ship and getting the bonuses) and drinking a potion of [[Eagle's splendor]]. Fairly early bonuses for guildships include +2 to charisma and a further +1 to spell DCs. This will stack with potion's benefit (but the potion/spell/wand effect won't stack with any "charisma gear"). At third level you can buy wands in the [[Marketplace]] which should be cheaper (per cast) than potions. Hopefully you will find a +4 charisma item (or better) before it runs out. At low levels you might find +1 (or more) items that improve your [[evocation]] [[DC]]s, grab them. At higher levels, named gear will be your primary means of increasing DCs. Other means of improving [[DC]]s are feats.<br />
<br />
=== Metamagics ===<br />
Some of the strongest feats for spellcasters are [[Feats/Metamagic|Metamagics]]. These toggle-able abilities will augment your spells in various ways, greatly improving their effectiveness. Additionally, you can use them on "Spell Like Abilities" for free (see the tip a few points down for more info).<br />
<br />
* You can toggle metamagics for all your spells at once by going into your character sheet, on the feat tab, finding and dragging the metamagic icon into a hotbar, then clicking the icon to toggle it on or off. Just remember to turn this off again after your boss fight or you can suddenly be low on SP early in the next quest.<br />
* You can toggle metamagics on a spell-by-spell basis by dragging the spell (or spell-like ability) into a hotbar and right clicking the icon in your hotbar. You should include every metamagic feat you can onto each SLA, but be careful about adding additional cost to each spell.<br />
* One tip is to make a “panic” version of your most powerful spell, and a “spell-point conservation” version. For the “panic” version, set all metamagics to “always on”, and for the spell point conservation version set all metamagics to “always off”. Now, when you are in a dangerous fight you can use the powered-up version of the spell, but for less dangerous situations you can use the normal spell without any extra cost. Note that any spell bound to a key should allow you to bind to that key "+ shift [or control]", to allow an easy way to distinguish between the two.<br />
<br />
=== Spell-Like Abilities ===<br />
Some enhancements give you spell-like-abilities (“SLAs”). These are abilities you can activate in order to produce the effect of a spell, however they go on a different cooldown from the same-named spell. Spend points to get the enhancement, then go to your character sheet then enhancements, find the ability, then drag it into a hotbar.<br />
<br />
* Any applicable metamagics can be applied to SLAs at no additional cost. This makes SLAs especially useful when trying to conserve spell points but still do a good amount of damage. Make sure to right click the SLA in your hotbar and set all possible metamagics to “always on” for that ability, since it’s free!<br />
** For example, if you get the Burning Hands SLA and the feat Maximize, you should set Maximize to “always on” and then you will effectively have 150 more [[spellpower]] each time you use this SLA. This is a great way to deal a ton of damage especially at early levels.<br />
* The cooldown on an SLA is entirely separate from the cooldown for any spells with the same name, if applicable. The two abilities are treated as entirely separate. For example, the SLA for Burning Hands in the [[Fire Savant enhancements]] tree is treated as entirely separate from the [[Burning Hands]] spell, so the two could be used in quick succession if desired.<br />
* If you ever drag a weaker version of an SLA into a hotbar and then upgrade the SLA (by spending more action points (APs) on it), make sure you drag the new version of the SLA into a hotbar and remove the old version. The cost and cooldown are not updated automatically when you spend more APs; you must fully remove the old version and drag in the new version.<br />
<br />
=== Dealing with Enemies’ Attention ===<br />
Enemies (if any survive your initial onslaught) may tend to target you due to the insane amounts of damage you are dealing. To deal with this, you have a few options:<br />
<br />
* Put extra distance between them and you. Commonly this is done by running backwards while continuing to launch spells at enemies in front of you; this is known as "kiting". Another possibility is to use a movement ability such as [[Air Savant enhancements#Tier Five|Wind Dance]], which can be very effective for getting out of dangerous situations.<br />
* CC ("crowd control") enemies. Typically wizards are much better at CC because they can get higher DCs on their spells thanks to different enhancement trees with DC-boosting options, and the bonus feats wizards get while leveling up. But, sorcerers still have a few spells that can be effective (such as sonic blast and greater shout) that are evocation spells (the school sorcerers most often specialize in). Focusing in enchantment spells instead of evocation would also work wonders in keeping the mobs off of you while you fight, however most new players will find an evocation-focused sorcerer to be more fun. At higher levels, you also get a few crowd control options which do not even allow enemies to make a saving throw, making them very valuable. Examples include: [[Otto's Irresistible Dance]], [[Power Word: Stun]], and even [[Tsunami]] much later in the game.<br />
* One (mostly outdated) tactic is to cast a damage-over-time spell such as [[Firewall]], then equip a tower shield (no proficiency needed if you aren't attacking while using it) and block with it while your spell kills enemies over time. However, sorcerers are mainly known for how powerful they are and for being able to one-shot entire groups of enemies, so many players will find that waiting for firewall's damage-over-time takes too long, and will prefer to just use spells which cause instantaneous damage. Additionally, while a tower shield will increase your defenses, at higher tiers of play even that will likely not be enough for you to take many attacks from enemies, at which point your best bet is to stay mobile and avoid getting attacked at all.<br />
* While it takes 22 AP, the Eldritch Knight enhancement [[Armored Arcana]] allows you to wear medium armor, getting both the proficiency and no casting failure (or allow the feat [[Mithral Body]] as a [[Warforged]]). This is important as medium armor allows significantly more PRR and MRR (although with the sorcerers poor BAB, don't expect miracles). Generally this can be taken after getting the power to "curse" mobs with lower resistance to your favorite element ([[Awaken Elemental Weakness: Fire]]) and significantly reducing your investment (possibly to none) in a secondary element.<br />
<br />
== Attributes ==<br />
'''Primary'''<br />
* '''[[Charisma]] is the most important ability for a Sorcerer''', because it affects a Sorcerer's spellcasting. Higher Charisma leads to higher spell point totals and higher [[DC]]s for the spells you cast, which means you can cast more spells and your spells will be harder for enemies to resist. Sorcerers should always max their charisma.<br />
<br />
'''Secondary'''<br />
* '''[[Constitution]] is always helpful''' for any character. More Constitution (“CON”) means more hit points, especially at later levels; for every two more constitution, you will get 1 more health point per player level. (For example, if you have 14 CON you will have 1 less hit point at level 1 than if you had 16 CON; and at level 30 would have 30 less hit points). Constitution should probably be your second highest stat, but due to the abundance of health-boosting items (and reaper tree enhancements, when applicable) a difference of 1 hit point per level is hardly noticeable nowadays so don’t feel too bad if you want to lower this stat by just a bit.<br />
* '''[[Intelligence]] affects a sorcerer’s [[skill point]]s'''. You will want an intelligence of at least 12, or 10 if you are a human. Here is why: sorcerers should max [[Spellcraft]], [[Concentration]], and [[Use Magic Device]]. Warforged may want [[Repair]] as it boosts repair spellpower. Use Magic Device will be important later in the game; for now you should max it and accept that eventually you will learn and understand why it is so useful, but it will take a bit of playing before you start to use this skill. Based on the number of skill points you would have as a Sorcerer, you need an intelligence of 12 to max 3 skills as you level, or intelligence of 10 if you are a human since humans get 1 free skill point each level. See below for more info about which skills are relevant for sorcerer, or see the [[skill point]] page for more info about how intelligence and skills are related. Spot and Balance are also useful skills, but likely only available by items for new sorcerers (don't sacrifice constitution for them). Consider taking them after a TR (or two) and possibly an intelligence tome (you might get one by dropping the "extra" two points from a human or drow in intelligence).<br />
<br />
'''Tertiary'''<br />
* '''[[Strength]]. A sorcerer needs very little more than base strength.''' unless you are a melee sorcerer focusing on the Eldritch Knight enhancements tree. Some people like to dump any extra build points into strength in order to increase your carrying capacity (total combined weight of items you can have in your pack before you get encumbered or burdened which makes your speed drop) and to reduce the inconvenience of any strength-reducing abilities (which exist at early levels but become quite uncommon after level 5 or so, in all but a few quests). Also note that you do have to carry all that equipment and loot, so don't be surprised if you eventually carry a strength adding item or augment.<br />
* '''[[Dexterity]] is relatively useless''' unless you are a weapon-using sorcerer using some type of weapon where you can get Dexterity to hit and damage. You should probably put 0 points in Dexterity.<br />
* '''[[Wisdom]] is relatively useless''' for a sorcerer. You should probably put 0 points in wisdom.<br />
<br />
== Race ==<br />
Generally, any race will do. You will be able to be extremely successful regardless of your choice; to casters, the differences between races are mostly minor. However, a few races are slightly better at sorcerers.<br />
<br />
* [[Human]]s can do most classes as well as anyone else, and sorcerer is no exception. As a feat-starved class, both the feats and skill points come in handy. The two gotchas are that if you wind up taking [[Spell Focus {School of your Choice}]] you would always be better off with 2 higher charisma (for +DCs in all schools, not just your choice). The other gotcha is that on 28 point builds, humans can easily fill points in [[Spellcraft]], [Use Magic Device]], and [[Concentration]]. [[Drow]], [[Tiefling]], and [[Dragonborn]] will have 14 (or 15) constitution on 28 point builds if they wish to cover them all. Of course, dropping to 14 means they can take [[Spot]] as well.<br />
* [[Tiefling]] a newly free race, Tieflings have a +2 charisma. With improved charisma all you have to decide is which feat (a human would have) that you would drop. If the choice is [[Spell Focus {School of your Choice}]], then the choice is easy: the higher charisma of a Tiefling will keep the DCs of that school the same (and improve all other schools). Making up the skill issues are up to you, but you also get bonuses to fire spells and fire resistance (so expect to become a fire savant). <br />
* [[Dragonborn]] a formerly pay-to-play race includes a +2 charisma boost (as well as a +2 strength boost and a -2 dexterity penalty). During character creation you select a [[Draconic Ancestry: Blue]] (or your choice of elements), and this will define which element is your strongest. Probably the best bet for non-fire sorcerers.<br />
* [[Drow]] another newly free race, drow also have +2 charisma, +2 intelligence, and a -2 constitution penalty. The constitution penalty shouldn't be ignored, and once the Tiefling became free I expect far less drow. Also note that you can't build a 32 point drow, and choosing a drow after a TR results in less build points. Still, expect a better sorcerer than a non-drow elf.<br />
* [[Warforged]] are still strong, but if they use the "elemental transformation" capstone they lose their self-healing ability. Also, at that point other players gain significant self healing capability (although as powerful as quickened, maximized, reconstruct). And while new players are not recommended to be playing high reaper (i.e. ultra-hard difficulty), warforged will not only find their self healing powers nerfed, but will have significant penalties on the cleric trying to heal them. Warforged are not free-to-play, but are one of the earliest things a player will unlock from favor (400 total favor).<br />
<br />
<br />
If you really want to optimize here, look for a race that boosts your spellcasting ability modifier, or gives you other relevant goodies (such as Human which gives an extra Feat). If you want to pick a race that is "sub-optimal" for any reason (perhaps to emulate your PnP Dwarf Sorcerer, for example), feel free to do it – it won't make a huge difference, especially long-term. (It will make a difference, but new players already have enough to worry about learning, so only worry about choosing an "optimal" race if you want to.)<br />
<br />
That said, if you own [[Warforged]], playing that race will allow you to heal yourself, thus overcoming one of a Sorcerer’s biggest weaknesses, and possibly making for a much more pleasant experience. If you don’t own warforged do not fear, you will just need to be extra careful about avoiding damage and also spend some extra time figuring out how to heal yourself (e.g. get potions, a [[Cleric]] friend, or summon a [[Hireling]] to heal you).<br />
<br />
== Feats ==<br />
Sorcerers get no bonus feats in DDO. At level 20 they will have 7 Feats in total. (8 for Humans). At level 29 they will get 3 additional epic feats. And at 30, one legendary (as of this writing, levels 31 and 32 are delayed).<br />
<br />
Feats sorcerers will find useful include (somewhat in order of importance):<br />
* Must Take tier: Take them as soon as available<br />
** [[Maximize Spell]] - Metamagic which increases spellpower by 150 at a cost of 25 SP per spell. <br />
** [[Heighten Spell]] - Metamagic which allows you to cast all spells at your highest spell level. So if you cast a level 1 spell like Niac's Cold Ray and you can cast level 5 spells, your spell DC will be 10 + 5(spell level) + (spell focus feats) + (charisma modifier) instead of 10 + 1(spell level) + (spell focus feats) + (charisma modifier). Note that this metamagic affects spell DCs only; spell damage is unaffected.<br />
** [[Quicken Spell]] - Metamagic which reduces the casting time (the time between when you click to use the spell and when your character finishes casting the spell you just clicked) of spells, for extra 10 SP per spell. This is mainly recommended for use with SLAs (since it costs nothing extra to apply metamagics to SLAs) and with spells with a long casting time such as [[Otto's Sphere of Dancing]].<br />
** [[Past Life: Arcane Initiate]], [[Completionist]] While completionist is a mind-boggling journey which should only be started for the journey's sake and not the reward, a single wizard past life will improve any caster, and something to think about after leveling your sorcerer. Don't expect to have either available for a new sorcerer, but they go here (or possibly above empower).<br />
* Nearly must take, but take the above if available first<br />
** [[Empower Spell]] - Metamagic which is like maximize, but increases spellpower by 75 for 15 SP. <br />
* Filler feats, for when you can't take the above:<br />
** [[Spell Focus|Spell Focus {School of your Choice}]] - Passive feat which increases DC by 1 for spells from the chosen school of magic. Note that acid savants tend to focus in conjuration, other savants tend toward evocation (and most "sorcerer gear" helps evocation, making acid savant often the least powerful choice). Also consider taking [[Spell focus Enchantment]] to keep mobs from killing you and your party. Note that [[Past Life: Arcane Initiate]] gives +1 to *every* spell school, making it a much better feat (not to mention that the wizard past life needed to qualify auto-grants you +2 spell penetration).<br />
** Greater [[Spell Focus|Spell Focus {School of your Choice}]] effectively lets you take the above feat a second time.<br />
** [[Spell Penetration (feat)]] - Helps some spells hit enemies with [[Spell Resistance]]. Most damage-dealing spells do not even consider the enemy’s spell resistance, however when casting a spell related to crowd control you usually need to pass a [[Spell Penetration]] check for each enemy or the spell will not have any effect.<br />
** Greater [[Spell Penetration (feat)]] - Effectively allows taking the above again and allows Epic Spell Penetration (+4, as much as the previous two feats put together).<br />
* Alternative feats, that you might want instead of the above (although they typically aren't as good).<br />
** [[Toughness]] - A few more hit points. Typically taken with taking Epic Toughness later, which requires an inherent 21 constitution (i.e. only through starting points, level ups (which should all go into charisma), and tomes).<br />
** [[Enlarge Spell]] - Metamagic which increases the range of spells, for 10 extra SP per spell. Note that this often lets you attack mobs with ray spells far enough away they can't get aggro (even if they could get to you fast enough), so it has some value. Still, it belongs more on a wizard build than on the few feats a sorcerer has. IMPORTANT: in tabletop play, "enlarge" increases the spell area. In DDO it doesn't (just the range). This makes it far less useful than tabletop players might expect. Still, the power to snipe enemies from range (especially with SLAs that will recharge by the time you fight their allies) shouldn't be underestimated.<br />
* Trap feats, feats new casters shouldn't take.<br />
** [[Mental Toughness]] Increases spell point maximum and gives +1% critical chance for spells. While the extra spell points look enticing for new players, simply learning to effectively use spells (which the other feats will improve) is much better. Load up your [[SLA]]s with metamagic and use them first and whenever they are off cooldown. Also sonic blast (without any metamagic) is extremely SP-efficient. It shows up in recommended builds, presumably for the absolute maximally geared players who have zero need for any more DCs, but want that extra .5% (assuming 50% crit chance before it, which is *very* low for "maximally geared" characters) damage thanks to crits.<br />
** [[Extend Spell]] - Metamagic which increases the duration of your buff spells, for 10 extra SP per spell. (E.g. cannot affect [[Firewall]], but can affect [[Displacement]] or [[Fire Shield]].) Even wizards rarely take it now.<br />
* Epic Feats (which can only be taken after level 20)<br />
** [[Wellspring of Power]] should be taken at level 21. Allows a significant boost of spellpower for 30 seconds, with a 3 minute cooldown. Your [[Draconic Incarnation]] tree should include ways to increase this further.<br />
** [[Arcane Insight]] is an alternative that does the same thing but for DCs (at level 21). Consider taking this later if you don't like the available options.<br />
** [[Master of Fire]] (or element of your choice) - (not available until level 24). A significant bump to your SLAs, but a somewhat underwhelming "epic" feat.<br />
** [[Burst of Glacial Wrath]] (not available until level 24) makes the spell of that name available. I think there are new ones for other elements, but the wiki doesn't have them. Typically only used for the "freeze effect" that requires a DC check, this is an option for ice savants.<br />
** [[Intensify Spell]] (not available until level 24) an "epic" copy of [[Empower Spell]], which you probably (if you are human) took at level 1. Of course it does stack and empower is nearly "S tier", so there is that.<br />
** [[Embolden Spell]] (not available until level 24) a metamagic that adds +2 DC to your spells, at a cost of adding 10 SP to the spell.<br />
** [[Ruin]] (not available until level 27) a new spell that does 500 hp damage (untyped), no saving throw. While that sounds good, and while the "untyped" means that there is nothing immune to it, it only scales with force spellpower (and metamagic feats). Also costs 75 SP.<br />
** [[Greater Ruin]] (not available until level 30) a new spell that does 1000 hp damage (untyped), no saving throw, for 150 SP. Requires Ruin.<br />
* Other Epic feats (for sorcerers)<br />
** Epic [[Spell Penetration (feat)]] adds +4 to your spell penetration. Requires both Spell Pen and Greater Spell Pen, so a significant cost for a single (rarely needed) boost.<br />
** Epic [[Spell Focus|Spell Focus {School of your Choice}]] for those who can't get enough of this feat and want to take it a third time (Epic Destiny trees should give you more ways to get DCs). Not that all the epic feats above are necessarily better.<br />
** Epic toughness: 50 hit points. Requires toughness and 21 Constitution (see toughness for more details).<br />
** Epic mental toughness. 200 SP, stacking 1% critical chance. Requires both mental toughness (155 points by level 30) and improved mental toughness (155 points by level 30) so flushing down three feats for less than a 2% increase in damage (thanks to 3% crit increase) and 510 SP, or about half of what you can expect from an [[Item:Epic Ring of Spell Storing|Epic Ring of Spell Storing]], now vastly easier to obtain after update 53. And at level 30 (as in when you'd finally get all 510 SP), you can also relatively easily get a [[Item:Legendary Ring of Spell Storing|Legendary Ring of Spell Storing]] which will grant you 2-3 times the spell power. They don't even require finding room in your gear: just swap rings, click to grab 100-600 SP, then swap back. I can't even recommend these feats on a wizard. Still, everything outside of the "must take" feats for a sorcerer can be so meh that end game players might take this for that little extra boost. But don't even think of taking without all the past lives and all the gear.<br />
* Legendary Feats:<br />
** [[Scion of the Plane of Fire]] (or your favorite element) (not available until level 30). Finally a legendary feat, don't take anything below 30 for this slot.<br />
** that's all folks, although expect more as the cap rises.<br />
<br />
== Skills ==<br />
Many skills can be useful to a Sorcerer, under the right circumstances. Here are the relevant skills in order of importance for a sorcerer: <br />
* '''[[Spellcraft]] increases the damage your spells do. Max it first.''' Increases spellpower by one point per point of spellcraft on most spells.<br />
* '''[[Use Magic Device]]''' allows the sorcerer to use scrolls and wands made for Divine casters such as [[Paladin]]s and [[Cleric]]s. This is almost must-have for fleshy races in order to heal via Divine wands and scrolls. Later on you will even be able to use scrolls to raise your allies from the dead, if your Use Magic Device skill is high enough! For the first few levels, don’t worry much about what this skill actually does, but just keep it as high as you can. Later on you will learn more about why it is so useful and how to use it.<br />
* '''[[Concentration]] is highly useful.''' If you take damage while casting, you roll a Concentration check. If you succeed, the spell is cast. Failure means you used the spell points but the spell did not come into effect. Concentration is important enough that it is worth putting skill points into, but because of the formula for determining your success or failure, once you have a “decently high” concentration it really doesn’t make a huge difference to increase it more. Don’t worry too much about looking for items which improve this skill. Sidenote: a spell cast with [[Quicken Spell]] cannot be interrupted, making concentration irrelevant for that casting. Note that [[Concentration]] is often dismissed by long-term players, largely because the DCs to keep casting while hit by a mob in high reaper are insurmountable, but possibly also because they wind up getting those points after their tomes give enough skill points to take plenty of skills.<br />
* '''[[Tumble (skill)|Tumble]]''' is worth putting one full rank into, as this will let your character do a roll when you hold block (default: Shift key) then try to move. One full rank means two skill points for a sorcerer, since tumble is not a “class skill” for you (don’t worry about what this means yet if you don’t already know). Don’t put more than two points into tumble.<br />
* '''[[Spot]]''' While any character would like to know when they are about to step in a trap, a sorcerer's primary reason for wanting spot is to see (and blast) hidden mobs before they close and attack. Any ranged (and sorcerers are ranged casters) will find spot extremely useful.<br />
* '''[[Balance]]''' allows a character to get up faster after she's been knocked down in combat. Since preventing the knockdown requires either high Strength, high Dexterity, or the divine spell [[Freedom of Movement]], investing in this skill can help you to stand back up sooner after some creature does knock you down.<br />
* '''[[Bluff]] or [[Diplomacy]]''' can allow your character to convince certain [[Non player character|Non Player Character]]s to do something for you, give you some information, or otherwise make it easier to make progress in a quest. These skills are rarely useful, but when they are useful, they can sometimes save significant amounts of time or effort. Having multiple social skills (Bluff, Diplomacy, and [[Intimidate]]) is generally unnecessary, and it is much better to have one very-high social skill than to split points between them.<br />
* '''[[Repair]]''' increases the spellpower of repair spells. Never taken by fleshlings<br />
* '''[[Perform]]''' increases the spellpower of sonic spells. After [[Sonic Blast]] was finally nerfed (unfortunately completely differently from its pre-buffed state) few will even consider putting points here.<br />
* '''[[Haggle]]''' will allow you to purchase supplies at slightly lower prices and will improve the price you get for items you sell to vendors. It is not important nor useful in combat, but it can be nice to make more money faster. If you still have enough skill points to get to this point on the list, you could put some points in haggle, but you also probably put too many points in intelligence and not enough in charisma / constitution when choosing your stats. Roll up a bard (preferably on the same account) to do your haggling if it is that important to you.<br />
<br />
== Enhancements ==<br />
Sorcerers have access to 4 elemental trees ([[Air Savant enhancements|air]], [[Earth Savant enhancements|earth]], [[Fire Savant enhancements|fire]], [[Water Savant enhancements|water]]) and one melee/force tree, [[Sorcerer Eldritch Knight enhancements|Eldritch Knight]]. Placing points into elemental savant trees also lock out access to the opposing tree: fire and water oppose each other and air and earth oppose each other. The savant trees themselves each focus on a specific element. Fire Savants focus almost entirely on purely destructive spells in both area and single-target form. Air Savants gain a special jump-like ability and tend to be the most rewarding of the savant trees in terms of raw damage, provided you keep up with your evocation DC's. Water Savants tend to have the highest single-target damage, and provide useful movement and attack speed debuffs to targets of your cold spells. Earth Savants focus on acid spells, gain a small bonus to their defenses, and tend to focus more on persistent area-of-effect and damage-over-time spells (also remember that unlike other sorcerer spells, acid spells are in the conjuration school, which often forces a sorcerer to specialize in one or the other.<br />
<br />
Most commonly, sorcerers invest in one or two of the elemental trees. Especially early on, it is recommended to try to get many SLAs (Spell Like Abilities) from the trees you invest in. These SLAs have minimal cost, and metamagics can be applied for free (see more info in General Pointers above). Sometimes it is also nice to put some extra points in the Eldritch Knight tree to improve your defenses and slightly improve your spell power.<br />
<br />
Generally the cost to reset your enhancements is a very small amount of platinum (which increases a bit each time you reset your enhancements, but decreases over time), so don’t be afraid to spend some points in a tree to try something out, since you can reset it quite easily if you change your mind. One thing Stimtom suggests in his "introduction to sorcerer" video is that you want two savant trees (the most you can have) running while leveling. This allows you to use the other tree on mobs immune to one. Once you hit level 20 and can take elemental form, you can then drop one of the trees and switch to EK (and wear medium armor).<br />
<br />
I have to recommend all fleshling (i.e. anyone not warforged) start in water (ice) for at least levels 1-3. The reason is that Niac's cold ray scales with caster level (and unlike sonic blast, scales with both the [[Apprentice's Robe]] and water savant core enhancements (the bottom row). So it does 3d5+15 at first level, 4d4+20 at second, and maxes out at 5d5+25 at third. Take the core enhancement and the niacs SLA three times (you might need to move the "new improved" SLA down to your toolbar each time you take it for the faster cooldown, other enhancements work that way). Then put maximize (and empower, if you have it) for a wildly overpowered first level spell (with a significant cooldown). During second level, try taking electric enhancement options (which should help sonic blast) and sometime around 4-5th level consider swapping water with fire (and swapping out niacs at a trainer).<br />
<br />
If you want to keep water, you'll have issues getting niacs to stick, especially as it is a conjuration spell. Fortunately, once you get heighten, you can add that for free to the SLA.<br />
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Tieflings will likely move into the fire tree and stay there (although I'd recommend putting plenty of points in electric until 20).<br />
<br />
== Multiclass Options ==<br />
'''Usually it is ill-advised for Sorcerer to multiclass''', because it will reduce your caster level (and therefore reduce the damage you deal with spells) and delay your access to the stronger, higher–level spells. If you really feel the need to multiclass, there are some “reasonable, but cheeky” two-level dip options:<br />
* Sorcerer 18 / Barbarian 2. The two levels of barbarian give you access to +10% movement speed and for the cost of 8 AP you also get [[Frenzied Berserker enhancements#Tier Two|Blood Tribute]], which helps alleviate your lack of defenses as a sorcerer, granting a spam-able 150 temporary hit points. For another 3 AP you also get [[Frenzied Berserker enhancements#Tier Two|Sprint]], letting you run through quests even faster. I've even seen this suggested with a bard for mule (characters for storage and not play) via the [[Tiefling Scoundrel]] iconic. Note that such a build isn't about running quests anywhere near its level, but blasting through low level content to get 150 favor in both [[The Coin Lords]] and [[House Kundarak]] for maximum favor (note you'll need a rare and expensive [[Collapsed Portable Hole]] to use the 150 favor perk).<br />
<br />
* Sorcerer 18 / Favored Soul 2. The two levels of favored soul gives you access to [[Beacon of Hope enhancements|Close Wounds SLA]], which gives some spammable healing. However, it is not nearly as strong as when playing a pure Favored Soul, because you don’t have as much positive spellpower, positive critical chance, and you also would be casting it at caster level 2 instead of its max caster level, 5.<br />
<br />
There may be other alternatives, but hopefully you are getting the idea; it is much simpler to remain as a pure Sorcerer, and it is unclear whether the benefits from multiclassing would actually outweigh the costs. One more note: if you might play through epics (from level 20 to level 30), the capstone enhancement for Sorcerers makes all their spells of a single element strip all enemy immunity and resistance to that element. This makes for a much easier epic experience, as you can finally fully focus on one element and be able to damage any groups of enemies you come across.<br />
<br />
== Sample build (Update in progress) ==<br />
Race: [[Human]] (alternate: [[Tiefling]])<br />
<br />
=== Ability Scores ===<br />
* '''[[Str]]: 8''' (0 build points) While this isn't a bad place to dump extra build points, intelligence is now better<br />
* '''[[Dex]]: 8''' (0 build points) It might surprise new players that dexterity can be completely ignored by squishy characters. Don't put points here.<br />
* '''[[Con]]: 16''' (10 build points) Constitution is nearly everyone's second most important stat. Pump it up as high as it can go. 14 on a 28 point build Tiefling<br />
* '''[[Int]]: 10''' (2 build points) This gives an extra point to your skills, a great investment. 14 on a 28 build point Tiefling.<br />
* '''[[Wis]]: 8''' (0 build points) Your will save will be strong enough, no need for wisdom.<br />
* '''[[Cha]]: 18''' (16 build points) Max this score first, then start pumping up constitution. 20 on a Tiefling (, Dragonborn, or Drow).<br />
<br />
=== Skills ===<br />
* [[Spellcraft]] increases your [[Spell Power]], making your spells deal more damage.<br />
* [[Use Magic Device]] - Use Magic Device will allow you to use magic items built for other races or alignments. You can use arcane [[scroll]]s and [[wand]]s without this skill, but it comes in handy for self-healing and certain items later in the game.<br />
* [[Concentration]] - You need a high Concentration to cast spells while under fire.<br />
* [[Spot]] or [[Balance]] - for a Tiefling (or Dragonborn) with 14 intelligence<br />
<br />
=== Feats ===<br />
* At first level, [[Maximize]] for more firepower mostly to power your SLA´s (note you are unlikely to turn either on normal spells till 6th level). <br />
* Human bonus feat (at first level) [[Empower Spell]] just like [[Maximize]], only less expensive.<br />
* At third level, [[Spell Focus]] evocation for fire savant later, for Earth savant you will want to take it in conjuration (Niac's is a conjuration spell and the only save that matters for your first few levels). If tiefling, [[Empower spell]] goes here.<br />
* At sixth level, [[Heighten]] make your [[DC]]s higher.<br />
* At ninth level,[[Quicken]] - Sorcerers cast fast but you can't rely only in that at high levels. Note that if your concentration is high enough, you shouldn't have to use this often.<br />
* At twelfth level, [[Spell focus]] Enchantment. At some point you have to keep the mobs off your back while they die. This should help some cc spells land. If Tiefling, spell focus Evocation.<br />
* At fifteen: human: [[Greater Spell Focus]] Evocation , tiefling [[Spell focus]] Enchantment<br />
* eighteen: human: [[Greater Spell Focus]] Enchantment, Tiefling: [[Greater Spell Focus]] Evocation<br />
* epic 21: both: [[Wellspring of Power]]<br />
* epic 24: both: [[Master of Fire]] (human could really pick any, but it makes my spell choice list smaller)<br />
* epic 27: both: [[Intensify Spell]]<br />
* legendary 30: both: [[Scion of the Plane of Fire]]<br />
<br />
=== Spells ===<br />
* 1: [[Sonic Blast]](1), [[Niac's cold ray]](1)<br />
* 2: [[Acid Spray]] (1)<br />
* 3: [[Shield]](1) - you could take later, but eventually you'll have it<br />
* 4: [[Scorch]] (2) (swap out niacs for [[jump]] (1))<br />
* 5: [[Blur]] (2)<br />
* 6: [[Fireball]] (3) note: displacement is probably better, but few fire savants can resist fireball<br />
* 7: [[Displacement]] (3), [[Knock]] (2) (or fireball, if you successfully resisted it)<br />
* 8: [[Wall of Fire]] (4)<br />
* 9: [[Dimension Door]] (4), [[Haste]] (3), [[Resist Energy]] (2)<br />
* 10: [[Break enchantment]] (5)<br />
* 11: [[Cyclonic Blast]] (5), [[Acid Blast]] (3), [[Phantasmal Killer]] (4) [note: may want to take fire shield instead if you don't want to buy all the scrolls]<br />
* 12. [[Greater Heroism]] (6)<br />
* 13. [[Chain Lightning]] (6), [[Prismatic Ray]] (5)<br />
* 14. [[Delayed Blast Fireball]] (7)<br />
* 15. [[Otto's Sphere of Dancing]] (7), [[Circle of Death]] (6), [[Fire Shield]] (4)<br />
* 16. [[Arcane Tempest]] (8)<br />
* 17. [[Greater Shout]] (8), [[Prismatic Spray]] (7)<br />
* 18. [[Meteor Swarm]] (9)<br />
* 19. [[Thunderstroke]] (9), [[Sunburst]] (8)<br />
* 20. [[Mass Hold Monster]] (9)<br />
<br />
=== Enhancements ===<br />
* Your first enhancement should be to start the water or fire savant line. Starting with the water line will increase the damage of your Niac's Cold Ray by 50% (note that if you are wearing your [[Item:Apprentice's Robe|Apprentice's Robe]], you won't get a similar effect from taking the next level as you will have already capped Niac's damage at 5 caster levels), or unlocking fire line will boost your fire spells.<br />
* The next three enhancements should be to take Niac's Cold Ray or [[Burning Hands]] as an SLA. Even if you have this as a spell (and you should), the overpowering damage and ultra-cheap SP cost will make this your best spell (when it is off cooldown). Both Niac's cold ray and Burning Hands can do great damage if you [[Maximize]] and [[Empower Spell|Empower]] them, drag the spell from the enhancement tab on your character sheet onto your main toolbar and right click to select "maximize: always on" and "empower: always on". <br />
* Your next goal is to add as many SLAs as possible. The acid line mixes well with water (unlike fire) and gives a great SLA in [[Acid Spray]]. Do the same thing as in water, except in acid.<br />
* You won't be able to get any more SLAs (unless you want to play tricks with opposing schools) until 4th level, so look for anything that looks good. Increasing charisma, healing amplification, and (temporary) spell power boosts all look good for human sorcerers.<br />
* I recommend switching to fire savant at 5th or 6th level (with two levels of fire savant you can get your second ray of [[Scorching Ray]], with 6th level comes [[Fireball]]). Fire still works well with acid, but not so well with ice. At 12th level, the chance to spam unlimited maximized & empowered fireballs is irresistible (although acid might even work better, especially if you have patience for [[Melf's Acid Arrow]]).<br />
* Eventually, most of the options balance out, and you can move into any option. I still recommend the above for early levels. I'd also recommend having at least two elements with plenty of points spent, as there will always be mobs immune to your best spells. If you have patience and like your niac's, keeping acid and water is a strong contender. Most things that fire does can be done with acid, the main difference being that acid arrow is {{Abbr|Damage Over Time|DoT}} while scorch/scorching rays are instant (scorch has a slight area effect).<br />
* Note that most acid spells are conjurations and most of the other elements are evocations. If you want both acid and another line, you cannot expect feats/enhancements/items to work on both. Personally, I find both the knockdown immunity and winddancer enhancements of the air line irresistible (and plays well with either fire or ice).<br />
<br />
<br />
Pick a few of these, and if you find that one is less useful than you thought it might be, go back to the trainer and pay a small fee to replace the spell with another one. See also full [[Sorcerer / Wizard spells|list]].<br />
<br />
Level 1 spells: [[Burning Hands]], [[Chill Touch]], [[Expeditious Retreat]], [[Feather Fall]], [[Jump (spell)|Jump]], [[Magic Missile]], [[Niac's Cold Ray]], [[Repair Light Damage]], [[Sleep]], [[Sonic Blast]]<br />
* [[Niac's Cold Ray]] should be your go-to spell at lower levels. Fleshlings will love what the robe of the apprentice does for it (increases caster level, doubling the power at first level). Take water (ice) enhancements to increase its power and then get the spell as an SLA (and put it as a separate item on your button bar with "always maximized" and "always empowered" turned on by right clicking the spell). Keep this up until at least 4th level or so (by 6th level you will likely switch to fire specialization). Much less important to warforged.<br />
* [[Sonic Blast]] It is has been buffed enormously and quickly scales to a first level powerhouse (note that neither the [[Item:Apprentice's Robe|Apprentice's Robe]] nor electric savant core enhancements seem to increase caster level for this spell, so that its power won't be immediately obvious). As an evocation spell with a will saving throw to avoid stuns, if you hit a big dumb brute (like an ogre) with it, it will stop and do nothing for a few precious seconds. Since this is an area of attack spell, it will stop even groups of brutes and let you hit them with things like acid spray or burning hands. It is also the best barrel breaking spell in the game, so it is sometimes worth slotting just for the xp bonus you get that way. Top trick, set this to "maximize: always off" to avoid paying extra for the minimal damage it does, and possibly have a separate button with heighten and other metamagics (preferably with "efficient metamagic" reduced costs) for more critical combat.<br />
* [[Repair Light Damage]] will let warforged sorcerers heal themselves. Long-time players with huge plat reserves prefer buying potions (hint, try the tower of the twelve), but starting WF players will love RLD. Warforged should take this and sonic blast first, and consider Naics for second level, if at all.<br />
* [[Acid Spray]] and [[Burning Hands]] are okay offensive spells when starting. Burning hands is better on Korthos (i.e. take it first) since it does extra damage on the ice spiders and ice flenser, and they are immune to niac's cold ray. Swap it for Acid spray (at any sorcerer trainer) when you leave Korthos (or have just too many levels in ice savant) as the slimes in the harbor are immune to both fire and ice, but can be killed with acid.<br />
* [[Master's Touch]] is mostly obsolete these days, although warforged should carry some type of weapon at first level when sonic blast isn't getting the job done.<br />
* Some other spells to enjoy at higher levels:<br />
* [[Jump (spell)|Jump]] at 9th level it will nearly max out you jump score on its own (30 points out of a maximum 40), and by that point you aren't using many first level spells for damage<br />
<br />
Level 2 spells: [[Blur]], [[Bull's Strength]], [[Glitterdust]], [[Knock]], [[Otto's Resistible Dance]], [[Resist Energy]], [[Scorching Ray]], [[Web]] [[Melf's acid arrow]]<br />
* [[Scorching Ray]] becomes more powerful if you can get your [[caster level]] (for fire spells) up to 7; you will probably want it at level 5 (with two core levels of fire savant to get you to the magic 7th CL mark).<br />
* [[Web]] One of the most popular CC spells for sorcerers, even better for Acid-based sorcs (it's a conj spell). Warning: fire spells will often burn the web away. Use ice storm or acid rain instead.<br />
* [[Resist Energy]] is needed if you don't have guild resists and can't afford the +20 potions in the twelve. Eventually (at 11th level or so) take it anyway to give full protection.<br />
<br />
Level 3 spells: [[Displacement]], [[Fireball]], [[Halt Undead]], [[Haste]], [[Heroism]], [[Hold Person]], [[Lightning Bolt]], [[Frost Lance]], [[Rage (spell)|Rage]]<br />
* [[Fireball]] This spell is enough to switch you from a water savant to fire savant (Scorching ray is icing on the cake). Take it at 6th, adjust your enhancements and go burn down the dungeons until you get to [[Lamannia]].<br />
* Note that the party will likely ask for an occasional [[haste]] and [[rage (spell)|rage]]. It is important, but don't focus all your power and spell points there.<br />
<br />
Level 4 spells: [[Charm Monster]], [[Dimension Door]], [[Enervation]], [[Force Missiles]], [[Phantasmal Killer]], [[Remove Curse]], [[Solid Fog]], [[Stoneskin]], [[Fire Shield]]<br />
* It has been nerfed several times, but expect [[Wall of Fire]] to be your preferred spell as long as you are not a water savant.<br />
<br />
Level 5 spells: [[Ball Lightning]], [[Cloudkill]], [[Cone of Cold]], [[Hold Monster]], [[Eladar's Electric Surge]], [[Niac's Biting Cold]]<br />
<br />
Level 6 spells: [[Acid Fog]], [[Chain Lightning]], [[Disintegrate]], [[Flesh to Stone]], [[Greater Heroism]], [[Shadow Walk]], [[True Seeing (spell)|True Seeing]], [[Reconstruct]]<br />
* [[Reconstruct]] is the reason you see so many warforged sorcerers. Quickened reconstruct on your toolbar makes nearly any death avoidable.<br />
* [[Chain Lightning]] is one of the first really strong AOE spells in DDO.<br />
<br />
Level 7 spells: [[Delayed Blast Fireball]], [[Finger of Death]], [[Hold Person, Mass]], [[Otto's Sphere of Dancing]], [[Waves of Exhaustion]]<br />
* [[Otto's Sphere of Dancing]] is a great way to keep mobs from killing you and your party, and one of the reasons for the spell focus: enchantment feat.<br />
* [[Delayed blast fireball]] is an overwhelming edition of fireball, and typically replaces [[chain lightning]] as an introductory attack. Just remember that you have to copy the spell to your hot bar, then pull the "don't delay" option and put that on your hotbar. Expect to still use chain lightning when this is on cooldown.<br />
<br />
Level 8 spells: [[Charm Monster, Mass]], [[Otto's Irresistable Dance]], [[Polar Ray]], [[Black Dragon Bolt]]<br />
* [[Polar Ray]] Has no saving throw nor any spell resistance. Great against bosses and anything with evasion and high reflex saves. A bit expensive (and a longish cooldown) for anything else.<br />
* [[Black Dragon Bolt]] is excellent against bosses due to its relatively cheap cost and strong damage-over-time.<br />
Level 9 spells:<br />
* Nearly all spells are useful, depending on your casting style. At this level, you may make your toss-up as you have enough experience to make decision yourself.<br />
<br />
If you have an hour and twenty minutes to spare, {{OnYouTube|v=tzFrDLCv4QU|label=Stimtom's tier list}} is an excellent discussion of each spell and how to use it.<br />
<br />
[[Category:Starting a class guides]]</div>Technical 13https://ddowiki.com/index.php?title=Starting_a_Sorcerer&diff=552426Starting a Sorcerer2023-09-17T12:25:39Z<p>Technical 13: CE</p>
<hr />
<div>{{ClassTOC|Sorcerer}}<br />
(This page was last updated on September 19, 2020.)<br />
== Introduction ==<br />
The Sorcerer is the go-get'em, blast with everything I've got, annihilate everything as soon as you can see it nuker of spellcasting. Their spell point pool is large enough to throw tons of powerful spells before needing to rest, and to afford making those spells even stronger via metamagics. Sorcerers are known for dealing crazy amounts of damage all at once and as fast as possible. Be warned: unless you run really challenging content, the melee players may start to dislike you as you frequently wipe an entire room of enemies before your party’s barbarian even gets a chance to attack once!<br />
<br />
=== Sorcerer vs Wizard ===<br />
A [[Sorcerer]] is one of the two classes known mainly for arcane spellcasting in DDO, the other being [[Wizard]]. The two classes share some similarities such as the [[Sorcerer / Wizard spells|master list]] of available spells, but there are a few key differences:<br />
* A Sorcerer learns spells instinctively, unlike Wizards who learn by studying. A Sorcerer can only swap one known spell every 3 (real world) days, but a wizard can choose different spells to prepare at any time they are in a tavern or even during quests at rest shrines.<br />
* A Sorcerer's spells are powered by her [[Charisma]], not [[Intelligence]].<br />
* A Sorcerer has a larger pool of spell points than a wizard, lower cooldown on her spells (i.e. a smaller time before you can cast the spell again), and shorter casting time similar to the feat [[Quicken]] (i.e. a smaller time between when you start casting a spell and when you finish casting the spell).<br />
<br />
=== Is Sorcerer Right For Me? ===<br />
The best way to find out is to get in game and try it out! The defining feature of sorcerer is doing tons of damage using your spells, and while the selection and damage of your spells gets bigger over time, the fundamental playstyle doesn’t change all that much. Even right off the bat at level 1 you’ll be doing tons of damage. For a quick build and more helpful info about DDO spellcasting, see [[Starting a Spellcaster#Building a Spellcaster|Building a Spellcaster]]. (As a Sorcerer, your [[casting ability|spellcasting ability]] is Charisma.)<br />
<br />
The main things that players do as successful Sorcerers are:<br />
* Spam your most efficient spells (typically SLAs with all the metamagics constantly on), casting them as often as you can whenever there is an enemy in sight.<br />
* Crowd-Control enemies (Sorcerer is not the best class for this, but can do it decently well).<br />
* Manage your spellpoints by choosing which spells to use, and when to use them.<br />
* Gear up! Find items which boost your spellcasting in various ways.<br />
* Avoid taking damage, usually by staying out of reach of enemies whenever possible.<br />
If doing these things sounds like a blast to you, then you should definitely give Sorcerer a try!<br />
<br />
Some things that Sorcerers generally will not excel at:<br />
* Dealing damage via weapons, be it melee or ranged weapons.<br />
* Healing allies (unless the target, possibly yourself, is of the [[Warforged]] or [[Bladeforged]] race).<br />
* Standing in melee range of enemies for any sustained period of time.<br />
* Taking many hits from enemies and shrugging them off like they are nothing; being generally tanky.<br />
If you really wanted to do some of these things, then it is possible sorcerer is not for you. Usually Sorcerers don’t even wear any armor, due to the [[Arcane Spell Failure]] chance when armor or shields are equipped.<br />
<br />
Possible alternatives:<br />
* If you were looking for a spellcasting character that can take a beating and retaliate in kind, you will probably want to have a look at playing a [[Wizard]] and focusing on the [[Wizard Eldritch Knight enhancements|Eldritch Knight enhancement tree]] to boost your damage and let you wear armor without penalty, and the [[Pale Master enhancements]] to let you heal yourself (by taking an undead form and casting negative energy spells).<br />
* If you like the idea of spellcasting but want to be able to heal people, have a look at [[Cleric]] (see also: [[Starting a Cleric]]), [[Bard]] (see also: [[Starting a Bard]]), or [[Favored Soul]] (see also: [[Starting a Favored Soul]]).<br />
* If you realize you don’t like the idea of spellcasting anymore, you’ll have to take a look through your other options and see what sounds best.<br />
<br />
== Spellcasting ==<br />
The spellcasting guide has been generalized and moved to [[Starting a Spellcaster]].<br />
If any of the terms on this page seem unfamiliar, or you want to know more about spellcasting in DDO, that page is a great place to start.<br />
<br />
== General Pointers ==<br />
Here are some things to keep in mind while making or playing your sorcerer, or other tips that could be very helpful.<br />
<br />
=== Things to look out for ===<br />
* Your [[Charisma]] fuels your spells. It dictates how hard your spells are to resist (their [[DC]]s) and how many bonus [[Spell Points]] (SP) you get. Try to get your charisma as high as possible!<br />
* Boost your [[Spellpower]] in as many ways as possible, especially for your preferred element[s]. This is your primary way of maximizing your dps (and thus effectiveness) as a sorcerer. Spellpower boosts are typically found on weapons (aka "caster sticks" if you aren't beating mobs with them), orbs, and sometimes rings. Note that these boosts typically are element specific (glaciation, combustion, magnetism, and erosion) although potency items (boosts everything) also exist (and provide less specific boost. And they don't stack). Spellpower is also increased by feats such as [[Maximize]] (150% boost) and [[Empower]] (75% boost). Be warned that both of these are typically to expensive in SP to apply to your spells, but [[SLA]]s can be boosted for free. The Borderlands (paid content) has a crafter, [[Morten Edgewright]] who will craft weapons (the caster sticks are more useful than most of the other weapons) from easily found items in the Borderlands (you should find plenty farming feathers for a horse, but also a few in the quests). Also the Borderlands quests include orbs and rings for each element. IMPORTANT. In general, spellpower from different items doesn't stack (unless it mentions a specific "insightful", "quality", artifact" bonus, in which it won't stack with others of the same bonus). Feat bonuses stack unless specifically mentioned otherwise.<br />
* Try to improve your defenses. Generally it is tough for a sorcerer to get a high armor class, but you can still try to gain defenses other ways.<br />
** Look for items which give [[Constitution]], [[False Life]], [[Physical Resistance Rating|PRR]] and [[Magical Resistance Rating|MRR]], [[Ghostly]], or otherwise improve your defenses and damage mitigation.<br />
** Look for Spells which improve your defenses, such as [[Blur]], [[Displacement]], [[Resist Energy]] or [[Fire Shield]].<br />
* Look for spells which do not allow enemies to make saving throws. Examples include [[Flaming Bolt]], [[Shocking Grasp]], [[Scorching Ray]], [[Polar Ray]], [[Power Word: Stun]]. Especially when you are a new player, it is very useful to have spells which are guaranteed to deal damage. Most damaging spells give enemies a chance to make a reflex save to avoid half the spell’s damage, however many enemies have [[Evasion]] which means they take 0 damage instead of half damage if they succeed. Having spells which are guaranteed to deal damage means you can still kill these enemies eventually, even if they are consistently succeeding on their saving throws otherwise. Also know your enemy and know yourself: Many enemies have specific weakness and can't make a saving throw regardless of how bad your DCs are. Often casters can't make fortitude and reflex saves (but will make every will save you throw at them) while ogres have hilariously bad will saves (let the cleric put them in timeout).<br />
* Improve your [[DC]]s. As mentioned, improving your [[Charisma]] helps land your spells. The two best ways for a new player to increase this are joining a guild (with a guildship, and going to said ship and getting the bonuses) and drinking a potion of [[Eagle's splendor]]. Fairly early bonuses for guildships include +2 to charisma and a further +1 to spell DCs. This will stack with potion's benefit (but the potion/spell/wand effect won't stack with any "charisma gear"). At third level you can buy wands in the [[Marketplace]] which should be cheaper (per cast) than potions. Hopefully you will find a +4 charisma item (or better) before it runs out. At low levels you might find +1 (or more) items that improve your [[evocation]] [[DC]]s, grab them. At higher levels, named gear will be your primary means of increasing DCs. Other means of improving [[DC]]s are feats.<br />
<br />
=== Metamagics ===<br />
Some of the strongest feats for spellcasters are [[Feats/Metamagic|Metamagics]]. These toggle-able abilities will augment your spells in various ways, greatly improving their effectiveness. Additionally, you can use them on "Spell Like Abilities" for free (see the tip a few points down for more info).<br />
<br />
* You can toggle metamagics for all your spells at once by going into your character sheet, on the feat tab, finding and dragging the metamagic icon into a hotbar, then clicking the icon to toggle it on or off. Just remember to turn this off again after your boss fight or you can suddenly be low on SP early in the next quest.<br />
* You can toggle metamagics on a spell-by-spell basis by dragging the spell (or spell-like ability) into a hotbar and right clicking the icon in your hotbar. You should include every metamagic feat you can onto each SLA, but be careful about adding additional cost to each spell.<br />
* One tip is to make a “panic” version of your most powerful spell, and a “spell-point conservation” version. For the “panic” version, set all metamagics to “always on”, and for the spell point conservation version set all metamagics to “always off”. Now, when you are in a dangerous fight you can use the powered-up version of the spell, but for less dangerous situations you can use the normal spell without any extra cost. Note that any spell bound to a key should allow you to bind to that key "+ shift [or control]", to allow an easy way to distinguish between the two.<br />
<br />
=== Spell-Like Abilities ===<br />
Some enhancements give you spell-like-abilities (“SLAs”). These are abilities you can activate in order to produce the effect of a spell, however they go on a different cooldown from the same-named spell. Spend points to get the enhancement, then go to your character sheet then enhancements, find the ability, then drag it into a hotbar.<br />
<br />
* Any applicable metamagics can be applied to SLAs at no additional cost. This makes SLAs especially useful when trying to conserve spell points but still do a good amount of damage. Make sure to right click the SLA in your hotbar and set all possible metamagics to “always on” for that ability, since it’s free!<br />
** For example, if you get the Burning Hands SLA and the feat Maximize, you should set Maximize to “always on” and then you will effectively have 150 more [[spellpower]] each time you use this SLA. This is a great way to deal a ton of damage especially at early levels.<br />
* The cooldown on an SLA is entirely separate from the cooldown for any spells with the same name, if applicable. The two abilities are treated as entirely separate. For example, the SLA for Burning Hands in the [[Fire Savant enhancements]] tree is treated as entirely separate from the [[Burning Hands]] spell, so the two could be used in quick succession if desired.<br />
* If you ever drag a weaker version of an SLA into a hotbar and then upgrade the SLA (by spending more action points (APs) on it), make sure you drag the new version of the SLA into a hotbar and remove the old version. The cost and cooldown are not updated automatically when you spend more APs; you must fully remove the old version and drag in the new version.<br />
<br />
=== Dealing with Enemies’ Attention ===<br />
Enemies (if any survive your initial onslaught) may tend to target you due to the insane amounts of damage you are dealing. To deal with this, you have a few options:<br />
<br />
* Put extra distance between them and you. Commonly this is done by running backwards while continuing to launch spells at enemies in front of you; this is known as "kiting". Another possibility is to use a movement ability such as [[Air Savant enhancements#Tier Five|Wind Dance]], which can be very effective for getting out of dangerous situations.<br />
* CC ("crowd control") enemies. Typically wizards are much better at CC because they can get higher DCs on their spells thanks to different enhancement trees with DC-boosting options, and the bonus feats wizards get while leveling up. But, sorcerers still have a few spells that can be effective (such as sonic blast and greater shout) that are evocation spells (the school sorcerers most often specialize in). Focusing in enchantment spells instead of evocation would also work wonders in keeping the mobs off of you while you fight, however most new players will find an evocation-focused sorcerer to be more fun. At higher levels, you also get a few crowd control options which do not even allow enemies to make a saving throw, making them very valuable. Examples include: [[Otto's Irresistible Dance]], [[Power Word: Stun]], and even [[Tsunami]] much later in the game.<br />
* One (mostly outdated) tactic is to cast a damage-over-time spell such as [[Firewall]], then equip a tower shield (no proficiency needed if you aren't attacking while using it) and block with it while your spell kills enemies over time. However, sorcerers are mainly known for how powerful they are and for being able to one-shot entire groups of enemies, so many players will find that waiting for firewall's damage-over-time takes too long, and will prefer to just use spells which cause instantaneous damage. Additionally, while a tower shield will increase your defenses, at higher tiers of play even that will likely not be enough for you to take many attacks from enemies, at which point your best bet is to stay mobile and avoid getting attacked at all.<br />
* While it takes 22 AP, the Eldritch Knight enhancement [[Armored Arcana]] allows you to wear medium armor, getting both the proficiency and no casting failure (or allow the feat [[Mithral Body]] as a [[Warforged]]). This is important as medium armor allows significantly more PRR and MRR (although with the sorcerers poor BAB, don't expect miracles). Generally this can be taken after getting the power to "curse" mobs with lower resistance to your favorite element ([[Awaken Elemental Weakness: Fire]]) and significantly reducing your investment (possibly to none) in a secondary element.<br />
<br />
== Attributes ==<br />
'''Primary'''<br />
* '''[[Charisma]] is the most important ability for a Sorcerer''', because it affects a Sorcerer's spellcasting. Higher Charisma leads to higher spell point totals and higher [[DC]]s for the spells you cast, which means you can cast more spells and your spells will be harder for enemies to resist. Sorcerers should always max their charisma.<br />
<br />
'''Secondary'''<br />
* '''[[Constitution]] is always helpful''' for any character. More Constitution (“CON”) means more hit points, especially at later levels; for every two more constitution, you will get 1 more health point per player level. (For example, if you have 14 CON you will have 1 less hit point at level 1 than if you had 16 CON; and at level 30 would have 30 less hit points). Constitution should probably be your second highest stat, but due to the abundance of health-boosting items (and reaper tree enhancements, when applicable) a difference of 1 hit point per level is hardly noticeable nowadays so don’t feel too bad if you want to lower this stat by just a bit.<br />
* '''[[Intelligence]] affects a sorcerer’s [[skill point]]s'''. You will want an intelligence of at least 12, or 10 if you are a human. Here is why: sorcerers should max [[Spellcraft]], [[Concentration]], and [[Use Magic Device]]. Warforged may want [[Repair]] as it boosts repair spellpower. Use Magic Device will be important later in the game; for now you should max it and accept that eventually you will learn and understand why it is so useful, but it will take a bit of playing before you start to use this skill. Based on the number of skill points you would have as a Sorcerer, you need an intelligence of 12 to max 3 skills as you level, or intelligence of 10 if you are a human since humans get 1 free skill point each level. See below for more info about which skills are relevant for sorcerer, or see the [[skill point]] page for more info about how intelligence and skills are related. Spot and Balance are also useful skills, but likely only available by items for new sorcerers (don't sacrifice constitution for them). Consider taking them after a TR (or two) and possibly an intelligence tome (you might get one by dropping the "extra" two points from a human or drow in intelligence).<br />
<br />
'''Tertiary'''<br />
* '''[[Strength]]. A sorcerer needs very little more than base strength.''' unless you are a melee sorcerer focusing on the Eldritch Knight enhancements tree. Some people like to dump any extra build points into strength in order to increase your carrying capacity (total combined weight of items you can have in your pack before you get encumbered or burdened which makes your speed drop) and to reduce the inconvenience of any strength-reducing abilities (which exist at early levels but become quite uncommon after level 5 or so, in all but a few quests). Also note that you do have to carry all that equipment and loot, so don't be surprised if you eventually carry a strength adding item or augment.<br />
* '''[[Dexterity]] is relatively useless''' unless you are a weapon-using sorcerer using some type of weapon where you can get Dexterity to hit and damage. You should probably put 0 points in Dexterity.<br />
* '''[[Wisdom]] is relatively useless''' for a sorcerer. You should probably put 0 points in wisdom.<br />
<br />
== Race ==<br />
Generally, any race will do. You will be able to be extremely successful regardless of your choice; to casters, the differences between races are mostly minor. However, a few races are slightly better at sorcerers.<br />
<br />
* [[Human]]s can do most classes as well as anyone else, and sorcerer is no exception. As a feat-starved class, both the feats and skill points come in handy. The two gotchas are that if you wind up taking [[Spell Focus {School of your Choice}]] you would always be better off with 2 higher charisma (for +DCs in all schools, not just your choice). The other gotcha is that on 28 point builds, humans can easily fill points in [[Spellcraft]], [Use Magic Device]], and [[Concentration]]. [[Drow]], [[Tiefling]], and [[Dragonborn]] will have 14 (or 15) constitution on 28 point builds if they wish to cover them all. Of course, dropping to 14 means they can take [[Spot]] as well.<br />
* [[Tiefling]] a newly free race, Tieflings have a +2 charisma. With improved charisma all you have to decide is which feat (a human would have) that you would drop. If the choice is [[Spell Focus {School of your Choice}]], then the choice is easy: the higher charisma of a Tiefling will keep the DCs of that school the same (and improve all other schools). Making up the skill issues are up to you, but you also get bonuses to fire spells and fire resistance (so expect to become a fire savant). <br />
* [[Dragonborn]] a formerly pay-to-play race includes a +2 charisma boost (as well as a +2 strength boost and a -2 dexterity penalty). During character creation you select a [[Draconic Ancestry: Blue]] (or your choice of elements), and this will define which element is your strongest. Probably the best bet for non-fire sorcerers.<br />
* [[Drow]] another newly free race, drow also have +2 charisma, +2 intelligence, and a -2 constitution penalty. The constitution penalty shouldn't be ignored, and once the Tiefling became free I expect far less drow. Also note that you can't build a 32 point drow, and choosing a drow after a TR results in less build points. Still, expect a better sorcerer than a non-drow elf.<br />
* [[Warforged]] are still strong, but if they use the "elemental transformation" capstone they lose their self-healing ability. Also, at that point other players gain significant self healing capability (although as powerful as quickened, maximized, reconstruct). And while new players are not recommended to be playing high reaper (i.e. ultra-hard difficulty), warforged will not only find their self healing powers nerfed, but will have significant penalties on the cleric trying to heal them. Warforged are not free-to-play, but are one of the earliest things a player will unlock from favor (400 total favor).<br />
<br />
<br />
If you really want to optimize here, look for a race that boosts your spellcasting ability modifier, or gives you other relevant goodies (such as Human which gives an extra Feat). If you want to pick a race that is "sub-optimal" for any reason (perhaps to emulate your PnP Dwarf Sorcerer, for example), feel free to do it – it won't make a huge difference, especially long-term. (It will make a difference, but new players already have enough to worry about learning, so only worry about choosing an "optimal" race if you want to.)<br />
<br />
That said, if you own [[Warforged]], playing that race will allow you to heal yourself, thus overcoming one of a Sorcerer’s biggest weaknesses, and possibly making for a much more pleasant experience. If you don’t own warforged do not fear, you will just need to be extra careful about avoiding damage and also spend some extra time figuring out how to heal yourself (e.g. get potions, a [[Cleric]] friend, or summon a [[Hireling]] to heal you).<br />
<br />
== Feats ==<br />
Sorcerers get no bonus feats in DDO. At level 20 they will have 7 Feats in total. (8 for Humans). At level 29 they will get 3 additional epic feats. And at 30, one legendary (as of this writing, levels 31 and 32 are delayed).<br />
<br />
Feats sorcerers will find useful include (somewhat in order of importance):<br />
* Must Take tier: Take them as soon as available<br />
** [[Maximize Spell]] - Metamagic which increases spellpower by 150 at a cost of 25 SP per spell. <br />
** [[Heighten Spell]] - Metamagic which allows you to cast all spells at your highest spell level. So if you cast a level 1 spell like Niac's Cold Ray and you can cast level 5 spells, your spell DC will be 10 + 5(spell level) + (spell focus feats) + (charisma modifier) instead of 10 + 1(spell level) + (spell focus feats) + (charisma modifier). Note that this metamagic affects spell DCs only; spell damage is unaffected.<br />
** [[Quicken Spell]] - Metamagic which reduces the casting time (the time between when you click to use the spell and when your character finishes casting the spell you just clicked) of spells, for extra 10 SP per spell. This is mainly recommended for use with SLAs (since it costs nothing extra to apply metamagics to SLAs) and with spells with a long casting time such as [[Otto's Sphere of Dancing]].<br />
** [[Past Life: Arcane Initiate]], [[Completionist]] While completionist is a mind-boggling journey which should only be started for the journey's sake and not the reward, a single wizard past life will improve any caster, and something to think about after leveling your sorcerer. Don't expect to have either available for a new sorcerer, but they go here (or possibly above empower).<br />
* Nearly must take, but take the above if available first<br />
** [[Empower Spell]] - Metamagic which is like maximize, but increases spellpower by 75 for 15 SP. <br />
* Filler feats, for when you can't take the above:<br />
** [[Spell Focus|Spell Focus {School of your Choice}]] - Passive feat which increases DC by 1 for spells from the chosen school of magic. Note that acid savants tend to focus in conjuration, other savants tend toward evocation (and most "sorcerer gear" helps evocation, making acid savant often the least powerful choice). Also consider taking [[Spell focus Enchantment]] to keep mobs from killing you and your party. Note that [[Past Life: Arcane Initiate]] gives +1 to *every* spell school, making it a much better feat (not to mention that the wizard past life needed to qualify auto-grants you +2 spell penetration).<br />
** Greater [[Spell Focus|Spell Focus {School of your Choice}]] effectively lets you take the above feat a second time.<br />
** [[Spell Penetration (feat)]] - Helps some spells hit enemies with [[Spell Resistance]]. Most damage-dealing spells do not even consider the enemy’s spell resistance, however when casting a spell related to crowd control you usually need to pass a [[Spell Penetration]] check for each enemy or the spell will not have any effect.<br />
** Greater [[Spell Penetration (feat)]] - Effectively allows taking the above again and allows Epic Spell Penetration (+4, as much as the previous two feats put together).<br />
* Alternative feats, that you might want instead of the above (although they typically aren't as good).<br />
** [[Toughness]] - A few more hit points. Typically taken with taking Epic Toughness later, which requires an inherent 21 constitution (i.e. only through starting points, level ups (which should all go into charisma), and tomes).<br />
** [[Enlarge Spell]] - Metamagic which increases the range of spells, for 10 extra SP per spell. Note that this often lets you attack mobs with ray spells far enough away they can't get aggro (even if they could get to you fast enough), so it has some value. Still, it belongs more on a wizard build than on the few feats a sorcerer has. IMPORTANT: in tabletop play, "enlarge" increases the spell area. In DDO it doesn't (just the range). This makes it far less useful than tabletop players might expect. Still, the power to snipe enemies from range (especially with SLAs that will recharge by the time you fight their allies) shouldn't be underestimated.<br />
* Trap feats, feats new casters shouldn't take.<br />
** [[Mental Toughness]] Increases spell point maximum and gives +1% critical chance for spells. While the extra spell points look enticing for new players, simply learning to effectively use spells (which the other feats will improve) is much better. Load up your [[SLA]]s with metamagic and use them first and whenever they are off cooldown. Also sonic blast (without any metamagic) is extremely SP-efficient. It shows up in recommended builds, presumably for the absolute maximally geared players who have zero need for any more DCs, but want that extra .5% (assuming 50% crit chance before it, which is *very* low for "maximally geared" characters) damage thanks to crits.<br />
** [[Extend Spell]] - Metamagic which increases the duration of your buff spells, for 10 extra SP per spell. (E.g. cannot affect [[Firewall]], but can affect [[Displacement]] or [[Fire Shield]].) Even wizards rarely take it now.<br />
* Epic Feats (which can only be taken after level 20)<br />
** [[Wellspring of Power]] should be taken at level 21. Allows a significant boost of spellpower for 30 seconds, with a 3 minute cooldown. Your [[Draconic Incarnation]] tree should include ways to increase this further.<br />
** [[Arcane Insight]] is an alternative that does the same thing but for DCs (at level 21). Consider taking this later if you don't like the available options.<br />
** [[Master of Fire]] (or element of your choice) - (not available until level 24). A significant bump to your SLAs, but a somewhat underwhelming "epic" feat.<br />
** [[Burst of Glacial Wrath]] (not available until level 24) makes the spell of that name available. I think there are new ones for other elements, but the wiki doesn't have them. Typically only used for the "freeze effect" that requires a DC check, this is an option for ice savants.<br />
** [[Intensify Spell]] (not available until level 24) an "epic" copy of [[Empower Spell]], which you probably (if you are human) took at level 1. Of course it does stack and empower is nearly "S tier", so there is that.<br />
** [[Embolden Spell]] (not available until level 24) a metamagic that adds +2 DC to your spells, at a cost of adding 10 SP to the spell.<br />
** [[Ruin]] (not available until level 27) a new spell that does 500 hp damage (untyped), no saving throw. While that sounds good, and while the "untyped" means that there is nothing immune to it, it only scales with force spellpower (and metamagic feats). Also costs 75 SP.<br />
** [[Greater Ruin]] (not available until level 30) a new spell that does 1000 hp damage (untyped), no saving throw, for 150 SP. Requires Ruin.<br />
* Other Epic feats (for sorcerers)<br />
** Epic [[Spell Penetration (feat)]] adds +4 to your spell penetration. Requires both Spell Pen and Greater Spell Pen, so a significant cost for a single (rarely needed) boost.<br />
** Epic [[Spell Focus|Spell Focus {School of your Choice}]] for those who can't get enough of this feat and want to take it a third time (Epic Destiny trees should give you more ways to get DCs). Not that all the epic feats above are necessarily better.<br />
** Epic toughness: 50 hit points. Requires toughness and 21 Constitution (see toughness for more details).<br />
** Epic mental toughness. 200 SP, stacking 1% critical chance. Requires both mental toughness (155 points by level 30) and improved mental toughness (155 points by level 30) so flushing down three feats for less than a 2% increase in damage (thanks to 3% crit increase) and 510 SP, or about half of what you can expect from an [[Item:Epic Ring of Spell Storing|Epic Ring of Spell Storing]], now vastly easier to obtain after update 53. And at level 30 (as in when you'd finally get all 510 SP), you can also relatively easily get a [[Item:Legendary Ring of Spell Storing|Legendary Ring of Spell Storing]] which will grant you 2-3 times the spell power. They don't even require finding room in your gear: just swap rings, click to grab 100-600 SP, then swap back. I can't even recommend these feats on a wizard. Still, everything outside of the "must take" feats for a sorcerer can be so meh that end game players might take this for that little extra boost. But don't even think of taking without all the past lives and all the gear.<br />
* Legendary Feats:<br />
** [[Scion of the Plane of Fire]] (or your favorite element) (not available until level 30). Finally a legendary feat, don't take anything below 30 for this slot.<br />
** that's all folks, although expect more as the cap rises.<br />
<br />
== Skills ==<br />
Many skills can be useful to a Sorcerer, under the right circumstances. Here are the relevant skills in order of importance for a sorcerer: <br />
* '''[[Spellcraft]] increases the damage your spells do. Max it first.''' Increases spellpower by one point per point of spellcraft on most spells.<br />
* '''[[Use Magic Device]]''' allows the sorcerer to use scrolls and wands made for Divine casters such as [[Paladin]]s and [[Cleric]]s. This is almost must-have for fleshy races in order to heal via Divine wands and scrolls. Later on you will even be able to use scrolls to raise your allies from the dead, if your Use Magic Device skill is high enough! For the first few levels, don’t worry much about what this skill actually does, but just keep it as high as you can. Later on you will learn more about why it is so useful and how to use it.<br />
* '''[[Concentration]] is highly useful.''' If you take damage while casting, you roll a Concentration check. If you succeed, the spell is cast. Failure means you used the spell points but the spell did not come into effect. Concentration is important enough that it is worth putting skill points into, but because of the formula for determining your success or failure, once you have a “decently high” concentration it really doesn’t make a huge difference to increase it more. Don’t worry too much about looking for items which improve this skill. Sidenote: a spell cast with [[Quicken Spell]] cannot be interrupted, making concentration irrelevant for that casting. Note that [[Concentration]] is often dismissed by long-term players, largely because the DCs to keep casting while hit by a mob in high reaper are insurmountable, but possibly also because they wind up getting those points after their tomes give enough skill points to take plenty of skills.<br />
* '''[[Tumble (skill)|Tumble]]''' is worth putting one full rank into, as this will let your character do a roll when you hold block (default: Shift key) then try to move. One full rank means two skill points for a sorcerer, since tumble is not a “class skill” for you (don’t worry about what this means yet if you don’t already know). Don’t put more than two points into tumble.<br />
* '''[[Spot]]''' While any character would like to know when they are about to step in a trap, a sorcerer's primary reason for wanting spot is to see (and blast) hidden mobs before they close and attack. Any ranged (and sorcerers are ranged casters) will find spot extremely useful.<br />
* '''[[Balance]]''' allows a character to get up faster after she's been knocked down in combat. Since preventing the knockdown requires either high Strength, high Dexterity, or the divine spell [[Freedom of Movement]], investing in this skill can help you to stand back up sooner after some creature does knock you down.<br />
* '''[[Bluff]] or [[Diplomacy]]''' can allow your character to convince certain [[Non player character|Non Player Character]]s to do something for you, give you some information, or otherwise make it easier to make progress in a quest. These skills are rarely useful, but when they are useful, they can sometimes save significant amounts of time or effort. Having multiple social skills (Bluff, Diplomacy, and [[Intimidate]]) is generally unnecessary, and it is much better to have one very-high social skill than to split points between them.<br />
* '''[[Repair]]''' increases the spellpower of repair spells. Never taken by fleshlings<br />
* '''[[Perform]]''' increases the spellpower of sonic spells. After [[Sonic Blast]] was finally nerfed (unfortunately completely differently from its pre-buffed state) few will even consider putting points here.<br />
* '''[[Haggle]]''' will allow you to purchase supplies at slightly lower prices and will improve the price you get for items you sell to vendors. It is not important nor useful in combat, but it can be nice to make more money faster. If you still have enough skill points to get to this point on the list, you could put some points in haggle, but you also probably put too many points in intelligence and not enough in charisma / constitution when choosing your stats. Roll up a bard (preferably on the same account) to do your haggling if it is that important to you.<br />
<br />
== Enhancements ==<br />
Sorcerers have access to 4 elemental trees ([[Air Savant enhancements|air]], [[Earth Savant enhancements|earth]], [[Fire Savant enhancements|fire]], [[Water Savant enhancements|water]]) and one melee/force tree, [[Sorcerer Eldritch Knight enhancements|Eldritch Knight]]. Placing points into elemental savant trees also lock out access to the opposing tree: fire and water oppose each other and air and earth oppose each other. The savant trees themselves each focus on a specific element. Fire Savants focus almost entirely on purely destructive spells in both area and single-target form. Air Savants gain a special jump-like ability and tend to be the most rewarding of the savant trees in terms of raw damage, provided you keep up with your evocation DC's. Water Savants tend to have the highest single-target damage, and provide useful movement and attack speed debuffs to targets of your cold spells. Earth Savants focus on acid spells, gain a small bonus to their defenses, and tend to focus more on persistent area-of-effect and damage-over-time spells (also remember that unlike other sorcerer spells, acid spells are in the conjuration school, which often forces a sorcerer to specialize in one or the other.<br />
<br />
Most commonly, sorcerers invest in one or two of the elemental trees. Especially early on, it is recommended to try to get many SLAs (Spell Like Abilities) from the trees you invest in. These SLAs have minimal cost, and metamagics can be applied for free (see more info in General Pointers above). Sometimes it is also nice to put some extra points in the Eldritch Knight tree to improve your defenses and slightly improve your spell power.<br />
<br />
Generally the cost to reset your enhancements is a very small amount of platinum (which increases a bit each time you reset your enhancements, but decreases over time), so don’t be afraid to spend some points in a tree to try something out, since you can reset it quite easily if you change your mind. One thing Stimtom suggests in his "introduction to sorcerer" video is that you want two savant trees (the most you can have) running while leveling. This allows you to use the other tree on mobs immune to one. Once you hit level 20 and can take elemental form, you can then drop one of the trees and switch to EK (and wear medium armor).<br />
<br />
I have to recommend all fleshling (i.e. anyone not warforged) start in water (ice) for at least levels 1-3. The reason is that Niac's cold ray scales with caster level (and unlike sonic blast, scales with both the [[Apprentice's Robe]] and water savant core enhancements (the bottom row). So it does 3d5+15 at first level, 4d4+20 at second, and maxes out at 5d5+25 at third. Take the core enhancement and the niacs SLA three times (you might need to move the "new improved" SLA down to your toolbar each time you take it for the faster cooldown, other enhancements work that way). Then put maximize (and empower, if you have it) for a wildly overpowered first level spell (with a significant cooldown). During second level, try taking electric enhancement options (which should help sonic blast) and sometime around 4-5th level consider swapping water with fire (and swapping out niacs at a trainer).<br />
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If you want to keep water, you'll have issues getting niacs to stick, especially as it is a conjuration spell. Fortunately, once you get heighten, you can add that for free to the SLA.<br />
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Tieflings will likely move into the fire tree and stay there (although I'd recommend putting plenty of points in electric until 20).<br />
<br />
== Multiclass Options ==<br />
'''Usually it is ill-advised for Sorcerer to multiclass''', because it will reduce your caster level (and therefore reduce the damage you deal with spells) and delay your access to the stronger, higher–level spells. If you really feel the need to multiclass, there are some “reasonable, but cheeky” two-level dip options:<br />
* Sorcerer 18 / Barbarian 2. The two levels of barbarian give you access to +10% movement speed and for the cost of 8 AP you also get [[Frenzied Berserker enhancements#Tier Two|Blood Tribute]], which helps alleviate your lack of defenses as a sorcerer, granting a spam-able 150 temporary hit points. For another 3 AP you also get [[Frenzied Berserker enhancements#Tier Two|Sprint]], letting you run through quests even faster. I've even seen this suggested with a bard for mule (characters for storage and not play) via the [[Tiefling Scoundrel]] iconic. Note that such a build isn't about running quests anywhere near its level, but blasting through low level content to get 150 favor in both [[The Coin Lords]] and [[House Kundarak]] for maximum favor (note you'll need a rare and expensive [[Collapsed Portable Hole]] to use the 150 favor perk).<br />
<br />
* Sorcerer 18 / Favored Soul 2. The two levels of favored soul gives you access to [[Beacon of Hope enhancements|Close Wounds SLA]], which gives some spammable healing. However, it is not nearly as strong as when playing a pure Favored Soul, because you don’t have as much positive spellpower, positive critical chance, and you also would be casting it at caster level 2 instead of its max caster level, 5.<br />
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There may be other alternatives, but hopefully you are getting the idea; it is much simpler to remain as a pure Sorcerer, and it is unclear whether the benefits from multiclassing would actually outweigh the costs. One more note: if you might play through epics (from level 20 to level 30), the capstone enhancement for Sorcerers makes all their spells of a single element strip all enemy immunity and resistance to that element. This makes for a much easier epic experience, as you can finally fully focus on one element and be able to damage any groups of enemies you come across.<br />
<br />
== Sample build (Update in progress) ==<br />
Race: [[Human]] (alternate: [[Tiefling]])<br />
<br />
=== Ability Scores ===<br />
* '''[[Str]]: 8''' (0 build points) While this isn't a bad place to dump extra build points, intelligence is now better<br />
* '''[[Dex]]: 8''' (0 build points) It might surprise new players that dexterity can be completely ignored by squishy characters. Don't put points here.<br />
* '''[[Con]]: 16''' (10 build points) Constitution is nearly everyone's second most important stat. Pump it up as high as it can go. 14 on a 28 point build Tiefling<br />
* '''[[Int]]: 10''' (2 build points) This gives an extra point to your skills, a great investment. 14 on a 28 build point Tiefling.<br />
* '''[[Wis]]: 8''' (0 build points) Your will save will be strong enough, no need for wisdom.<br />
* '''[[Cha]]: 18''' (16 build points) Max this score first, then start pumping up constitution. 20 on a Tiefling (, Dragonborn, or Drow).<br />
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=== Skills ===<br />
* [[Spellcraft]] increases your [[Spell Power]], making your spells deal more damage.<br />
* [[Use Magic Device]] - Use Magic Device will allow you to use magic items built for other races or alignments. You can use arcane [[scroll]]s and [[wand]]s without this skill, but it comes in handy for self-healing and certain items later in the game.<br />
* [[Concentration]] - You need a high Concentration to cast spells while under fire.<br />
* [[Spot]] or [[Balance]] - for a Tiefling (or Dragonborn) with 14 intelligence<br />
<br />
=== Feats ===<br />
* At first level, [[Maximize]] for more firepower mostly to power your SLA´s (note you are unlikely to turn either on normal spells till 6th level). <br />
* Human bonus feat (at first level) [[Empower Spell]] just like [[Maximize]], only less expensive.<br />
* At third level, [[Spell Focus]] evocation for fire savant later, for Earth savant you will want to take it in conjuration (Niac's is a conjuration spell and the only save that matters for your first few levels). If tiefling, [[Empower spell]] goes here.<br />
* At sixth level, [[Heighten]] make your [[DC]]s higher.<br />
* At ninth level,[[Quicken]] - Sorcerers cast fast but you can't rely only in that at high levels. Note that if your concentration is high enough, you shouldn't have to use this often.<br />
* At twelfth level, [[Spell focus]] Enchantment. At some point you have to keep the mobs off your back while they die. This should help some cc spells land. If Tiefling, spell focus Evocation.<br />
* At fifteen: human: [[Greater Spell Focus]] Evocation , tiefling [[Spell focus]] Enchantment<br />
* eighteen: human: [[Greater Spell Focus]] Enchantment, Tiefling: [[Greater Spell Focus]] Evocation<br />
* epic 21: both: [[Wellspring of Power]]<br />
* epic 24: both: [[Master of Fire]] (human could really pick any, but it makes my spell choice list smaller)<br />
* epic 27: both: [[Intensify Spell]]<br />
* legendary 30: both: [[Scion of the Plane of Fire]]<br />
<br />
=== Spells ===<br />
* 1: [[Sonic Blast]](1), [[Niac's cold ray]](1)<br />
* 2: [[Acid Spray]] (1)<br />
* 3: [[Shield]](1) - you could take later, but eventually you'll have it<br />
* 4: [[Scorch]] (2) (swap out niacs for [[jump]] (1))<br />
* 5: [[Blur]] (2)<br />
* 6: [[Fireball]] (3) note: displacement is probably better, but few fire savants can resist fireball<br />
* 7: [[Displacement]] (3), [[Knock]] (2) (or fireball, if you successfully resisted it)<br />
* 8: [[Wall of Fire]] (4)<br />
* 9: [[Dimension Door]] (4), [[Haste]] (3), [[Resist Energy]] (2)<br />
* 10: [[Break enchantment]] (5)<br />
* 11: [[Cyclonic Blast]] (5), [[Acid Blast]] (3), [[Phantasmal Killer]] (4) [note: may want to take fire shield instead if you don't want to buy all the scrolls]<br />
* 12. [[Greater Heroism]] (6)<br />
* 13. [[Chain Lightning]] (6), [[Prismatic Ray]] (5)<br />
* 14. [[Delayed Blast Fireball]] (7)<br />
* 15. [[Otto's Sphere of Dancing]] (7), [[Circle of Death]] (6), [[Fire Shield]] (4)<br />
* 16. [[Arcane Tempest]] (8)<br />
* 17. [[Greater Shout]] (8), [[Prismatic Spray]] (7)<br />
* 18. [[Meteor Swarm]] (9)<br />
* 19. [[Thunderstroke]] (9), [[Sunburst]] (8)<br />
* 20. [[Mass Hold Monster]] (9)<br />
<br />
=== Enhancements ===<br />
* Your first enhancement should be to start the water or fire savant line. Starting with the water line will increase the damage of your Niac's Cold Ray by 50% (note that if you are wearing your [[Item:Apprentice's Robe|Apprentice's Robe]], you won't get a similar effect from taking the next level as you will have already capped Niac's damage at 5 caster levels), or unlocking fire line will boost your fire spells.<br />
* The next three enhancements should be to take Niac's Cold Ray or [[Burning Hands]] as an SLA. Even if you have this as a spell (and you should), the overpowering damage and ultra-cheap SP cost will make this your best spell (when it is off cooldown). Both Niac's cold ray and Burning Hands can do great damage if you [[Maximize]] and [[Empower Spell|Empower]] them, drag the spell from the enhancement tab on your character sheet onto your main toolbar and right click to select "maximize: always on" and "empower: always on". <br />
* Your next goal is to add as many SLAs as possible. The acid line mixes well with water (unlike fire) and gives a great SLA in [[Acid Spray]]. Do the same thing as in water, except in acid.<br />
* You won't be able to get any more SLAs (unless you want to play tricks with opposing schools) until 4th level, so look for anything that looks good. Increasing charisma, healing amplification, and (temporary) spell power boosts all look good for human sorcerers.<br />
* I recommend switching to fire savant at 5th or 6th level (with two levels of fire savant you can get your second ray of [[Scorching Ray]], with 6th level comes [[Fireball]]). Fire still works well with acid, but not so well with ice. At 12th level, the chance to spam unlimited maximized & empowered fireballs is irresistible (although acid might even work better, especially if you have patience for [[Melf's Acid Arrow]]).<br />
* Eventually, most of the options balance out, and you can move into any option. I still recommend the above for early levels. I'd also recommend having at least two elements with plenty of points spent, as there will always be mobs immune to your best spells. If you have patience and like your niac's, keeping acid and water is a strong contender. Most things that fire does can be done with acid, the main difference being that acid arrow is {{Abbr|Damage Over Time|DoT}} while scorch/scorching rays are instant (scorch has a slight area effect).<br />
* Note that most acid spells are conjurations and most of the other elements are evocations. If you want both acid and another line, you cannot expect feats/enhancements/items to work on both. Personally, I find both the knockdown immunity and winddancer enhancements of the air line irresistible (and plays well with either fire or ice).<br />
<br />
<br />
Pick a few of these, and if you find that one is less useful than you thought it might be, go back to the trainer and pay a small fee to replace the spell with another one. See also full [[Sorcerer / Wizard spells|list]].<br />
<br />
Level 1 spells: [[Burning Hands]], [[Chill Touch]], [[Expeditious Retreat]], [[Feather Fall]], [[Jump (spell)|Jump]], [[Magic Missile]], [[Niac's Cold Ray]], [[Repair Light Damage]], [[Sleep]], [[Sonic Blast]]<br />
* [[Niac's Cold Ray]] should be your go-to spell at lower levels. Fleshlings will love what the robe of the apprentice does for it (increases caster level, doubling the power at first level). Take water (ice) enhancements to increase its power and then get the spell as an SLA (and put it as a separate item on your button bar with "always maximized" and "always empowered" turned on by right clicking the spell). Keep this up until at least 4th level or so (by 6th level you will likely switch to fire specialization). Much less important to warforged.<br />
* [[Sonic Blast]] It is has been buffed enormously and quickly scales to a first level powerhouse (note that neither the [[Item:Apprentice's Robe|Apprentice's Robe]] nor electric savant core enhancements seem to increase caster level for this spell, so that its power won't be immediately obvious). As an evocation spell with a will saving throw to avoid stuns, if you hit a big dumb brute (like an ogre) with it, it will stop and do nothing for a few precious seconds. Since this is an area of attack spell, it will stop even groups of brutes and let you hit them with things like acid spray or burning hands. It is also the best barrel breaking spell in the game, so it is sometimes worth slotting just for the xp bonus you get that way. Top trick, set this to "maximize: always off" to avoid paying extra for the minimal damage it does, and possibly have a separate button with heighten and other metamagics (preferably with "efficient metamagic" reduced costs) for more critical combat.<br />
* [[Repair Light Damage]] will let warforged sorcerers heal themselves. Long-time players with huge plat reserves prefer buying potions (hint, try the tower of the twelve), but starting WF players will love RLD. Warforged should take this and sonic blast first, and consider Naics for second level, if at all.<br />
* [[Acid Spray]] and [[Burning Hands]] are okay offensive spells when starting. Burning hands is better on Korthos (i.e. take it first) since it does extra damage on the ice spiders and ice flenser, and they are immune to niac's cold ray. Swap it for Acid spray (at any sorcerer trainer) when you leave Korthos (or have just too many levels in ice savant) as the slimes in the harbor are immune to both fire and ice, but can be killed with acid.<br />
* [[Master's Touch]] is mostly obsolete these days, although warforged should carry some type of weapon at first level when sonic blast isn't getting the job done.<br />
* Some other spells to enjoy at higher levels:<br />
* [[Jump (spell)|Jump]] at 9th level it will nearly max out you jump score on its own (30 points out of a maximum 40), and by that point you aren't using many first level spells for damage<br />
<br />
Level 2 spells: [[Blur]], [[Bull's Strength]], [[Glitterdust]], [[Knock]], [[Otto's Resistible Dance]], [[Resist Energy]], [[Scorching Ray]], [[Web]] [[Melf's acid arrow]]<br />
* [[Scorching Ray]] becomes more powerful if you can get your [[caster level]] (for fire spells) up to 7; you will probably want it at level 5 (with two core levels of fire savant to get you to the magic 7th CL mark).<br />
* [[Web]] One of the most popular CC spells for sorcerers, even better for Acid-based sorcs (it's a conj spell). Warning: fire spells will often burn the web away. Use ice storm or acid rain instead.<br />
* [[Resist Energy]] is needed if you don't have guild resists and can't afford the +20 potions in the twelve. Eventually (at 11th level or so) take it anyway to give full protection.<br />
<br />
Level 3 spells: [[Displacement]], [[Fireball]], [[Halt Undead]], [[Haste]], [[Heroism]], [[Hold Person]], [[Lightning Bolt]], [[Frost Lance]], [[Rage (spell)|Rage]]<br />
* [[Fireball]] This spell is enough to switch you from a water savant to fire savant (Scorching ray is icing on the cake). Take it at 6th, adjust your enhancements and go burn down the dungeons until you get to [[Lamannia]].<br />
* Note that the party will likely ask for an occasional [[haste]] and [[rage (spell)|rage]]. It is important, but don't focus all your power and spell points there.<br />
<br />
Level 4 spells: [[Charm Monster]], [[Dimension Door]], [[Enervation]], [[Force Missiles]], [[Phantasmal Killer]], [[Remove Curse]], [[Solid Fog]], [[Stoneskin]], [[Fire Shield]]<br />
* It has been nerfed several times, but expect [[Wall of Fire]] to be your preferred spell as long as you are not a water savant.<br />
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Level 5 spells: [[Ball Lightning]], [[Cloudkill]], [[Cone of Cold]], [[Hold Monster]], [[Eladar's Electric Surge]], [[Niac's Biting Cold]]<br />
<br />
Level 6 spells: [[Acid Fog]], [[Chain Lightning]], [[Disintegrate]], [[Flesh to Stone]], [[Greater Heroism]], [[Shadow Walk]], [[True Seeing (spell)|True Seeing]], [[Reconstruct]]<br />
* [[Reconstruct]] is the reason you see so many warforged sorcerers. Quickened reconstruct on your toolbar makes nearly any death avoidable.<br />
* [[Chain Lightning]] is one of the first really strong AOE spells in DDO.<br />
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Level 7 spells: [[Delayed Blast Fireball]], [[Finger of Death]], [[Hold Person, Mass]], [[Otto's Sphere of Dancing]], [[Waves of Exhaustion]]<br />
* [[Otto's Sphere of Dancing]] is a great way to keep mobs from killing you and your party, and one of the reasons for the spell focus: enchantment feat.<br />
* [[Delayed blast fireball]] is an overwhelming edition of fireball, and typically replaces [[chain lightning]] as an introductory attack. Just remember that you have to copy the spell to your hot bar, then pull the "don't delay" option and put that on your hotbar. Expect to still use chain lightning when this is on cooldown.<br />
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Level 8 spells: [[Charm Monster, Mass]], [[Otto's Irresistable Dance]], [[Polar Ray]], [[Black Dragon Bolt]]<br />
* [[Polar Ray]] Has no saving throw nor any spell resistance. Great against bosses and anything with evasion and high reflex saves. A bit expensive (and a longish cooldown) for anything else.<br />
* [[Black Dragon Bolt]] is excellent against bosses due to its relatively cheap cost and strong damage-over-time.<br />
Level 9 spells:<br />
* Nearly all spells are useful, depending on your casting style. At this level, you may make your toss-up as you have enough experience to make decision yourself.<br />
<br />
If you have an hour and twenty minutes to spare, {{OnYouTube|v=tzFrDLCv4QU|label=Stimtom's tier list}} is an excellent discussion of each spell and how to use it.<br />
<br />
[[Category:Starting a class guides]]</div>Technical 13https://ddowiki.com/index.php?title=Item:5_Bigby%27s_White_Guiding_Hands&diff=552236Item:5 Bigby's White Guiding Hands2023-09-16T19:30:17Z<p>Technical 13: Seen on Daily Dice#Live Data</p>
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<div>#REDIRECT [[Item:Bigby's Guiding Hand]]</div>Technical 13https://ddowiki.com/index.php?title=Item:5_Major_Slayer_Count_Boosts&diff=552235Item:5 Major Slayer Count Boosts2023-09-16T19:29:15Z<p>Technical 13: Fixing Special:DoubleRedirects using Double redirect fixer</p>
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<div>#REDIRECT [[Item:Slayer Count Boost]]</div>Technical 13https://ddowiki.com/index.php?title=Item:Tome_of_Fate_%2B1&diff=552234Item:Tome of Fate +12023-09-16T19:29:13Z<p>Technical 13: Fixing Special:DoubleRedirects using Double redirect fixer</p>
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<div>#REDIRECT [[Item:Tome of Fate]]</div>Technical 13https://ddowiki.com/index.php?title=Item:5_Major_Slayer_Count_Boosts&diff=552233Item:5 Major Slayer Count Boosts2023-09-16T19:28:43Z<p>Technical 13: Seen on Daily Dice#Live Data</p>
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<div>#REDIRECT [[Item:Major Slayer Count Boost]]</div>Technical 13https://ddowiki.com/index.php?title=Item:8_Bigby%27s_Purple_Guiding_Hands&diff=552232Item:8 Bigby's Purple Guiding Hands2023-09-16T19:27:40Z<p>Technical 13: Seen on Daily Dice#Live Data</p>
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<div>#REDIRECT [[Item:Bigby's Guiding Hand]]</div>Technical 13https://ddowiki.com/index.php?title=Item:Bigby%27s_Guiding_Hand&diff=552231Item:Bigby's Guiding Hand2023-09-16T19:27:23Z<p>Technical 13: and Daily Dice rolls</p>
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<div>[[File:Bigby's Blue Guiding Hand icon.png]][[File:Bigby's Green Guiding Hand icon.png]][[File:Bigby's Orange Guiding Hand icon.png]][[File:Bigby's Purple Guiding Hand icon.png]][[File:Bigby's Red Guiding Hand icon.png]][[File:Bigby's White Guiding Hand icon.png]][[File:Bigby's Yellow Guiding Hand icon.png]]<br />
[[File:Bigby's Guiding Hand inspection.png|right]]<br />
[[File:Bigby's Blue Guiding Hand.png|thumb|420px|DDO examination panel]]<br />
[[File:Bigby's Blue Guiding Hand store.png|right]]<br />
'''Bigby's Guiding Hand''' is a consumable available from the [[DDO Store]] and [[Daily Dice]] rolls. Originally introduced as part of the {{Item|Traveler's Terrific Trunk}} bundle, it was later made available for separate purchase as well.<br />
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This item creates a glowing, pointing hand at the location of the caster, pointing in the direction the caster is facing. Marks the map with an X of the same color. Once placed, lasts for an hour and cannot be moved or dismissed. It is available in blue, green, orange, purple, red, white, and yellow in packs of 5 or 25 for {{Cost|195|inline=true}} or {{Cost|650|inline=true}}, respectively.<br />
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Cannot be used in public areas.<br />
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Bigby's Hands are unbound and show under ''Potions'' in the [[Auction House]].<br />
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[[Category:DDO Store items]]<br />
[[Category:Consumable items]]</div>Technical 13https://ddowiki.com/index.php?title=Item:5_Scrolls_of_Holy_Aura&diff=552230Item:5 Scrolls of Holy Aura2023-09-16T19:26:04Z<p>Technical 13: Seen on Daily Dice#Live Data</p>
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<div>#REDIRECT [[Holy Aura]]</div>Technical 13https://ddowiki.com/index.php?title=Item:5_Scrolls_of_Deadly_Weapons&diff=552229Item:5 Scrolls of Deadly Weapons2023-09-16T19:25:51Z<p>Technical 13: Seen on Daily Dice#Live Data</p>
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<div>#REDIRECT [[Deadly Weapons]]</div>Technical 13https://ddowiki.com/index.php?title=Item:3_Scrolls_of_Dimension_Door&diff=552228Item:3 Scrolls of Dimension Door2023-09-16T19:25:33Z<p>Technical 13: Seen on Daily Dice#Live Data</p>
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<div>#REDIRECT [[Dimension Door]]</div>Technical 13https://ddowiki.com/index.php?title=Item:113_Mysterious_Remnants&diff=552227Item:113 Mysterious Remnants2023-09-16T19:25:21Z<p>Technical 13: Seen on Daily Dice#Live Data</p>
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<div>#REDIRECT [[Item:Mysterious Remnant]]</div>Technical 13https://ddowiki.com/index.php?title=Item:134_Cannith_Essences&diff=552226Item:134 Cannith Essences2023-09-16T19:24:30Z<p>Technical 13: Seen on Daily Dice#Live Data</p>
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<div>#REDIRECT [[Cannith Crafting essences]]</div>Technical 13https://ddowiki.com/index.php?title=Item:125_Cannith_Essences&diff=552225Item:125 Cannith Essences2023-09-16T19:24:27Z<p>Technical 13: Seen on Daily Dice#Live Data</p>
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<div>#REDIRECT [[Cannith Crafting essences]]</div>Technical 13https://ddowiki.com/index.php?title=Item:77_Cannith_Essences&diff=552224Item:77 Cannith Essences2023-09-16T19:24:24Z<p>Technical 13: Seen on Daily Dice#Live Data</p>
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<div>#REDIRECT [[Cannith Crafting essences]]</div>Technical 13https://ddowiki.com/index.php?title=Item:Long_Lasting_Potion_of_12_Melee_Power&diff=552223Item:Long Lasting Potion of 12 Melee Power2023-09-16T19:22:46Z<p>Technical 13: Seen on Daily Dice#Live Data</p>
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<div>[[File:Long Lasting Potion of 12 Melee Power small icon.png]]<br />
{{Consumable<br />
| picdesc = Long Lasting Potion of 12 Melee Power.png<br />
| acquired = [[Daily Dice]]<br />
| location = <br />
| turnin = <br />
| minlevel = 1<br />
| reqtrait =<br />
| bind = {{Bind|BtA|BoA}}<br />
| effect = Grants one hour of +12 [[Special bonus]] to [[Melee Power]]<br />
| durability = <br />
| material = <br />
| hardness = <br />
| cost = 100 pp<br />
| weight = 0.01 lbs<br />
| description = This effect lasts for 60 minutes, lasts through death and rests, and cannot be dispelled.<br />
| notes = <br />
| Category1 = Potions<br />
}}</div>Technical 13https://ddowiki.com/index.php?title=Item:Long_Lasting_Potion_of_15_Universal_Spell_Power&diff=552222Item:Long Lasting Potion of 15 Universal Spell Power2023-09-16T19:22:42Z<p>Technical 13: Seen on Daily Dice#Live Data</p>
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<div>[[File:Long Lasting Potion of 15 Universal Spell Power small icon.png]]<br />
{{Consumable<br />
| picdesc = Long Lasting Potion of 15 Universal Spell Power.png<br />
| acquired = [[Daily Dice]]<br />
| location = <br />
| turnin = <br />
| minlevel = 1<br />
| reqtrait =<br />
| bind = {{Bind|BtA|BoA}}<br />
| effect = Grants one hour of +15 [[Special bonus]] to [[Universal Spell Power]]<br />
| durability = <br />
| material = <br />
| hardness = <br />
| cost = 100 pp<br />
| weight = 0.01 lbs<br />
| description = This effect lasts for 60 minutes, lasts through death and rests, and cannot be dispelled.<br />
| notes = <br />
| Category1 = Potions<br />
}}</div>Technical 13https://ddowiki.com/index.php?title=Item:Long_Lasting_Potion_of_15_Melee_Power&diff=552221Item:Long Lasting Potion of 15 Melee Power2023-09-16T19:22:39Z<p>Technical 13: Seen on Daily Dice#Live Data</p>
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<div>[[File:Long Lasting Potion of 15 Melee Power small icon.png]]<br />
{{Consumable<br />
| picdesc = Long Lasting Potion of 15 Melee Power.png<br />
| acquired = [[Daily Dice]]<br />
| location = <br />
| turnin = <br />
| minlevel = 1<br />
| reqtrait =<br />
| bind = {{Bind|BtA|BoA}}<br />
| effect = Grants one hour of +15 [[Special bonus]] to [[Melee Power]]<br />
| durability = <br />
| material = <br />
| hardness = <br />
| cost = 100 pp<br />
| weight = 0.01 lbs<br />
| description = This effect lasts for 60 minutes, lasts through death and rests, and cannot be dispelled.<br />
| notes = <br />
| Category1 = Potions<br />
}}</div>Technical 13