https://ddowiki.com/api.php?action=feedcontributions&user=Yoko5000&feedformat=atomDDO wiki - User contributions [en]2024-03-29T07:01:21ZUser contributionsMediaWiki 1.35.13https://ddowiki.com/index.php?title=Year_of_the_Dragon&diff=565785Year of the Dragon2024-03-01T09:27:52Z<p>Yoko5000: </p>
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<div>[[File:Dungeons and dragons online logo - year of the dragon.png|right]]<br />
'''Year of the Dragon''' is a year-long event in celebration of Dungeons & Dragons' 50th anniversary. Each month, enjoy a giveaway of FREE dragon-themed gifts!<br />
<br />
The event was first announced in [[Producer_letter/January_2024|January 2024 producer letter]] and started in February 2024, lasting until February 2025.<br />
<br />
== Mechanic ==<br />
<br />
* On the last Wednesday of every month, new drops are released.<br />
* They remain available to redeem for free only until the next offering debuts.<br />
* Talk to [[Xatheral]] in Eberron [[Hall of Heroes]] (big white dragon in the bottom floor) to claim your gift.<br />
* For cosmetic items, as long as you claim them during the designated time, you can talk to [[Estraz]] to claim more copies, even past the deadline.<br />
<br />
== Gifts ==<br />
<br />
{|class="wikitable sortable"<br />
|-<br />
| 28th February 2024 || [[Dragon Lord]] archetype<br />
|-<br />
| 27th March 2024 || [[Gift of the Silver Dragon]] free adventure pack / free gold rolls for VIP<br />
|-<br />
| 24th April 2024 || Curate your expansion pack cache<br />
|-<br />
| 29th May 2024 || Ground-bound Green Dragon [[Mount]]<br />
|-<br />
| 26th June 2024 || Dragon Hatchling pet<br />
|-<br />
| 31st July 2024 || Blue Draconic Wings cosmetic<br />
|-<br />
| 28th August 2024 || Draconic Raiders Reward Box<br />
|-<br />
| 25th September 2024 || Prismatic Dragon Outfit cosmetic<br />
|-<br />
| 30th October 2024 || Horde of Discovery (selector box)<br />
|-<br />
| 27th November 2024 || Pick of the Dragons Lair (selector box)<br />
|-<br />
| 25th December 2024 || Dragon Path aura footprints<br />
|-<br />
| 25th January 2025 || Armor of the Dragon Cult<br />
|-<br />
| 26th February 2025 || Dragon Disciple archetype<br />
|}<br />
<br />
== See also ==<br />
* [https://www.ddo.com/year-of-the-dragon Year of the Dragon on DDO web]<br />
* {{Forums|n=8316}} (announcement thread)<br />
<br />
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[[Category:Events]]</div>Yoko5000https://ddowiki.com/index.php?title=In_development&diff=564001In development2024-02-11T02:22:32Z<p>Yoko5000: /* 2023 updates */</p>
<hr />
<div>{{Top}}<br />
Here we list all references to upcoming changes, some are specific to particular updates, others are general.<br />
* When adding content always remember to link to the thread ({{Tl|Forums}}) or the quoted text ({{Tl|Quote}}) in order to verify the findings.<br />
* Brief information is placed in the Annual Quarterly Release Schedule (<span style="background-color: #CCFFAA; border: 2px #88CC88 solid; border-top: 2px solid #88CC88 ; border-bottom: 2px solid #88CC88 ; border-right: 2px solid #88CC88 ; margin: 2px; ">Green box</span>).<br />
* Quotes are placed in the Next Release Information.<br />
* Next release is updated after each update becomes public.<br />
<br />
== Release schedule and calendar ==<br />
* Each year contains four quarterly periods: Spring, Summer, Autumn & Winter.<br />
** Each quarterly period usually contains one or two updates.<br />
<br />
{{/calendar}}<br />
<br />
=== Speculative info ===<br />
{{#dpl:|uses=Template:Speculation|format=²{Hlist,¦,[[%PAGE%|%TITLE%]],}² }}<br />
<br />
== 2024 updates ==<br />
*[[Producer letter/January 2024]]<br />
*[[Image:2024 Roadmap.jpg|600px]]<br />
<br />
=== Update 67 ===<br />
{{Update released|67|Q2|April 2024?| <br />
:* Launch of free quest [[Fred's First Date]]<br />
:* 18th Anniversary Party<br />
|status=planned|collapsed=false}}<br />
<br />
=== Update 66 ===<br />
{{Update released|66|Q1|February 2024?| <br />
:* [[Epic Destinies]] balance pass<br />
:* New [[Dragon Lord]] archetype of [[Fighter]]<br />
|status=planned|collapsed=false}}<br />
<br />
== 2023 updates ==<br />
* [[Producer letter/January 2023]]<br />
* [[Image:ProducerJan2023_101.jpg|600px]]<br />
<br />
<br />
=== Update 65 ===<br />
{{Update released|65|Q4|December 6, 2023| <br />
:* Launch of free quest [[Catastrophe]]<br />
:* Festivult update<br />
:* Launch of 9th [[Hardcore]] season<br />
|status=released|collapsed=false}}<br />
<br />
=== Update 64 ===<br />
{{Update released|64|Q4|November 30, 2023|<br />
:* Legendary Chronoscope raid + new loot in Heroic version<br />
:* Quality-of-life bug fixes<br />
|status=released|collapsed=false}}<br />
<br />
=== Update 63 ===<br />
{{Update released|63|Q4|November 2023|<br />
:* Illithid Invasion one-time event<br />
:* Four new free Legendary quests<br />
|status=released|collapsed=false}}<br />
<br />
=== Update 62 ===<br />
{{Update released|62|Q4|October 2023|<br />
:* Class balance work, [[Sealed in Amber]] rework, Night revels re-run<br />
|status=released|collapsed=false}}<br />
<br />
=== Update 61 ===<br />
{{Update released|61|Q3|August 2023|<br />
:* Mini-expansion - [[Vecna Unleashed]]<br />
:* Crystal Cove re-run<br />
|status=released|collapsed=false}}<br />
<br />
=== Update 60 ===<br />
{{Update released|60|Q3|July 2023|<br />
:* New Epic Destiny Tree added - Machrotechnic ([[Artificer]])<br />
:* Vecna Unleashed Pre-order opens<br />
|status=released|collapsed=false}}<br />
<br />
=== Update 59 ===<br />
{{Update released|59|Q2|April 26, 2023||status=released|collapsed=false}}<br />
<br />
=== Update 58 ===<br />
{{Update released|58|Q1|February 22, 2023||status=released|collapsed=false}}<br />
<br />
== 2022 updates ==<br />
<br />
=== Update 57 ===<br />
{{Update released|57|status=released|Q4|November 2022|<br />
[[Update 57 Release Notes|Released November 9th]]<br />
|collapsed=true<br />
}}<br />
<br />
=== Update 56 ===<br />
{{Update released|56|status=released|Q3|August 2022|<br />
[[Update 56 Release Notes|Released August 31st]]<br />
|collapsed=true<br />
}}<br />
<br />
=== Update 55 ===<br />
{{Update released|55|status=released|Q2|June 2022|<br />
[[Update 55 Release Notes|Released June 22nd]]<br />
|collapsed=true<br />
}}<br />
<br />
=== Update 54 ===<br />
{{Update released|54|status=released|Q2|April 2022|<br />
[[Update 54 Release Notes|Released April 27th]]<br />
|collapsed=true<br />
}}<br />
<br />
=== Update 53 ===<br />
{{Update released|53|status=released|Q1|February 2021|<br />
[[Update 53 Release Notes|Released February 24th]]<br />
|collapsed=true<br />
}}<br />
<br />
== Developer quotes ==<br />
* These should originate from and reference to either the current or previous year for relevance.<br />
** Developer quotes older than this are then moved to the Development archive - further below.<br />
<br />
== Development archive ==<br />
<br />
{{Hst|reason=August 2019: continued class balance tweaking|2=}}<br />
{{ Quote | developer=SteelStar | source=Discord | date= Aug 30, 2019 | quote= so like I've said before, here's what's on our to-do list in terms of revising existing classes:<br />
* KOTC (ostensibly this year, but might slip to early 2020)<br />
* Sorc Savant tree adjustments (mostly cleanup)<br />
* Archmage (still needs design work on our end)<br />
* Radiant Servant (mostly needs cost adjustments)<br />
* Divine Disciple (still needs design work on our end)<br />
* Some boosts to Stalwart and Sacred Defender to bring them up to par at tanking<br />
* Some combat-style-level adjustments to THF and Bows<br />
<br />
...and beyond that, we don't have major plans to overhaul every tree in the game. More like make smaller adjustments where needed. All classes have 3+ trees now, and compared to when we started these revisions almost 7 years ago, a LOT of kinds of builds are relatively viable. We'll be taking a closer eye at specifics from there forward.}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=October 2018: raid loot overhaul|2=}}<br />
{{forums|500537}}<br />
* Raid Runes added to:<br />
**[[The Mark of Death]]<br />
**[[Temple of the Deathwyrm]]<br />
**[[Fire on Thunder Peak]]<br />
**[[Defiler of the Just]]<br />
*Raid loot min level change and Tome drop revamp/tier system<br />
*Raid crafting remain unchanged<br />
*New currency: Legendary Souls<br />
{{Hsb}}<br />
<br />
{{Hst|reason=March 2017: Bank update to be pulled from U35|2=}}<br />
{{Quote|developer=Cordovan|source={{Forums|p=5949768|display=0}}|quote=<br />
It is likely we will be pulling the new character bank from Update 35, and will not bring out an updated UI with additional bank space until we resolve at least some of the community's concerns over it.<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=September 2016: DDO Producer's Letter|2=}}<br />
''See [[Producer letter/September 2016]]''<br />
{{Hsb}}<br />
<br />
{{Hst|reason=7 September 2016: Tree trimming and Wolf training|2=}}<br />
{{Quote|developer=Steelstar|source={{Forums|p=5867366|display=0}}|date=09-07-2016, 10:58 AM|quote=Some interesting opinions there! Let's break that down:<br />
<br />
Wolf/Tree build fixes are coming.<br />
The timing has less to do with the severity or priority and more to do with the complexity.<br />
Yes, there is time to fix Warlock before broken Druid abilities. It takes less time to repair a crack than rebuild an entire wall.<br />
<br />
Planned Warlock changes are based primarily on data collection and testing.<br />
Warlocks aren't the most powerful damage-dealers in the game right now, but neither are Paladins or Barbarians.<br />
For that matter, we really haven't been hearing that "Melee players are upset that their OP Paladins and Barbarians aren't miles ahead of all the Casters anymore" at all. Even if we had, it would not be the sole deciding factor.<br />
<br />
Endgame is not the only measure that counts.<br />
The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.<br />
<br />
<br />
Anyway! <br />
<br />
Hope everyone is having a fine morning.}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=6 September 2016: Livestream / Podcast|2=}}<br />
{{Quote|developer=Cordovan|source=http://ddoplayers.com/2016/09/06/turbine-very-interested-in-bringing-ravenloft-to-ddo|quote=We are very interested in bringing Ravenloft to DDO, it's not so much a matter of if, as it is when, So it is a plan that we are absolutely pursuing at this point, to go into Ravenloft. Stay tuned for More information}}<br />
<br />
{{Quote|developer=Cordovan|source=http://ddoplayers.com/2016/09/06/turbine-very-interested-in-bringing-ravenloft-to-ddo|quote=There can always be things, that lead to changes in our scheduled and that sort of thing, but we are very much interested into going into Ravenloft, at the very least it will be brought up in a producer's letter, that we are working on it currently}}<br />
{{Hsb}}<br />
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{{Hst|reason=7 September 2016: Warlock Balance|2=}}<br />
{{Quote|developer=Steelstar|source={{Forums|p=5867300|display=0}}|date=09-07-2016, 07:55 AM|quote=Relatively small, targeted balance adjustments to Warlock (especially Enlightened Spirit) are in the works for sometime after U32.}}<br />
{{Hsb}}<br />
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{{Hst|reason=30 November 2015: Handwraps fix postpone|2=}}<br />
{{Quote|developer=Vargouille|source={{Forums|p=5731680|display=0}}|quote=<br />
We have plans to fix all handwraps in the entirety of DDO by making them behave more like all other weapons in the game do. It is because handwraps are considered special and different that there have been so many bugs in the past. It's unfortunate that it's a great deal of work to fix, but it is a large fix across many items and systems (so it takes time no matter what, and extra time to make sure we get it right since it's complicated). Once we do that, we can make new handwraps and handwrap abilities the same as other items and combat styles, instead of having to make special cases for them each time. Then those items will be faster to make and with greatly reduced chance of having bugs (or, at least, the bugs won't just be for handwraps!)}}<br />
{{Hsb}}<br />
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{{Hst|reason=7 August 2015 : Endgame plan up to U30|2=}}<br />
{{Quote|developer=Severlin|source={{Forums|p=5665318|display=0}}|quote=<br />
U28 will have more end game dungeons as Harry strikes back for some sweet vengeance, and U29 will allow you to progress to level 30 and work on end game loot through an updated epic Greensteel system.}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=11 October 2014: A sneak peek at Update 24's dungeons ... and beyond|2=}}<br />
{{Quote|developer=Knockback|source={{Forums|p=5472034|display=0}}|quote =<br />
Knockback here. I've worked on dungeons such as "Eyes of Stone," "The Snitch," "A Study In Sable" and the Thunderholme adventure area, and I'm here to update you folks on some of the things we're currently building for DDO.<br />
<br />
'''Upcoming dungeons in Update 24'''<br />
<br />
Update 24 will be previewed on Lamannia starting this weekend, so now seems like a good time to unveil its dungeons. Get ready for some surprises!<br />
<br />
First up in Update 24 is a new content pack, Heart of Madness. The plane of Xoriat is encroaching on Eberron once again and the result is three dungeons full of Xorian insanity. Both the Lord of Eyes and the Lord of Stone are back, as well as some other fan favorite characters. (Hint – one of the dungeons is named "Fashion Madness.") The centerpiece of the pack is "Terminal Delirium," the follow-up to two of our most popular dungeons. Once again you'll be returning to the Sleeping Spell Inn, and once again you'll be seeing—and be turned into—some very unusual things. Heart of Madness is CR 18 Heroic/26 Epic, and is a paid pack (450 Turbine Points; free to VIPs of course.)<br />
<br />
Also coming in Update 24 is a Forgotten Realms dungeon themed to tie in with Wizards of the Coast's Tyranny of Dragons storyline. You'll infiltrate a Cult of the Dragon base while on the trail of the fabled White Dragon mask. "The Mask of Deception" is CR 16 Heroic/30 Epic, and is free to everyone.<br />
<br />
'''Hey, what happened to Anauroch?'''<br />
<br />
Earlier we had mentioned Anauroch as one of the places we wanted to go in 2014. Obviously that's not happening.<br />
<br />
Why the change? It's tempting to blame it all on Xorian madness, but the truth is we've been listening to what excites you guys when it comes to D&D settings. We may still make it to Anauroch eventually, but don't expect it any time soon. It's a long, long walk from Cormyr. Instead of the blazing hot desert, we're going someplace cooler instead.<br />
<br />
'''Future plans and Update 25'''<br />
<br />
So what kind of cool things led to the detour away from Anauroch? One of them will be coming in Update 25. Since The Haunted Halls of Eveningstar was received so well, we've decided to adapt another classic pen-and-paper module to DDO. Rather than blabbing on, I'll skip right to the awesome part and give you five simple words:<br />
<br />
The Temple of Elemental Evil.<br />
<br />
Yep, we will be creating our own version of the original, classic Temple inside DDO. We're very excited about adapting one of the most famous modules in Dungeons and Dragons history, and we hope you are too.<br />
<br />
In the meantime, though, we have a date with insanity. Hope to see everyone this weekend on Lamannia for a preview of Update 24!<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=07 January 2014: Spellsinger changes|2=}}<br />
{{Quote|developer=Vargouille|source={{Forums|p=5362533|display=0}}|quote=Spellsinger Changes<br />
Based on your and Player Council Feedback, here's the changes we're currently considering for Spellsinger enhancements. Note that this is in a slightly different format than some previous editions; the original version is listed for many enhancements with changes below in red.<br />
<br />
Important related changes:<br />
<br />
Shout: "Emits an ear-splitting yell that deals 4 to 6 Sonic damage per caster level to all targets in its path.<br />
*A successful Fortitude save halves the damage. D&D Dice: Deals 1d3+3 sonic damage per caster level, up to caster level 15."<br />
*Greater Shout: "Emits an ear-splitting yell that deals 4 to 6 Sonic damage per caster level and stuns targets in its path.<br />
*A successful Fortitude save halves the damage and negates the stun. D&D Dice: Deals 1d3+3 sonic damage per caster level, up to caster level 20."<br />
*Shout's range has been increased to match Greater Shout and costs 15(?) spells points.<br />
*Greater Shout now costs 30(?) spell points.<br />
<br />
Core Abilities<br />
*1 AP, class level 1:<br />
Spellsinger: Each AP spent in Spellsinger grants +1 Universal Spell Power. Each innate ability after this one grants +1 Diplomacy, Listen, Perform, UMD and 2% critical chance with sonic and healing spells.<br />
*5 AP, class level 3:<br />
Ooze Song: Fascinate now affects Oozes.<br />
+1 Bard Spell Caster DC <br />
*10 AP, class level 6:<br />
Music of the Dead: Fascinate now affects Undead .<br />
+1 Bard Spell Caster DC<br />
*20 AP, class level 12:<br />
Music of the Makers:Fascinate now also affects Constructs.<br />
+1 Bard Spell Caster DC <br />
*30 AP, class level 18:<br />
Virtuoso: You regenerate 1 Song every 5 minutes. +2 Songs per rest. +20% bard song duration.<br />
+1 Bard Spell Caster DC<br />
*41 AP, class level 20: Maestro:<br />
+4 Charisma<br />
+25 Universal Spellpower<br />
+2 Songs per rest.<br />
Heal and Wailing Banshee are added to your Bard Spellbook.<br />
Increased from +2 Charisma, +10 Spellpower<br />
<br />
*Tier One<br />
Haunting Melody: You rework Fascinate with haunting notes, intoxicating yet unnerving. Fascinated creatures are Haunted for 20/40/60 seconds. Haunted: -2 on all Saving Throws, Skill checks and attack rolls.<br />
Lingering Songs: Your bard songs last 20/40/60% longer.<br />
Studies multiple choice:<br />
Magical Studies: +30/+60/+100 SP total; 3rd rank Gain the Magical Training feat to gain echoes of power. (Still only total +100 SP.)<br />
Musical Studies: +1/2/3 extra Songs per Rest<br />
<br />
Wand Heightening: Adds +1/2/3 to the save DC's of your offensive wands.<br />
CUT: Merge into Tier 2 Wand & Scroll Mastery<br />
<br />
NEW Sonic Blast SLA: Blasts an enemy with loud high-pitched sounds, dealing 1d2+2 sonic damage plus 1d2+2 sonic damage per 2 caster levels. (Maximum sonic damage 5d2+10.) The target must make a successful Will save to avoid be dazed for a short period of time, or until they take damage.<br />
Cooldown and SP cost TBD<br />
<br />
Charlatan: +1/2/3 Concentration, Haggle and Perform.<br />
<br />
*Tier Two<br />
Sharp Note: When you Inspire Competence, affected ally gains ‘Sharpened’ for 20/40/60 seconds. Sharpened: Your attacks bleeds the target. Bleed stacks up to 5 times.<br />
Increase Duration (several minutes) Stretch goal: Possibly switch to party-wide buff?<br />
<br />
New Multiselector:<br />
Flicker: When you are damaged you have a 5% chance of turning invisible for 2/4/6 seconds.<br />
NEW: Willful: +1/2/3 Will Saving Throws<br />
<br />
Inspired Flicker: When you Inspire Competence on an ally, they gain Flicker for four minutes. Flicker: When you are damaged you have a 5% chance of turning invisible for 2/4/6 seconds.<br />
Cut completely<br />
<br />
NEW: Multiple Choice:<br />
Suggestion SLA: Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30+2 seconds per caster level. A successful will savenegates this effect.<br />
Stretch Goal: Another SLA choice here (probably damage based).<br />
<br />
Wand and Scroll Mastery: +(25/50/75)% effectiveness of your wands, scrolls, and other items that cast spells.<br />
Combined with Wand Heighten (tier 1)<br />
<br />
Marigold Crown: (Multiple Choice) Grants +1 to the DCs and caster level of Enchantment, Illusion, or Evocation spells.<br />
<br />
*Tier Three<br />
Enthrallment: Expend a Song to enthrall enemies. Enthralled enemies are mesmerized, with a chance of breaking free when damaged, and suffer a -2 penalty to attack rolls and Will saves for 24 seconds plus 6 seconds per bard level, even after being disrupted from their reverie. Negated on a Will save vs. Perform.<br />
Stretch goal: Change to be an add-on to Fascinate.<br />
<br />
Reviving Verse: +1/2/3 saving throws vs. Sleep, Paralysis, Exhaustion, and Energy Drain.<br />
Stretch Goal: Improve?<br />
<br />
Raucous Refrain: When you Inspire Courage, allies gain +1/2/3 Morale bonus to save vs. Sleep, Paralysis, Exhaustion, and Energy Drain for four minutes.<br />
Cut completely<br />
<br />
New: Shout SLA<br />
Spellsong Trance: Expend a use of Bardic Music to grant a +1 morale bonus to spell DC's and a 10% morale discount on spell point costs to you and all nearby allies for 24 seconds plus 6 seconds per bard level.<br />
Ability Score: +1 Charisma<br />
<br />
*Tier Four<br />
Sustaining Song: Expend a Song to apply a temporary fast-healing effect to all nearby allies. It lasts for 24 seconds plus 6 seconds per bard level.<br />
Spell Penetration: 3 Ranks +1/2/3 to Spell Penetration<br />
Arcane Aid: When you Inspire Competence on an ally, they gain +1/2/3 Spell Penetration for four minutes.<br />
Cut completely<br />
<br />
Frolic: When you sing the Song of Freedom on an ally, they gain Freedom of Movement for three minutes.<br />
Song of Arcane Might: Expend song to grant a +1 morale bonus to caster level for spells cast by you and all nearby allies for 24 seconds plus 6 seconds per bard level.<br />
Increase Duration<br />
<br />
Ability Score: +1 Charisma<br />
<br />
*Tier Five<br />
Song of Capering: Expend a use of Bardic Music to make a single enemy dance helplessly. This effect lasts 6 seconds plus 2 seconds per bard level. A successful Will save negates this effect.<br />
Change to instant-cast time<br />
<br />
Studies multiple choice:<br />
Advanced Magical Studies: +70/140/200 SP. Requires Magical Training.<br />
Advanced Musical Studies: +1/2/3 extra Songs per Rest. Requires Musical Studies 3.<br />
<br />
Prodigy:<br />
Rank 1:<br />
+2 Concentration<br />
<br />
Rank 2:<br />
+2 Spell Penetration<br />
+2 to the DCs of your Enchantment spells<br />
<br />
Rank 3:<br />
Whenever you finish playing a bard song, you grant temporary spell points to nearby allies.<br />
<br />
Spellsong Vigor: Expend a use of Bardic Music to apply an effect to one target that restores spell points over time.<br />
NEW: Multiselector:<br />
Mass Hold SLA (Normally a level 9 Sorc/Wiz spell)<br />
NEW: Horn of Thunder: Blast your foes with 1d4 Sonic and 1d4 Electric damage per caster level. Creatures making a Reflex save take half damage. \\n\\nMax caster level: 25<br />
<br />
* Changes to [[Spellsinger enhancements]]: {{Forums|444167}}<br />
* Changes to [[Warchanter enhancements]]: {{Forums|444170}}<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=09 November 2013: Weapon prefixes & new AOE augments|2=}}<br />
{{Quote|developer=Feather of Sun|source={{Forums|p=5163337|display=0}}|quote=Today, I've added the following into our internal development build. This is the build that will eventually become Update 21. Depending on circumstances and approvals, some of this may be able to be pulled into a patch before Update 21.<br />
<br />
The Burst prefixes will come back. I've seen a lot of people asking for them. While they're not as powerful as the "Flaming II" you could get instead of Flaming Burst, but they are very close and not everything needs to be exactly equal... it does help to have some variety.<br />
<br />
* Flaming Burst<br />
* Shocking Burst<br />
* Icy Burst<br />
* Acid Burst<br />
<br />
New weapon AoE damage prefixes that can appear on Epic-level loot.<br />
The below list of prefixes appear rarely in addition to one of the normal things you'd get as a prefix on your item. They match roughly in theme- as an example, Tempestuous could come with either Shocking or Shrieking paired with it.<br />
Some of these are old names, but they do new things.<br />
<br />
* Infernal - 2% Chance On Hit: A blast of flame ignites your target, dealing 4 to 16 damage per Minimum Level of this item to all nearby enemies.<br />
* Meteoric (Can only be found in the highest level treasure) - 2% Chance On Hit: A falling star strikes your target, dealing 3 to 18 Fire Damage and 1 to 6 Bludgeoning Damage per Minimum Level of this item to all nearby enemies. Affected foes must also make a DC (20+Item Level) Reflex Saving Throw or be knocked prone.<br />
* Glacial - 2% Chance On Hit: A burst of glacial frost chills your target, dealing 7 to 14 Cold Damage per Minimum Level of this item to all nearby enemies.<br />
* Erosive - 2% Chance On Hit: A blast of acid corrodes your target, dealing 3 to 18 Acid Damage per Minimum Level of this item to all nearby enemies.<br />
* Tempestuous - 2% Chance On Hit: A bolt of lightning strikes your target, dealing 1 to 20 Electric Damage per Minimum Level of this item to all nearby enemies.<br />
* Righteous - 2% Chance On Hit: A blast of holy energy strikes your target, dealing 3 to 12 Good Damage per Minimum Level of this item to all nearby non-good enemies.<br />
* Kinetic - 2% Chance On Hit: A burst of magical force strikes your target, dealing 3 to 12 Force Damage per Minimum Level of this item to all nearby enemies.<br />
<br />
4 new weapon suffixes: (Bringing the amount of suffixes at each given Enhancement Value to between 12 and 14)<br />
<br />
* Humanoid Bane (Combination of Human Bane, Elf Bane, Dwarf Bane, Halfling Bane, Orc Bane, Goblinoid Bane, Monstrous Humanoid Bane, Reptillian Humanoid Bane, and Giant Bane.<br />
* Natural Bane (Combination of Animal Bane, Vermin Bane, Plant Bane, Magical Beast Bane, and Fey Bane)<br />
* Feeding (On Vorpal Hit: Target incurs 1 negative level, you gain Temporary HP)<br />
* Draining (On Vorpal Hit: Target incurs 1 negative level, you gain Temporary Spell Points)<br />
<br />
This is just a start. There's a lot more I'd like to do.<br />
Armor, shield, and accessories will get new things as well, as will spellcasting weapons.<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=19 February 2013: Brilliant Energy weapon|2=}}<br />
This weapon enchantment (or at least its graphic rendering) is being developed. It leaked to Lamannia and probably also live with U17. PnP version: [http://www.d20srd.org/srd/magicItems/magicWeapons.htm#brilliantEnergy]<br />
<br />
{{Quote|developer=Feather of Sun|source= {{Forums|p=4905968|display=0}}|quote=<br />
This wasn't supposed to be in the Update 17 build. It must have piggybacked in with something else. Since Update 17 goes live soon, it's too late to take it out, unfortunately.<br />
<br />
This is an early product of artwork to create a "Brilliant Energy" weapon appearance, like the core 3.5 D&D weapon ability, to be used in future updates.<br />
<br />
Sorry guys: We know this isn't working properly right now, and the weapon graphics for this can go away temporarily when zoning.<br />
<br />
The final Brilliant Energy weapon type will likely not look like this- this was an early, internal work in progress.<br />
<br />
We'll look into reverting this weapon to its prior appearance in a patch after Update 17, until Brilliant Energy weapon appearances are finished.<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=11 June 2011: Tactical feats|2=}}<br />
{{Quote|developer=Eladrin|source={{Forums|p=1747596|display=0}}|quote=<br />
Prestige enhancements are planned for fighters and paladins. Before that, however, the melee classes (especially fighters) will be glad to see an array of tactical feats made available to them.<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=11 May 2011: Gem of Many Facets|2=}}<br />
{{Quote|developer=Genasi|source={{Forums|p=3786843|display=0}}|quote=<br />
The intention for this item is indeed to make it count for either item in the set bonuses- I think at one point I responded to a PM saying that I wanted to make it work as such. Because I'm considering revisiting some Epic items again soon, this one has the potential to make that list, but I'm trying to start with the Epics that are truly terrible first and work my way up. Check out {{Forums|p=3786767|my post}} in this thread to see some of what I'm planning: {{Forums|p=3786767}}.<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=21 April 2011: Epic item tweaking|2=}}<br />
Genasi is looking at improving Epic Items that seem to be lacking in value for the trouble to get them. ({{Forums|p=3786767}}, {{Forums|3786815}})<br />
<br />
{{Quote|developer=Fernando|quote=<br />
(2011 State of the Game Producer Letter)<br />
...<br />
On the topic of more Epic quests, it isn't that we don't ever intend to do these again. Creating Epics takes more work than you might think and we've received a lot of feedback that the current version is not appealing enough to many of our players. Since we know the system is in flux, and we are currently focused on developing adventure packs which are playable for level 20 characters, we are not currently giving Epic a lot of focus. Our content this year is pretty much increasing in level as we go, so once we get the level 20 House Cannith content further underway, it will be time to start thinking about more Epics...<br />
}}<br />
{{Hsb}}<br />
<br />
==See also==<br />
* [[Producer letter]]</div>Yoko5000https://ddowiki.com/index.php?title=Year_of_the_Dragon&diff=563895Year of the Dragon2024-02-08T05:07:43Z<p>Yoko5000: /* Gifts */</p>
<hr />
<div>[[File:Dungeons and dragons online logo - year of the dragon.png|right]]<br />
'''Year of the Dragon''' is a year-long event in celebration of Dungeons & Dragons' 50th anniversary. Each month, enjoy a giveaway of FREE dragon-themed gifts!<br />
<br />
The event was first announced in [[Producer_letter/January_2024|January 2024 producer letter]] and started in February 2024, lasting until February 2025.<br />
<br />
== Mechanic ==<br />
<br />
* On the last Wednesday of every month, new drops are released.<br />
* They remain available to redeem for free only until the next offering debuts.<br />
* Talk to an NPC in [[Hall of Heroes]] to claim your gift.<br />
* For cosmetic items, as long as you claim them during the designated time, you can talk to a different NPC to claim more copies, even past the deadline.<br />
<br />
== Gifts ==<br />
<br />
{|class="wikitable sortable"<br />
|-<br />
| 28th February 2024 || [[Dragon Lord]] archetype<br />
|-<br />
| 27th March 2024 || [[Gift of the Silver Dragon]] free adventure pack / free gold rolls for VIP<br />
|-<br />
| 24th April 2024 || Curate your expansion pack cache<br />
|-<br />
| 29th May 2024 || Ground-bound Green Dragon [[Mount]]<br />
|-<br />
| 26th June 2024 || Dragon Hatchling pet<br />
|-<br />
| 31st July 2024 || Blue Draconic Wings cosmetic<br />
|-<br />
| 28th August 2024 || Draconic Raiders Reward Box<br />
|-<br />
| 25th September 2024 || Prismatic Dragon Outfit cosmetic<br />
|-<br />
| 30th October 2024 || Horde of Discovery (selector box)<br />
|-<br />
| 27th November 2024 || Pick of the Dragons Lair (selector box)<br />
|-<br />
| 25th December 2024 || Dragon Path aura footprints<br />
|-<br />
| 25th January 2025 || Armor of the Dragon Cult<br />
|-<br />
| 26th February 2025 || Dragon Disciple archetype<br />
|}<br />
<br />
== See also ==<br />
* [https://www.ddo.com/year-of-the-dragon Year of the Dragon on DDO web]<br />
* {{Forums|n=8316}} (announcement thread)<br />
<br />
<br />
<br />
<br />
<br />
[[Category:Events]]</div>Yoko5000https://ddowiki.com/index.php?title=Producer_letter/January_2024&diff=563880Producer letter/January 20242024-02-07T05:28:55Z<p>Yoko5000: </p>
<hr />
<div>== A Look at 2024, The Year of the Dragon – Producer's Letter ==<br />
<br />
(img)<br />
<br />
Greetings Everyone! <br />
<br />
Today I wanted to tell you about some of our plans for the year in Dungeons & Dragons Online. I hope you all had a fantastic 2023, and that you’re ready for even more adventures. I’m having a bit of adventure myself at the moment due to a winter storm, writing a draft of this Producer’s Letter in the dark by candlelight, with one of those old timey writing things ... a pen and some paper.<br />
<br />
In a way it’s kind of thematically appropriate; it has me thinking about when I used to write D&D adventures by hand for my friends. It’s been nice to pause and reflect on those endearing D&D moments, because it is the 50th anniversary of Dungeons & Dragons! That’s half a century of people lovingly making their character builds, their campaigns, and playing with their friends. And yeah, sure, a lot of tools and technologies have changed in 50 years, but what hasn’t changed is the passion and creativity of everybody who loves D&D. That’s a huge reason why it has endured. As luck would have it, the 50th anniversary happens to fall on the lunar year of the Dragon! How fantastic is that? So that means we’re going to celebrate big. Dragon big! <br />
<br />
I am pleased to announce that starting at DDO’s Anniversary in February we will be rolling out a yearlong celebration in honor of D&D’s 50th Anniversary! From free gifts to new features, each month during our Year of the Dragon celebration there will be something exciting for our players. Be sure to check in with us on February 7th when we will reveal what each month’s Year of the Dragon surprise will be! The fun starts during DDO's 18th anniversary on February 28th. As a hint to how this starts, the first surprise will be a dragon themed archetype. The “Year of the Dragon” celebration will last all the way until next year’s anniversary. <br />
<br />
To help get your friends and family ready for the Year of the Dragon, I’m also pleased to announce the return of a special coupon code that can be used to get a ton of free quest packs! Use coupon code: '''FREEDDO2024'''. (Available through 11:59pm Eastern (-4 GMT) Sunday, February 11th 2024.)<br />
<br />
Learn more about all the quest packs that this code grants and how to apply the code [https://www.ddo.com/news/ddo-free-dungeoncrawl-2024 here!]<br />
<br />
In addition, we have lots of other excitement planned in 2024. Here’s an early sense of what those updates will entail: <br />
<br />
By popular demand, our next major Expansion in the summer will take place in a fan favorite D&D location: [[Myth Drannor]]! It is among the more infamous places in the [[Forgotten Realms]] and we’re very excited to bring it to life! The level cap will increase to 34, and I’m looking forward to one of Myth Drannor’s hallmarks: Wild Magic areas. Myth Drannor is a place where opening yourself to chaos can allow you to tap into greater power. It’s that power that has attracted the Red Wizards of Thay. Players will need to explore both the ruins of Myth Drannor, and interfere with the plans of the Red Wizards. It’s the quintessential D&D and dungeon delving environment. Presale for the Expansion will start in June. <br />
<br />
In addition to two quest packs this year and our Expansion, there will also be a Dynamic Event with quests to unlock. Dynamic Events differ from our seasonal festivals in that while they are limited time activities, they are focused heavily on serious story narrative and DDO canon, and some aspects of them don’t repeat once the DDO community has advanced the story. They’re also meant to have elements that let players experience the event together, with collaboration and peer information sharing. After reviewing feedback on the Illithid Invasion, this Dynamic Event will be inclusive of all character levels since the Illithid Invasion was fairly end game focused. It will take the place of our Hardcore season so that all players can participate. We're anticipating that the event will be some time in the fall, though Dynamic Events may not always be during fall going forward. <br />
<br />
With the necessary Store infrastructure upgrades completed last year, we’ll also be looking to roll out the updates to the VIP program in the spring this year. We’ve made changes to the proposed rewards based on player feedback, and we’ll bring more information on the VIP program soon. <br />
<br />
We’ll update Crystal Cove and Night Revels to support the higher-level cap, and Night Revels will also get a new dungeon this year. <br />
<br />
[[File:2024 Roadmap.jpg|600px]]<br />
<br />
If you’re new to the game, or returning after a little break, I just want to take a quick moment to recap some of the more recent features and excitement that have been added to DDO for you to enjoy:<br />
<br />
* We took players behind the scenes of dungeon making, and even let them help us decide what to build, with a new dungeon called “Catastrophe”. It’s a free quest, and you can also watch the behind-the-scenes video episodes about the making of it on our YouTube Channel. We plan to be at PAX East again this year, and more information about that will be announced soon. <br />
* We’ve continued to expand our selection of Class Archetypes, adding Blightcaster, Dark Hunter, and Acolyte of the Skin. Archetypes have added some fresh play options, so we’re going to continue to add more types of them to the game in different ways. Some will be free, some will be paid, but all will bring new ways for people to shake up their character build dynamics. <br />
* Several pieces of long time DDO content received a sprucing up and higher-level treasures added to make them playable at broader level ranges, including the Chronoscope, Deception in Stormreach, and Attack on Stormreach. <br />
* Players recently worked together to successfully unlock a new set of tough dungeons in Sharn. While the live event is over, the quests that were unlocked are still available for everyone to play for free. These are some of the hardest quests we’ve had for a while, so see if your character has what it takes to best the Illithids there! <br />
* A new treasure modification feature was added to the game known as the Deck of Many Curses. The cards for it first appeared in our aforementioned challenging Illithid Invasion dungeons. During Festivult, a curse introduced the cards to more places in game, and we’re going to go ahead and keep the card drops in the Legendary sagas. <br />
<br />
We have even more fun things planned in 2024, so check back with us regularly to see what’s new throughout the year! We’re so glad to have you with us, thanks for reading and we’ll see you in game! <br />
<br />
Amanda “Tolero” Grow <br />
<br />
----<br />
<br />
https://www.ddo.com/news/ddo-producer-letter-2024<br />
<br />
[[Category:Producer's letters| 202401]]<br />
{{Pl-nav}}</div>Yoko5000https://ddowiki.com/index.php?title=In_development&diff=563879In development2024-02-07T05:27:27Z<p>Yoko5000: /* 2024 updates */</p>
<hr />
<div>{{Top}}<br />
Here we list all references to upcoming changes, some are specific to particular updates, others are general.<br />
* When adding content always remember to link to the thread ({{Tl|Forums}}) or the quoted text ({{Tl|Quote}}) in order to verify the findings.<br />
* Brief information is placed in the Annual Quarterly Release Schedule (<span style="background-color: #CCFFAA; border: 2px #88CC88 solid; border-top: 2px solid #88CC88 ; border-bottom: 2px solid #88CC88 ; border-right: 2px solid #88CC88 ; margin: 2px; ">Green box</span>).<br />
* Quotes are placed in the Next Release Information.<br />
* Next release is updated after each update becomes public.<br />
<br />
== Release schedule and calendar ==<br />
* Each year contains four quarterly periods: Spring, Summer, Autumn & Winter.<br />
** Each quarterly period usually contains one or two updates.<br />
<br />
{{/calendar}}<br />
<br />
=== Speculative info ===<br />
{{#dpl:|uses=Template:Speculation|format=²{Hlist,¦,[[%PAGE%|%TITLE%]],}² }}<br />
<br />
== 2024 updates ==<br />
*[[Producer letter/January 2024]]<br />
*[[Image:2024 Roadmap.jpg|600px]]<br />
<br />
=== Update 67 ===<br />
{{Update released|67|Q2|April 2024?| <br />
:* Launch of free quest [[Fred's First Date]]<br />
:* 18th Anniversary Party<br />
|status=planned|collapsed=false}}<br />
<br />
=== Update 66 ===<br />
{{Update released|66|Q1|February 2024?| <br />
:* [[Epic Destinies]] balance pass<br />
:* New [[Dragon Lord]] archetype of [[Fighter]]<br />
|status=planned|collapsed=false}}<br />
<br />
== 2023 updates ==<br />
[[Producer letter/January 2023]]<br />
[[Image:ProducerJan2023_101.jpg|600px]]<br />
<br />
<br />
=== Update 65 ===<br />
{{Update released|65|Q4|December 6, 2023| <br />
:* Launch of free quest [[Catastrophe]]<br />
:* Festivult update<br />
:* Launch of 9th [[Hardcore]] season<br />
|status=released|collapsed=false}}<br />
<br />
=== Update 64 ===<br />
{{Update released|64|Q4|November 30, 2023|<br />
:* Legendary Chronoscope raid + new loot in Heroic version<br />
:* Quality-of-life bug fixes<br />
|status=released|collapsed=false}}<br />
<br />
=== Update 63 ===<br />
{{Update released|63|Q4|November 2023|<br />
:* Illithid Invasion one-time event<br />
:* Four new free Legendary quests<br />
|status=released|collapsed=false}}<br />
<br />
=== Update 62 ===<br />
{{Update released|62|Q4|October 2023|<br />
:* Class balance work, [[Sealed in Amber]] rework, Night revels re-run<br />
|status=released|collapsed=false}}<br />
<br />
=== Update 61 ===<br />
{{Update released|61|Q3|August 2023|<br />
:* Mini-expansion - [[Vecna Unleashed]]<br />
:* Crystal Cove re-run<br />
|status=released|collapsed=false}}<br />
<br />
=== Update 60 ===<br />
{{Update released|60|Q3|July 2023|<br />
:* New Epic Destiny Tree added - Machrotechnic ([[Artificer]])<br />
:* Vecna Unleashed Pre-order opens<br />
|status=released|collapsed=false}}<br />
<br />
=== Update 59 ===<br />
{{Update released|59|Q2|April 26, 2023||status=released|collapsed=false}}<br />
<br />
=== Update 58 ===<br />
{{Update released|58|Q1|February 22, 2023||status=released|collapsed=false}}<br />
<br />
== 2022 updates ==<br />
<br />
=== Update 57 ===<br />
{{Update released|57|status=released|Q4|November 2022|<br />
[[Update 57 Release Notes|Released November 9th]]<br />
|collapsed=true<br />
}}<br />
<br />
=== Update 56 ===<br />
{{Update released|56|status=released|Q3|August 2022|<br />
[[Update 56 Release Notes|Released August 31st]]<br />
|collapsed=true<br />
}}<br />
<br />
=== Update 55 ===<br />
{{Update released|55|status=released|Q2|June 2022|<br />
[[Update 55 Release Notes|Released June 22nd]]<br />
|collapsed=true<br />
}}<br />
<br />
=== Update 54 ===<br />
{{Update released|54|status=released|Q2|April 2022|<br />
[[Update 54 Release Notes|Released April 27th]]<br />
|collapsed=true<br />
}}<br />
<br />
=== Update 53 ===<br />
{{Update released|53|status=released|Q1|February 2021|<br />
[[Update 53 Release Notes|Released February 24th]]<br />
|collapsed=true<br />
}}<br />
<br />
== Developer quotes ==<br />
* These should originate from and reference to either the current or previous year for relevance.<br />
** Developer quotes older than this are then moved to the Development archive - further below.<br />
<br />
== Development archive ==<br />
<br />
{{Hst|reason=August 2019: continued class balance tweaking|2=}}<br />
{{ Quote | developer=SteelStar | source=Discord | date= Aug 30, 2019 | quote= so like I've said before, here's what's on our to-do list in terms of revising existing classes:<br />
* KOTC (ostensibly this year, but might slip to early 2020)<br />
* Sorc Savant tree adjustments (mostly cleanup)<br />
* Archmage (still needs design work on our end)<br />
* Radiant Servant (mostly needs cost adjustments)<br />
* Divine Disciple (still needs design work on our end)<br />
* Some boosts to Stalwart and Sacred Defender to bring them up to par at tanking<br />
* Some combat-style-level adjustments to THF and Bows<br />
<br />
...and beyond that, we don't have major plans to overhaul every tree in the game. More like make smaller adjustments where needed. All classes have 3+ trees now, and compared to when we started these revisions almost 7 years ago, a LOT of kinds of builds are relatively viable. We'll be taking a closer eye at specifics from there forward.}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=October 2018: raid loot overhaul|2=}}<br />
{{forums|500537}}<br />
* Raid Runes added to:<br />
**[[The Mark of Death]]<br />
**[[Temple of the Deathwyrm]]<br />
**[[Fire on Thunder Peak]]<br />
**[[Defiler of the Just]]<br />
*Raid loot min level change and Tome drop revamp/tier system<br />
*Raid crafting remain unchanged<br />
*New currency: Legendary Souls<br />
{{Hsb}}<br />
<br />
{{Hst|reason=March 2017: Bank update to be pulled from U35|2=}}<br />
{{Quote|developer=Cordovan|source={{Forums|p=5949768|display=0}}|quote=<br />
It is likely we will be pulling the new character bank from Update 35, and will not bring out an updated UI with additional bank space until we resolve at least some of the community's concerns over it.<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=September 2016: DDO Producer's Letter|2=}}<br />
''See [[Producer letter/September 2016]]''<br />
{{Hsb}}<br />
<br />
{{Hst|reason=7 September 2016: Tree trimming and Wolf training|2=}}<br />
{{Quote|developer=Steelstar|source={{Forums|p=5867366|display=0}}|date=09-07-2016, 10:58 AM|quote=Some interesting opinions there! Let's break that down:<br />
<br />
Wolf/Tree build fixes are coming.<br />
The timing has less to do with the severity or priority and more to do with the complexity.<br />
Yes, there is time to fix Warlock before broken Druid abilities. It takes less time to repair a crack than rebuild an entire wall.<br />
<br />
Planned Warlock changes are based primarily on data collection and testing.<br />
Warlocks aren't the most powerful damage-dealers in the game right now, but neither are Paladins or Barbarians.<br />
For that matter, we really haven't been hearing that "Melee players are upset that their OP Paladins and Barbarians aren't miles ahead of all the Casters anymore" at all. Even if we had, it would not be the sole deciding factor.<br />
<br />
Endgame is not the only measure that counts.<br />
The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.<br />
<br />
<br />
Anyway! <br />
<br />
Hope everyone is having a fine morning.}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=6 September 2016: Livestream / Podcast|2=}}<br />
{{Quote|developer=Cordovan|source=http://ddoplayers.com/2016/09/06/turbine-very-interested-in-bringing-ravenloft-to-ddo|quote=We are very interested in bringing Ravenloft to DDO, it's not so much a matter of if, as it is when, So it is a plan that we are absolutely pursuing at this point, to go into Ravenloft. Stay tuned for More information}}<br />
<br />
{{Quote|developer=Cordovan|source=http://ddoplayers.com/2016/09/06/turbine-very-interested-in-bringing-ravenloft-to-ddo|quote=There can always be things, that lead to changes in our scheduled and that sort of thing, but we are very much interested into going into Ravenloft, at the very least it will be brought up in a producer's letter, that we are working on it currently}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=7 September 2016: Warlock Balance|2=}}<br />
{{Quote|developer=Steelstar|source={{Forums|p=5867300|display=0}}|date=09-07-2016, 07:55 AM|quote=Relatively small, targeted balance adjustments to Warlock (especially Enlightened Spirit) are in the works for sometime after U32.}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=30 November 2015: Handwraps fix postpone|2=}}<br />
{{Quote|developer=Vargouille|source={{Forums|p=5731680|display=0}}|quote=<br />
We have plans to fix all handwraps in the entirety of DDO by making them behave more like all other weapons in the game do. It is because handwraps are considered special and different that there have been so many bugs in the past. It's unfortunate that it's a great deal of work to fix, but it is a large fix across many items and systems (so it takes time no matter what, and extra time to make sure we get it right since it's complicated). Once we do that, we can make new handwraps and handwrap abilities the same as other items and combat styles, instead of having to make special cases for them each time. Then those items will be faster to make and with greatly reduced chance of having bugs (or, at least, the bugs won't just be for handwraps!)}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=7 August 2015 : Endgame plan up to U30|2=}}<br />
{{Quote|developer=Severlin|source={{Forums|p=5665318|display=0}}|quote=<br />
U28 will have more end game dungeons as Harry strikes back for some sweet vengeance, and U29 will allow you to progress to level 30 and work on end game loot through an updated epic Greensteel system.}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=11 October 2014: A sneak peek at Update 24's dungeons ... and beyond|2=}}<br />
{{Quote|developer=Knockback|source={{Forums|p=5472034|display=0}}|quote =<br />
Knockback here. I've worked on dungeons such as "Eyes of Stone," "The Snitch," "A Study In Sable" and the Thunderholme adventure area, and I'm here to update you folks on some of the things we're currently building for DDO.<br />
<br />
'''Upcoming dungeons in Update 24'''<br />
<br />
Update 24 will be previewed on Lamannia starting this weekend, so now seems like a good time to unveil its dungeons. Get ready for some surprises!<br />
<br />
First up in Update 24 is a new content pack, Heart of Madness. The plane of Xoriat is encroaching on Eberron once again and the result is three dungeons full of Xorian insanity. Both the Lord of Eyes and the Lord of Stone are back, as well as some other fan favorite characters. (Hint – one of the dungeons is named "Fashion Madness.") The centerpiece of the pack is "Terminal Delirium," the follow-up to two of our most popular dungeons. Once again you'll be returning to the Sleeping Spell Inn, and once again you'll be seeing—and be turned into—some very unusual things. Heart of Madness is CR 18 Heroic/26 Epic, and is a paid pack (450 Turbine Points; free to VIPs of course.)<br />
<br />
Also coming in Update 24 is a Forgotten Realms dungeon themed to tie in with Wizards of the Coast's Tyranny of Dragons storyline. You'll infiltrate a Cult of the Dragon base while on the trail of the fabled White Dragon mask. "The Mask of Deception" is CR 16 Heroic/30 Epic, and is free to everyone.<br />
<br />
'''Hey, what happened to Anauroch?'''<br />
<br />
Earlier we had mentioned Anauroch as one of the places we wanted to go in 2014. Obviously that's not happening.<br />
<br />
Why the change? It's tempting to blame it all on Xorian madness, but the truth is we've been listening to what excites you guys when it comes to D&D settings. We may still make it to Anauroch eventually, but don't expect it any time soon. It's a long, long walk from Cormyr. Instead of the blazing hot desert, we're going someplace cooler instead.<br />
<br />
'''Future plans and Update 25'''<br />
<br />
So what kind of cool things led to the detour away from Anauroch? One of them will be coming in Update 25. Since The Haunted Halls of Eveningstar was received so well, we've decided to adapt another classic pen-and-paper module to DDO. Rather than blabbing on, I'll skip right to the awesome part and give you five simple words:<br />
<br />
The Temple of Elemental Evil.<br />
<br />
Yep, we will be creating our own version of the original, classic Temple inside DDO. We're very excited about adapting one of the most famous modules in Dungeons and Dragons history, and we hope you are too.<br />
<br />
In the meantime, though, we have a date with insanity. Hope to see everyone this weekend on Lamannia for a preview of Update 24!<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=07 January 2014: Spellsinger changes|2=}}<br />
{{Quote|developer=Vargouille|source={{Forums|p=5362533|display=0}}|quote=Spellsinger Changes<br />
Based on your and Player Council Feedback, here's the changes we're currently considering for Spellsinger enhancements. Note that this is in a slightly different format than some previous editions; the original version is listed for many enhancements with changes below in red.<br />
<br />
Important related changes:<br />
<br />
Shout: "Emits an ear-splitting yell that deals 4 to 6 Sonic damage per caster level to all targets in its path.<br />
*A successful Fortitude save halves the damage. D&D Dice: Deals 1d3+3 sonic damage per caster level, up to caster level 15."<br />
*Greater Shout: "Emits an ear-splitting yell that deals 4 to 6 Sonic damage per caster level and stuns targets in its path.<br />
*A successful Fortitude save halves the damage and negates the stun. D&D Dice: Deals 1d3+3 sonic damage per caster level, up to caster level 20."<br />
*Shout's range has been increased to match Greater Shout and costs 15(?) spells points.<br />
*Greater Shout now costs 30(?) spell points.<br />
<br />
Core Abilities<br />
*1 AP, class level 1:<br />
Spellsinger: Each AP spent in Spellsinger grants +1 Universal Spell Power. Each innate ability after this one grants +1 Diplomacy, Listen, Perform, UMD and 2% critical chance with sonic and healing spells.<br />
*5 AP, class level 3:<br />
Ooze Song: Fascinate now affects Oozes.<br />
+1 Bard Spell Caster DC <br />
*10 AP, class level 6:<br />
Music of the Dead: Fascinate now affects Undead .<br />
+1 Bard Spell Caster DC<br />
*20 AP, class level 12:<br />
Music of the Makers:Fascinate now also affects Constructs.<br />
+1 Bard Spell Caster DC <br />
*30 AP, class level 18:<br />
Virtuoso: You regenerate 1 Song every 5 minutes. +2 Songs per rest. +20% bard song duration.<br />
+1 Bard Spell Caster DC<br />
*41 AP, class level 20: Maestro:<br />
+4 Charisma<br />
+25 Universal Spellpower<br />
+2 Songs per rest.<br />
Heal and Wailing Banshee are added to your Bard Spellbook.<br />
Increased from +2 Charisma, +10 Spellpower<br />
<br />
*Tier One<br />
Haunting Melody: You rework Fascinate with haunting notes, intoxicating yet unnerving. Fascinated creatures are Haunted for 20/40/60 seconds. Haunted: -2 on all Saving Throws, Skill checks and attack rolls.<br />
Lingering Songs: Your bard songs last 20/40/60% longer.<br />
Studies multiple choice:<br />
Magical Studies: +30/+60/+100 SP total; 3rd rank Gain the Magical Training feat to gain echoes of power. (Still only total +100 SP.)<br />
Musical Studies: +1/2/3 extra Songs per Rest<br />
<br />
Wand Heightening: Adds +1/2/3 to the save DC's of your offensive wands.<br />
CUT: Merge into Tier 2 Wand & Scroll Mastery<br />
<br />
NEW Sonic Blast SLA: Blasts an enemy with loud high-pitched sounds, dealing 1d2+2 sonic damage plus 1d2+2 sonic damage per 2 caster levels. (Maximum sonic damage 5d2+10.) The target must make a successful Will save to avoid be dazed for a short period of time, or until they take damage.<br />
Cooldown and SP cost TBD<br />
<br />
Charlatan: +1/2/3 Concentration, Haggle and Perform.<br />
<br />
*Tier Two<br />
Sharp Note: When you Inspire Competence, affected ally gains ‘Sharpened’ for 20/40/60 seconds. Sharpened: Your attacks bleeds the target. Bleed stacks up to 5 times.<br />
Increase Duration (several minutes) Stretch goal: Possibly switch to party-wide buff?<br />
<br />
New Multiselector:<br />
Flicker: When you are damaged you have a 5% chance of turning invisible for 2/4/6 seconds.<br />
NEW: Willful: +1/2/3 Will Saving Throws<br />
<br />
Inspired Flicker: When you Inspire Competence on an ally, they gain Flicker for four minutes. Flicker: When you are damaged you have a 5% chance of turning invisible for 2/4/6 seconds.<br />
Cut completely<br />
<br />
NEW: Multiple Choice:<br />
Suggestion SLA: Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30+2 seconds per caster level. A successful will savenegates this effect.<br />
Stretch Goal: Another SLA choice here (probably damage based).<br />
<br />
Wand and Scroll Mastery: +(25/50/75)% effectiveness of your wands, scrolls, and other items that cast spells.<br />
Combined with Wand Heighten (tier 1)<br />
<br />
Marigold Crown: (Multiple Choice) Grants +1 to the DCs and caster level of Enchantment, Illusion, or Evocation spells.<br />
<br />
*Tier Three<br />
Enthrallment: Expend a Song to enthrall enemies. Enthralled enemies are mesmerized, with a chance of breaking free when damaged, and suffer a -2 penalty to attack rolls and Will saves for 24 seconds plus 6 seconds per bard level, even after being disrupted from their reverie. Negated on a Will save vs. Perform.<br />
Stretch goal: Change to be an add-on to Fascinate.<br />
<br />
Reviving Verse: +1/2/3 saving throws vs. Sleep, Paralysis, Exhaustion, and Energy Drain.<br />
Stretch Goal: Improve?<br />
<br />
Raucous Refrain: When you Inspire Courage, allies gain +1/2/3 Morale bonus to save vs. Sleep, Paralysis, Exhaustion, and Energy Drain for four minutes.<br />
Cut completely<br />
<br />
New: Shout SLA<br />
Spellsong Trance: Expend a use of Bardic Music to grant a +1 morale bonus to spell DC's and a 10% morale discount on spell point costs to you and all nearby allies for 24 seconds plus 6 seconds per bard level.<br />
Ability Score: +1 Charisma<br />
<br />
*Tier Four<br />
Sustaining Song: Expend a Song to apply a temporary fast-healing effect to all nearby allies. It lasts for 24 seconds plus 6 seconds per bard level.<br />
Spell Penetration: 3 Ranks +1/2/3 to Spell Penetration<br />
Arcane Aid: When you Inspire Competence on an ally, they gain +1/2/3 Spell Penetration for four minutes.<br />
Cut completely<br />
<br />
Frolic: When you sing the Song of Freedom on an ally, they gain Freedom of Movement for three minutes.<br />
Song of Arcane Might: Expend song to grant a +1 morale bonus to caster level for spells cast by you and all nearby allies for 24 seconds plus 6 seconds per bard level.<br />
Increase Duration<br />
<br />
Ability Score: +1 Charisma<br />
<br />
*Tier Five<br />
Song of Capering: Expend a use of Bardic Music to make a single enemy dance helplessly. This effect lasts 6 seconds plus 2 seconds per bard level. A successful Will save negates this effect.<br />
Change to instant-cast time<br />
<br />
Studies multiple choice:<br />
Advanced Magical Studies: +70/140/200 SP. Requires Magical Training.<br />
Advanced Musical Studies: +1/2/3 extra Songs per Rest. Requires Musical Studies 3.<br />
<br />
Prodigy:<br />
Rank 1:<br />
+2 Concentration<br />
<br />
Rank 2:<br />
+2 Spell Penetration<br />
+2 to the DCs of your Enchantment spells<br />
<br />
Rank 3:<br />
Whenever you finish playing a bard song, you grant temporary spell points to nearby allies.<br />
<br />
Spellsong Vigor: Expend a use of Bardic Music to apply an effect to one target that restores spell points over time.<br />
NEW: Multiselector:<br />
Mass Hold SLA (Normally a level 9 Sorc/Wiz spell)<br />
NEW: Horn of Thunder: Blast your foes with 1d4 Sonic and 1d4 Electric damage per caster level. Creatures making a Reflex save take half damage. \\n\\nMax caster level: 25<br />
<br />
* Changes to [[Spellsinger enhancements]]: {{Forums|444167}}<br />
* Changes to [[Warchanter enhancements]]: {{Forums|444170}}<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=09 November 2013: Weapon prefixes & new AOE augments|2=}}<br />
{{Quote|developer=Feather of Sun|source={{Forums|p=5163337|display=0}}|quote=Today, I've added the following into our internal development build. This is the build that will eventually become Update 21. Depending on circumstances and approvals, some of this may be able to be pulled into a patch before Update 21.<br />
<br />
The Burst prefixes will come back. I've seen a lot of people asking for them. While they're not as powerful as the "Flaming II" you could get instead of Flaming Burst, but they are very close and not everything needs to be exactly equal... it does help to have some variety.<br />
<br />
* Flaming Burst<br />
* Shocking Burst<br />
* Icy Burst<br />
* Acid Burst<br />
<br />
New weapon AoE damage prefixes that can appear on Epic-level loot.<br />
The below list of prefixes appear rarely in addition to one of the normal things you'd get as a prefix on your item. They match roughly in theme- as an example, Tempestuous could come with either Shocking or Shrieking paired with it.<br />
Some of these are old names, but they do new things.<br />
<br />
* Infernal - 2% Chance On Hit: A blast of flame ignites your target, dealing 4 to 16 damage per Minimum Level of this item to all nearby enemies.<br />
* Meteoric (Can only be found in the highest level treasure) - 2% Chance On Hit: A falling star strikes your target, dealing 3 to 18 Fire Damage and 1 to 6 Bludgeoning Damage per Minimum Level of this item to all nearby enemies. Affected foes must also make a DC (20+Item Level) Reflex Saving Throw or be knocked prone.<br />
* Glacial - 2% Chance On Hit: A burst of glacial frost chills your target, dealing 7 to 14 Cold Damage per Minimum Level of this item to all nearby enemies.<br />
* Erosive - 2% Chance On Hit: A blast of acid corrodes your target, dealing 3 to 18 Acid Damage per Minimum Level of this item to all nearby enemies.<br />
* Tempestuous - 2% Chance On Hit: A bolt of lightning strikes your target, dealing 1 to 20 Electric Damage per Minimum Level of this item to all nearby enemies.<br />
* Righteous - 2% Chance On Hit: A blast of holy energy strikes your target, dealing 3 to 12 Good Damage per Minimum Level of this item to all nearby non-good enemies.<br />
* Kinetic - 2% Chance On Hit: A burst of magical force strikes your target, dealing 3 to 12 Force Damage per Minimum Level of this item to all nearby enemies.<br />
<br />
4 new weapon suffixes: (Bringing the amount of suffixes at each given Enhancement Value to between 12 and 14)<br />
<br />
* Humanoid Bane (Combination of Human Bane, Elf Bane, Dwarf Bane, Halfling Bane, Orc Bane, Goblinoid Bane, Monstrous Humanoid Bane, Reptillian Humanoid Bane, and Giant Bane.<br />
* Natural Bane (Combination of Animal Bane, Vermin Bane, Plant Bane, Magical Beast Bane, and Fey Bane)<br />
* Feeding (On Vorpal Hit: Target incurs 1 negative level, you gain Temporary HP)<br />
* Draining (On Vorpal Hit: Target incurs 1 negative level, you gain Temporary Spell Points)<br />
<br />
This is just a start. There's a lot more I'd like to do.<br />
Armor, shield, and accessories will get new things as well, as will spellcasting weapons.<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=19 February 2013: Brilliant Energy weapon|2=}}<br />
This weapon enchantment (or at least its graphic rendering) is being developed. It leaked to Lamannia and probably also live with U17. PnP version: [http://www.d20srd.org/srd/magicItems/magicWeapons.htm#brilliantEnergy]<br />
<br />
{{Quote|developer=Feather of Sun|source= {{Forums|p=4905968|display=0}}|quote=<br />
This wasn't supposed to be in the Update 17 build. It must have piggybacked in with something else. Since Update 17 goes live soon, it's too late to take it out, unfortunately.<br />
<br />
This is an early product of artwork to create a "Brilliant Energy" weapon appearance, like the core 3.5 D&D weapon ability, to be used in future updates.<br />
<br />
Sorry guys: We know this isn't working properly right now, and the weapon graphics for this can go away temporarily when zoning.<br />
<br />
The final Brilliant Energy weapon type will likely not look like this- this was an early, internal work in progress.<br />
<br />
We'll look into reverting this weapon to its prior appearance in a patch after Update 17, until Brilliant Energy weapon appearances are finished.<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=11 June 2011: Tactical feats|2=}}<br />
{{Quote|developer=Eladrin|source={{Forums|p=1747596|display=0}}|quote=<br />
Prestige enhancements are planned for fighters and paladins. Before that, however, the melee classes (especially fighters) will be glad to see an array of tactical feats made available to them.<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=11 May 2011: Gem of Many Facets|2=}}<br />
{{Quote|developer=Genasi|source={{Forums|p=3786843|display=0}}|quote=<br />
The intention for this item is indeed to make it count for either item in the set bonuses- I think at one point I responded to a PM saying that I wanted to make it work as such. Because I'm considering revisiting some Epic items again soon, this one has the potential to make that list, but I'm trying to start with the Epics that are truly terrible first and work my way up. Check out {{Forums|p=3786767|my post}} in this thread to see some of what I'm planning: {{Forums|p=3786767}}.<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=21 April 2011: Epic item tweaking|2=}}<br />
Genasi is looking at improving Epic Items that seem to be lacking in value for the trouble to get them. ({{Forums|p=3786767}}, {{Forums|3786815}})<br />
<br />
{{Quote|developer=Fernando|quote=<br />
(2011 State of the Game Producer Letter)<br />
...<br />
On the topic of more Epic quests, it isn't that we don't ever intend to do these again. Creating Epics takes more work than you might think and we've received a lot of feedback that the current version is not appealing enough to many of our players. Since we know the system is in flux, and we are currently focused on developing adventure packs which are playable for level 20 characters, we are not currently giving Epic a lot of focus. Our content this year is pretty much increasing in level as we go, so once we get the level 20 House Cannith content further underway, it will be time to start thinking about more Epics...<br />
}}<br />
{{Hsb}}<br />
<br />
==See also==<br />
* [[Producer letter]]</div>Yoko5000https://ddowiki.com/index.php?title=Template:News/Update_54&diff=563874Template:News/Update 542024-02-06T21:30:37Z<p>Yoko5000: </p>
<hr />
<div>{{News<br />
| lamannia = false<br />
| update number = 54<br />
| update name = Isle of Dread (pre-order)<br />
| logo=Home Update54.jpg<br />
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| release date = April 27th, 2022<br />
| details = <br />
** the [[The Isle of Dread|upcoming expansion]] now available for pre-order<br />
* [[Tabaxi]] race<br />
* [[Tabaxi Trailblazer]] iconic<br />
* [[Update 54 named items]]<br />
* Release Notes: [[Update 54 Release Notes|Update 54]] / [[Update 54 Hotfix 1 Release Notes|Hotfix 1]] / [[Update 54 Hotfix 2 Release Notes|Hotfix 2]] <!-- / [[Update 54 Patch 1 Release Notes|Patch 1]] / [[Update 54 Patch 2 Release Notes|Patch 2]] / [[Update 54 Patch 3 Release Notes|Patch 3]] --><br />
}}</div>Yoko5000https://ddowiki.com/index.php?title=News/2020&diff=563873News/20202024-02-06T21:28:41Z<p>Yoko5000: </p>
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<noinclude>[[Category:News|*]]</noinclude></div>Yoko5000https://ddowiki.com/index.php?title=Template:News/Update_54&diff=563872Template:News/Update 542024-02-06T21:22:29Z<p>Yoko5000: </p>
<hr />
<div>{{News<br />
| lamannia = false<br />
| update number = 54<br />
| update name = Isle of Dread (preorder)<br />
| logo=Home Update54.jpg<br />
| adpack = <br />
| adpack_note_1 =<br />
<!-- | adpack_note_2 =--><br />
<!-- | adpack_note_3 = --><br />
| release date = April 27th, 2022<br />
| details = <br />
** the [[The Isle of Dread|upcoming expansion]] now available for preorder<br />
* [[Tabaxi]] race<br />
* [[Tabaxi Trailblazer]] iconic<br />
* [[Update 54 named items]]<br />
* Release Notes: [[Update 54 Release Notes|Update 54]] / [[Update 54 Hotfix 1 Release Notes|Hotfix 1]] / [[Update 54 Hotfix 2 Release Notes|Hotfix 2]] <!-- / [[Update 54 Patch 1 Release Notes|Patch 1]] / [[Update 54 Patch 2 Release Notes|Patch 2]] / [[Update 54 Patch 3 Release Notes|Patch 3]] --><br />
}}</div>Yoko5000https://ddowiki.com/index.php?title=News&diff=563871News2024-02-06T21:21:17Z<p>Yoko5000: </p>
<hr />
<div>{{NewsTOC}}__NOTOC__<br />
{{:Home/What's new|start update=65|updates back=3}}<br />
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{{:Home/What's new|start update=59|updates back=3}}<br />
{{:Home/What's new|start update=56|updates back=3}}<br />
<noinclude>[[Category:News|*]]</noinclude></div>Yoko5000https://ddowiki.com/index.php?title=Template:NewsTOC&diff=563870Template:NewsTOC2024-02-06T21:19:38Z<p>Yoko5000: </p>
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<div>{| class="plainlinks" style="width: 100%; background: #F9F9F9; border: 1px solid #B0B5B8;"<br />
|-<br />
| colspan="4" style="text-align: center;"|<big>'''Site news / [[Modules and updates]] chronology'''</big> <br />
|-<br />
|<br />
* [[News|2022- Post-IoD era]]<br/>([[level cap]] 32)<br />
|<br />
* [[News/2020|2020- Post-Sharn, Fey/Saltmarsh expansion era]]<br />
|<br />
* [[News/2015|2015- Post-legendary era]]<br/>([[level cap]] 30)<br />
|<br />
* [[News/2012|2012- MotU/Shadowfell expansion era]]<br/>([[level cap]] 25-28)<br />
|<br />
* [[News/Unlimited|2009- DDO: Unlimited era]]<br />
|<br />
* [[News/old|Pre-2009 DDO: Stormreach era]]<br />
|}<noinclude>[[Category:Navigation templates]]</noinclude><br />
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|-<br />
| [[News|2019- MoS expansion era]]<br />
| [[News/2015|2015- Post-legendary era]] <small>([[level cap]] 30)</small><br />
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| colspan="2"| [[News/2012|2012- MotU/Shadowfell expansion era]] <small>([[level cap]] 25-28)</small><br />
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<noinclude>[[Category:News|*]]</noinclude></div>Yoko5000https://ddowiki.com/index.php?title=Producer_letter/January_2024&diff=562558Producer letter/January 20242024-01-11T04:30:33Z<p>Yoko5000: /* A Look at 2024, The Year of the Dragon – Producer's Letter */</p>
<hr />
<div>== A Look at 2024, The Year of the Dragon – Producer's Letter ==<br />
<br />
(img)<br />
<br />
Greetings Everyone! <br />
<br />
Today I wanted to tell you about some of our plans for the year in Dungeons & Dragons Online. I hope you all had a fantastic 2023, and that you’re ready for even more adventures. I’m having a bit of adventure myself at the moment due to a winter storm, writing a draft of this Producer’s Letter in the dark by candlelight, with one of those old timey writing things ... a pen and some paper.<br />
<br />
In a way it’s kind of thematically appropriate; it has me thinking about when I used to write D&D adventures by hand for my friends. It’s been nice to pause and reflect on those endearing D&D moments, because it is the 50th anniversary of Dungeons & Dragons! That’s half a century of people lovingly making their character builds, their campaigns, and playing with their friends. And yeah, sure, a lot of tools and technologies have changed in 50 years, but what hasn’t changed is the passion and creativity of everybody who loves D&D. That’s a huge reason why it has endured. As luck would have it, the 50th anniversary happens to fall on the lunar year of the Dragon! How fantastic is that? So that means we’re going to celebrate big. Dragon big! <br />
<br />
I am pleased to announce that starting at DDO’s Anniversary in February we will be rolling out a yearlong celebration in honor of D&D’s 50th Anniversary! From free gifts to new features, each month during our Year of the Dragon celebration there will be something exciting for our players. Be sure to check in with us on February 7th when we will reveal what each month’s Year of the Dragon surprise will be! The fun starts during DDO's 18th anniversary on February 28th. As a hint to how this starts, the first surprise will be a dragon themed archetype. The “Year of the Dragon” celebration will last all the way until next year’s anniversary. <br />
<br />
To help get your friends and family ready for the Year of the Dragon, I’m also pleased to announce the return of a special coupon code that can be used to get a ton of free quest packs! Use coupon code: '''FREEDDO2024'''. (Available through 11:59pm Eastern (-4 GMT) Sunday, February 11th 2024.)<br />
<br />
Learn more about all the quest packs that this code grants and how to apply the code [https://www.ddo.com/news/ddo-free-dungeoncrawl-2024 here!]<br />
<br />
In addition, we have lots of other excitement planned in 2024. Here’s an early sense of what those updates will entail: <br />
<br />
By popular demand, our next major Expansion in the summer will take place in a fan favorite D&D location: [[Myth Drannor]]! It is among the more infamous places in the [[Forgotten Realms]] and we’re very excited to bring it to life! The level cap will increase to 34, and I’m looking forward to one of Myth Drannor’s hallmarks: Wild Magic areas. Myth Drannor is a place where opening yourself to chaos can allow you to tap into greater power. It’s that power that has attracted the Red Wizards of Thay. Players will need to explore both the ruins of Myth Drannor, and interfere with the plans of the Red Wizards. It’s the quintessential D&D and dungeon delving environment. Presale for the Expansion will start in June. <br />
<br />
In addition to two quest packs this year and our Expansion, there will also be a Dynamic Event with quests to unlock. Dynamic Events differ from our seasonal festivals in that while they are limited time activities, they are focused heavily on serious story narrative and DDO canon, and some aspects of them don’t repeat once the DDO community has advanced the story. They’re also meant to have elements that let players experience the event together, with collaboration and peer information sharing. After reviewing feedback on the Illithid Invasion, this Dynamic Event will be inclusive of all character levels since the Illithid Invasion was fairly end game focused. It will take the place of our Hardcore season so that all players can participate. We're anticipating that the event will be some time in the fall, though Dynamic Events may not always be during fall going forward. <br />
<br />
With the necessary Store infrastructure upgrades completed last year, we’ll also be looking to roll out the updates to the VIP program in the spring this year. We’ve made changes to the proposed rewards based on player feedback, and we’ll bring more information on the VIP program soon. <br />
<br />
We’ll update Crystal Cove and Night Revels to support the higher-level cap, and Night Revels will also get a new dungeon this year. <br />
<br />
(img)<br />
<br />
If you’re new to the game, or returning after a little break, I just want to take a quick moment to recap some of the more recent features and excitement that have been added to DDO for you to enjoy:<br />
<br />
* We took players behind the scenes of dungeon making, and even let them help us decide what to build, with a new dungeon called “Catastrophe”. It’s a free quest, and you can also watch the behind-the-scenes video episodes about the making of it on our YouTube Channel. We plan to be at PAX East again this year, and more information about that will be announced soon. <br />
* We’ve continued to expand our selection of Class Archetypes, adding Blightcaster, Dark Hunter, and Acolyte of the Skin. Archetypes have added some fresh play options, so we’re going to continue to add more types of them to the game in different ways. Some will be free, some will be paid, but all will bring new ways for people to shake up their character build dynamics. <br />
* Several pieces of long time DDO content received a sprucing up and higher-level treasures added to make them playable at broader level ranges, including the Chronoscope, Deception in Stormreach, and Attack on Stormreach. <br />
* Players recently worked together to successfully unlock a new set of tough dungeons in Sharn. While the live event is over, the quests that were unlocked are still available for everyone to play for free. These are some of the hardest quests we’ve had for a while, so see if your character has what it takes to best the Illithids there! <br />
* A new treasure modification feature was added to the game known as the Deck of Many Curses. The cards for it first appeared in our aforementioned challenging Illithid Invasion dungeons. During Festivult, a curse introduced the cards to more places in game, and we’re going to go ahead and keep the card drops in the Legendary sagas. <br />
<br />
We have even more fun things planned in 2024, so check back with us regularly to see what’s new throughout the year! We’re so glad to have you with us, thanks for reading and we’ll see you in game! <br />
<br />
Amanda “Tolero” Grow <br />
<br />
----<br />
<br />
https://www.ddo.com/news/ddo-producer-letter-2024<br />
<br />
[[Category:Producer's letters| 202401]]<br />
{{Pl-nav}}</div>Yoko5000https://ddowiki.com/index.php?title=Myth_Drannor&diff=562557Myth Drannor2024-01-11T04:29:50Z<p>Yoko5000: Redirected page to Ruins of Myth Drannor</p>
<hr />
<div>#REDIRECT [[Ruins of Myth Drannor]]</div>Yoko5000https://ddowiki.com/index.php?title=Myth_Drannor&diff=562556Myth Drannor2024-01-11T04:29:23Z<p>Yoko5000: Created page with "#REDREICT Ruins of Myth Drannor"</p>
<hr />
<div>#REDREICT [[Ruins of Myth Drannor]]</div>Yoko5000https://ddowiki.com/index.php?title=Ruins_of_Myth_Drannor&diff=562555Ruins of Myth Drannor2024-01-11T04:28:48Z<p>Yoko5000: Created page with "{{Speculation}} {{Adpack|xpack=Ruins of Myth Drannor|cost=TBA}} '''Ruins of Myth Drannor''' is a place in Forgotten Realms and a planned adventure pack/expansion for DDO,..."</p>
<hr />
<div>{{Speculation}}<br />
{{Adpack|xpack=Ruins of Myth Drannor|cost=TBA}}<br />
<br />
'''Ruins of Myth Drannor''' is a place in [[Forgotten Realms]] and a planned adventure pack/expansion for DDO, coming in 2024 Q2.<br />
<br />
== PnP sourcebooks ==<br />
<br />
* Ruins Of Myth Drannor - TSR 1084, 1993, advenced 2nd edition boxed set<br />
** <pre>[https://en.wikipedia.org/wiki/The_Ruins_of_Myth_Drannor wikipedia] </pre><br />
** <pre>[https://forgottenrealms.fandom.com/wiki/Pool_of_Radiance:_Attack_on_Myth_Drannor FR wiki] </pre><br />
* The Fall of Myth Drannor - TSR 9558, 1998, advenced 2nd edition sourcebook<br />
** <pre>[https://forgottenrealms.fandom.com/wiki/The_Fall_of_Myth_Drannor FR wiki] </pre><br />
* Pool of Radiance: Attack on Myth Drannor - 2000, 3rd eidtion sourcebook<br />
** <pre>[https://forgottenrealms.fandom.com/wiki/Pool_of_Radiance:_Attack_on_Myth_Drannor FR wiki] </pre><br />
<br />
== Video games ==<br />
* Eye of the Beholder III: Assault on Myth Drannor - 1993, DOS, SSI<br />
** <pre>[https://en.wikipedia.org/wiki/Eye_of_the_Beholder_III:_Assault_on_Myth_Drannor wikipedia]</pre><br />
** <pre>[https://forgottenrealms.fandom.com/wiki/Eye_of_the_Beholder_III:_Assault_on_Myth_Drannor FR wiki] </pre><br />
* Pool of Radiance: Ruins of Myth Drannor - 2001, Win98, Ubisoft<br />
** <pre>[https://en.wikipedia.org/wiki/Pool_of_Radiance:_Ruins_of_Myth_Drannor wikipedia] </pre><br />
** <pre>[https://forgottenrealms.fandom.com/wiki/Pool_of_Radiance:_Ruins_of_Myth_Drannor FR wiki] </pre><br />
<br />
== External links ==<br />
* <pre>[https://forgottenrealms.fandom.com/wiki/Myth_Drannor Myth Drannor FR wiki entry] </pre><br />
<br />
{{stub}}</div>Yoko5000https://ddowiki.com/index.php?title=Producer_letter/January_2024&diff=562554Producer letter/January 20242024-01-11T03:42:15Z<p>Yoko5000: Created page with "== A Look at 2024, The Year of the Dragon – Producer's Letter == (img) Greetings Everyone! Today I wanted to tell you about some of our plans for the year in Dungeons &..."</p>
<hr />
<div>== A Look at 2024, The Year of the Dragon – Producer's Letter ==<br />
<br />
(img)<br />
<br />
Greetings Everyone! <br />
<br />
Today I wanted to tell you about some of our plans for the year in Dungeons & Dragons Online. I hope you all had a fantastic 2023, and that you’re ready for even more adventures. I’m having a bit of adventure myself at the moment due to a winter storm, writing a draft of this Producer’s Letter in the dark by candlelight, with one of those old timey writing things ... a pen and some paper.<br />
<br />
In a way it’s kind of thematically appropriate; it has me thinking about when I used to write D&D adventures by hand for my friends. It’s been nice to pause and reflect on those endearing D&D moments, because it is the 50th anniversary of Dungeons & Dragons! That’s half a century of people lovingly making their character builds, their campaigns, and playing with their friends. And yeah, sure, a lot of tools and technologies have changed in 50 years, but what hasn’t changed is the passion and creativity of everybody who loves D&D. That’s a huge reason why it has endured. As luck would have it, the 50th anniversary happens to fall on the lunar year of the Dragon! How fantastic is that? So that means we’re going to celebrate big. Dragon big! <br />
<br />
I am pleased to announce that starting at DDO’s Anniversary in February we will be rolling out a yearlong celebration in honor of D&D’s 50th Anniversary! From free gifts to new features, each month during our Year of the Dragon celebration there will be something exciting for our players. Be sure to check in with us on February 7th when we will reveal what each month’s Year of the Dragon surprise will be! The fun starts during DDO's 18th anniversary on February 28th. As a hint to how this starts, the first surprise will be a dragon themed archetype. The “Year of the Dragon” celebration will last all the way until next year’s anniversary. <br />
<br />
To help get your friends and family ready for the Year of the Dragon, I’m also pleased to announce the return of a special coupon code that can be used to get a ton of free quest packs! Use coupon code: '''FREEDDO2024'''. (Available through 11:59pm Eastern (-4 GMT) Sunday, February 11th 2024.)<br />
<br />
Learn more about all the quest packs that this code grants and how to apply the code [https://www.ddo.com/news/ddo-free-dungeoncrawl-2024 here!]<br />
<br />
In addition, we have lots of other excitement planned in 2024. Here’s an early sense of what those updates will entail: <br />
<br />
By popular demand, our next major Expansion in the summer will take place in a fan favorite D&D location: Myth Drannor! It is among the more infamous places in the Forgotten Realms and we’re very excited to bring it to life! The level cap will increase to 34, and I’m looking forward to one of Myth Drannor’s hallmarks: Wild Magic areas. Myth Drannor is a place where opening yourself to chaos can allow you to tap into greater power. It’s that power that has attracted the Red Wizards of Thay. Players will need to explore both the ruins of Myth Drannor, and interfere with the plans of the Red Wizards. It’s the quintessential D&D and dungeon delving environment. Presale for the Expansion will start in June. <br />
<br />
In addition to two quest packs this year and our Expansion, there will also be a Dynamic Event with quests to unlock. Dynamic Events differ from our seasonal festivals in that while they are limited time activities, they are focused heavily on serious story narrative and DDO canon, and some aspects of them don’t repeat once the DDO community has advanced the story. They’re also meant to have elements that let players experience the event together, with collaboration and peer information sharing. After reviewing feedback on the Illithid Invasion, this Dynamic Event will be inclusive of all character levels since the Illithid Invasion was fairly end game focused. It will take the place of our Hardcore season so that all players can participate. We're anticipating that the event will be some time in the fall, though Dynamic Events may not always be during fall going forward. <br />
<br />
With the necessary Store infrastructure upgrades completed last year, we’ll also be looking to roll out the updates to the VIP program in the spring this year. We’ve made changes to the proposed rewards based on player feedback, and we’ll bring more information on the VIP program soon. <br />
<br />
We’ll update Crystal Cove and Night Revels to support the higher-level cap, and Night Revels will also get a new dungeon this year. <br />
<br />
(img)<br />
<br />
If you’re new to the game, or returning after a little break, I just want to take a quick moment to recap some of the more recent features and excitement that have been added to DDO for you to enjoy:<br />
<br />
* We took players behind the scenes of dungeon making, and even let them help us decide what to build, with a new dungeon called “Catastrophe”. It’s a free quest, and you can also watch the behind-the-scenes video episodes about the making of it on our YouTube Channel. We plan to be at PAX East again this year, and more information about that will be announced soon. <br />
* We’ve continued to expand our selection of Class Archetypes, adding Blightcaster, Dark Hunter, and Acolyte of the Skin. Archetypes have added some fresh play options, so we’re going to continue to add more types of them to the game in different ways. Some will be free, some will be paid, but all will bring new ways for people to shake up their character build dynamics. <br />
* Several pieces of long time DDO content received a sprucing up and higher-level treasures added to make them playable at broader level ranges, including the Chronoscope, Deception in Stormreach, and Attack on Stormreach. <br />
* Players recently worked together to successfully unlock a new set of tough dungeons in Sharn. While the live event is over, the quests that were unlocked are still available for everyone to play for free. These are some of the hardest quests we’ve had for a while, so see if your character has what it takes to best the Illithids there! <br />
* A new treasure modification feature was added to the game known as the Deck of Many Curses. The cards for it first appeared in our aforementioned challenging Illithid Invasion dungeons. During Festivult, a curse introduced the cards to more places in game, and we’re going to go ahead and keep the card drops in the Legendary sagas. <br />
<br />
We have even more fun things planned in 2024, so check back with us regularly to see what’s new throughout the year! We’re so glad to have you with us, thanks for reading and we’ll see you in game! <br />
<br />
Amanda “Tolero” Grow <br />
<br />
----<br />
<br />
https://www.ddo.com/news/ddo-producer-letter-2024<br />
<br />
[[Category:Producer's letters| 202401]]<br />
{{Pl-nav}}</div>Yoko5000https://ddowiki.com/index.php?title=Vecna_Unleashed&diff=546474Vecna Unleashed2023-07-27T05:04:25Z<p>Yoko5000: /* External links */</p>
<hr />
<div>{{Speculation}}<br />
{{Adpack|xpack=Vecna Unleashed|cost=TBA}}<br />
[[Image:Venca_expansion_logo.jpg|thumb|right|Expansion logo]]<br />
[[Image:Vecna_expansion_splash.jpg|thumb|right|300px|Splash screen]]<br />
'''Vecna Unleashed''' is a mini-expansion planned for the latter half of 2023. The pre-order package became available with [[Update 60]], the adventures are due soon after with [[Update 61]] (plan: August). Players help [[Morgrave University]] fight against [[Vecna]].<br />
<br />
* First announced in the [[Producer letter/January 2023|January 2023 producer letter]].<br />
<br />
== Features ==<br />
<br />
* new adventure pack: 13 quests, 1 raid (coming later this year)<br />
* new zone in Sharn: [[Morgrave University - Upper Commons]]<br />
* new epic destiny: [[Machrotechnic]]<br />
* Wererat hireling called Darling <br />
** level 18 rogue (ML18)<br />
** level 32 rogue (ML30)<br />
<br />
* no race, no class, no archetype<br />
* no level cap increase<br />
* no wilderness area<br />
<br />
== Adventure pack ==<br />
<br />
CR 18 in Heroic Difficulty and CR 34 in Legendary Difficulty<br />
<br />
* Enemy of My Enemy<br />
* Grand Theft Aureaon<br />
* Law and Order<br />
* Paper Trail<br />
* Party 101<br />
* Taken in Hand<br />
* The Bark and the Blade<br />
* The Devils to Pay<br />
* The Evil We Know<br />
* Turn the Page<br />
* Vecna Denied<br />
* Vecna Unleashed<br />
* What Dreams May Come<br />
<br />
== Wilderness adventure areas ==<br />
<br />
== Loot ==<br />
<br />
== Price/Bundle ==<br />
<br />
Prepurchase planned to start on July 26, 2023, delayed from original planned release in April.<br />
<br />
{|class="wikitable"<br />
! !! ULTIMATE FAN BUNDLE !! COLLECTOR'S EDITION !! STANDARD EDITION<br />
|-<br />
|Price || '''$99.99''' || '''$59.99''' || '''$19.99'''<br />
|-<br />
|Contents<br />
|<br />
* Vecna Unleashed Content<br />
* Monster Manual 9<br />
* New Machrotechnic Epic Destiny<br />
* Tome of Universal Enhancement<br />
* Morgrave Academic's Cosmetic Outfit Set<br />
* Warforged Owl Pet<br />
* Academic's Steed<br />
* Ancient Lich Cosmetic Outfit Set<br />
* Flameskull Pet<br />
* Ancient Lich's Steed<br />
* Wererat Rogue Heroic Hireling<br />
* Wererat Rogue Legendary Hireling<br />
* Character Bank (20 Slots, limit 1 per account)<br />
* Account Bank (10 Slots)<br />
* Vaunt Arcane Assistant 2.0 Sentient Jewel<br />
* Teleport to Morgrave University<br />
|<br />
* Vecna Unleashed Content<br />
* Monster Manual 9<br />
* New Machrotechnic Epic Destiny<br />
* Morgrave Academic's Cosmetic Outfit Set<br />
* Warforged Owl Pet<br />
* Academic's Steed<br />
* Wererat Rogue Heroic Hireling<br />
|<br />
* Vecna Unleashed Content<br />
* Monster Manual 9<br />
* New Machrotechnic Epic Destiny<br />
|}<br />
<br />
The Vecna Unleashed features will be available for points in the [[DDO Store]] in March 2024:<br />
* Vecna Unleashed content: 1999 Points<br />
* Monster Manual 9: 595 Points<br />
* +1 Tome of Universal Enhancement (Morgrave): 3495 Points<br />
* Machrotechnic Epic Destiny: 995 Points<br />
<br />
== Art ==<br />
<br />
[[File:Darling (hireling).jpg|x300px]]<br />
[[File:Vecna_expansion_screen_02.jpg|x300px]]<br />
<br />
== External links ==<br />
* [https://www.ddo.com/news/ddo-vecna-unleashed-purchase-faq Official FAQ]<br />
* [https://www.youtube.com/watch?v=j1pON9gdtjg OFficial trailer (YouTube)]<br />
* [https://www.ddo.com/vecna-unleashed Purcahse link]<br />
<br />
[[Category:Expansion Packs]]</div>Yoko5000https://ddowiki.com/index.php?title=Vecna_Unleashed&diff=546473Vecna Unleashed2023-07-27T04:59:33Z<p>Yoko5000: </p>
<hr />
<div>{{Speculation}}<br />
{{Adpack|xpack=Vecna Unleashed|cost=TBA}}<br />
[[Image:Venca_expansion_logo.jpg|thumb|right|Expansion logo]]<br />
[[Image:Vecna_expansion_splash.jpg|thumb|right|300px|Splash screen]]<br />
'''Vecna Unleashed''' is a mini-expansion planned for the latter half of 2023. The pre-order package became available with [[Update 60]], the adventures are due soon after with [[Update 61]] (plan: August). Players help [[Morgrave University]] fight against [[Vecna]].<br />
<br />
* First announced in the [[Producer letter/January 2023|January 2023 producer letter]].<br />
<br />
== Features ==<br />
<br />
* new adventure pack: 13 quests, 1 raid (coming later this year)<br />
* new zone in Sharn: [[Morgrave University - Upper Commons]]<br />
* new epic destiny: [[Machrotechnic]]<br />
* Wererat hireling called Darling <br />
** level 18 rogue (ML18)<br />
** level 32 rogue (ML30)<br />
<br />
* no race, no class, no archetype<br />
* no level cap increase<br />
* no wilderness area<br />
<br />
== Adventure pack ==<br />
<br />
CR 18 in Heroic Difficulty and CR 34 in Legendary Difficulty<br />
<br />
* Enemy of My Enemy<br />
* Grand Theft Aureaon<br />
* Law and Order<br />
* Paper Trail<br />
* Party 101<br />
* Taken in Hand<br />
* The Bark and the Blade<br />
* The Devils to Pay<br />
* The Evil We Know<br />
* Turn the Page<br />
* Vecna Denied<br />
* Vecna Unleashed<br />
* What Dreams May Come<br />
<br />
== Wilderness adventure areas ==<br />
<br />
== Loot ==<br />
<br />
== Price/Bundle ==<br />
<br />
Prepurchase planned to start on July 26, 2023, delayed from original planned release in April.<br />
<br />
{|class="wikitable"<br />
! !! ULTIMATE FAN BUNDLE !! COLLECTOR'S EDITION !! STANDARD EDITION<br />
|-<br />
|Price || '''$99.99''' || '''$59.99''' || '''$19.99'''<br />
|-<br />
|Contents<br />
|<br />
* Vecna Unleashed Content<br />
* Monster Manual 9<br />
* New Machrotechnic Epic Destiny<br />
* Tome of Universal Enhancement<br />
* Morgrave Academic's Cosmetic Outfit Set<br />
* Warforged Owl Pet<br />
* Academic's Steed<br />
* Ancient Lich Cosmetic Outfit Set<br />
* Flameskull Pet<br />
* Ancient Lich's Steed<br />
* Wererat Rogue Heroic Hireling<br />
* Wererat Rogue Legendary Hireling<br />
* Character Bank (20 Slots, limit 1 per account)<br />
* Account Bank (10 Slots)<br />
* Vaunt Arcane Assistant 2.0 Sentient Jewel<br />
* Teleport to Morgrave University<br />
|<br />
* Vecna Unleashed Content<br />
* Monster Manual 9<br />
* New Machrotechnic Epic Destiny<br />
* Morgrave Academic's Cosmetic Outfit Set<br />
* Warforged Owl Pet<br />
* Academic's Steed<br />
* Wererat Rogue Heroic Hireling<br />
|<br />
* Vecna Unleashed Content<br />
* Monster Manual 9<br />
* New Machrotechnic Epic Destiny<br />
|}<br />
<br />
The Vecna Unleashed features will be available for points in the [[DDO Store]] in March 2024:<br />
* Vecna Unleashed content: 1999 Points<br />
* Monster Manual 9: 595 Points<br />
* +1 Tome of Universal Enhancement (Morgrave): 3495 Points<br />
* Machrotechnic Epic Destiny: 995 Points<br />
<br />
== Art ==<br />
<br />
[[File:Darling (hireling).jpg|x300px]]<br />
[[File:Vecna_expansion_screen_02.jpg|x300px]]<br />
<br />
== External links ==<br />
* [https://www.ddo.com/news/ddo-vecna-unleashed-purchase-faq Official FAQ]<br />
* [https://www.ddo.com/vecna-unleashed Purcahse link]<br />
<br />
<br />
[[Category:Expansion Packs]]</div>Yoko5000https://ddowiki.com/index.php?title=File:Vecna_expansion_screen_02.jpg&diff=546472File:Vecna expansion screen 02.jpg2023-07-27T04:56:41Z<p>Yoko5000: </p>
<hr />
<div><br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Yoko5000https://ddowiki.com/index.php?title=File:Vecna_expansion_splash.jpg&diff=546471File:Vecna expansion splash.jpg2023-07-27T04:56:16Z<p>Yoko5000: </p>
<hr />
<div><br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Yoko5000https://ddowiki.com/index.php?title=File:Venca_expansion_logo.jpg&diff=546470File:Venca expansion logo.jpg2023-07-27T04:55:45Z<p>Yoko5000: </p>
<hr />
<div><br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Yoko5000https://ddowiki.com/index.php?title=Vecna_Unleashed&diff=546469Vecna Unleashed2023-07-27T04:25:41Z<p>Yoko5000: </p>
<hr />
<div>{{Speculation}}<br />
{{Adpack|xpack=Vecna Unleashed|cost=TBA}}<br />
'''Vecna Unleashed''' is a mini-expansion planned for the latter half of 2023. The pre-order package became available with [[Update 60]], the adventures are due soon after with [[Update 61]] (plan: August). Players help [[Morgrave University]] fight against [[Vecna]].<br />
<br />
* First announced in the [[Producer letter/January 2023|January 2023 producer letter]].<br />
<br />
== Features ==<br />
<br />
* new adventure pack: 13 quests, 1 raid (coming later this year)<br />
* new zone in Sharn: [[Morgrave University - Upper Commons]]<br />
* new epic destiny: [[Machrotechnic]]<br />
* Wererat hireling called Darling <br />
** level 18 rogue (ML18)<br />
** level 32 rogue (ML30)<br />
<br />
* no race, no class, no archetype<br />
* no level cap increase<br />
* no wilderness area<br />
<br />
== Adventure pack ==<br />
<br />
CR 18 in Heroic Difficulty and CR 34 in Legendary Difficulty<br />
<br />
* Enemy of My Enemy<br />
* Grand Theft Aureaon<br />
* Law and Order<br />
* Paper Trail<br />
* Party 101<br />
* Taken in Hand<br />
* The Bark and the Blade<br />
* The Devils to Pay<br />
* The Evil We Know<br />
* Turn the Page<br />
* Vecna Denied<br />
* Vecna Unleashed<br />
* What Dreams May Come<br />
<br />
== Wilderness adventure areas ==<br />
<br />
== Loot ==<br />
<br />
== Price/Bundle ==<br />
<br />
Prepurchase planned to start on July 26, 2023, delayed from original planned release in April.<br />
<br />
{|class="wikitable"<br />
! !! ULTIMATE FAN BUNDLE !! COLLECTOR'S EDITION !! STANDARD EDITION<br />
|-<br />
|Price || '''$99.99''' || '''$59.99''' || '''$19.99'''<br />
|-<br />
|Contents<br />
|<br />
* Vecna Unleashed Content<br />
* Monster Manual 9<br />
* New Machrotechnic Epic Destiny<br />
* Tome of Universal Enhancement<br />
* Morgrave Academic's Cosmetic Outfit Set<br />
* Warforged Owl Pet<br />
* Academic's Steed<br />
* Ancient Lich Cosmetic Outfit Set<br />
* Flameskull Pet<br />
* Ancient Lich's Steed<br />
* Wererat Rogue Heroic Hireling<br />
* Wererat Rogue Legendary Hireling<br />
* Character Bank (20 Slots, limit 1 per account)<br />
* Account Bank (10 Slots)<br />
* Vaunt Arcane Assistant 2.0 Sentient Jewel<br />
* Teleport to Morgrave University<br />
|<br />
* Vecna Unleashed Content<br />
* Monster Manual 9<br />
* New Machrotechnic Epic Destiny<br />
* Morgrave Academic's Cosmetic Outfit Set<br />
* Warforged Owl Pet<br />
* Academic's Steed<br />
* Wererat Rogue Heroic Hireling<br />
|<br />
* Vecna Unleashed Content<br />
* Monster Manual 9<br />
* New Machrotechnic Epic Destiny<br />
|}<br />
<br />
The Vecna Unleashed features will be available for points in the [[DDO Store]] in March 2024:<br />
* Vecna Unleashed content: 1999 Points<br />
* Monster Manual 9: 595 Points<br />
* +1 Tome of Universal Enhancement (Morgrave): 3495 Points<br />
* Machrotechnic Epic Destiny: 995 Points<br />
<br />
== Art ==<br />
<br />
[[File:Darling (hireling).jpg|x300px]]<br />
<br />
== External links ==<br />
* [https://www.ddo.com/news/ddo-vecna-unleashed-purchase-faq Official FAQ]<br />
* [https://www.ddo.com/vecna-unleashed Purcahse link]<br />
<br />
<br />
[[Category:Expansion Packs]]</div>Yoko5000https://ddowiki.com/index.php?title=Producer_letter/February_2021&diff=532757Producer letter/February 20212023-01-28T06:13:15Z<p>Yoko5000: </p>
<hr />
<div>==A Letter from Executive Producer Rob Ciccolini – February 2021==<br />
Happy 15th Anniversary DDO! We are excited to reach this milestone and are ever-thankful to our players for making this possible. Today I'll be talking about some of our plans for the rest of the year and letting you know what we are looking forward to.<br />
<br />
In the coming weeks we will be celebrating in House Phiarlan as we bring out [[15th Anniversary|an updated Anniversary Event]]! This year's event features a few minor updates to [[Anniversary Party (15th)|the challenge itself]] along with a large number of new items added to the reward list. We're bringing back all of the House-specific Eberron Cloaks in the rewards list that we gave out a few years ago for our anniversary, in case you missed one or missed it, and we're adding a new cosmetic helm and cosmetic pet as well. We're also going to be distributing two special gifts to everyone! One will be something your character will wear as a cosmetic, and the other is something your character will equip.<br />
<br />
The release of the new raid, [[The Dryad and the Demigod]], marks the grand finale of the [[Fables of the Feywild]] expansion. This raid features the music of our in-house composer Bill Champagne and we think it is a raid unlike any other you may have seen before. The idea of a “musical raid” has been kicking around for a while in the office, and we think players of all types will find something special here. Anyone who has purchased Fables of the Feywild will have access to this new raid.<br />
<br />
This spring brings the first [[Hardcore League]] season of 2021 to the game! Our 4th Hardcore Season will feature some new and returning guests in the form of the minions of the Nine Daelkyr Lords. You’ve met the Lord of Eyes and the Lord of Stone, but have you met the rest? We're also planning to run a 5th season of the Hardcore League later this year.<br />
<br />
This spring will also bring [[Update 49]] that includes four dungeons where you will help Morgrave University hunt down lost relics in a series of adventures that feel somewhat “Indiana Jones-like”. Alongside this adventure pack the bow combat style is being revamped and will get new animations.<br />
<br />
This summer will see the release of the first "mini-expansion" in Dungeons & Dragons Online in the form of the Classic Adventure: [[The Sinister Secret of Saltmarsh]]! An evil Alchemist's mansion stands alone on a cliff and mysterious lights and hauntings have kept people away despite rumors of great treasure. What is the secret? Debuting alongside this classic adventure will be our next Universal Enhancement Tree called [[Horizon Walker]], which focuses on marking and neutralizing extra-planar and other enemies with a bow. As we get closer to the release of Saltmarsh, we will have more information about what to expect from a DDO mini-expansion, the lessons that we learned from The Lord of the Rings Online’s first mini-expansion last year, and plans to give more value to VIPs.<br />
<br />
The fall will feature a set of new adventures and a raid revolving around the Wild Hunt as well as a significant update to our [[Epic Destiny]] system. We are restructuring the core of the system, modernizing some trees and redesigning others, and making Epic Destinies more versatile by allowing players to have multiple Destinies active at the same time.<br />
<br />
Other things to look forward to this year include a new [[Monster Manual]] volume, a free dungeon to wrap up the year, updates to our various festivals, and more! We want to thank you for continuing to make this game and community thrive, and we look forward to making 2021 a fantastic year for DDO!<br />
<br />
Sev<br />
<br />
----<br />
* {{forums|522057}}<br />
* [https://en.wikipedia.org/wiki/The_Sinister_Secret_of_Saltmarsh Sinister Secret of Saltmarsh on Wikipedia]<br />
* <pre>https://forgottenrealms.fandom.com/wiki/Wild_Hunt</pre> Wild Hunt on FR wiki<br />
<br />
[[Category:Producer's letters| 202102]]<br />
{{Pl-nav}}</div>Yoko5000https://ddowiki.com/index.php?title=Producer_letter/February_2022&diff=532756Producer letter/February 20222023-01-28T06:13:02Z<p>Yoko5000: </p>
<hr />
<div>==Producer's Letter - February 2022==<br />
<br />
Today I’d like to reintroduce myself to everyone. My name is Amanda “Tolero” Grow, and I am the new Producer for Dungeons & Dragons Online. Some of you may remember me from previous roles in Community, Commerce, and other behind-the-scenes work. Severlin and I have worked together closely for years, and I expect that to continue in his role as Executive Producer. Today I’m here to talk about the latest excitement going on with DDO and things to look forward to!<br />
<br />
For those who are newer to DDO, a little about me: years ago, circa 2006, I had the great fortune to stumble on what became my all-time favorite game. From that first moment when I heard the Dungeon Master’s voice warning me about broken splinters on the floor (back when the tutorial dungeon was completely different) I was hooked. I went on to work for the game the next year, and DDO and its players have been my great love for approaching two decades now. <br />
<br />
In that time there have been many incredible changes, from the transformation into a Free to Play game, to adding Forgotten Realms and other classic D&D content, and a host of big game systems. Since the founding of Standing Stone Games, we’ve brought big additions into the game that my younger fascinate-bard-playing self would have been thrilled by. If I could go back in time and tell myself we were going to get mounts and cosmetic cloaks, go to places like Eberron’s Sharn, or actually fight Strahd in Ravenloft, I’d be beside myself. Just this past year, we’ve gone to the classic tabletop module Sinister Secret of Saltmarsh, and we’ve done a major overhaul of the Epic Destiny system.<br />
<br />
This year we’ve got more fun planned, and it’s surreal for me to get to be the one to tell you all about it! <br />
<br />
===What's Happening:===<br />
<br />
[[File:ProducersLetter2022Roadmap.jpg|650px]]<br />
<br />
We’ve just jazzed up the Snowpeaks Festival with a new additional challenge quest. If you liked slipping and sliding down Flurry’s ramp challenge you can still do that, but for those looking for a tougher challenge, gather up your Frozen Keys and check out “Too Cold to Continue” by visiting Flurry in the Eberron Hall of Heroes, where you’ll face an uphill climb to try and get the goods! <br />
<br />
The next new content you'll see will be Update 53, called "Hunter and Hunted", for levels 7 Heroic and 32 Legendary. This is set in the Feywild universe, where you'll be investigating the mysterious Wild Hunt. Update 53 also includes a new Legendary level raid. You do not need to own the Fables of the Feywild expansion in order to play this adventure pack, which is free to VIPs and available in the DDO Store. Update 53 will be coming out just as we’re heading into one of my personal favorite times of year: DDO’s Anniversary!<br />
<br />
===16th Anniversary===<br />
<br />
We are making our 16th anniversary extra sweet by giving away some free stuff from the D&D Player’s Handbook…permanently!<br />
<br />
That’s right, when the Anniversary update happens, we will be making the following races and classes from the core D&D Player’s Handbook permanently free for everyone in DDO: <br />
* Races: <br />
** Gnome <br />
** Half-elf<br />
** Half-orc<br />
** Drow<br />
** Wood-elf<br />
** Dragonborn<br />
** Tiefling <br />
* Classes: <br />
** Druid<br />
** Monk<br />
** Warlock <br />
<br />
If you have already purchased these races and classes we will be giving you a gift of a Greater Elixir of Discovery for each of the races or classes you own prior to the Anniversary patch! These gifts will be distributed when the patch goes live. Yes, that means between now and when the patch happens if you buy any of the races or classes on the list above, you'll get the gift too as long as it happens before the patch goes live.<br />
<br />
For VIPs, we want to thank you by increasing your free Gold Rolls on Daily Dice from once per week to once per day through the end of the year! We’ll post another announcement with further details when the Anniversary patch launches. We’re so grateful for your patronage, and we look forward to seeing even more people building unique characters in DDO for years to come!<br />
<br />
===Looking Ahead:===<br />
<br />
Now it’s time for me to tell you about my absolute favorite thing happening this year... <br />
<br />
'''Dinosaurs'''<br />
<br />
(img)<br />
<br />
'''Dinosaurs!'''<br />
<br />
(img)<br />
<br />
'''DINOSAURS!!!'''<br />
<br />
(img) <br />
<br />
I think the world underestimates how much the team loves dinosaurs, and this Spring we are about to go to the most dinosaur-laden D&D module of all time: The Isle of Dread! This will be an Expansion, so expect to see fun goodies available in a pre-purchase opportunity this Spring, including the new Tabaxi character race. Later in the Spring when the Expansion launches you will need all your daring to face the threats of Isle of Dread, but one thing I’ll tell you now is that with this Expansion there’s going to be a level cap increase further into Legendary levels, up to level 32. We can’t wait for you to come play it! <br />
<br />
===After Isle of Dread:===<br />
<br />
Beyond Isle of Dread, there’s a lot of important things on the radar. On the serious end of the spectrum is improving game performance. For a while now we have focused on creating tools to let us see what's happening so we can be more proactive rather than reactive. We've also created a multi-disciplinary strike team that meets regularly with myself and Sev to focus on what these diagnostics are telling us. Our IT/Ops are tackling the server environment, our DBAs are working on upgrades and efficiencies, and our game engineers and designers focus on problematic monsters, NPCs, and systems that need improvement. Here are some of the things we've done and will be doing:<br />
* We found and fixed a nasty amount of lag in the guts of the Heroic and Reaper Enhancement trees system.<br />
* Another place we found problems was with part of the system that manages people’s class pets (think Druid wolves and Artificer dogs), which was periodically causing huge lag spikes under certain conditions.<br />
* We’ve reconfigured server resource utilization so it’s more efficient, and added some new alarms to let our Operations team better detect excessive CPU load in a way that they couldn’t detect previously.<br />
* We recently adjusted the bandwidth settings of the game, which we suspect was slowing parts of the UI and also giving raiders trouble. The game and player’s characters have grown more complex over time, passing through more events than back when those defaults were set.<br />
* The recent 52.1 patch included some fixes to areas of the Shadowfell landscape that were too performance heavy.<br />
* The engineers just this week were telling me that they’ve pinpointed some lag-causing behavior lurking under the hood of the quest system, which they’re still working through.<br />
<br />
I’m very hopeful that by being proactive, we’ll be able to target the worst sources of lag and make a real dent in things as we go. <br />
<br />
Here are some other things on the horizon:<br />
* A new Hardcore League this summer! We'll be shaking things up after our winter redux season with a twist, but we're keeping it secret for now. We’ve also identified some server performance optimizations for when the seasons kick off, which should make the opening day and first weekend of Hardcore perform better. <br />
* We will be touching up Crystal Cove, both to help with performance during the event and also to mix the monsters up and keep the rewards relevant.<br />
* We’ll be updating a classic adventure pack so that it is able to be played at higher levels once the level cap increases with Isle of Dread, but I’m not ready to announce details on which pack that is yet.<br />
* There will be another new adventure pack this year as well, where a familiar villain is up to new trouble.<br />
* We’ll be adding some new character build options later on in the year, but I’ll tell you more details about that when we get closer to it.<br />
* There’s even a feature that should be both a boon of better performance and something people have asked about: an updated Character Bank. Not only will we be able to offer more character bank space (finally!), but it’ll perform better from a server perspective too.<br />
* We’ll be updating DDO.com, and after that the forums too, but we’ll have more information on that once we’re ready. <br />
<br />
I’m so grateful for all the players who make this possible! I look forward to telling you about new fun things in future letters, which I plan to do regularly throughout the year. I’m also looking forward to seeing you at our DDO livestreams, and other places around the Community. I can’t wait for us to have many more years of adventures together. Have fun, and I’ll see you in game! <br />
<br />
{{Developer|Tolero}}<br />
<br />
----<br />
<br />
https://ddo.com/en/news/producers-letter-february-2022<br />
<br />
[[Category:Producer's letters| 202202]]<br />
{{Pl-nav}}</div>Yoko5000https://ddowiki.com/index.php?title=Producer_letter/January_2023&diff=532755Producer letter/January 20232023-01-28T06:09:52Z<p>Yoko5000: </p>
<hr />
<div>==Producers Letter: January 2023==<br />
[[Image:ProducerJan2023_101.jpg|600px]]<br />
<br />
Greetings! I’m Producer Amanda “Tolero” Grow, and today I’ll be giving you a look at what’s coming up for DDO in 2023. I hope that your New Years has been off to a wonderful start, and we’re looking forward to more fun and excitement in DDO this year.<br />
<br />
If you’re new to DDO or coming back after a long break, here’s a recap of the latest things that have been added to the game: Last year our story took us to [[the Isle of Dread]], where in addition to fighting dinosaurs, players came face to face with the infamous D&D villain [[Vecna]]! We had an exciting [[Hardcore]] Season in the summer, as players were hunted down by deadly Hounds throughout the game. We added [[Archetype]]s to the game, bringing new ways to play and build our D&D classes. And we introduced a major overhaul of the Character Bank, with filters, customizable tabs, and expanded amounts of storage there. Towards the end of 2022 we debuted our latest Adventure Pack which brought players back to [[Sharn]] to continue thwarting Vecna and others over the fate of the [[Peril of the Planar Eyes|Planar Eyes]].<br />
<br />
Now that I’ve covered the big beats of where we’ve been, let’s talk about where we are going next. Our game will be celebrating its 17th anniversary this year with fun free content! We’ll introduce three new free Archetypes as well as a free Dungeon for all players to play.<br />
<br />
----<br />
[[Image:ProducerJan2023_142.png|thumb|left|Work in progress rendering of our upcoming 17th Anniversary armor!]]<br />
<br />
The free quest will set the stage for the upcoming Mini Expansion in the spring, where players will help [[Morgrave University]] try and neutralize the threat posed by Vecna. Our long-running story will reach a peak we know you'll want to be a part of! We’ll have a lot more information about the story and content of our mini-expansion as we get closer to it. After that we’ll be kicking off a new Hardcore season this summer with another rules change up, but we’ll release more details about that later.<br />
<br />
We spoke last year about work being done to reduce lag and improve game performance, and you saw some elements of that work get deployed in 2022. This work will continue in 2023! We've been focusing on the way the game communicates with itself, along with making some of our more complex systems more efficient behind the scenes. One reason for this focus is that we are able to measure the impact it has, before and after, and while no one fix will banish lag for good, we are able to see the benefits of these small but steady improvements over time. We know you want us to make lag reduction a focus, and we agree! <br />
<br />
There are more features and content happening later in the year, such as a Legendary revamp of [[Droaam]] content and another Hardcore redux season, but this should give you a good sense of what is in store for the first part of 2023 and beyond. We can’t wait to see you in game!<br />
<br />
----<br />
<br />
https://www.ddo.com/news/ddo-producer-letter-january-2023<br />
<br />
[[Category:Producer's letters| 202301]]<br />
{{Pl-nav}}</div>Yoko5000https://ddowiki.com/index.php?title=File:ProducerJan2023_142.png&diff=532754File:ProducerJan2023 142.png2023-01-28T06:06:30Z<p>Yoko5000: </p>
<hr />
<div><br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Yoko5000https://ddowiki.com/index.php?title=File:ProducerJan2023_101.jpg&diff=532753File:ProducerJan2023 101.jpg2023-01-28T06:06:02Z<p>Yoko5000: </p>
<hr />
<div><br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Yoko5000https://ddowiki.com/index.php?title=Producer_letter/January_2023&diff=532752Producer letter/January 20232023-01-28T06:03:06Z<p>Yoko5000: Created page with "==Producers Letter: January 2023== Greetings! I’m Producer Amanda “Tolero” Grow, and today I’ll be giving you a look at what’s coming up for DDO in 2023. I hope tha..."</p>
<hr />
<div>==Producers Letter: January 2023==<br />
<br />
Greetings! I’m Producer Amanda “Tolero” Grow, and today I’ll be giving you a look at what’s coming up for DDO in 2023. I hope that your New Years has been off to a wonderful start, and we’re looking forward to more fun and excitement in DDO this year.<br />
<br />
If you’re new to DDO or coming back after a long break, here’s a recap of the latest things that have been added to the game: Last year our story took us to [[the Isle of Dread]], where in addition to fighting dinosaurs, players came face to face with the infamous D&D villain [[Vecna]]! We had an exciting [[Hardcore]] Season in the summer, as players were hunted down by deadly Hounds throughout the game. We added [[Archetype]]s to the game, bringing new ways to play and build our D&D classes. And we introduced a major overhaul of the Character Bank, with filters, customizable tabs, and expanded amounts of storage there. Towards the end of 2022 we debuted our latest Adventure Pack which brought players back to [[Sharn]] to continue thwarting Vecna and others over the fate of the [[Peril of the Planar Eyes|Planar Eyes]].<br />
<br />
Now that I’ve covered the big beats of where we’ve been, let’s talk about where we are going next. Our game will be celebrating its 17th anniversary this year with fun free content! We’ll introduce three new free Archetypes as well as a free Dungeon for all players to play.<br />
<br />
----<br />
<br />
The free quest will set the stage for the upcoming Mini Expansion in the spring, where players will help [[Morgrave University]] try and neutralize the threat posed by Vecna. Our long-running story will reach a peak we know you'll want to be a part of! We’ll have a lot more information about the story and content of our mini-expansion as we get closer to it. After that we’ll be kicking off a new Hardcore season this summer with another rules change up, but we’ll release more details about that later.<br />
<br />
We spoke last year about work being done to reduce lag and improve game performance, and you saw some elements of that work get deployed in 2022. This work will continue in 2023! We've been focusing on the way the game communicates with itself, along with making some of our more complex systems more efficient behind the scenes. One reason for this focus is that we are able to measure the impact it has, before and after, and while no one fix will banish lag for good, we are able to see the benefits of these small but steady improvements over time. We know you want us to make lag reduction a focus, and we agree! <br />
<br />
There are more features and content happening later in the year, such as a Legendary revamp of [[Droaam]] content and another Hardcore redux season, but this should give you a good sense of what is in store for the first part of 2023 and beyond. We can’t wait to see you in game!<br />
<br />
----<br />
<br />
https://www.ddo.com/news/ddo-producer-letter-january-2023<br />
<br />
[[Category:Producer's letters| 202301]]<br />
{{Pl-nav}}</div>Yoko5000https://ddowiki.com/index.php?title=DDO_wiki_talk:Administrators/promote/GMTrojan&diff=522181DDO wiki talk:Administrators/promote/GMTrojan2022-07-28T15:14:11Z<p>Yoko5000: /* {{User|GMTrojan}} */</p>
<hr />
<div><!-- {{Archive|DDO wiki talk:Administrators}}<br />
-->><br />
=== {{User|GMTrojan}} ===<br />
Having edited for {{#expr:(({{#time:U}}-{{#time:U|11:54, September 14, 2012}})/{{#expr:60*60*24*365.25}})round1}} year(s) and accumulating 4,384 edits, I think GMTrojan would make a great administrator should he choose to accept the nomination. &nbsp;&#x1f45f;&thinsp;[[User:Technical_13|ShoeMaker]] <span style="font-size: 0.8em;">( [[User_talk:Technical_13|Talk]] • [[Special:Contributions/Technical_13|Contribs]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span> • [[Special:Logs/patrol/Technical_13|Patrol]] • [[Special:Logs/move/Technical_13|Moves]] • [[Special:Logs/block/Technical_13|B]] • [[Special:Logs/delete/Technical_13|D]] • [[Special:Logs/import/Technical_13|I]] • [[Special:Logs/protect/Technical_13|PP]] • [[Special:Logs/usermerge/Technical_13|UM]] • [[Special:Logs/rights/Technical_13|UR]] )</span>&thinsp;&#x1f45f; 20:28, July 13, 2022 (EDT)<br />
* I agree. <span class="mw-signature"><b>&rArr;</b> [[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 05:49, July 14, 2022 (EDT)<br />
* I agree. <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent|Message]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span> 06:41, July 14, 2022 (EDT)<br />
* I agree. <span class="mw-signature"><b>&rArr;</b> [[User:Corgrind|Corgrind]] ([[Special:Contributions/Corgrind|Contribs]] • [[User talk:Corgrind|Message]]<span class="emailLink emailCorgrind"> • [[Special:EmailUser/Corgrind|Email]]</span>)</span> 17:45, July 14, 2022 (EDT)<br />
** I accept! <span class="mw-signature"><b>&rArr;</b> [[User:GMTrojan|GMTrojan]] ([[Special:Contributions/GMTrojan|Contribs]] • [[User talk:GMTrojan|Message]]<span class="emailLink emailGMTrojan"> • [[Special:EmailUser/GMTrojan|Email]]</span>)</span> 20:45, July 21, 2022 (EDT)<br />
* Just checked his contribs. I see nothing wrong with prmoting. Keep up the good work man. <span class="mw-signature"><b>&rArr;</b> [[User:Yoko5000|yoko5000]] ([[Special:Contributions/Yoko5000|Contribs]] • [[User talk:Yoko5000|Message]]<span class="emailLink emailYoko5000"> • [[Special:EmailUser/Yoko5000|Email]]</span>)</span> 11:14, July 28, 2022 (EDT)</div>Yoko5000https://ddowiki.com/index.php?title=Dinosaur_Bone_Crafting&diff=520147Dinosaur Bone Crafting2022-06-30T13:03:52Z<p>Yoko5000: Redirected page to Dinosaur Bone crafting</p>
<hr />
<div>#REDIRECT [[Dinosaur Bone crafting]]</div>Yoko5000https://ddowiki.com/index.php?title=Village_of_Tanaroa&diff=520146Village of Tanaroa2022-06-30T13:01:19Z<p>Yoko5000: </p>
<hr />
<div>''Protected by the sea and a vast, ancient wall, this village has been a safe haven for the islanders for over a hundred years. Yet they stay alert - there will always be some new threat against their hard-won peace.''<br />
[[Image:M Village of Tanaroa.jpg|thumb|right|Map]]<br />
<br />
'''Village of Tanaroa''' is a city zone within the [[Isle of Dread]] wilderness adventure area.<br />
<br />
==Points of Interest==<br />
* Entrance to the southern [[Isle of Dread (wilderness)]]<br />
* Entrance to the northern [[Isle of Dread (wilderness)]]<br />
* Exit to [[the Harbor]] or [[Guild Airship]]s<br />
<br />
===Quest Givers===<br />
* ...<br />
* ...<br />
* ...<br />
<br />
===Vendors and Services===<br />
* [[Randall Lyric]] - Augment Vendor<br />
* [[Taranu Alavona]] - Auctioneer<br />
* [[Iridescent Shell]] - General Vendor<br />
* [[Trusty Blade]] - Hireling Vendor<br />
* [[Sharpened Bone]] - [[Dinosaur Bone Crafting]]<br />
* [[Zalnathe]] - Dread Bundle Item Vendor<br />
* [[Tiurka of Tanaroa]] - Banker<br />
* [[Barnoa]] - Bartender <br />
No mailbox, you have to go back to nearest one in [[the Harbor]].<br />
<br />
===Class Trainers===<br />
* ...<br />
* ...<br />
* ...<br />
<br />
===Flavor NPCs===<br />
*[[Zombie Master]]<br />
*[[Halak of Tanaroa]]<br />
*[[Aenerion the Sage]]<br />
*[[Austri Hasselberg]]<br />
<br />
[[Category:City zones]]</div>Yoko5000https://ddowiki.com/index.php?title=Isle_of_Dread_(wilderness)&diff=519523Isle of Dread (wilderness)2022-06-27T08:51:05Z<p>Yoko5000: </p>
<hr />
<div>'''Isle of Dread''' is a wilderness adventure area, added with [[Update 55]]/[[The Isle of Dread|Isle of Dread]] expansion.<br />
<br />
[[Image:Map-of-Isle-of-Dread.jpg|thumb|right|Map of Isle of Dread|link=Map of Isle of Dread]]<br />
<br />
== Slayer ==<br />
* ...<br />
* ...<br />
* ...<br />
<br />
== Rare encounters ==<br />
12 total<br />
:{{Xpcolors|normal=(Heroic)}}<br />
:{{Xpcolors|epic=(Epic)}} 5,250 XP per encounter, 31,500 bonus XP for solving all encounters<br />
<br />
* Slay [[Furpaw]] the Dire Bear<br />
* Slay [[Vixorshal the Deceiver]] (purple-named)<br />
* Slay [[Tholbrir]] the Ettercap<br />
* Slay [[Horgalmar]] the Stone Giant<br />
* Defeat the [[The Burnished Warden|Burnished Warden]]<br />
* Slay [[The Reticent Deviation|the Reticent Deviation]]<br />
* Slay [[Yasafar]] the Angry Ancestor<br />
* Slay [[Daggermouth]] the Saber-Toothed Tiger<br />
* Defeat [[Surgestream]] the Water Weird<br />
* Defeat the Green Dragon ([[Zardanarith]] - purple-named)<br />
* Defeat the T-Rex ([[Stonejaw]] - purple-named)<br />
* Slay the Triceratops ([[Treeleveler]])<br />
<br />
<br />
== Explorer ==<br />
16 total<br />
:{{Xpcolors|normal=(Heroic)}} 250 XP per discovery, 1,000 bonus XP for discovering all<br />
:{{Xpcolors|epic=(Epic)}} 875 XP per discovery, 3,500 bonus XP for discovering all<br />
* ...<br />
* ...<br />
* ...<br />
<br />
=== Story of Ghost Flame ===<br />
20 total<br />
:{{Xpcolors|normal=(Heroic)}} 250 XP per discovery, 1,000 bonus XP for discovering all<br />
:{{Xpcolors|epic=(Epic)}} 875 XP per discovery, 4,375 bonus XP for discovering all<br />
* ...<br />
* ...<br />
* ...<br />
<br />
=== Vecna and the Isle of Dread ===<br />
20 total<br />
:{{Xpcolors|normal=(Heroic)}} 250 XP per discovery, 1250 bonus XP for discovering all<br />
:{{Xpcolors|epic=(Epic)}} 875 XP per discovery, 4,375 bonus XP for discovering all<br />
<br />
# I am Vecna, the Whispered One, God of Secrets. Over the eons I have done much and seen more. Conquered worlds. Transcended death. Ripped divinity from the hands of the gods themselves. And yet I have only begun my true mission.<br />
# Secrets. They surround us, hidden in deep shadows, obscure corners, hidden worlds. Secrets that promise knowledge, control, power. Even I do not possess them all, god though I am. That will change. I am building my collection.<br />
# The Isle of Dread was a secret once. An island that moved through the planes, appearing and disappearing on countless worlds. As soon as I learned of it, I determined to add it to my collection.<br />
# Long ago, the Isle of Dread was controlled by the Kopru, ancient rulers over a declining empire. Once the Isle of Dread had been a symbol of their might and power. But in time it had become a millstone around their necks.<br />
# To create the teleporting island, the Kopru had made a bargain with certain powerful Demons. Yet in time they had a falling out. The Kopru came to regret their bargain, as all those who deal with Demons do. And so they turned to me.<br />
# I agreed to drive out the Demons for the Kopru. In return, the Kopru promised to become my loyal followers. The Demons were easily dealt with, and the Isle of Dread was now mine. It was the perfect place to store some of my secrets.<br />
# The Kopru had always held slaves, people stolen from the worlds the island had visited. In time, due to the Kopru's incompetence, these slaves revolted and set up their own village on the south of the island. The Kopru empire's iron grip, it turned out, was naught but rust.<br />
# The Kopru asked me to deal with their little slave revolt. I declined having no interest in their petty squabble. Besides, the Kopru had betrayed the Demons before. No doubt they were now planning on betraying me. Best to keep the Kopru weak and firmly under my control.<br />
# Having grown weak and lazy in their dotage, the Kopru complained constantly about their lack of slaves. Naturally I saw the obvious solution. I am not only the God of Secrets.<br />
# I placed an enchantment on the island that would raise any human who died there as undead. This neatly solved the Kopru's labor problem. And yet they were not grateful. The Kopru acted as if my undead servants were beneath them.<br />
# Defeated by their own slaves, the Kopru have retreated to the ruined temple atop the dormant volcano. From its depths they control the island's teleportation, steering the Isle of Dread to wherever I command. Thus the Kopru have descended from masters of an empire to mere servants.<br />
# The Kopru are too few and too stubborn. They can only be relied on to move the island. For other tasks, I call upon the pirates. Pirates are easily recruited from any world we visit, and easily motivated with a handful of platinum and a bauble or two. They care nothing about secrets. This makes them the perfect tools for me.<br />
# When the island arrives at a new destination, I send out the pirate fleet. The pirates comb the shores of the new world, collecting the items and people I designate. I permit the raiders to keep anything else they fancy. The pirates assume this is all ordinary plunder.<br />
# The most valuable treasures the pirates bring me are the people I specify. Mad visionaries, audacious intellects, world-shaping personalities - I bring them here and add them to my collection. Then I set out to discover their secrets.<br />
# I scan the multiverse constantly, searching for new places to take the island. Not long ago I discovered something astonishing. A whole group of planes had suddenly appeared. It's as if they had been hidden behind a veil - a veil that had been instantly whisked away.<br />
# One of my new discoveries was a new world on the Prime Material Plane. A fascinating place, with its own history, its own little gods, its own obscure secrets. A place called ... Eberron.<br />
# I quickly discovered what had destroyed the veil hiding the new planes: the destruction of the Codex of the Infinite Planes. It had released a vast amount of arcane energy, shredding the veil and scattering an infinite number of fragments throughout the multiverse. Most intriguing. Most intriguing indeed.<br />
# I set about collecting some of the remains of this Codex, attempting to disguise this by employing a dimwitted denizen of the Feywild as my proxy. To my surprise I was thwarted in my attempt - not by another god, but by inhabitants of the strange new world of Eberron. Thwarted by mortals! This was the most intriguing thing of all. <br />
# And now you are wondering - why tell you all this? Why would a god of secrets reveal his own? The answer, of course, is because I want you to know who I am. I want you to understand what has become of you. I want you to see that you are mine.<br />
# You are here by my will. You will remain so long as I decree it. I watch your every step as you stumble through this island of danger and death, and I will find you when I see fit. And then you will hear my judgement.<br />
<br />
==Named Item Drops==<br />
<br />
{{Category:Isle of Dread loot}}<br />
<br />
==Monsters==<br />
{{Monsters in quest with slayer}}<br />
<br />
[[Category:Wilderness Adventure Areas]]</div>Yoko5000https://ddowiki.com/index.php?title=The_Isle_of_Dread&diff=519522The Isle of Dread2022-06-27T08:34:45Z<p>Yoko5000: </p>
<hr />
<div>{{wikipedia}}<br />
{{Adpack|The Isle of Dread}}<br />
[[Image:Isle_of_Dread_art.jpg|thumb|right|Expansion key art]]<br />
''The cult of Vecna has been sighted in the region, and now a mysterious island has reappeared off the coast. It can’t be a coincidence. Prehistoric dangers await any who set foot on the island’s shores, so only true heroes will be capable of surviving the threats and stopping the cult. ''<br />
<br />
'''The Isle of Dread''' is [[DDO]]'s expansion content released in 2022, based on a classic 1981-1983 D&D expert set adventure module. The original module is set in the southern island of the world of [[Mystara]]; in DDO's cosmology, the island suddenly appeared near the coast of Stormreach.<br />
* The preorder started on April 27th, 2022 with [[Update 54 Release Notes|Update 54]].<br />
* The adventure pack and level cap increase landed on June 22nd, 2022 with [[Update 55]].<br />
<br />
== Features ==<br />
[[{{ns:6}}:Map-of-Isle-of-Dread.jpg|thumb|385px|right|Map of the Isle of Dread|link=Map of Isle of Dread]]<br />
<br />
* Character options: <br />
** [[level cap]] increase to 32<br />
** [[Tabaxi]] race<br />
** [[Tabaxi Trailblazer]] iconic monk<br />
* Hirelings: Raptor barbarian/rogue "Teal", level 7/32<br />
* Cosmetics: see [[Update 54 named items]]<br />
* Raptor mounts: see [[Update 54 named items]]<br />
* Creature companions: see [[Update 54 named items]]<br />
* Monsters: Dinosaurs, Kopru, Ettercap<br />
* Wilderness: [[Isle of Dread (wilderness)]] 7/32<br />
* Adventures: 12<br />
* Raids: 1 (coming later)<br />
* Loot: see [[Update 55 named items]]<br />
* Crafting: [[Dinosaur Bone crafting]]<br />
<br />
== Adventure pack ==<br />
Explore a mysterious island filled with dinosaurs, danger, and dark secrets. Contains 12 quests, a raid, and a [[wilderness]] landscape. Level 7-8 (Heroic) and 33-34 (Legendary).<br />
<br />
To access the area and start the quest line, go to [[the Harbor]] NE, past [[the Hut from Beyond]], and talk to [[Wulth Sulfork]] to start [[Captive of the Hidden God]]. Also, [[Dread Sea Scrolls]], introduced [[Update 52]], is a prequel to the entire storyline.<br />
<br />
{{Quest list|The Isle of Dread quests}}<br />
<br />
Raid:<br />
* [[Skeletons in the Closet]] (released later)<br />
Wilderness:<br />
* [[Isle of Dread (wilderness)]]<br />
<br />
== Price/Bundle ==<br />
<br />
The expansion is currently available from the [[DDO Market]].<br />
* [https://www.ddo.com/expansions Purchase link]<br />
* [https://www.ddo.com/news/ddo-isle-of-dread-purchase-faq Official FAQ]<br />
<br />
{| class="wikitable sortable"<br />
! Content <br />
! Ultimate Fan<br> $129.99<br>€110.99<br />
! Collector's <br> $79.99<br>€69.99<br />
! Standard <br> $39.99<br>€34.99<br />
! DDO point cost<br>(December 2022)<br />
|-<br />
| Wilderness and quests<br />
|{{J}}<br />
|{{J}}<br />
|{{J}}<br />
| {{cost|3995|inline=1}}<br />
|-<br />
| [[Tabaxi]] race<br />
| {{J}}<br />
| {{J}}<br />
| {{J}}<br />
| {{cost|1595|inline=1}} (free to VIP)<br />
|-<br />
| [[Tabaxi Trailblazer]] iconic<br />
| {{J}}<br />
|<br />
|<br />
| {{cost|1395|inline=1}}<br />
|-<br />
| [[Character slot]]<br />
|{{J}}<br />
|{{J}}<br />
|<br />
| {{cost|625|inline=1}}<br />
|-<br />
| Cosmetics + Mount + Pet #1<br />
|{{J}}<br />
|{{J}}<br />
|<br />
| N/A<br />
|-<br />
| Cosmetics + Mount + Pet #2<br />
|{{J}}<br />
|<br />
|<br />
| N/A<br />
|-<br />
| "Teal" hireling<br />
| Heroic and legendary<br />
| Heroic<br />
|<br />
| N/A<br />
|-<br />
| Teleport Item<br />
| {{J}}<br />
| <br />
|<br />
| N/A<br />
|-<br />
| Otto's Box<br />
| Heroic and Improved Epic<br />
| Heroic<br />
|<br />
| {{cost|4995|inline=1}} for heroic {{cost|6995|inline=1}} for improved epic<br />
|-<br />
| Unlimited {{Item|Tome of Destiny}}<br />
|{{J}}<br />
|<br />
|<br />
| {{cost|3495|inline=1}}<br />
|}<br />
<br />
* Unlike older expansions, the free items are not autogranted to all your characters. Instead, talk to [[Zalnathe]] to claim your stuff (located past [[the Hut from Beyond]] in [[the Harbor]] docks)<br />
* Expansion features will also be available separately on DDO store, usually 6 months after the release<br />
* Note: Calculating with a half cent per DDO point the costs for the two Otto's boxes and the tome add up to the additional costs of the ultimate package vs. the standard.<br />
<br />
== Lore ==<br />
<br />
https://www.ddo.com/news/ddo-dread-story-so-far<br />
<br />
=== The Island Appears ===<br />
<br />
The Isle of Dread disappeared as quickly as it appeared, but its arrival shook the foundations of multiple worlds. Its sudden location off the coast of Stormreach has been linked to the aftermath of the destruction of a powerful magical artifact called the Codex of the Infinite Planes, and the Cult of Vecna is allegedly involved. Read more to get up to speed on the story before playing Isle of Dread! <br />
<br />
=== The General and the Codex ===<br />
<br />
The [[Codex of the Infinite Planes]] is a massive tome inscribed with intricate writings whose pages continue to turn endlessly, offering portals to other planes of existence for those powerful or foolish enough to attempt mastering it. [[Arraetrikos]], a General of the devil armies of [[Shavarath]], attempted to use the Codex to end the war between Demons and Archons, but the tome exploded into an infinite number of fragments, scattering them across numerous planes and worlds. After his defeat, the remains of the Codex were turned over to [[the Gatekeepers]] of [[Eberron]] to investigate and keep safe. <br />
<br />
=== Enter the Gatekeepers ===<br />
<br />
The Gatekeepers are a druidic order dedicated to protecting Eberron from extraplanar attack. The group has been collecting as many of the missing Codex pages as possible, first to study them, second to contain the pages safely, and third to prevent evil from using the pages' power. They've discovered that even fragments of these pages have the potential to corrupt anyone who tries to read them, and there appear to be an infinite number of fragments scattered across the worlds. The Gatekeepers have been focusing on recovering larger Codex Pages before they can be used, and adventurers have frequently been called in to help. Despite a huge amount of effort and sacrifice, the recovery of the Codex of the Infinite Planes has proven daunting, with far more pages unrecovered as found. <br />
<br />
=== The Feywild and the Mysterious Stranger ===<br />
<br />
The Gatekeepers guarded the Codex pages they had collected with complex wards. Yet, despite their elaborate precautions, the Codex pages were stolen. Adventurers were sent to the [[Feywild]] on a mission of recovery. They discovered that the culprit was an Archfey named Hyrsam, who committed the theft at the behest of a Mysterious Stranger looking to obtain Codex Pages for his own unknown reason. After an extensive battle and discussion, the pages were eventually returned to the Gatekeepers, and the Mysterious Stranger swore revenge. <br />
<br />
=== [[Dread Sea Scrolls]] ===<br />
<br />
The novice Gatekeeper [[Foxpaw]] is experimenting with methods to destroy Codex Pages, and he recently enlisted the help of adventurers to bring him a magical artifact known as the Conch of Secrets in order to further his work. However, the recovery of the Conch caused the Isle of Dread to appear off the coast of Stormreach, and pirates from the island landed and attempted to steal both the Conch and Foxpaw. The battle was fierce, the pirates were rebuffed, and the Island disappeared. <br />
<br />
Until now...<br />
<br />
== Gallery ==<br />
<gallery heights=180px widths=320px><br />
Isle of Dread Tabaxi.jpg | Tabaxi race and dinosaurs, native to the island<br />
Isle of Dread Cosmetics.jpg | Cosmetic gear and mount, bundled for Ultimate and Collector's edition<br />
Isle of Dread Tanaroa Gate.jpg | Northern gate of [[Village of Tanaroa]]<br />
Isle of Dread Temple.jpg | Inside Taboo Island temple, seen in-game as [[Fall of the Forbidden Temple]]<br />
Isle of Dread Tyrannosaur.jpg | Tyrannosaur and Celiophysis<br />
Isle of Dread Kopru.jpg | Kopru<br />
Isle of Dread Vecna.png | Vecna 3D rendering<br />
</gallery><br />
<br />
== PnP gallery ==<br />
<gallery heights=260px widths=200px><br />
PnP_X1a.jpg | 1981 original printing, included with 1981 Moldvay D&D Expert set.<br />
PnP_X1b.jpg | 1983 revised printing, included with 1983 Mentzer D&D Expert set.<br />
PnP_Dungeon114.jpg | Dungeon magazine #114 features updated-for-3E version of the module and a poster map for the isle.<br />
PnP_X1Goodman.jpg | 2018 reissue, Goodman Games Original Adventures Reincarnated series #2<br />
</gallery><br />
<br />
[[Category:Expansion Packs]]</div>Yoko5000https://ddowiki.com/index.php?title=File:Isle_of_Dread_Cosmetics.jpg&diff=519521File:Isle of Dread Cosmetics.jpg2022-06-27T08:28:42Z<p>Yoko5000: </p>
<hr />
<div><br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Yoko5000https://ddowiki.com/index.php?title=File:Isle_of_Dread_Tyrannosaur.jpg&diff=519520File:Isle of Dread Tyrannosaur.jpg2022-06-27T08:28:10Z<p>Yoko5000: </p>
<hr />
<div><br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Yoko5000https://ddowiki.com/index.php?title=File:Isle_of_Dread_Tanaroa_Gate.jpg&diff=519519File:Isle of Dread Tanaroa Gate.jpg2022-06-27T08:26:20Z<p>Yoko5000: </p>
<hr />
<div><br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Yoko5000https://ddowiki.com/index.php?title=File:Isle_of_Dread_Kopru.jpg&diff=519518File:Isle of Dread Kopru.jpg2022-06-27T08:25:29Z<p>Yoko5000: </p>
<hr />
<div><br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Yoko5000https://ddowiki.com/index.php?title=Isle_of_Dread_(wilderness)&diff=518848Isle of Dread (wilderness)2022-06-24T16:04:12Z<p>Yoko5000: </p>
<hr />
<div>'''Isle of Dread''' is a wilderness adventure area, added with [[Update 55]]/[[The Isle of Dread|Isle of Dread]] expansion.<br />
<br />
[[Image:Isle of Dread Wilderness.png|thumb|right|Map of Isle of Dread|link=Map of Isle of Dread]]<br />
<br />
== Slayer ==<br />
* ...<br />
* ...<br />
* ...<br />
<br />
== Rare encounters ==<br />
12 total<br />
* ...<br />
* ...<br />
* ...<br />
<br />
== Explorer ==<br />
16 total<br />
* ...<br />
* ...<br />
* ...<br />
<br />
=== Story of Ghost Flame ===<br />
* ...<br />
* ...<br />
* ...<br />
<br />
=== Vecna and the Isle of Dread ===<br />
20 total, 875 XP per discovery, 4,375 bonus XP for discovering all<br />
<br />
# I am Vecna, the Whispered One, God of Secrets. Over the eons I have done much and seen more. Conquered worlds. Transcended death. Ripped divinity from the hands of the gods themselves. And yet I have only begun my true mission.<br />
# Secrets. They surround us, hidden in deep shadows, obscure corners, hidden worlds. Secrets that promise knowledge, control, power. Even I do not possess them all, god though I am. That will change. I am building my collection.<br />
# The Isle of Dread was a secret once. An island that moved through the planes, appearing and disappearing on countless worlds. As soon as I learned of it, I determined to add it to my collection.<br />
# Long ago, the Isle of Dread was controlled by the Kopru, ancient rulers over a declining empire. Once the Isle of Dread had been a symbol of their might and power. But in time it had become a millstone around their necks.<br />
# To create the teleporting island, the Kopru had made a bargain with certain powerful Demons. Yet in time they had a falling out. The Kopru came to regret their bargain, as all those who deal with Demons do. And so they turned to me.<br />
# I agreed to drive out the Demons for the Kopru. In return, the Kopru promised to become my loyal followers. The Demons were easily dealt with, and the Isle of Dread was now mine. It was the perfect place to store some of my secrets.<br />
# The Kopru had always held slaves, people stolen from the worlds the island had visited. In time, due to the Kopru's incompetence, these slaves revolted and set up their own village on the south of the island. The Kopru empire's iron grip, it turned out, was naught but rust.<br />
# The Kopru asked me to deal with their little slave revolt. I declined having no interest in their petty squabble. Besides, the Kopru had betrayed the Demons before. No doubt they were now planning on betraying me. Best to keep the Kopru weak and firmly under my control.<br />
# Having grown weak and lazy in their dotage, the Kopru complained constantly about their lack of slaves. Naturally I saw the obvious solution. I am not only the God of Secrets.<br />
# I placed an enchantment on the island that would raise any human who died there as undead. This neatly solved the Kopru's labor problem. And yet they were not grateful. The Kopru acted as if my undead servants were beneath them.<br />
# Defeated by their own slaves, the Kopru have retreated to the ruined temple atop the dormant volcano. From its depths they control the island's teleportation, steering the Isle of Dread to wherever I command. Thus the Kopru have descended from masters of an empire to mere servants.<br />
# The Kopru are too few and too stubborn. They can only be relied on to move the island. For other tasks, I call upon the pirates. Pirates are easily recruited from any world we visit, and easily motivated with a handful of platinum and a bauble or two. They care nothing about secrets. This makes them the perfect tools for me.<br />
# When the island arrives at a new destination, I send out the pirate fleet. The pirates comb the shores of the new world, collecting the items and people I designate. I permit the raiders to keep anything else they fancy. The pirates assume this is all ordinary plunder.<br />
# The most valuable treasures the pirates bring me are the people I specify. Mad visionaries, audacious intellects, world-shaping personalities - I bring them here and add them to my collection. Then I set out to discover their secrets.<br />
# I scan the multiverse constantly, searching for new places to take the island. Not long ago I discovered something astonishing. A whole group of planes had suddenly appeared. It's as if they had been hidden behind a veil - a veil that had been instantly whisked away.<br />
# One of my new discoveries was a new world on the Prime Material Plane. A fascinating place, with its own history, its own little gods, its own obscure secrets. A place called ... Eberron.<br />
# I quickly discovered what had destroyed the veil hiding the new planes: the destruction of the Codex of the Infinite Planes. It had released a vast amount of arcane energy, shredding the veil and scattering an infinite number of fragments throughout the multiverse. Most intriguing. Most intriguing indeed.<br />
# I set about collecting some of the remains of this Codex, attempting to disguise this by employing a dimwitted denizen of the Feywild as my proxy. To my surprise I was thwarted in my attempt - not by another god, but by inhabitants of the strange new world of Eberron. Thwarted by mortals! This was the most intriguing thing of all. <br />
# And now you are wondering - why tell you all this? Why would a god of secrets reveal his own? The answer, of course, is because I want you to know who I am. I want you to understand what has become of you. I want you to see that you are mine.<br />
# You are here by my will. You will remain so long as I decree it. I watch your every step as you stumble through this island of danger and death, and I will find you when I see fit. And then you will hear my judgement.<br />
<br />
==Monsters==<br />
<br />
<br />
[[Category:Wilderness Adventure Areas]]</div>Yoko5000https://ddowiki.com/index.php?title=The_Isle_of_Dread&diff=518830The Isle of Dread2022-06-24T09:31:01Z<p>Yoko5000: </p>
<hr />
<div>{{Content Out of Service|Much of the Isle of Dread expansion has been rendered inaccessible after a number of issues forced the Isle of Dread wilderness to be closed.<br /> This should hopefully be fixed soon.}}<br />
{{wikipedia}}<br />
[[Image:Isle_of_Dread_art.jpg|thumb|right|Expansion key art]]<br />
''The cult of Vecna has been sighted in the region, and now a mysterious island has reappeared off the coast. It can’t be a coincidence. Prehistoric dangers await any who set foot on the island’s shores, so only true heroes will be capable of surviving the threats and stopping the cult. ''<br />
<br />
'''The Isle of Dread''' is [[DDO]]'s expansion content, based on a classic 1981-1983 D&D expert set adventure module, released in 2022. The original module is set in the southern island of the world of [[Mystara]]; in DDO's cosmology, the island suddenly appeared near the coast of Stormreach.<br />
* The preorder started on April 27th, 2022 with [[Update 54 Release Notes|Update 54]].<br />
* The adventure pack and level cap increase landed on June 22nd, 2022 with [[Update 55]].<br />
<br />
== Features ==<br />
<br />
* Character options: <br />
** [[level cap]] increase to 32<br />
** [[Tabaxi]] race<br />
** [[Tabaxi Trailblazer]] iconic monk<br />
* Hirelings: Raptor barbarian/rogue "Teal", level 7/32<br />
* Cosmetics: see [[Update 54 named items]]<br />
* Raptor mounts: see [[Update 54 named items]]<br />
* Creature companions: see [[Update 54 named items]]<br />
* Monsters: Dinosaurs, Kopru, Ettercap<br />
* Wilderness: [[Isle of Dread (wilderness)]] 7/32<br />
* Adventures: 12<br />
* Raids: 1 (coming later)<br />
* Loot: see [[Update 55 named items]]<br />
* Crafting: [[Dinosaur Bone crafting]]<br />
<br />
== Price/Bundle ==<br />
<br />
The expansion is currently available from the [[DDO Market]].<br />
* [https://www.ddo.com/expansions Purchase link]<br />
* [https://www.ddo.com/news/ddo-isle-of-dread-purchase-faq Official FAQ]<br />
<br />
{| class="wikitable sortable"<br />
! Content <br />
! Ultimate Fan<br> $129.99<br>€110.99<br />
! Collector's <br> $79.99<br>€69.99<br />
! Standard <br> $39.99<br>€34.99<br />
! DDO point cost<br>(December 2022)<br />
|-<br />
| Wilderness and quests<br />
|{{J}}<br />
|{{J}}<br />
|{{J}}<br />
| {{cost|3995|inline=1}}<br />
|-<br />
| [[Tabaxi]] race<br />
| {{J}}<br />
| {{J}}<br />
| {{J}}<br />
| {{cost|1595|inline=1}} (free to VIP)<br />
|-<br />
| [[Tabaxi Trailblazer]] iconic<br />
| {{J}}<br />
|<br />
|<br />
| {{cost|1395|inline=1}}<br />
|-<br />
| [[Character slot]]<br />
|{{J}}<br />
|{{J}}<br />
|<br />
| {{cost|625|inline=1}}<br />
|-<br />
| Cosmetics + Mount + Pet #1<br />
|{{J}}<br />
|{{J}}<br />
|<br />
| N/A<br />
|-<br />
| Cosmetics + Mount + Pet #2<br />
|{{J}}<br />
|<br />
|<br />
| N/A<br />
|-<br />
| "Teal" hireling<br />
| Heroic and legendary<br />
| Heroic<br />
|<br />
| N/A<br />
|-<br />
| Teleport Item<br />
| {{J}}<br />
| <br />
|<br />
| N/A<br />
|-<br />
| Otto's Box<br />
| Heroic and Improved Epic<br />
| Heroic<br />
|<br />
| {{cost|4995|inline=1}} for heroic {{cost|6995|inline=1}} for improved epic<br />
|-<br />
| Unlimited {{Item|Tome of Destiny}}<br />
|{{J}}<br />
|<br />
|<br />
| {{cost|3495|inline=1}}<br />
|}<br />
<br />
* Unlike older expansions, the free items are not autogranted to all your characters. Instead, talk to [[Zalnathe]] to claim your stuff (located past [[the Hut from Beyond]] in [[the Harbor]] docks)<br />
* Expansion features will also be available separately on DDO store, usually 6 months after the release<br />
* Note: Calculating with a half cent per DDO point the costs for the two Otto's boxes and the tome add up to the additional costs of the ultimate package vs. the standard.<br />
<br />
== Adventure pack ==<br />
<br />
Explore a mysterious island filled with dinosaurs, danger, and dark secrets. Contains 12 quests, a raid, and a [[wilderness]] landscape. Level 7 (Heroic) and 33 (Legendary).<br />
<br />
To access the area and start the quest line, go to [[the Harbor]] NE, past [[the Hut from Beyond]], and talk to Wulth Sulfork to start [[Captive of the Hidden God]]. Also, [[Dread Sea Scrolls]], introduced [[Update 52]], is a prequel to the entire storyline.<br />
<br />
Quests:<br />
* [[All Hail the King]]<br />
* [[Bullywugs and Booby Traps]]<br />
* [[Captive of the Hidden God]]<br />
* [[Fall of the Forbidden Temple]]<br />
* [[Plundering Pirates' Point]]<br />
* [[Spiders and Flies]]<br />
* [[The Curse and the Captive Crustacean]]<br />
* [[The Stone Crypt Chronicle]]<br />
* [[The Trouble with Tar Pits]]<br />
* [[Trials of the Triceratops]]<br />
* [[Whispers of Return]]<br />
* [[Wild Thing]]<br />
Raid:<br />
* [[Skeletons in the Closet]] (released later)<br />
Wilderness: <br />
* [[Isle of Dread (wilderness)]]<br />
<br />
== Lore ==<br />
<br />
https://www.ddo.com/news/ddo-dread-story-so-far<br />
<br />
=== The Island Appears ===<br />
<br />
The Isle of Dread disappeared as quickly as it appeared, but its arrival shook the foundations of multiple worlds. Its sudden location off the coast of Stormreach has been linked to the aftermath of the destruction of a powerful magical artifact called the Codex of the Infinite Planes, and the Cult of Vecna is allegedly involved. Read more to get up to speed on the story before playing Isle of Dread! <br />
<br />
=== The General and the Codex ===<br />
<br />
The [[Codex of the Infinite Planes]] is a massive tome inscribed with intricate writings whose pages continue to turn endlessly, offering portals to other planes of existence for those powerful or foolish enough to attempt mastering it. [[Arraetrikos]], a General of the devil armies of [[Shavarath]], attempted to use the Codex to end the war between Demons and Archons, but the tome exploded into an infinite number of fragments, scattering them across numerous planes and worlds. After his defeat, the remains of the Codex were turned over to [[the Gatekeepers]] of [[Eberron]] to investigate and keep safe. <br />
<br />
=== Enter the Gatekeepers ===<br />
<br />
The Gatekeepers are a druidic order dedicated to protecting Eberron from extraplanar attack. The group has been collecting as many of the missing Codex pages as possible, first to study them, second to contain the pages safely, and third to prevent evil from using the pages' power. They've discovered that even fragments of these pages have the potential to corrupt anyone who tries to read them, and there appear to be an infinite number of fragments scattered across the worlds. The Gatekeepers have been focusing on recovering larger Codex Pages before they can be used, and adventurers have frequently been called in to help. Despite a huge amount of effort and sacrifice, the recovery of the Codex of the Infinite Planes has proven daunting, with far more pages unrecovered as found. <br />
<br />
=== The Feywild and the Mysterious Stranger ===<br />
<br />
The Gatekeepers guarded the Codex pages they had collected with complex wards. Yet, despite their elaborate precautions, the Codex pages were stolen. Adventurers were sent to the [[Feywild]] on a mission of recovery. They discovered that the culprit was an Archfey named Hyrsam, who committed the theft at the behest of a Mysterious Stranger looking to obtain Codex Pages for his own unknown reason. After an extensive battle and discussion, the pages were eventually returned to the Gatekeepers, and the Mysterious Stranger swore revenge. <br />
<br />
=== [[Dread Sea Scrolls]] ===<br />
<br />
The novice Gatekeeper [[Foxpaw]] is experimenting with methods to destroy Codex Pages, and he recently enlisted the help of adventurers to bring him a magical artifact known as the Conch of Secrets in order to further his work. However, the recovery of the Conch caused the Isle of Dread to appear off the coast of Stormreach, and pirates from the island landed and attempted to steal both the Conch and Foxpaw. The battle was fierce, the pirates were rebuffed, and the Island disappeared. <br />
<br />
Until now...<br />
<br />
== Gallery ==<br />
<gallery heights=180px widths=320px><br />
Isle of Dread Tabaxi.jpg | Tabaxi race and dinosaurs, native to the island<br />
Isle of Dread Temple.jpg | Inside Taboo Island temple, seen in-game as [[Fall of the Forbidden Temple]]<br />
Isle of Dread Vecna.png | Vecna 3D rendering<br />
</gallery><br />
<br />
== PnP gallery ==<br />
<gallery heights=260px widths=200px><br />
PnP_X1a.jpg | 1981 original printing, included with 1981 Moldvay D&D Expert set.<br />
PnP_X1b.jpg | 1983 revised printing, included with 1983 Mentzer D&D Expert set.<br />
PnP_Dungeon114.jpg | Dungeon magazine #114 features updated-for-3E version of the module and a poster map for the isle.<br />
PnP_X1Goodman.jpg | 2018 reissue, Goodman Games Original Adventures Reincarnated series #2<br />
</gallery><br />
<br />
[[Category:Expansion Packs]]</div>Yoko5000https://ddowiki.com/index.php?title=File:Isle_of_Dread_Vecna.png&diff=518828File:Isle of Dread Vecna.png2022-06-24T09:24:55Z<p>Yoko5000: </p>
<hr />
<div><br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Yoko5000https://ddowiki.com/index.php?title=File:Isle_of_Dread_Temple.jpg&diff=518827File:Isle of Dread Temple.jpg2022-06-24T09:24:33Z<p>Yoko5000: </p>
<hr />
<div><br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Yoko5000https://ddowiki.com/index.php?title=File:Isle_of_Dread_Tabaxi.jpg&diff=518826File:Isle of Dread Tabaxi.jpg2022-06-24T09:24:08Z<p>Yoko5000: </p>
<hr />
<div><br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Yoko5000https://ddowiki.com/index.php?title=The_Isle_of_Dread&diff=518825The Isle of Dread2022-06-24T09:19:19Z<p>Yoko5000: </p>
<hr />
<div>{{Content Out of Service|Much of the Isle of Dread expansion has been rendered inaccessible after a number of issues forced the Isle of Dread wilderness to be closed.<br /> This should hopefully be fixed soon.}}<br />
{{wikipedia}}<br />
[[Image:Isle_of_Dread_art.jpg|thumb|right|Expansion key art]]<br />
''The cult of Vecna has been sighted in the region, and now a mysterious island has reappeared off the coast. It can’t be a coincidence. Prehistoric dangers await any who set foot on the island’s shores, so only true heroes will be capable of surviving the threats and stopping the cult. ''<br />
<br />
'''The Isle of Dread''' is [[DDO]]'s expansion content, based on a classic 1981-1983 D&D expert set adventure module, released in 2022. The original module is set in the southern island of the world of [[Mystara]]; in DDO's cosmology, the island suddenly appeared near the coast of Stormreach.<br />
* The preorder started on April 27th, 2022 with [[Update 54 Release Notes|Update 54]].<br />
* The adventure pack and level cap increase landed on June 22nd, 2022 with [[Update 55]].<br />
<br />
== Features ==<br />
<br />
* Character options: <br />
** [[level cap]] increase to 32<br />
** [[Tabaxi]] race<br />
** [[Tabaxi Trailblazer]] iconic monk<br />
* Hirelings: Raptor barbarian/rogue "Teal", level 7/32<br />
* Cosmetics: see [[Update 54 named items]]<br />
* Raptor mounts: see [[Update 54 named items]]<br />
* Creature companions: see [[Update 54 named items]]<br />
* Monsters: Dinosaurs, Kopru, Ettercap<br />
* Wilderness: [[Isle of Dread (wilderness)]] 7/32<br />
* Adventures: 12<br />
* Raids: 1 (coming later)<br />
* Loot: see [[Update 55 named items]]<br />
* Crafting: [[Dinosaur Bone crafting]]<br />
<br />
== Price/Bundle ==<br />
<br />
The expansion is currently available from the [[DDO Market]].<br />
* [https://www.ddo.com/expansions Purchase link]<br />
* [https://www.ddo.com/news/ddo-isle-of-dread-purchase-faq Official FAQ]<br />
<br />
{| class="wikitable sortable"<br />
! Content <br />
! Ultimate Fan<br> $129.99<br>€110.99<br />
! Collector's <br> $79.99<br>€69.99<br />
! Standard <br> $39.99<br>€34.99<br />
! DDO point cost<br>(December 2022)<br />
|-<br />
| Wilderness and quests<br />
|{{J}}<br />
|{{J}}<br />
|{{J}}<br />
| {{cost|3995|inline=1}}<br />
|-<br />
| [[Tabaxi]] race<br />
| {{J}}<br />
| {{J}}<br />
| {{J}}<br />
| {{cost|1595|inline=1}} (free to VIP)<br />
|-<br />
| [[Tabaxi Trailblazer]] iconic<br />
| {{J}}<br />
|<br />
|<br />
| {{cost|1395|inline=1}}<br />
|-<br />
| [[Character slot]]<br />
|{{J}}<br />
|{{J}}<br />
|<br />
| {{cost|625|inline=1}}<br />
|-<br />
| Cosmetics + Mount + Pet #1<br />
|{{J}}<br />
|{{J}}<br />
|<br />
| N/A<br />
|-<br />
| Cosmetics + Mount + Pet #2<br />
|{{J}}<br />
|<br />
|<br />
| N/A<br />
|-<br />
| "Teal" hireling<br />
| Heroic and legendary<br />
| Heroic<br />
|<br />
| N/A<br />
|-<br />
| Teleport Item<br />
| {{J}}<br />
| <br />
|<br />
| N/A<br />
|-<br />
| Otto's Box<br />
| Heroic and Improved Epic<br />
| Heroic<br />
|<br />
| {{cost|4995|inline=1}} for heroic {{cost|6995|inline=1}} for improved epic<br />
|-<br />
| Unlimited {{Item|Tome of Destiny}}<br />
|{{J}}<br />
|<br />
|<br />
| {{cost|3495|inline=1}}<br />
|}<br />
<br />
* Unlike older expansions, the free items are not autogranted to all your characters. Instead, talk to [[Zalnathe]] to claim your stuff (located past [[the Hut from Beyond]] in [[the Harbor]] docks)<br />
* Expansion features will also be available separately on DDO store, usually 6 months after the release<br />
* Note: Calculating with a half cent per DDO point the costs for the two Otto's boxes and the tome add up to the additional costs of the ultimate package vs. the standard.<br />
<br />
== Adventure pack ==<br />
<br />
Explore a mysterious island filled with dinosaurs, danger, and dark secrets. Contains 12 quests, a raid, and a [[wilderness]] landscape. Level 7 (Heroic) and 33 (Legendary).<br />
<br />
To access the area and start the quest line, go to [[the Harbor]] NE, past [[the Hut from Beyond]], and talk to Wulth Sulfork to start [[Captive of the Hidden God]]. Also, [[Dread Sea Scrolls]], introduced [[Update 52]], is a prequel to the entire storyline.<br />
<br />
Quests:<br />
* [[All Hail the King]]<br />
* [[Bullywugs and Booby Traps]]<br />
* [[Captive of the Hidden God]]<br />
* [[Fall of the Forbidden Temple]]<br />
* [[Plundering Pirates' Point]]<br />
* [[Spiders and Flies]]<br />
* [[The Curse and the Captive Crustacean]]<br />
* [[The Stone Crypt Chronicle]]<br />
* [[The Trouble with Tar Pits]]<br />
* [[Trials of the Triceratops]]<br />
* [[Whispers of Return]]<br />
* [[Wild Thing]]<br />
Raid:<br />
* [[Skeletons in the Closet]] (released later)<br />
Wilderness: <br />
* [[Isle of Dread (wilderness)]]<br />
<br />
== Lore ==<br />
<br />
https://www.ddo.com/news/ddo-dread-story-so-far<br />
<br />
=== The Island Appears ===<br />
<br />
The Isle of Dread disappeared as quickly as it appeared, but its arrival shook the foundations of multiple worlds. Its sudden location off the coast of Stormreach has been linked to the aftermath of the destruction of a powerful magical artifact called the Codex of the Infinite Planes, and the Cult of Vecna is allegedly involved. Read more to get up to speed on the story before playing Isle of Dread! <br />
<br />
=== The General and the Codex ===<br />
<br />
The [[Codex of the Infinite Planes]] is a massive tome inscribed with intricate writings whose pages continue to turn endlessly, offering portals to other planes of existence for those powerful or foolish enough to attempt mastering it. [[Arraetrikos]], a General of the devil armies of [[Shavarath]], attempted to use the Codex to end the war between Demons and Archons, but the tome exploded into an infinite number of fragments, scattering them across numerous planes and worlds. After his defeat, the remains of the Codex were turned over to [[the Gatekeepers]] of [[Eberron]] to investigate and keep safe. <br />
<br />
=== Enter the Gatekeepers ===<br />
<br />
The Gatekeepers are a druidic order dedicated to protecting Eberron from extraplanar attack. The group has been collecting as many of the missing Codex pages as possible, first to study them, second to contain the pages safely, and third to prevent evil from using the pages' power. They've discovered that even fragments of these pages have the potential to corrupt anyone who tries to read them, and there appear to be an infinite number of fragments scattered across the worlds. The Gatekeepers have been focusing on recovering larger Codex Pages before they can be used, and adventurers have frequently been called in to help. Despite a huge amount of effort and sacrifice, the recovery of the Codex of the Infinite Planes has proven daunting, with far more pages unrecovered as found. <br />
<br />
=== The Feywild and the Mysterious Stranger ===<br />
<br />
The Gatekeepers guarded the Codex pages they had collected with complex wards. Yet, despite their elaborate precautions, the Codex pages were stolen. Adventurers were sent to the [[Feywild]] on a mission of recovery. They discovered that the culprit was an Archfey named Hyrsam, who committed the theft at the behest of a Mysterious Stranger looking to obtain Codex Pages for his own unknown reason. After an extensive battle and discussion, the pages were eventually returned to the Gatekeepers, and the Mysterious Stranger swore revenge. <br />
<br />
=== [[Dread Sea Scrolls]] ===<br />
<br />
The novice Gatekeeper [[Foxpaw]] is experimenting with methods to destroy Codex Pages, and he recently enlisted the help of adventurers to bring him a magical artifact known as the Conch of Secrets in order to further his work. However, the recovery of the Conch caused the Isle of Dread to appear off the coast of Stormreach, and pirates from the island landed and attempted to steal both the Conch and Foxpaw. The battle was fierce, the pirates were rebuffed, and the Island disappeared. <br />
<br />
Until now...<br />
<br />
== PnP gallery ==<br />
<gallery heights=260px widths=200px><br />
PnP_X1a.jpg | 1981 original printing, included with 1981 Moldvay D&D Expert set.<br />
PnP_X1b.jpg | 1983 revised printing, included with 1983 Mentzer D&D Expert set.<br />
PnP_Dungeon114.jpg | Dungeon magazine #114 features updated-for-3E version of the module and a poster map for the isle.<br />
PnP_X1Goodman.jpg | 2018 reissue, Goodman Games Original Adventures Reincarnated series #2<br />
</gallery><br />
<br />
[[Category:Expansion Packs]]</div>Yoko5000https://ddowiki.com/index.php?title=File:Isle_of_Dread_art.jpg&diff=518823File:Isle of Dread art.jpg2022-06-24T09:14:02Z<p>Yoko5000: </p>
<hr />
<div><br />
== Copyright status: ==<br />
<br />
== Source: ==</div>Yoko5000https://ddowiki.com/index.php?title=The_Isle_of_Dread&diff=518721The Isle of Dread2022-06-23T18:32:19Z<p>Yoko5000: /* Adventure pack */</p>
<hr />
<div>{{wikipedia}}<br />
{{Content Out of Service|Much of the Isle of Dread expansion has been rendered inaccessible after a number of issues forced the Isle of Dread wilderness to be closed.<br /> This should hopefully be fixed soon.}}<br />
''The cult of Vecna has been sighted in the region, and now a mysterious island has reappeared off the coast. It can’t be a coincidence. Prehistoric dangers await any who set foot on the island’s shores, so only true heroes will be capable of surviving the threats and stopping the cult. ''<br />
<br />
'''The Isle of Dread''' is [[DDO]]'s expansion content, based on classic 1981-1983 D&D expert set adventure module, scheduled for 2022. The original module is set in the southern island of the world of [[Mystara]]; in DDO's cosmology, the island suddenly appeared near the coast of Stormreach.<br />
* The preorder started on April 27th, 2022 with [[Update 54 Release Notes|Update 54]].<br />
* The adventure pack and level cap increase landed on June 22nd, 2022 with [[Update 55]].<br />
<br />
== Features ==<br />
<br />
* Character options: [[level cap]] increase to 32, [[Tabaxi]] race, [[Tabaxi Trailblazer]] iconic monk<br />
* Hirelings: Raptor barbarian/rogue "Teal", level 7/32<br />
* Cosmetics: see [[Update 54 named items]]<br />
* Raptor mounts: see [[Update 54 named items]]<br />
* Creature companions: see [[Update 54 named items]]<br />
* Monsters: Dinosaurs, Kopru, Ettercap<br />
* Wilderness: [[Isle of Dread (wilderness)]] 7/32<br />
* Adventures: 12<br />
* Raids: 1 (coming later)<br />
* Loot: see [[Update 55 named items]]<br />
* Crafting: [[Dinosaur Bone crafting]]<br />
<br />
== Price/Bundle ==<br />
<br />
The expansion is currently available from the [[DDO Market]].<br />
* [https://www.ddo.com/expansions Purchase link]<br />
* [https://www.ddo.com/news/ddo-isle-of-dread-purchase-faq Official FAQ]<br />
<br />
{| class="wikitable sortable"<br />
! Content <br />
! Ultimate Fan<br> $129.99<br>€110.99<br />
! Collector's <br> $79.99<br>€69.99<br />
! Standard <br> $39.99<br>€34.99<br />
! DDO point cost<br>(December 2022)<br />
|-<br />
| Wilderness and quests<br />
|{{J}}<br />
|{{J}}<br />
|{{J}}<br />
| {{cost|3995|inline=1}}<br />
|-<br />
| [[Tabaxi]] race<br />
| {{J}}<br />
| {{J}}<br />
| {{J}}<br />
| {{cost|1595|inline=1}} (free to VIP)<br />
|-<br />
| [[Tabaxi Trailblazer]] iconic<br />
| {{J}}<br />
|<br />
|<br />
| {{cost|1395|inline=1}}<br />
|-<br />
| [[Character slot]]<br />
|{{J}}<br />
|{{J}}<br />
|<br />
| {{cost|625|inline=1}}<br />
|-<br />
| Cosmetics + Mount + Pet #1<br />
|{{J}}<br />
|{{J}}<br />
|<br />
| N/A<br />
|-<br />
| Cosmetics + Mount + Pet #2<br />
|{{J}}<br />
|<br />
|<br />
| N/A<br />
|-<br />
| "Teal" hireling<br />
| Heroic and legendary<br />
| Heroic<br />
|<br />
| N/A<br />
|-<br />
| Teleport Item<br />
| {{J}}<br />
| <br />
|<br />
| N/A<br />
|-<br />
| Otto's Box<br />
| Heroic and Improved Epic<br />
| Heroic<br />
|<br />
| {{cost|4995|inline=1}} for heroic {{cost|6995|inline=1}} for improved epic<br />
|-<br />
| Unlimited {{Item|Tome of Destiny}}<br />
|{{J}}<br />
|<br />
|<br />
| {{cost|3495|inline=1}}<br />
|}<br />
<br />
* Unlike older expansions, the free items are not autogranted to all your characters. Instead, talk to [[Zalnathe]] to claim your stuff (located past [[the Hut from Beyond]] in [[the Harbor]] docks)<br />
* Expansion features will also be available separately on DDO store, usually 6 months after the release<br />
* Note: Calculating with a half cent per DDO point the costs for the two Otto's boxes and the tome add up to the additional costs of the ultimate package vs. the standard.<br />
<br />
== Adventure pack ==<br />
<br />
Explore a mysterious island filled with dinosaurs, danger, and dark secrets. Contains 12 quests, a raid, and a [[wilderness]] landscape. Level 7 (Heroic) and 33 (Legendary).<br />
<br />
To access the area and start the quest line, go to [[the Harbor]] NE, past [[the Hut from Beyond]], and talk to Wulth Sulfork to start [[Captive of the Hidden God]]. Also, [[Dread Sea Scrolls]], introduced [[Update 52]], is a prequel to the entire storyline.<br />
<br />
Quests:<br />
* [[All Hail the King]]<br />
* [[Bullywugs and Booby Traps]]<br />
* [[Captive of the Hidden God]]<br />
* [[Fall of the Forbidden Temple]]<br />
* [[Plundering Pirates' Point]]<br />
* [[Spiders and Flies]]<br />
* [[The Curse and the Captive Crustacean]]<br />
* [[The Stone Crypt Chronicle]]<br />
* [[The Trouble with Tar Pits]]<br />
* [[Trials of the Triceratops]]<br />
* [[Whispers of Return]]<br />
* [[Wild Thing]]<br />
Raid:<br />
* [[Skeletons in the Closet]] (Raid)<br />
Wilderness: <br />
* [[Isle of Dread (wilderness)]]<br />
<br />
== Lore ==<br />
<br />
https://www.ddo.com/news/ddo-dread-story-so-far<br />
<br />
=== The Island Appears ===<br />
<br />
The Isle of Dread disappeared as quickly as it appeared, but its arrival shook the foundations of multiple worlds. Its sudden location off the coast of Stormreach has been linked to the aftermath of the destruction of a powerful magical artifact called the Codex of the Infinite Planes, and the Cult of Vecna is allegedly involved. Read more to get up to speed on the story before playing Isle of Dread! <br />
<br />
=== The General and the Codex ===<br />
<br />
The [[Codex of the Infinite Planes]] is a massive tome inscribed with intricate writings whose pages continue to turn endlessly, offering portals to other planes of existence for those powerful or foolish enough to attempt mastering it. [[Arraetrikos]], a General of the devil armies of [[Shavarath]], attempted to use the Codex to end the war between Demons and Archons, but the tome exploded into an infinite number of fragments, scattering them across numerous planes and worlds. After his defeat, the remains of the Codex were turned over to [[the Gatekeepers]] of [[Eberron]] to investigate and keep safe. <br />
<br />
=== Enter the Gatekeepers ===<br />
<br />
The Gatekeepers are a druidic order dedicated to protecting Eberron from extraplanar attack. The group has been collecting as many of the missing Codex pages as possible, first to study them, second to contain the pages safely, and third to prevent evil from using the pages' power. They've discovered that even fragments of these pages have the potential to corrupt anyone who tries to read them, and there appear to be an infinite number of fragments scattered across the worlds. The Gatekeepers have been focusing on recovering larger Codex Pages before they can be used, and adventurers have frequently been called in to help. Despite a huge amount of effort and sacrifice, the recovery of the Codex of the Infinite Planes has proven daunting, with far more pages unrecovered as found. <br />
<br />
=== The Feywild and the Mysterious Stranger ===<br />
<br />
The Gatekeepers guarded the Codex pages they had collected with complex wards. Yet, despite their elaborate precautions, the Codex pages were stolen. Adventurers were sent to the [[Feywild]] on a mission of recovery. They discovered that the culprit was an Archfey named Hyrsam, who committed the theft at the behest of a Mysterious Stranger looking to obtain Codex Pages for his own unknown reason. After an extensive battle and discussion, the pages were eventually returned to the Gatekeepers, and the Mysterious Stranger swore revenge. <br />
<br />
=== [[Dread Sea Scrolls]] ===<br />
<br />
The novice Gatekeeper [[Foxpaw]] is experimenting with methods to destroy Codex Pages, and he recently enlisted the help of adventurers to bring him a magical artifact known as the Conch of Secrets in order to further his work. However, the recovery of the Conch caused the Isle of Dread to appear off the coast of Stormreach, and pirates from the island landed and attempted to steal both the Conch and Foxpaw. The battle was fierce, the pirates were rebuffed, and the Island disappeared. <br />
<br />
Until now...<br />
<br />
== PnP gallery ==<br />
<gallery heights=260px widths=200px><br />
PnP_X1a.jpg | 1981 original printing, included with 1981 Moldvay D&D Expert set.<br />
PnP_X1b.jpg | 1983 second printing, included with 1983 Mentzer D&D Expert set.<br />
PnP_Dungeon114.jpg | Dungeon magazine #114 features updated-for-3E version of the module and a poster map for the isle.<br />
PnP_X1Goodman.jpg | 2018 reissue, Goodman Games Original Adventures Reincarnated series #2<br />
</gallery><br />
<br />
[[Category:Expansion Packs]]</div>Yoko5000https://ddowiki.com/index.php?title=The_Isle_of_Dread&diff=518720The Isle of Dread2022-06-23T18:27:03Z<p>Yoko5000: /* Adventure pack */</p>
<hr />
<div>{{wikipedia}}<br />
{{Content Out of Service|Much of the Isle of Dread expansion has been rendered inaccessible after a number of issues forced the Isle of Dread wilderness to be closed.<br /> This should hopefully be fixed soon.}}<br />
''The cult of Vecna has been sighted in the region, and now a mysterious island has reappeared off the coast. It can’t be a coincidence. Prehistoric dangers await any who set foot on the island’s shores, so only true heroes will be capable of surviving the threats and stopping the cult. ''<br />
<br />
'''The Isle of Dread''' is [[DDO]]'s expansion content, based on classic 1981-1983 D&D expert set adventure module, scheduled for 2022. The original module is set in the southern island of the world of [[Mystara]]; in DDO's cosmology, the island suddenly appeared near the coast of Stormreach.<br />
* The preorder started on April 27th, 2022 with [[Update 54 Release Notes|Update 54]].<br />
* The adventure pack and level cap increase landed on June 22nd, 2022 with [[Update 55]].<br />
<br />
== Features ==<br />
<br />
* Character options: [[level cap]] increase to 32, [[Tabaxi]] race, [[Tabaxi Trailblazer]] iconic monk<br />
* Hirelings: Raptor barbarian/rogue "Teal", level 7/32<br />
* Cosmetics: see [[Update 54 named items]]<br />
* Raptor mounts: see [[Update 54 named items]]<br />
* Creature companions: see [[Update 54 named items]]<br />
* Monsters: Dinosaurs, Kopru, Ettercap<br />
* Wilderness: [[Isle of Dread (wilderness)]] 7/32<br />
* Adventures: 12<br />
* Raids: 1 (coming later)<br />
* Loot: see [[Update 55 named items]]<br />
* Crafting: [[Dinosaur Bone crafting]]<br />
<br />
== Price/Bundle ==<br />
<br />
The expansion is currently available from the [[DDO Market]].<br />
* [https://www.ddo.com/expansions Purchase link]<br />
* [https://www.ddo.com/news/ddo-isle-of-dread-purchase-faq Official FAQ]<br />
<br />
{| class="wikitable sortable"<br />
! Content <br />
! Ultimate Fan<br> $129.99<br>€110.99<br />
! Collector's <br> $79.99<br>€69.99<br />
! Standard <br> $39.99<br>€34.99<br />
! DDO point cost<br>(December 2022)<br />
|-<br />
| Wilderness and quests<br />
|{{J}}<br />
|{{J}}<br />
|{{J}}<br />
| {{cost|3995|inline=1}}<br />
|-<br />
| [[Tabaxi]] race<br />
| {{J}}<br />
| {{J}}<br />
| {{J}}<br />
| {{cost|1595|inline=1}} (free to VIP)<br />
|-<br />
| [[Tabaxi Trailblazer]] iconic<br />
| {{J}}<br />
|<br />
|<br />
| {{cost|1395|inline=1}}<br />
|-<br />
| [[Character slot]]<br />
|{{J}}<br />
|{{J}}<br />
|<br />
| {{cost|625|inline=1}}<br />
|-<br />
| Cosmetics + Mount + Pet #1<br />
|{{J}}<br />
|{{J}}<br />
|<br />
| N/A<br />
|-<br />
| Cosmetics + Mount + Pet #2<br />
|{{J}}<br />
|<br />
|<br />
| N/A<br />
|-<br />
| "Teal" hireling<br />
| Heroic and legendary<br />
| Heroic<br />
|<br />
| N/A<br />
|-<br />
| Teleport Item<br />
| {{J}}<br />
| <br />
|<br />
| N/A<br />
|-<br />
| Otto's Box<br />
| Heroic and Improved Epic<br />
| Heroic<br />
|<br />
| {{cost|4995|inline=1}} for heroic {{cost|6995|inline=1}} for improved epic<br />
|-<br />
| Unlimited {{Item|Tome of Destiny}}<br />
|{{J}}<br />
|<br />
|<br />
| {{cost|3495|inline=1}}<br />
|}<br />
<br />
* Unlike older expansions, the free items are not autogranted to all your characters. Instead, talk to [[Zalnathe]] to claim your stuff (located past [[the Hut from Beyond]] in [[the Harbor]] docks)<br />
* Expansion features will also be available separately on DDO store, usually 6 months after the release<br />
* Note: Calculating with a half cent per DDO point the costs for the two Otto's boxes and the tome add up to the additional costs of the ultimate package vs. the standard.<br />
<br />
== Adventure pack ==<br />
<br />
Explore a mysterious island filled with dinosaurs, danger, and dark secrets. Contains 12 quests, a raid, and a [[wilderness]] landscape. Level 7 (Heroic) and 33 (Legendary).<br />
<br />
Quests:<br />
* [[All Hail the King]]<br />
* [[Bullywugs and Booby Traps]]<br />
* [[Captive of the Hidden God]]<br />
* [[Fall of the Forbidden Temple]]<br />
* [[Plundering Pirates' Point]]<br />
* [[Spiders and Flies]]<br />
* [[The Curse and the Captive Crustacean]]<br />
* [[The Stone Crypt Chronicle]]<br />
* [[The Trouble with Tar Pits]]<br />
* [[Trials of the Triceratops]]<br />
* [[Whispers of Return]]<br />
* [[Wild Thing]]<br />
Raid:<br />
* [[Skeletons in the Closet]] (Raid)<br />
Wilderness<br />
* [[Isle of Dread (wilderness)]]<br />
<br />
== Lore ==<br />
<br />
https://www.ddo.com/news/ddo-dread-story-so-far<br />
<br />
=== The Island Appears ===<br />
<br />
The Isle of Dread disappeared as quickly as it appeared, but its arrival shook the foundations of multiple worlds. Its sudden location off the coast of Stormreach has been linked to the aftermath of the destruction of a powerful magical artifact called the Codex of the Infinite Planes, and the Cult of Vecna is allegedly involved. Read more to get up to speed on the story before playing Isle of Dread! <br />
<br />
=== The General and the Codex ===<br />
<br />
The [[Codex of the Infinite Planes]] is a massive tome inscribed with intricate writings whose pages continue to turn endlessly, offering portals to other planes of existence for those powerful or foolish enough to attempt mastering it. [[Arraetrikos]], a General of the devil armies of [[Shavarath]], attempted to use the Codex to end the war between Demons and Archons, but the tome exploded into an infinite number of fragments, scattering them across numerous planes and worlds. After his defeat, the remains of the Codex were turned over to [[the Gatekeepers]] of [[Eberron]] to investigate and keep safe. <br />
<br />
=== Enter the Gatekeepers ===<br />
<br />
The Gatekeepers are a druidic order dedicated to protecting Eberron from extraplanar attack. The group has been collecting as many of the missing Codex pages as possible, first to study them, second to contain the pages safely, and third to prevent evil from using the pages' power. They've discovered that even fragments of these pages have the potential to corrupt anyone who tries to read them, and there appear to be an infinite number of fragments scattered across the worlds. The Gatekeepers have been focusing on recovering larger Codex Pages before they can be used, and adventurers have frequently been called in to help. Despite a huge amount of effort and sacrifice, the recovery of the Codex of the Infinite Planes has proven daunting, with far more pages unrecovered as found. <br />
<br />
=== The Feywild and the Mysterious Stranger ===<br />
<br />
The Gatekeepers guarded the Codex pages they had collected with complex wards. Yet, despite their elaborate precautions, the Codex pages were stolen. Adventurers were sent to the [[Feywild]] on a mission of recovery. They discovered that the culprit was an Archfey named Hyrsam, who committed the theft at the behest of a Mysterious Stranger looking to obtain Codex Pages for his own unknown reason. After an extensive battle and discussion, the pages were eventually returned to the Gatekeepers, and the Mysterious Stranger swore revenge. <br />
<br />
=== [[Dread Sea Scrolls]] ===<br />
<br />
The novice Gatekeeper [[Foxpaw]] is experimenting with methods to destroy Codex Pages, and he recently enlisted the help of adventurers to bring him a magical artifact known as the Conch of Secrets in order to further his work. However, the recovery of the Conch caused the Isle of Dread to appear off the coast of Stormreach, and pirates from the island landed and attempted to steal both the Conch and Foxpaw. The battle was fierce, the pirates were rebuffed, and the Island disappeared. <br />
<br />
Until now...<br />
<br />
== PnP gallery ==<br />
<gallery heights=260px widths=200px><br />
PnP_X1a.jpg | 1981 original printing, included with 1981 Moldvay D&D Expert set.<br />
PnP_X1b.jpg | 1983 second printing, included with 1983 Mentzer D&D Expert set.<br />
PnP_Dungeon114.jpg | Dungeon magazine #114 features updated-for-3E version of the module and a poster map for the isle.<br />
PnP_X1Goodman.jpg | 2018 reissue, Goodman Games Original Adventures Reincarnated series #2<br />
</gallery><br />
<br />
[[Category:Expansion Packs]]</div>Yoko5000https://ddowiki.com/index.php?title=Isle_of_Dread_(wilderness)&diff=518719Isle of Dread (wilderness)2022-06-23T18:25:11Z<p>Yoko5000: Created page with "'''Isle of Dread''' is a wilderness adventure area, added with Update 55/Isle of Dread expansion. Image:Isle of Dread Wilderness.png|thumb|right|Map of Isle of Dread|li..."</p>
<hr />
<div>'''Isle of Dread''' is a wilderness adventure area, added with [[Update 55]]/Isle of Dread expansion.<br />
<br />
[[Image:Isle of Dread Wilderness.png|thumb|right|Map of Isle of Dread|link=Map of Isle of Dread]]<br />
<br />
== Slayer ==<br />
* ...<br />
* ...<br />
* ...<br />
== Explorer ==<br />
=== Story of Ghost Flame ===<br />
* ...<br />
* ...<br />
* ...<br />
=== Vecna and the Isle of Dread ===<br />
* ...<br />
* ...<br />
* ...<br />
<br />
[[Category:Wilderness Adventure Areas]]</div>Yoko5000https://ddowiki.com/index.php?title=The_Isle_of_Dread&diff=518718The Isle of Dread2022-06-23T18:21:34Z<p>Yoko5000: </p>
<hr />
<div>{{wikipedia}}<br />
{{Content Out of Service|Much of the Isle of Dread expansion has been rendered inaccessible after a number of issues forced the Isle of Dread wilderness to be closed.<br /> This should hopefully be fixed soon.}}<br />
''The cult of Vecna has been sighted in the region, and now a mysterious island has reappeared off the coast. It can’t be a coincidence. Prehistoric dangers await any who set foot on the island’s shores, so only true heroes will be capable of surviving the threats and stopping the cult. ''<br />
<br />
'''The Isle of Dread''' is [[DDO]]'s expansion content, based on classic 1981-1983 D&D expert set adventure module, scheduled for 2022. The original module is set in the southern island of the world of [[Mystara]]; in DDO's cosmology, the island suddenly appeared near the coast of Stormreach.<br />
* The preorder started on April 27th, 2022 with [[Update 54 Release Notes|Update 54]].<br />
* The adventure pack and level cap increase landed on June 22nd, 2022 with [[Update 55]].<br />
<br />
== Features ==<br />
<br />
* Character options: [[level cap]] increase to 32, [[Tabaxi]] race, [[Tabaxi Trailblazer]] iconic monk<br />
* Hirelings: Raptor barbarian/rogue "Teal", level 7/32<br />
* Cosmetics: see [[Update 54 named items]]<br />
* Raptor mounts: see [[Update 54 named items]]<br />
* Creature companions: see [[Update 54 named items]]<br />
* Monsters: Dinosaurs, Kopru, Ettercap<br />
* Wilderness: [[Isle of Dread (wilderness)]] 7/32<br />
* Adventures: 12<br />
* Raids: 1 (coming later)<br />
* Loot: see [[Update 55 named items]]<br />
* Crafting: [[Dinosaur Bone crafting]]<br />
<br />
== Price/Bundle ==<br />
<br />
The expansion is currently available from the [[DDO Market]].<br />
* [https://www.ddo.com/expansions Purchase link]<br />
* [https://www.ddo.com/news/ddo-isle-of-dread-purchase-faq Official FAQ]<br />
<br />
{| class="wikitable sortable"<br />
! Content <br />
! Ultimate Fan<br> $129.99<br>€110.99<br />
! Collector's <br> $79.99<br>€69.99<br />
! Standard <br> $39.99<br>€34.99<br />
! DDO point cost<br>(December 2022)<br />
|-<br />
| Wilderness and quests<br />
|{{J}}<br />
|{{J}}<br />
|{{J}}<br />
| {{cost|3995|inline=1}}<br />
|-<br />
| [[Tabaxi]] race<br />
| {{J}}<br />
| {{J}}<br />
| {{J}}<br />
| {{cost|1595|inline=1}} (free to VIP)<br />
|-<br />
| [[Tabaxi Trailblazer]] iconic<br />
| {{J}}<br />
|<br />
|<br />
| {{cost|1395|inline=1}}<br />
|-<br />
| [[Character slot]]<br />
|{{J}}<br />
|{{J}}<br />
|<br />
| {{cost|625|inline=1}}<br />
|-<br />
| Cosmetics + Mount + Pet #1<br />
|{{J}}<br />
|{{J}}<br />
|<br />
| N/A<br />
|-<br />
| Cosmetics + Mount + Pet #2<br />
|{{J}}<br />
|<br />
|<br />
| N/A<br />
|-<br />
| "Teal" hireling<br />
| Heroic and legendary<br />
| Heroic<br />
|<br />
| N/A<br />
|-<br />
| Teleport Item<br />
| {{J}}<br />
| <br />
|<br />
| N/A<br />
|-<br />
| Otto's Box<br />
| Heroic and Improved Epic<br />
| Heroic<br />
|<br />
| {{cost|4995|inline=1}} for heroic {{cost|6995|inline=1}} for improved epic<br />
|-<br />
| Unlimited {{Item|Tome of Destiny}}<br />
|{{J}}<br />
|<br />
|<br />
| {{cost|3495|inline=1}}<br />
|}<br />
<br />
* Unlike older expansions, the free items are not autogranted to all your characters. Instead, talk to [[Zalnathe]] to claim your stuff (located past [[the Hut from Beyond]] in [[the Harbor]] docks)<br />
* Expansion features will also be available separately on DDO store, usually 6 months after the release<br />
* Note: Calculating with a half cent per DDO point the costs for the two Otto's boxes and the tome add up to the additional costs of the ultimate package vs. the standard.<br />
<br />
== Adventure pack ==<br />
<br />
Explore a mysterious island filled with dinosaurs, danger, and dark secrets. Contains 12 quests, a raid, and a [[wilderness]] landscape. Level 7 (Heroic) and 33 (Legendary).<br />
<br />
7/33<br />
<br />
* [[All Hail the King]]<br />
* [[Bullywugs and Booby Traps]]<br />
* [[Captive of the Hidden God]]<br />
* [[Fall of the Forbidden Temple]]<br />
* [[Plundering Pirates' Point]]<br />
* [[Skeletons in the Closet]] (Raid)<br />
* [[Spiders and Flies]]<br />
* [[The Curse and the Captive Crustacean]]<br />
* [[The Stone Crypt Chronicle]]<br />
* [[The Trouble with Tar Pits]]<br />
* [[Trials of the Triceratops]]<br />
* [[Whispers of Return]]<br />
* [[Wild Thing]]<br />
<br />
== Lore ==<br />
<br />
https://www.ddo.com/news/ddo-dread-story-so-far<br />
<br />
=== The Island Appears ===<br />
<br />
The Isle of Dread disappeared as quickly as it appeared, but its arrival shook the foundations of multiple worlds. Its sudden location off the coast of Stormreach has been linked to the aftermath of the destruction of a powerful magical artifact called the Codex of the Infinite Planes, and the Cult of Vecna is allegedly involved. Read more to get up to speed on the story before playing Isle of Dread! <br />
<br />
=== The General and the Codex ===<br />
<br />
The [[Codex of the Infinite Planes]] is a massive tome inscribed with intricate writings whose pages continue to turn endlessly, offering portals to other planes of existence for those powerful or foolish enough to attempt mastering it. [[Arraetrikos]], a General of the devil armies of [[Shavarath]], attempted to use the Codex to end the war between Demons and Archons, but the tome exploded into an infinite number of fragments, scattering them across numerous planes and worlds. After his defeat, the remains of the Codex were turned over to [[the Gatekeepers]] of [[Eberron]] to investigate and keep safe. <br />
<br />
=== Enter the Gatekeepers ===<br />
<br />
The Gatekeepers are a druidic order dedicated to protecting Eberron from extraplanar attack. The group has been collecting as many of the missing Codex pages as possible, first to study them, second to contain the pages safely, and third to prevent evil from using the pages' power. They've discovered that even fragments of these pages have the potential to corrupt anyone who tries to read them, and there appear to be an infinite number of fragments scattered across the worlds. The Gatekeepers have been focusing on recovering larger Codex Pages before they can be used, and adventurers have frequently been called in to help. Despite a huge amount of effort and sacrifice, the recovery of the Codex of the Infinite Planes has proven daunting, with far more pages unrecovered as found. <br />
<br />
=== The Feywild and the Mysterious Stranger ===<br />
<br />
The Gatekeepers guarded the Codex pages they had collected with complex wards. Yet, despite their elaborate precautions, the Codex pages were stolen. Adventurers were sent to the [[Feywild]] on a mission of recovery. They discovered that the culprit was an Archfey named Hyrsam, who committed the theft at the behest of a Mysterious Stranger looking to obtain Codex Pages for his own unknown reason. After an extensive battle and discussion, the pages were eventually returned to the Gatekeepers, and the Mysterious Stranger swore revenge. <br />
<br />
=== [[Dread Sea Scrolls]] ===<br />
<br />
The novice Gatekeeper [[Foxpaw]] is experimenting with methods to destroy Codex Pages, and he recently enlisted the help of adventurers to bring him a magical artifact known as the Conch of Secrets in order to further his work. However, the recovery of the Conch caused the Isle of Dread to appear off the coast of Stormreach, and pirates from the island landed and attempted to steal both the Conch and Foxpaw. The battle was fierce, the pirates were rebuffed, and the Island disappeared. <br />
<br />
Until now...<br />
<br />
== PnP gallery ==<br />
<gallery heights=260px widths=200px><br />
PnP_X1a.jpg | 1981 original printing, included with 1981 Moldvay D&D Expert set.<br />
PnP_X1b.jpg | 1983 second printing, included with 1983 Mentzer D&D Expert set.<br />
PnP_Dungeon114.jpg | Dungeon magazine #114 features updated-for-3E version of the module and a poster map for the isle.<br />
PnP_X1Goodman.jpg | 2018 reissue, Goodman Games Original Adventures Reincarnated series #2<br />
</gallery><br />
<br />
[[Category:Expansion Packs]]</div>Yoko5000https://ddowiki.com/index.php?title=Map_of_Isle_of_Dread/full&diff=518717Map of Isle of Dread/full2022-06-23T18:15:27Z<p>Yoko5000: Created page with "{{WildernessAreaMapHeader|Isle of Dread}} {{ns:6}}:Isle_of_Dread_Wilderness.png <!-- Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Kil..."</p>
<hr />
<div>{{WildernessAreaMapHeader|Isle of Dread}}<br />
<br />
[[{{ns:6}}:Isle_of_Dread_Wilderness.png]]<br />
<br />
<!--<br />
Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this.<br />
--><br />
<br />
[[Category:Full version maps]]</div>Yoko5000https://ddowiki.com/index.php?title=Map_of_Isle_of_Dread&diff=518716Map of Isle of Dread2022-06-23T18:14:34Z<p>Yoko5000: </p>
<hr />
<div>{{WildernessAreaMapHeader|Isle of Dread}}<br />
<br />
[[{{ns:6}}:Isle_of_Dread_Wilderness.png|850px]]<br />
<br />
<!--<br />
Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this. Killing Stub. Ignore this.<br />
--><br />
<br />
[[Category:Maps of Wilderness Adventure Areas]]</div>Yoko5000