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Admixture spells
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Admixtures are a special type of spell that allow Alchemists, Artificers, and Dark Hunters to infuse curative potions with magical energy allowing them to be turned into AOE spells. The infused potions are thrown in an arc at the Target.
- Characteristics
- Admixtures initially required an appropriate potion as a material component. This requirement was removed when the Alchemist class was introduced.
- Alchemist class introduced additional bottle-throwing spells, not just curatives. They do share similar characteristics and physics, though.
- These spells have an extremely long range and arc nicely.
- When the potion hits an obstacle in the middle of the flight, the spell effect triggers on impact.
- If you hard-target yourself, you throw the potion straight down.
- The casting and flight speeds are quite slow. Quicken Spell metamagic feat does not apply, but Accelerate Spell does.
- Full list
- Curative Admixture: Cure Critical Wounds
• Curative Admixture: Cure Light Wounds • Curative Admixture: Cure Light Wounds/sandbox • Curative Admixture: Cure Moderate Wounds • Curative Admixture: Cure Serious Wounds • Curative Admixture: Heal • Curative Admixture: Inflict Critical Wounds • Curative Admixture: Inflict Light Wounds • Curative Admixture: Inflict Moderate Wounds • Curative Admixture: Inflict Serious Wounds • Curative Admixture: Remove Disease • Curative Admixture: Remove Poison
Admixture spells[edit]
Icon | Name | Description | Classes | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Curative Admixture: Cure Light Wounds | Infuse a Cure Light Wounds potion with magical energy and hurl it towards your target in an arc. The potion explodes in a small AOE that dealing 1d6+2 plus 1 per caster level (Potions are always CL:3) positive energy damage to nearby living allies and enemy undead. | |||||||||||
Curative Admixture: Cure Moderate Wounds | Infusing a Cure Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d8+3 positive energy damage to nearby living allies and enemy undead. Special material component: Potion of Cure Moderate Wounds. This infusion is affected by Artificer Knowledge: Potions. | |||||||||||
Curative Admixture: Cure Serious Wounds | Infusing a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d8+5 positive energy damage to nearby living allies and enemy undead. Special material component: Potion of Cure Serious Wounds. This infusion is affected by Artificer Knowledge: Potions. | |||||||||||
Curative Admixture: Remove Curse | Infuses a Remove Curse potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes curses from nearby allies. Special material component: Potion of Remove Curse. |