Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavor

FeatsGlossaryItemsMapsMonstersPlacesQuestsRacesSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Angel of Vengeance enhancements

From DDO wiki
Jump to: navigation, search
Class Artificer - Dog Barbarian Bard Cleric Druid - Wolf Favored Soul Fighter Monk
AT BE RM FB OS Rav SB SS WC DD RS War NW NP SH AoV BoH War Ken StD Van HeM NiS Shi
Paladin Ranger Rogue Sorcerer Warlock Wizard Other
KotC SaD Van AA DWS Tem Ass Mec TA Air Earth EK Fire Water ES SE TS AM EK PM Fal Har Vis
Free to Play Drow Dwarf ElfAA Halfling Human  
Premium Races Aasimar Dragonborn Gnome H-ElfW-ElfAA H-Orc Warforged
Iconic Heroes Bladeforged Deep Gnome MorninglordAA PDK Scourge Shadar-kai

Angel of Vengeance enhancements

Angel of Vengeance enhancements tree

Core abilities

FontOfPower.png
Font Of Power: For each action point spent in this tree, you gain +1 Universal Spell Power and +2 Spell Points.
Passive: Each core enhancement in this tree grants +1 Caster Level and +2 Max Caster Level with the following spells: Nimbus of Light, Searing Light, Sun Bolt, Cometfall, Divine Punishment, Flame Strike, and Fire Storm.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Favored Soul level 1
ShieldofCondemnationIcon.png
Shield of Condemnation: Toggle: Enemies that strike you have a chance of suffering divine condemnation for 20 seconds, increasing their vulnerability to light and alignment-based damage by 10%, and decreasing their fortification by 10%. This debuff stacks up to 5 times, and is dispelled by Bless effects. Cooldown: 1 second.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Font of Power, Favored Soul level 3
Icon Enhancement Aura of Menace.png
Aura of Menace: Toggle: You project a 15 meter Aura of Menace, decreasing the saving throws, attack, and armor class of nearby enemies by 2. Cooldown: 1 second
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Shield of Condemnation, Favored Soul level 6
SummonArchonIcon.png
Summon Archon: Toggle: Spell like ability: A small lantern archon hovers over your shoulder and attacks nearby enemies. This archon is indestructible, deals 1 to 3 + caster level light damage every 2 seconds, and uses your Light Spell Power and Spell Critical effects for its light beam attacks. The archon will only attack enemies that have already been damaged, will not attack fascinated or mesmerized foes, and always attacks the enemy with the fewest hit points in range. All threat generated by the archon is applied to you. Cost: 20 spell points. Cooldown: 6 second. Duration: 5 minutes
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Aura of Menace, Favored Soul level 12
VengefulMagicIcon.png
Vengeful Magic: Passive: You gain +1 to spell DCs and +20 light and alignment spell power.
When you fall below 80% health, you gain a +1% Sacred bonus to Spell Critical chance for 20 seconds. When you fall below 60% health, you gain a +1 Sacred bonus to your spell DC's for 20 seconds. When you fall below 40% health, you gain a +50% Sacred bonus Spell Critical Damage Multiplier with Fire, Force, Light, and Physical damage spells for 20 seconds. Each of these effects persist even if you are healed above their health thresholds, but each can only trigger once every two minutes.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Summon Archon, Favored Soul level 18
FSAoFAscendancyIcon.png
Shine Bright: Passive: You gain +4 Wisdom or Charisma, +20 universal spell power, +2 to spell DCs, and +2 to all skills.
Active: You are able to cast the spell Searing Light at will without using spell points.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Vengeful Magic, Favored Soul level 20

Tier One

Requires Font of Power, Favored Soul Level 1

NimbusOfLight.png
Nimbus of Light: Spell-Like Ability (Activation Cost: 4/3/2 spell points. Cooldown: 12/8/4 seconds.)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
FSAoVScourgeIcon.png
Scourge: Whenever you cast a Fire, Force, Light, or Physical damage spell, you gain +3 to your Fire, Force, Light, or Physical Spell Power for 6 seconds. This stacks up to 3/6/10 times. In addition, when you take damage you have a 20%/50%/100% chance to gain one stack of Scourge.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
FSAoVSmitingIcon.png
Smiting: Your Fire, Force, Light, and Physical damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
FSAoVAngelicResistanceIcon.png
Angelic Resistance: You gain +1/+2/+3 to all saving throws against Magic.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Inquisition.png
Inquisition: +1/+2/+3 Concentration, Intimidate, and Will Saves vs Fear.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two

Requires Favored Soul Level 2, 5 APs spent in tree

Icon Enhancement Wand and Scroll Mastery.png
Wand and Scroll Mastery: +25%/+50%/+75% damage and healing from your wands, scrolls, and other items that cast spells, and +1/+2/+3 to the save DCs of your offensive wands. Taking Wand and Scroll Mastery in one enhancement tree will block its availability in other enhancement trees.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Efficient Metamagic.png
Efficient Metamagic: Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.
  • Icon Enhancement Efficient Empower.png Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.
  • Icon Enhancement Efficient Enlarge.png Efficient Enlarge: Using the Enlarge Spell Metamagic costs you 1/2/4 fewer Spell Points.
  • Icon Enhancement Efficient Maximize.png Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.
  • Icon Enhancement Efficient Quicken.png Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.
AP Cost: 2 Ranks: 3 Progression: 5 No requirements
FSAoVSmitingIcon.png
Smiting: Your Fire, Force, Light, and Physical damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Smiting (Tier 1)
FSAoVJustRewardcon.png
Just Reward: When you critically hit with a Fire, Force, Light, or Physical damage spell, you gain 3/6/10 Sacred temporary spell points. Passive: Your deity's favored weapon is considered a Spellcasting Implement in your hands.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Scourge
Icon Enhancement Spell Power Boost.png
Spell Power Boost: Activate to gain a +10/+20/+30 Action Boost bonus to Spell Power for 20/20/30 seconds. Cooldown: 30 seconds. (Action boost, 5 uses per rest)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three

Requires Favored Soul Level 3, 10 APs spent in tree

Icon Enhancement Sun Bolt.png
Sun Bolt: Spell-Like Ability (Activation Cost: 12/10/8 spell points. Cooldown: 12/9/6 seconds.)
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Efficient Metamagic.png
Efficient Metamagic: Choose another Metamagic feats. Reduce the spell point cost of using that Metamagic.
AP Cost: 2 Ranks: 3 Progression: 10 Requires: Efficient Metamagic (Tier 2)
FSAoVSmitingIcon.png
Smiting: Your Fire, Force, Light, and Physical damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Smiting (Tier 2)
Spell Penetration.gif
Spell Penetration: You add +1 to you Caster Level check to overcome an enemy's Spell Resistance.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Wis or Cha.gif
Charisma or Wisdom: Choose one:
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four

Requires Favored Soul Level 4, 20 APs spent in tree

FSAoFCrownofRetributionIcon.png
Crown of Retribution: Toggle: You remove your Shield of Condemnation from yourself and transfer it to an ally. The Shield of Condemnation manifests itself on them while they remain within the area of your Aura of Menace. Enemies that strike your ally while this is active take an additional 1d8+1 points of light damage from your divine wrath. This ability can only be used once per rest, and can only target another player or a hireling. Duration: 10 minutes.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Shield of Condemnation
Icon Enhancement Efficient Heighten.png
Efficient Heighten: Using the Heighten Spell Metamagic costs you 1 / 2 less Spell Point/s per heightened level.
AP Cost: 2 Ranks: 2 Progression: 20 Requires: Efficient Metamagic (Tier 3)
FSAoVSmitingIcon.png
Smiting: Your Fire, Force, Light, and Physical damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Smiting (Tier 3)
FSAofIntenseFaithIcon.png
Intense Faith: Your Fire, Force, Light, and Physical damage spells are cast at +1/+2/+3 caster level.
AP Cost: 2 Ranks: 3 Progression: 20 No requirements
Wis or Cha.gif
Charisma or Wisdom: Choose one:
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Charisma or Wisdom (Tier 3)

Tier Five

Requires Favored Soul Level 5, Character Level 12, 30 APs spent in tree

Cometfall.png
Cometfall: Spell-Like Ability (Activation Cost: 35/30/25 spell points. Cooldown: 20/15/12 seconds.)
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
FSAoVUnstoppableMagicIcon.png
Unstoppable Magic: Enemies within your Aura of Menace suffer a -1/-2/-3 penalty to Spell Resistance.
AP Cost: 1 Ranks: 3 Progression: 30 Requires: Aura of Menace
Icon Enhancement Evocation Focus.png
Evocation Focus: You have trained extensively in Evocation magic, granting a +1 bonus to your spell DCs of that school.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
FSAofIntenseFaithIcon.png
Zealous Faith: The maximum caster level of your Fire, Force, Light, and Physical damage spells are increased by 1/2/3.
AP Cost: 1 Ranks: 3 Progression: 30 Requires: Intense Faith
SummonArchonIcon.png
Archon's Fury: Your Lantern Archon attacks will add a stack of Archon's Fury. (Archon's Fury: 1d6+1 Fire damage every 2 seconds for 10 seconds, stacks up to 20 times.) While toggled on, every shot from your Archon costs 12 spell points.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Summon Archon