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Barbarian enhancements (history)

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History
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This page is about an enhancement tree that no longer exists in-game.  It has been replaced by Frenzied Berserker enhancements, Occult Slayer enhancements, and Ravager enhancements.
If you can verify that the enhancement tree still exists, please edit this page and remove this template.
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Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dragonborn Drow Dwarf Elf / W-Elf (& AA) Gnome Half-Elf (& AA)
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Barbarian
Starting a...

Enhancements
Tactics
Equipment

Barbarians have three enhancement lines available as of Update 19: Frenzied Berserker, Occult Slayer, and Ravager.

Everything beyond this point is for Update 18, and is no longer relevant to the current game!


Update 18 Information:

Note that enhancements do not stack with other enhancements from the same series. Each element of a series requires everything previous in that series before it can be taken.

Level Progression[edit]

LV 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Barbarian Item Defense I II III
Barbarian Toughness I II III IV
Barbarian Constitution I II III
Barbarian Improved Trap Sense I II III IV
Barbarian Extend Rage I II III IV
Barbarian Extra Rage I II III
Barbarian Hardy Rage I II III
Barbarian Power Rage I II III IV
Barbarian Willpower I II III
Barbarian Damage Boost I II III IV
Barbarian Damage Reduction Boost I II III IV
Barbarian Extra Action Boost I II
Barbarian Sprint Boost I II III IV
Barbarian Improved Damage Reduction I II
Barbarian Power Attack I II III
Barbarian Desert Lore I II III
Barbarian Resist Disease I II III
Barbarian Resist Poison I II III
Barbarian Swamp Lore I II III
Barbarian Tundra Lore I II III
Barbarian Frenzied Berserker I II III
Barbarian Might I
LV 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

General Enhancements[edit]

EnhIcon ItemDefense.png
Barbarian Item Defense I: You are skilled at protecting your gear against damage, granting you a 25% chance to negate potential item wear before it occurs.
AP Cost: 1 Level: 5 Progression: 15 No requirements
EnhIcon ItemDefense.png
Barbarian Item Defense II: You are skilled at protecting your gear against damage, granting you a 33% chance to negate potential item wear before it occurs.
AP Cost: 2 Level: 9 Progression: 30 Requires: Barbarian Item Defense I
EnhIcon ItemDefense.png
Barbarian Item Defense III: You are skilled at protecting your gear against damage, granting you a 50% chance to negate potential item wear before it occurs.
AP Cost: 3 Level: 13 Progression: 45 Requires: Barbarian Item Defense II
Toughness Enhancement.gif
Barbarian Toughness I: Increases the total benefit you receive from Toughness by 10.
AP Cost: 1 Level: 1 Progression: 0 Requires: Toughness or Past Life: Berserker's Fury
Toughness Enhancement.gif
Barbarian Toughness II: Increases the total benefit you receive from Toughness by 10, bringing the total to 20.
AP Cost: 2 Level: 4 Progression: 10 Requires: Barbarian Toughness I
Toughness Enhancement.gif
Barbarian Toughness III: Increases the total benefit you receive from Toughness by 10, bringing the total to 30.
AP Cost: 3 Level: 7 Progression: 21 Requires: Barbarian Toughness II
Toughness Enhancement.gif
Barbarian Toughness IV: Increases the total benefit you receive from Toughness by 10, bringing the total to 40.
AP Cost: 4 Level: 10 Progression: 32 Requires: Barbarian Toughness III

Class Enhancements[edit]

ConstitutionEnhancement.png
Barbarian Constitution I: Grants a +1 increase to your Constitution score.
AP Cost: 2 Level: 2 Progression: 2 No requirements
ConstitutionEnhancement.png
Barbarian Constitution II: Grants an additional +1 to your Constitution score.
AP Cost: 4 Level: 6 Progression: 16 Requires: Barbarian Constitution I
ConstitutionEnhancement.png
Barbarian Constitution III: Grants an additional +1 to your Constitution score.
AP Cost: 6 Level: 10 Progression: 30 Requires: Barbarian Constitution II
Trap Sense.png
Barbarian Improved Trap Sense I: Grants an extra +2 bonus to saves against traps.
AP Cost: 1 Level: 2 Progression: 3 No requirements
Trap Sense.png
Barbarian Improved Trap Sense II: Grants an additional +2 bonus to saves against traps, bringing the total increase to +4.
AP Cost: 2 Level: 5 Progression: 14 Requires: Barbarian Improved Trap Sense I
Trap Sense.png
Barbarian Improved Trap Sense III: Grants an additional +2 bonus to saves against traps, bringing the total increase to +6.
AP Cost: 3 Level: 8 Progression: 25 Requires: Barbarian Improved Trap Sense II
Trap Sense.png
Barbarian Improved Trap Sense IV: Grants an additional +2 bonus to saves against traps, bringing the total increase to +8.
AP Cost: 4 Level: 11 Progression: 36 Requires: Barbarian Improved Trap Sense III
History shield-book-sword.png
History
History shield-book-sword.png
This page is about an enhancement that no longer exists in-game.
If you can verify that the enhancement still exists, please edit this page and remove this template.
Extend Rage.gif
Barbarian Extend Rage I: Your rage lasts 25% longer.
AP Cost: 1 Level: 2 Progression: 3 No requirements
Extend Rage.gif
Barbarian Extend Rage II: Your rage lasts 50% longer.
AP Cost: 2 Level: 5 Progression: 14 Requires: Barbarian Extend Rage I
Extend Rage.gif
Barbarian Extend Rage III: Your rage lasts 75% longer.
AP Cost: 3 Level: 8 Progression: 25 Requires: Barbarian Extend Rage II
Extend Rage.gif
Barbarian Extend Rage IV: Your rage lasts twice as long.
AP Cost: 4 Level: 11 Progression: 36 Requires: Barbarian Extend Rage III
Extra Rage.gif
Barbarian Extra Rage I: You can rage 1 additional time per rest.
AP Cost: 1 Level: 2 Progression: 3 No requirements
Extra Rage.gif
Barbarian Extra Rage II: You can rage 2 additional times per rest.
AP Cost: 2 Level: 6 Progression: 18 Requires: Barbarian Extra Rage I
Extra Rage.gif
Barbarian Extra Rage III: You can rage 3 additional times per rest.
AP Cost: 3 Level: 10 Progression: 33 Requires: Barbarian Extra Rage II
Hardy Rage.gif
Barbarian Hardy Rage I: You gain an additional +1 Constitution when raging.
AP Cost: 1 Level: 3 Progression: 7 No requirements
Hardy Rage.gif
Barbarian Hardy Rage II: You gain an additional +2 Constitution when raging.
AP Cost: 2 Level: 6 Progression: 18 Requires: Barbarian Hardy Rage I
Hardy Rage.gif
Barbarian Hardy Rage III: You gain an additional +3 Constitution when raging.
AP Cost: 3 Level: 9 Progression: 29 Requires: Barbarian Hardy Rage II
History shield-book-sword.png
History
History shield-book-sword.png
This page is about an enhancement that no longer exists in-game.
If you can verify that the enhancement still exists, please edit this page and remove this template.
Power Rage.gif
Barbarian Power Rage I: You gain an additional +1 strength when raging, and an additional -1 to AC.
AP Cost: 1 Level: 3 Progression: 7 No requirements
Power Rage.gif
Barbarian Power Rage II: You gain an additional +2 strength when raging, and an additional -2 to AC.
AP Cost: 2 Level: 6 Progression: 18 Requires: Barbarian Power Rage I
Power Rage.gif
Barbarian Power Rage III: You gain an additional +3 strength when raging, and an additional -3 to AC.
AP Cost: 3 Level: 9 Progression: 29 Requires: Barbarian Power Rage II
Power Rage.gif
Barbarian Power Rage IV: You gain an additional +4 strength when raging, and an additional -4 to AC.
AP Cost: 4 Level: 12 Progression: 40 Requires: Barbarian Power Rage III
Barbarian Willpower.gif
Barbarian Willpower I: You gain an additional +1 bonus to Will saves when raging.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Barbarian Willpower.gif
Barbarian Willpower II: You gain an additional +2 bonus to Will saves when raging.
AP Cost: 2 Level: 4 Progression: 10 Requires: Barbarian Willpower I
Barbarian Willpower.gif
Barbarian Willpower III: You gain an additional +3 bonus to Will saves when raging.
AP Cost: 3 Level: 7 Progression: 21 Requires: Barbarian Willpower II

Action Boost Enhancements[edit]

Boosts last 20 seconds and can be used 5 times per rest. They have a 30-second cooldown. (Shared by all action boosts.)

Damage Boost.gif
Barbarian Damage Boost I: Activate this ability to receive a 10% Action Boost bonus to weapon damage for 20 seconds.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Damage Boost.gif
Barbarian Damage Boost II: Activate this ability to receive a 15% Action Boost bonus to weapon damage for 20 seconds.
AP Cost: 2 Level: 4 Progression: 10 Requires: Barbarian Damage Boost I
Damage Boost.gif
Barbarian Damage Boost III: Activate this ability to receive a 20% Action Boost bonus to weapon damage for 20 seconds.
AP Cost: 3 Level: 7 Progression: 21 Requires: Barbarian Damage Boost II
Damage Boost.gif
Barbarian Damage Boost IV: Activate this ability to receive a 25% Action Boost bonus to weapon damage for 20 seconds.
AP Cost: 4 Level: 10 Progression: 32 Requires: Barbarian Damage Boost III
Damage Reduction Boost.gif
Barbarian Damage Reduction Boost I: Activate this ability to receive DR 6/- for 20 seconds. This effect does not stack with any innate Barbarian DR.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Damage Reduction Boost.gif
Barbarian Damage Reduction Boost II: Activate this ability to receive DR 9/- for 20 seconds. This effect does not stack with any innate Barbarian DR.
AP Cost: 2 Level: 4 Progression: 10 Requires: Barbarian Damage Reduction Boost I
Damage Reduction Boost.gif
Barbarian Damage Reduction Boost III: Activate this ability to receive DR 12/- for 20 seconds. This effect does not stack with any innate Barbarian DR.
AP Cost: 3 Level: 7 Progression: 21 Requires: Barbarian Damage Reduction Boost II
Damage Reduction Boost.gif
Barbarian Damage Reduction Boost IV: Activate this ability to receive DR 15/- for 20 seconds. This effect does not stack with any innate Barbarian DR.
AP Cost: 4 Level: 10 Progression: 32 Requires: Barbarian Damage Reduction Boost III
Extra Boost.png
Barbarian Extra Action Boost I: You can use each of your action boosts 1 additional time per rest.
AP Cost: 2 Level: 11 Progression: 38 Requires: One of Barbarian Damage Boost IV, Barbarian Damage Reduction Boost IV, Barbarian Sprint Boost IV
Extra Boost.png
Barbarian Extra Action Boost II: You can use each of your action boosts 1 additional time per rest, bringing the total increase to 2.
AP Cost: 4 Level: 14 Progression: 48 Requires: Barbarian Extra Action Boost I
Sprint Boost.gif
Barbarian Sprint Boost I: Activate this ability to receive a 35% Action Boost bonus to running speed for 20 seconds.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Sprint Boost.gif
Barbarian Sprint Boost II: Activate this ability to receive a 40% Action Boost bonus to running speed for 20 seconds.
AP Cost: 2 Level: 4 Progression: 10 Requires: Barbarian Sprint Boost I
Sprint Boost.gif
Barbarian Sprint Boost III: Activate this ability to receive a 45% Action Boost bonus to running speed for 20 seconds.
AP Cost: 3 Level: 7 Progression: 21 Requires: Barbarian Sprint Boost II
Sprint Boost.gif
Barbarian Sprint Boost IV: Activate this ability to receive a 50% Action Boost bonus to running speed for 20 seconds.
AP Cost: 4 Level: 10 Progression: 32 Requires: Barbarian Sprint Boost III

Combat Enhancements[edit]

Improved DR.gif
Barbarian Improved Damage Reduction I: You gain an additional point of damage reduction, improving your existing damage reduction by 1/-.
AP Cost: 2 Level: 3 Progression: 6 No requirements
Improved DR.gif
Barbarian Improved Damage Reduction II: You gain an additional point of damage reduction, improving your existing damage reduction by 1/-.
AP Cost: 4 Level: 7 Progression: 20 Requires: Barbarian Improved Damage Reduction I
Power Attack Enhancement.gif
Barbarian Power Attack I: Your Power attack feat does 1 additional point of bonus damage but also has an additional -1 to your attack bonus.
AP Cost: 1 Level: 1 Progression: 0 Requires: Power Attack
Power Attack Enhancement.gif
Barbarian Power Attack II: Your Power attack feat does 2 additional points of bonus damage but also has an additional -2 to your attack bonus.
AP Cost: 2 Level: 5 Progression: 14 Requires: Barbarian Power Attack I
Power Attack Enhancement.gif
Barbarian Power Attack III: Your Power attack feat does 3 additional points of bonus damage but also has an additional -3 to your attack bonus.
AP Cost: 3 Level: 9 Progression: 29 Requires: Barbarian Power Attack II

Resist Enhancements[edit]

Desert Lore.gif
Barbarian Desert Lore I: You gain energy resistance 2 versus fire, or improve your existing resistance by 2.
AP Cost: 1 Level: 2 Progression: 3 No requirements
Desert Lore.gif
Barbarian Desert Lore II: Your energy resistance versus fire is increased by 2, bringing the total increase to 4.
AP Cost: 2 Level: 6 Progression: 18 Requires: Barbarian Desert Lore I
Desert Lore.gif
Barbarian Desert Lore III: Your energy resistance versus fire is increased by 2, bringing the total increase to 6.
AP Cost: 3 Level: 10 Progression: 33 Requires: Barbarian Desert Lore II
Resist Disease.gif
Barbarian Resist Disease I: Grants a +1 bonus to saves against disease.
AP Cost: 1 Level: 1 Progression: 0 Requires: NOT Warforged
Resist Disease.gif
Barbarian Resist Disease II: Grants an additional +1 bonus to saves against disease, bringing the total increase to 2.
AP Cost: 2 Level: 5 Progression: 14 Requires: Barbarian Resist Disease I
Resist Disease.gif
Barbarian Resist Disease III: Grants an additional +1 bonus to saves against disease, bringing the total increase to 3.
AP Cost: 3 Level: 9 Progression: 29 Requires: Barbarian Resist Disease II
Resist Poison.gif
Barbarian Resist Poison I: Grants a +1 bonus to saves against poison.
AP Cost: 1 Level: 1 Progression: 0 Requires: NOT Warforged
Resist Poison.gif
Barbarian Resist Poison II: Grants an additional +1 bonus to saves against poison, bringing the total increase to 2.
AP Cost: 2 Level: 5 Progression: 14 Requires: Barbarian Resist Poison I
Resist Poison.gif
Barbarian Resist Poison III: Grants an additional +1 bonus to saves against poison, bringing the total increase to 3.
AP Cost: 3 Level: 9 Progression: 29 Requires: Barbarian Resist Poison II
Swamp Lore.gif
Barbarian Swamp Lore I: You gain energy resistance by 2 versus acid, or improve your existing resistance by 2.
AP Cost: 1 Level: 2 Progression: 3 No requirements
Swamp Lore.gif
Barbarian Swamp Lore II: Your energy resistance versus acid is increased by 2, bringing the total increase to 4.
AP Cost: 2 Level: 6 Progression: 18 Requires: Barbarian Swamp Lore I
Swamp Lore.gif
Barbarian Swamp Lore III: Your energy resistance versus acid is increased by 2, bringing the total increase to 6.
AP Cost: 3 Level: 10 Progression: 33 Requires: Barbarian Swamp Lore II
Tundra Lore.gif
Barbarian Tundra Lore I: You gain energy resistance by 2 versus cold, or improve your existing resistance by 2.
AP Cost: 1 Level: 2 Progression: 3 No requirements
Tundra Lore.gif
Barbarian Tundra Lore II: Your energy resistance versus cold is increased by 2, bringing the total increase to 4.
AP Cost: 2 Level: 6 Progression: 18 Requires: Barbarian Tundra Lore I
Tundra Lore.gif
Barbarian Tundra Lore III: Your energy resistance versus cold is increased by 2, bringing the total increase to 6.
AP Cost: 3 Level: 10 Progression: 33 Requires: Barbarian Tundra Lore II

Prestige Enhancements[edit]

A character can train in only one Barbarian Prestige path at a time. Each has both passive benefits and active benefits, which expends hit points to get the specialty. All requirements must be taken from Barbarian class enhancements.

Frenzied berserker.png
Barbarian Frenzied Berserker I: Passive Benefit: you gain the effects of the diehard feat while raging. Your two-handed weapon glancing blows have a 2% chance of applying magical weapon effects such as flaming. Active Benefit: expend 10 hp to Frenzy.
AP Cost: 4 Level: 6 Progression: 16 Requires: Cleave, Power Attack, Barbarian Power Attack I, Barbarian Power Rage I, Barbarian Damage Boost II
Frenzied berserker.png
Barbarian Frenzied Berserker II: Passive Benefit: while raging, increases the critical multiplier of all weapons you use by 1 when you roll a natural 19 or 20 that is a confirmed critical hit. Your two-handed weapon glancing blows get an additional 2% chance of applying magical weapon effects. Active Benefit: expend 10 hp to Supreme Cleave.
AP Cost: 2 Level: 12 Progression: 42 Requires: Barbarian Power Attack II, Barbarian Power Rage II, Barbarian Damage Boost III, Barbarian Frenzied Berserker I
Frenzied berserker.png
Barbarian Frenzied Berserker III: Passive Benefit: while raging, increases the critical multiplier of all weapons you use by 1 when you roll a natural 19 or 20 that is a confirmed critical hit. Your two-handed weapon glancing blows get an additional 2% chance of applying magical weapon effects. Active Benefit: expend 20 hp to Death Frenzy.
AP Cost: 2 Level: 18 Progression: 66 Requires: Barbarian Power Attack III, Barbarian Power Rage III, Barbarian Damage Boost IV, Barbarian Frenzied Berserker II

Capstone[edit]

A character can train only in one Barbarian Capstone at a time.

Barbarian might.png
Barbarian Might: Your biceps are frequently mistaken for overlarge slabs of ham. Your strength is increased by 2 and when wielding two-handed weapons you have +10% glancing blow damage and 5% chance of applying special weapon effects on glancing blows.
AP Cost: 2 Level: 20 Progression: 74 No requirements

Enhancement changes Alpha Testing on Lamannia[edit]