Year of the Dragon: Through April 23rd, claim the adventure pack Slice of Life for free! Speak to Xatheral in the Hall of Heroes.edit

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Category:Ascension Chamber loot

From DDO wiki
Jump to navigation Jump to search

Update 12 modified the raid loot to be upgradeable and changed it in some other ways. This list shows the new items. For reference on the pre-U12 stats, see Ascension Chamber loot history. Most items in inventory that were acquired before U12 are also upgradeable, see Fountain of Necrotic Might for details.

Chance at any named loot at all is 10% on Normal, 16% on Hard, 33% on Elite per person opening the chest (rates verified in Update 48, before Update 13 they were 16%/20%/25% and later 16%, 18%, 20%).

If you get a named item, the distribution is (verified in Update 19.1, before Update 19 they were the same except tomes were 3.75% +3 ability tomes BtC and 1.25% +3 to +4 ability tomes BtA):

  • 7%: Breeze - +5 QuarterstaffIcon tooltip.png+5 Quarterstaff: (1d10+5 18-20/x2): A long, stout staff used as a simple weapon. Often favored by wizards or common folk.: (1d10+5 18-20/x2), ScreamingIcon tooltip.pngScreaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage., RoaringIcon tooltip.pngRoaring: This weapon causes targets to become shaken (DC 25 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target., TelekineticIcon tooltip.png Telekinetic: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down., Slicing WindsIcon tooltip.png Slicing Winds: This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds., DEX used for ATK/DMG mods
  • 7%: Enduring Conviction - +5 LongswordIcon tooltip.png+5 Longsword: (1d8+5 19-20/x2): A classic straight-bladed sword usable in one hand. This weapon is commonly associated with knighthood and valor.: Evil Outsider BaneIcon tooltip.pngEvil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe., Absolute LawIcon tooltip.pngAbsolute Law: This weapon is infused with the ultimate power of Law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful-aligned characters., Greater GoodIcon tooltip.pngGreater Good: This weapon is infused with the ultimate power of Good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by Good-aligned characters., requires Good alignment or UMD of 30 (no need to be Lawful)
    • Upgrade: Evil Outsider BaneIcon tooltip.pngEvil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.Greater Evil Outsider BaneIcon tooltip.pngGreater Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • 8%: Purging the Pantheon - Belt: Fortification +75%Icon tooltip.pngFortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Protection +5Icon tooltip.pngProtection +5: Passive: +5 Deflection bonus to Armor Class., Quell (spell)Icon tooltip.pngQuell (spell)
    Charges: 3 (3/day)
    3 Charges (Recharged/Day:3), Exclusive
    • Upgrade: Fortification +75%Icon tooltip.pngFortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.Fortification +100%Icon tooltip.pngFortification +100%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
  • 7%: Unwavering Ardency - +3 LongbowIcon tooltip.png+3 Longbow: (2d12+3 18-20/x3): A large, curved, wooden bow, often nearly as tall as a human. This weapon is popular among elves and rangers.: Immunity to FearIcon tooltip.pngImmunity to Fear: The wearer of this item is immune to all fear effects., Flaming BurstIcon tooltip.pngFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Smoke ScreenIcon tooltip.pngSmoke Screen: You are surrounded by wisps of concealing smoke, giving opponents a 20% concealment chance to miss you.
    • Upgrade: Gains Blinding EmbersIcon tooltip.png Blinding Embers: This weapon sheds tiny embers that can impair a creatures sight. If you roll a 20 when attacking and confirm the critical hit, the target will become blinded by a burst of fiery sparks.

In addition to the named loot above, each character has a 0% chance on Normal, 10% chance on Hard, or 15% on Elite to get a:

Bug: For all items with clicky charges except the Litany of the Dead and Purging the Pantheon, the altar claims the items gain more charges than they actually gain (the amount of extra charges you don't get is equal to the base amount). This is likely just a display error, but could be intended that they do gain these charges. Either way, its a bug.