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Chain Lightning

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ChainLightning.png
Name: Chain Lightning
School: Evocation (Electricity)
Spell Level: Art 6, Sor/Wiz 6, Storm 5
Special:
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction.
SLA:
Spell Point Cost: 25
Metamagic: Embolden, Empower, Enlarge, Eschew, Heighten, Maximize, Quicken
Target: Foe, Directional, Breakable
Range: Standard, Chain AoE
Duration: Instantaneous
Saving Throw: Reflex save takes half damage
DC:
Spell Resistance: No
Cooldown: 4.5 seconds (Wiz), 2.75 seconds (Sor)

Description

An electrical discharge strikes a primary target for 1d6+6 electrical damage per caster level, up to a maximum of 20d6+120 at caster level 20. It then arcs to up to 5 other nearby targets hitting each of them with a similar lightning bolt. A successful Reflex save reduces the damage by half.

Notes:

  • If cast at an enemy, this spell can damage up to 6 enemies (1 initial + 5 arcs).
  • If cast at something other than an enemy, like a floor or wall, this spell can damage up to 5 enemies (5 arcs).
  • Arcs are determined by the initial location, not by other arc locations. It can arc to any enemy within standard AOE and within line of sight of the initial location.
  • An arc can't pass through an obstacle between the initial location and an enemy.
  • Enlarge won't increase the AOE radius, only the initial spell distance.

This spell has a far more limited AOE (roughly the standard AOE) than other similar level AOE nukes such as Delayed Blast Fireball. That combined with its target limit, can greatly reduce its effectiveness versus very large groups of enemies.

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