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Charm Animal

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Charm Animal.png
Name: Charm Animal
School: Enchantment (Charm) (Mind-affecting)
Spell Level: DarkH 1, Drd 1, Rgr 1
Special:
Components: SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components.
SLA:
Spell Point Cost: 10
Metamagic: Quicken, Heighten, Enlarge, Embolden
Target: Foe
Range: Standard
Duration: 60 seconds + 6 seconds per caster level
Saving Throw: Will negates
DC:
Spell Resistance: Yes
Cooldown: 2

Description

Charms a hostile Animal, Magical Beast, or Vermin, which will fight as a trusted friend and ally. Charmed animals get an additional save every 15 to 30 seconds. A successful Will save negates this effect. Mindless targets cannot save, but the duration is halved.