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DDO information project/Traps and locks/26

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Level 26 quests[edit]

Suspected Requirements

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 54–62
  • Hard
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 68–76
  • Elite
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 80–88

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Hard
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Elite
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?

Army of Shadow (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Telekinetic Spell Ward on north-east corner The spell ward itself Normal 55-83:Success 52-55
Hard 70
Elite 64-?
Evil Spell Ward on stairs leading to upper floor The spell ward itself Normal 64:Success 50-55
Hard 70
Elite 56-?
Telekinetic Spell Ward on Casko's room The spell ward itself Normal 62:Success 50-62
Hard 70
Elite
Pressure plate in front of the southern chest Normal 65-68:Success 54-65
Hard 70
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Door to Casko Normal 52:Success 40-52
Hard
Elite
Locked Chest, behind southern Secret door Normal 39:Fail; 45:Success 40-45
Hard
Elite

Friends in Low Places (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Poison Booby-traps set by the various trapsmiths The trap itself Normal 57:Success 55-57
Hard 64:CritFail; 69:Fail; 76:Success 70
Elite
Poison Spell Ward guarding the chest behind the secret door The spell ward itself Normal 61:Success 50-54
Hard 69:Fail; 72:Success 70
Elite 50-?
Poison Spell Wards south from Western camp The spell ward itself Normal 54-72:Success 53-54
Hard 66-69:Fail; 70:Success 70
Elite 70-?
Poison spell ward south of the Southern Camp The spell ward itself Normal 54-76:Success 54
Hard 64:CritFail; 71:Success 70
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Lever (Eastern Camp infirmary) Normal 49:Success ?-49
Hard 73:Success ?-73
Elite

A Lesson in Deception (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Booby-traps set by the various trapsmiths The trap itself Normal 76:Success
Hard 70
Elite
Dart trap(s) inside the sewers Pressure plate near the levers (2) Normal 48-50:Fail; 58:Success 51-52
Hard 70
Elite 88:Fail; 111:Success 89-91

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door to the burning house Normal 38:Success ?-38
Hard
Elite
Locked door after sewer section Normal 19:Fail; 37:Success 20-37
Hard 20-?
Elite 20-?
Locked chest Normal 38:Success ?-38
Hard
Elite

A Study in Sable[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Pressure plate on the roof near Wollstonecraft The traps themselves Normal 49:Fail; 54:Success 50-54
Hard 82:Success 50-82
Elite 82:CritFail; 84-86:Fail; 89:Success 87-89
Spell Ward in Cellar The traps themselves Normal 61:Success 50-61
Hard 92:Success 50-92
Elite 92:Success ?-92

Terminal Delirium (Epic)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
First: Balloon maze trap Control Boxes Normal 61-70:Success; 81:CritSuccess 54-61
Hard 73:Fail 60
Elite
Second: Balloon maze trap Control Boxes Normal 63:Success; 76:CritSuccess ?-56
Hard
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Bedroom Door (Medusa optional) Normal 54:Success ?-54
Hard
Elite
Maze: first locked Breakable Rafters Door (hatch) Normal 65:Fail; 71:Success 66-71
Hard
Elite
Maze: second locked Breakable Rafters Door Normal 66:Fail; 68:Success 67-68
Hard
Elite
Maze: first Blade Control (Green Rafters Key) Normal 59:Fail; 63:Success 60-63
Hard
Elite
Maze: second Blade Control (Green Rafters Key) Normal 73:Fail; 75:Success 74-75
Hard
Elite
Meat Locker door (Blue Key) Normal 42:Fail; 54:Success 43-54
Hard
Elite

The Thrill of the Hunt (Epic)[edit]

(Heroic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Study room door Normal 35:Fail; 41:Success 36-41
Hard 51:Fail; 52:Success 52
Elite 63:Fail; 65:Success 64-65

Through a Mirror Darkly (Epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap on chest (Pressure plate) Trap must be disarmed on Material (Shadow) Plane Normal 58-66:Success 54-58
Hard
Elite 90:Success 80-90
Spell Ward (South East room top Floor) Normal 60-66:Success 54-60
Hard
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door on South-west corner Normal 52:Success ?-52
Hard
Elite 79:Success ?-79

Link to level 27