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DDO information project/Traps and locks/5

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Level 5 quests[edit]

Suspected Requirements

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: 20
  • Hard
    • Guaranteed to disable everything recorded:
    • Suspected requirement to disable everything: 24
  • Elite
    • Guaranteed to disable everything recorded: 43
    • Suspected requirement to disable everything: 30

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: 42
    • Suspected requirement to open everything: 22
  • Hard
    • Guaranteed to open everything recorded: 43
    • Suspected requirement to open everything: 22
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 22

A Frosty Reception[edit]

(Epic)

Search & Spot DCs

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Cellar door Normal
Hard
Elite
Locked chest Normal
Hard
Elite

Brood of Flame (The Fire Caves, Chapter 2)[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door to second set of shrines Normal 25:Success ?-16
Hard 32:Success ?-16
Elite 16:Success ?-16

The Chamber of Insanity[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Lever triggered poison traps; one in each room One in each room, base of lever Normal 25:Fail; 30-38:Success 26-29
Hard 14:CritFail; 23-25:Fail; 26-45:Success; 49:CritSuccess 26
Elite 20-21:CritFail; 24:Fail; 26-44:Success; 46:CritSuccess 26
Blade trap #1 covering chest in secret room (in Shade of Hatred room) Left wall before the chest Normal 24-30:Success; 35:CritSuccess 11-24
Hard 31-39:Success; 43:CritSuccess 20-23
Elite 30-44:Success; 51:CritSuccess 24-30
Blade trap #2 covering chest in secret room (in Shade of Hatred room) Left wall beside the chest Normal 25-27:Fail; 31-38:Success 28-29
Hard 21:CritFail; 24-25:Fail; 39-41:Success; 48:CritSuccess 26-28
Elite 27:Fail; 28-44:Success; 48:CritSuccess 28

The Deadly Package: The Stronghold Key (Assault on Splinterskull, Chapter 5, Part 1)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in south room of prison cell area, west passage Right wall Normal 17-27:Success ?-17
Hard 33:Success ?-33
Elite 37:Success; 53:CritSuccess 33
Electrical trap in treasure room off throne room Left wall Normal 16:Fail; 17-33:Success 17
Hard 29:Success 17-29
Elite 31-40:Success; 52:CritSuccess 20-31
Blade trap west of the shrine room North wall Normal 23-30:Success 20-23
Hard 20:Fail; 35:Success 21-24
Elite 32-44:Success; 48:Success 21-32
Spinning blade trap just past the blade trap South wall Normal 27-29:Success; 42:CritSuccess 22
Hard 20:Fail; 23:Success 21-23
Elite 33-47:Success 21-38

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Treasure room Normal 21:Fail; 23:Success 22-23
Hard 28:Success 22-26
Elite 26:Success 22-26

The Deadly Package: Agent of the Darguul (Assault on Splinterskull, Chapter 5, Part 2)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap behind secret door South wall, base of stairs Normal 15-28:Success ?-15
Hard 23:Success ?-23
Elite 31-35:Success ?-31

The Depths of Doom[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap in western corridor South wall Normal 16:Fail; 19-31:Success; 47:CritSuccess 17-19
Hard 26-40:Success; 43:CritSuccess 17-23
Elite 34-47:Success; 49:CritSuccess 28-29
Trap at bottom of slide Between two pillars, centre of hallway Normal 15:Fail; 26-31:Success 16-19
Hard 26-39:Success; 47:CritSuccess 21-26
Elite 28:Fail; 29-47:Success 29
Trap near Eastern lever, covering collectable South wall Normal 15:Fail; 22-28:Success; 39:CritSuccess 16
Hard 29-40:Success; 43:CritSuccess 21-23
Elite 23:CritFail; 27:Fail; 28-43:Success; 51:CritSuccess 28

Halls of Shan-To-Kor (Shan-To-Kor, Part 3)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Acid trap across from shrine On pillar to left before the trap. Alternate Control panel on wall to the left past the traps. Normal 14:CritFail; 17-18:Fail; 21-28:Success 19
Hard 20-22:Fail; 23-24:Success 23
Elite 19:CritFail; 24:Fail; 32-47:Success 25-28
Fire traps protecting ladder to upper catwalk Two Control panels, just past the entrance on left and Right before the ladder Normal 9:CritFail; 23-24:Success 14-23
Hard 26-38:Success; 43:CritSuccess 19-23
Elite 20:CritFail; 31-47:Success; 48:CritSuccess 28
Fire trap covering wooden bridge Left wall just as you come into the room before the bridge Normal 17:Success ?-17
Hard 22:Fail; 23-31:Success 23
Elite 21:CritFail; 28-43:Success 25-28
Fire traps on north-west corner of fire trap room At the bottom of the ramp Normal 14:Fail; 21:Success; 40:CritSuccess 15-18
Hard 20-22:Fail; 24:Success 23-24
Elite 23:CritFail; 29-45:Success 28-29
Spikes near the right wall in fire trap room Right wall, amidst spikes and fire, about 2/3 through the room Normal 16:Fail; 20-23:Success; 38:CritSuccess 17-20
Hard 25-38:Success 19-25
Elite 26-27:Fail; 30-45:Success 28-30
Right wall frost trap on first down ramp On left wall before descending Normal 18:Fail; 19-26:Success 19
Hard 26:Success 19-26
Elite 20:CritFail; 37-45:Success; 52:CritSuccess 26-30
Right wall frost trap going up the next ramp Left wall, amidst a spike trap Normal 9:CritFail; 16:Fail; 19:Success; 41:CritSuccess 17-19
Hard 28-35:Success 17-28
Elite 30-49:Success 28-30
Dual wall frost traps on right hallway At bottom of ramps, amidst spike trap, behind tapestry Normal 12:CritFail; 25-30:Success; 40:CritSuccess 17-20
Hard 18:CritFail; 24-36:Success; 41:CritSuccess 23-24
Elite 23:CritFail; 30-44:Success 28-30

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Chest on platform below fire trapped ladder (Silver Key) Normal 40:Success ?-32
Hard 21:Fail; 32:Success 22-27
Elite 22:Fail; 27:Success 23-27

The Lair of Summoning[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Poison trap, Western passage South wall, after trap (trap will discharge only once) Normal 19-32:Success 14-19
Hard 19:Fail; 30-31:Success; 48:CritSuccess 20-23
Elite 31-47:Success; 48:CritSuccess 28
Lightning trap #1, Western passage Left wall, next to locked gate (after trap if following western passage) Normal 26-33:Success; 37:CritSuccess 14-26
Hard 23-37:Success; 41:CritSuccess 21-23
Elite 34-46:Success; 50:CritSuccess 27-30
Lightning trap #2, Western passage Right wall, next to locked gate (after trap if following western passage) Normal 32-38:Success; 42:CritSuccess 19-22
Hard 25:Success; 45:CritSuccess 19-25
Elite 45:CritSuccess 25
Arrow trap #1, just after western passage locked gate Right (North) of doorway leading west Normal 23-34:Success; 36:CritSuccess 23
Hard 26-42:Success; 44:CritSuccess 23-24
Elite 27-28:Fail; 29-39:Success; 49:CritSuccess 29
Arrow trap #2, just after western locked gate Left (South) of doorway leading west Normal 29-33:Success 14-26
Hard 22:Fail; 28-47:Success; 49:CritSuccess 23-26
Elite 31-43:Success; 48:CritSuccess 24-28
Sonic trap #1 (nearing shrine) near stairs Left wall, before trap by the stairs Normal 27:Success; 35:CritSuccess 12-15
Hard 19:Fail; 24-37:Success; 47:CritSuccess 20-23
Elite 27:Fail; 35-46:Success; 48:CritSuccess 28
Sonic trap #2 (nearing shrine) near stairs West wall, after first trap Normal 15-20:Success; 37:CritSuccess 14-15
Hard 19:Fail; 24-35:Success; 46:CritSuccess 20-23
Elite 30-47:Success; 48:CritSuccess 28
Arrow trap, across from shrine Right of southern door near locked gate Normal 17:Success; 35:CritSuccess 15
Hard 24-40:Success; 50:CritSuccess 21-24
Elite 28-44:Success; 48:CritSuccess 25-28
Fire trap covering locked Chest in ambush East wall Normal 23-30:Success; 46:CritSuccess 14-15
Hard 25-39:Success; 42:CritSuccess 23-25
Elite 26:Fail; 29-45:Success; 65:CritSuccess 27-29

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Chest in ambush room Normal 26:Success ?-26
Hard 17:Success ?-17
Elite 26:Success ?-26
Western locked gate Normal 21:Fail; 24:Success 22
Hard 22:Success 22
Elite 16:Fail; 26:Success 22-26

Legend of Two-Toed Tobias[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Sonic trap on valve Platform above the valve Normal 23-27:Success; 42:CritSuccess 18-22
Hard 20:Fail; 36-39:Success; 51:CritSuccess 21-29
Elite 18:CritFail; 25:Fail; 30-44:Success; 51:CritSuccess 26-29

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Treasure trunk in end room Normal 25:Success ?-20
Hard 27:Success ?-20
Elite 18:Fail; 19:Success 19

The Mystery of Delera's Tomb (Delera's Tomb, Part 1)[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap just past the bridge South wall, just before trap Normal 15-31:Success 14-15
Hard 26-43:Success 24-26
Elite 28-45:Success ?-28
Cold trap, past first shrine East wall, just before trap Normal 14-20:Success; 35:CritSuccess ?-14
Hard 17:CritFail; 29-32:Success 22-29
Elite 30-47:Success 22-30
Poison trap covering chest in small curved hallway On wall near chest Normal 23-27:Success ?-23
Hard 27:Success ?-27
Elite 29-38:Success; 19-29
Cold trap, at base of ramp Right wall Normal 20-30:Success 14-15
Hard 28:Success ?-28
Elite 29-47:Success; 55:CritSuccess ?-29

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door across from first shrine Normal 18:Success ?-17
Hard 17:Success ?-17
Elite 25:Success ?-25
Locked door after first shrine (south) Normal 14:Success ?-14
Hard 18:Success ?-18
Elite 22:Success ?-22
Locked door after first shrine (west) Normal 17:Success ?-13
Hard 15:Success ?-13
Elite 13:Success ?-13

Partycrashers[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap at first arch (before third biome) Left hand side Normal 22-32:Success 12-22
Hard 20-21:Fail; 30-34:Success 22-24
Elite 26:Fail; 30-42:Success; 52:CritSuccess 27-30
Air trap at second arch (third hallway) Between the two arches Normal 22-33:Success ?-22
Hard 23-26:Success; 48:CritSuccess ?-23
Elite 41-44:Success; 49:CritSuccess 29
Spinning blade trap under stage floor Right of the Backdrop Control wheel Normal 18:Fail; 34:Success; 43:CritSuccess 19-22
Hard 22:Fail; 25-37:Success 23-25
Elite 30-39:Success 26-30

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Library: Locked chest (Iron key behind secret door on lower level, south) Normal 13:Success ?-13
Hard 43:Success ?-29
Elite 29:Success ?-29
Door to: Private Rooms (Jeweled Key) Normal 22:Success ?-22
Hard 8:Success ?-8
Elite 21:Success ?-21
Door to Restroom Normal 16:Success ?-16
Hard 43:Success ?-43
Elite

Prove Your Worth[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade and spike traps south of the entrance On the ledge at the start (disables 2 rows of spikes) Normal 19:Fail; 20-33:Success; 51:CritSuccess 20
Hard 28-32:Success; 46:CritSuccess 20-26
Elite 30-46:Success; 57:CritSuccess 26-30
Fire traps in the north-west room South-east corner, on the eastern wall on the upper lever Normal 20-32:Success ?-20
Hard 25-40:Success ?-25
Elite 17:CritFail; 30-48:Success; 49:CritSuccess 29
Fire traps around the chest in the centre of the Inferno room On the floor south of the chest Normal 22-30:Success; 45:CritSuccess 11-22
Hard 20:CritFail; 35-37:Success 25-35
Elite 25:Fail; 30-44:Success; 54:CritSuccess 26-30
Fire traps around the chest in the centre of the Inferno room On the floor north of the chest Normal 23:Success; 36:CritSuccess 16
Hard 17:CritFail; 24-38:Success; 43:CritSuccess 22-23
Elite 25:Fail; 30-43:Success; 51:CritSuccess 26-30
Dart traps before the second lever in the Inferno room North-west corner, on the west wall Normal 25-30:Success 11-25
Hard 20:CritFail; 23:Fail; 45:CritSuccess 25
Elite 28-44:Success; 50:CritSuccess 25-28
Fire trap in the corridor past the Inferno room, coming out of the hole with the ladder North wall just before the hole Normal 20:Success ?-20
Hard 20:CritFail; 35-41:Success 25-31
Elite 27:Fail; 32-47:Success; 58:CritSuccess 28-31
Blade and Fire traps along the last corridor On the ledge just before trap Normal 22-23:Success ?-23
Hard 20:CritFail; 25-37:Success; 51:CritSuccess 25
Elite 32-46:Success; 50:CritSuccess 27-30

The Legend of the Lost Locket[edit]

(Epic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Lever (Gold Key required) Normal
Hard
Elite 22:Fail; 28:Success 23-28
Locked Lever (Silver Key required) Normal
Hard
Elite 28:Success 23-28

The Snitch[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap east of The Incinerator, south corridor South wall of corridor, western side of the trap Normal 23-27:Success; 40:CritSuccess 14-15
Hard 18:CritFail; 28:Success; 49:CritSuccess 23-28
Elite 28-44:Success; 49:CritSuccess 27
Fire trap east of The Incinerator, north corridor East wall Normal 22-29:Success 14-15
Hard 20:Fail; 23:Success; 52:CritSuccess 21-23
Elite 18:CritFail; 32-38:Success; 54:CritSuccess 23-32
Fire trap in Tanners' Alley, up north ladder On north wall, before trap Normal 15-20:Success; 35:CritSuccess 14-15
Hard 23:Success; 46:CritSuccess ?-23
Elite 26:Fail; 28-38:Success; 55:CritSuccess 27-28
Wind trap in Tanner's Alley East wall, before trap Normal 18:Fail; 26-29:Success 19-22
Hard 21:Fail; 32-37:Success 22-25
Elite 28-47:Success; 58:CritSuccess 28

The Stones Run Red (The Fire Caves, Chapter 1)[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door to second set of shrines Normal 17:Success ?-17
Hard 30:Success ?-17
Elite 17:Success ?-17

Tomb of the Crimson Heart[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Hallway blade trap Can use Control panel on floor at eastern or western doorway Normal 25-32:Success ?-25
Hard ?-31
Elite 27:Fail; 29-41:Success; 51:CritSuccess 28-29
Cold trap covering collectable (North-east corner of map) In the floor, in front of collectable Normal 14:CritFail; 22-26:Success; 44:CritSuccess ?-22
Hard ?-31
Elite 31:Success; 53:CritSuccess ?-31
Fire arrow trap #1, North-west corner of map North wall Normal 31-32:Success; 42:CritSuccess 12-21
Hard 12-21
Elite 26:Fail; 30-35:Success; 41:CritSuccess 27-21
Fire arrow trap #2, North-west corner of map West wall Normal 25-29:Success; 38:CritSuccess ?-18
Hard ?-29
Elite 26:Fail; 40:Success; 49:CritSuccess 27-29
Fire arrow trap #3, North-west corner of map North wall Normal 32:Success ?-32
Hard ?-33
Elite 30:Success; 53:CritSuccess ?-30
Spike trap in eastern hallway North Wall (Before and after trap) Normal 23-25:Success ?-23
Hard ?-26
Elite 46:Success 27-46
Blade trap in eastern hallway On floor by North and South door (can use either) Normal 15-17:Success; 45:CritSuccess ?-15
Hard
Elite 34:Success

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate requiring Crimson Key (East) - Key available Normal 24:Fail; 31:Success 25-26
Hard
Elite 32:Success
Locked gate requiring Crimson Key (West) - Key available Normal 24:Fail; 30:Success 25-30
Hard
Elite 35:Success
Locked gate requiring Crimson Key (South) - Key available Normal 22:Fail; 26:Success 23-26
Hard
Elite 37:Success
Breakable doors (East) Normal 24:Fail; 25-26
Hard ?-26
Elite 23:Fail; 26:Success 24-26

Tomb of the Immortal Heart[edit]

Search & Spot DCs

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door on north-east corner Normal 28:Success ?-28
Hard
Elite 29:Success ?-29
Locked door on south-east corner Normal 28:Success ?-28
Hard
Elite 31:Success ?-31
Locked door on north-west corner Normal 25:Success ?-25
Hard
Elite 27:Success ?-27
Locked door on south-west corner Normal 29:Success ?-29
Hard
Elite 26:Success ?-26

Tomb of the Sanguine Heart[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Magic trap on door Right of door Normal 26-28:Success 14-26
Hard 30:Success ?-30
Elite 25:Fail; 31-33:Success 26-29
Fire trap in north corridor On the wall Normal 20-31:Success ?-20
Hard 39:Success ?-39
Elite 35-40:Success 30-35
Fire trap on door Right of door Normal 20:Success; 45:CritSuccess 14-20
Hard 43:Success ?-37
Elite 31-37:Success; 62:CritSuccess 30-31
Sonic trap in east room On wall left of chest Normal 23:Success; 45:CritSuccess 14-23
Hard 37:Success ?-31
Elite 29:Fail; 38-44:Success; 51:CritSuccess 30-31
Cold trap on shrine door Left of door Normal 22:Success; 42:CritSuccess 14-22
Hard 45:Success 26-33
Elite 33-36:Success; 62:CritSuccess 14-33
Fire trap on door to west room Left wall Normal 20-28:Success 14-20
Hard 40:Success ?-37
Elite 32-37:Success; 60:CritSuccess 30-32

The Endless Revels[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Pressure plates protecting Locked Chest Normal
Hard 20:Fail; 24:Success 21-24
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Chest Normal
Hard 36:Success ?-36
Elite

Under the Big Top[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blue (1) Wheel of Ill-Fortune On statue's nose Normal 18:Fail; 20-34:Success 19-20
Hard 19:Fail; 23-36:Success 20-23
Elite 21:CritFail; 30:Success; 49:CritSuccess 29
Green (2) Wheel of Ill-Fortune Back of altar in tent Normal 17:Fail; 19-32:Success 18-19
Hard 34-38:Success 18-24
Elite 33-43:Success; 58:CritSuccess 24-33
Yellow (6) Wheel of Ill-Fortune in Sideshow Alley Left of the wheel Normal 25-29:Success 15-25
Hard 30-38:Success 24-30
Elite 33-42:Success; 55:CritSuccess 29-33
Red (5) Wheel of Ill-Fortune in The Magicians' Corner (called Red by DM) Front of pillar between tents to the north Normal 22:Success; 45:CritSuccess 15-20
Hard 29:Success; 48:CritSuccess 24-28
Elite 36-38:Success 24-28
Orange (3) Wheel of Ill-Fortune in The Magicians' Corner Block in tent Normal 27-34:Success; 40:CritSuccess 15-27
Hard 33:Success 24-33
Elite 37-49:Success; 50:CritSuccess 30
Purple (4) Wheel of Ill-Fortune, in the Midway Altar to the west Normal 17:Fail; 23:Success; 42:CritSuccess 18-21
Hard 44:Success 24-44
Elite 34-41:Success; 61:CritSuccess 25-34
Red (5) Wheel of Ill-Fortune in Kanine Korner Block to left Normal 21-32:Success; 36:CritSuccess 15-16
Hard 41:Success 24-34
Elite 31-37:Success; 54:CritSuccess 30-34

Link to level 6