Year of the Dragon: Through April 23rd, claim the adventure pack Slice of Life for free! Speak to Xatheral in the Hall of Heroes.

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Daze Monster

From DDO wiki
Jump to navigation Jump to search
Daze Monster effects
DazeMonster.png
Name: Daze Monster
School: Enchantment (Mind-affecting)
Spell Level: Brd 2, Sor/Wiz 2, Storm 2
Special:
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction.
SLA:
Spell Point Cost: 5
Metamagic: Enlarge, Eschew, Heighten, Quicken
Target: Foe, One living creature
Range: Standard
Duration: 6 seconds
Saving Throw: Will save negates the daze, weaken still applies
DC:
Spell Resistance: Yes
Cooldown: 10 seconds/8 seconds (Bard, Wizard)/(Sorcerer)

Description

Dazes an enemy so that it takes no actions for 6 seconds. A successful Will save negates this effect.

Targets of this spell have their will save affected by weaken will - minor or vulnerable depending on caster level regardless of if they succeed on the will save to negate the daze or not:

Weaken Will - Minor effects start at -2 and lasts 8 seconds. At caster level 10 it improves to Weaken Will - vulnerable which reduces will saves by -5 and lasts for 15 seconds.

Daze Monster doesn't work on red named, purple named or creatures of the wrong genus.

Scrolls