Year of the Dragon: Through April 23rd, claim the adventure pack Slice of Life for free! Speak to Xatheral in the Hall of Heroes.

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Deepwood Stalker enhancements

From DDO wiki
Jump to navigation Jump to search
Alchemist ArtificerDog Barbarian Bard Cleric
ApoBomVCh ATBERM FBOSRav SB2SSSt1WC DA1DDRS2War
DruidWolf Fighter Favored Soul Monk Paladin
BC1NWNP2SH Dra1Ken2Rav1StDVan2 AoVBoHWar HeMNiSShi

KotC2RS1SaDSF1Van2

Ranger Rogue Sorcerer Wizard Warlock
AA2DH1DWSTem AssMecTA ASESFSWSEK AMEKPM AotS1ES2SETS

Falconry     ~     Feydark Illusionist     ~     Harper Agent     ~     Horizon Walker     ~     Inquisitive     ~     Vistani Knife Fighter

Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dragonborn Drow Dwarf Elf / W-Elf (& AA) Gnome Half-Elf (& AA)
Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Deepwood Stalker enhancements[edit]

Deepwood Stalker enhancements tree

Core abilities[edit]

Icon Enhancement Far Shot.png
Far Shot: +1 Sneak Attack Die. +10 Positive Spell Power. Your Point Blank Shot and Ranged Sneak Attack range is increased by 5 meters for each Deepwood Stalker Core Ability you possess.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Ranger level 1
Icon Enhancement Ranged Sneak Attack.png
Sneak Attack: +1 Sneak Attack Die. +10 Positive Spell Power. +1 Use of Wild Empathy. Each Deepwood Stalker Core Ability you acquire after this one also grants +1 use.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Far Shot, Ranger level 3
Icon Enhancement Called Shot.png
Called Shot: Passive: +10 Positive Spell Power. Select a melee or ranged attack that deals extra damage and renders a target vulnerable to sneak attacks.
  • Icon Enhancement Exposing Strike.png Exposing Strike: Melee Attack: Deals +20%Damage. Performs a melee attack with a +4 bonus to-hit, +1 to critical threat range, and +1 to Critical Damage Multiplier. On Damage: The target will become momentarily confused and rendered vulnerable to sneak attacks for four seconds as if affected by the bluff skill. (Cooldown 6 seconds)
  • Icon Enhancement Sniper Shot.png Sniper Shot: Ranged Attack: Deals +20%Damage. Performs a ranged attack with a +4 bonus to-hit, +2 to critical threat range, and +2 to Critical Damage Multiplier. On Damage: The target will become momentarily confused and rendered vulnerable to sneak attacks for four seconds as if affected by the bluff skill. (Cooldown 6 seconds)

Notes:

  • The bluff effect works on orange-named bosses and creatures not normally susceptible to influence skills, such as skeletons. However, it does not appear to affect red-named bosses.needs verification
  • The effect propagates on strikethrough, and thus can affect multiple targets.
  • There appears to be a recurring save, as the effect does not always last the full four seconds.needs verification
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Sneak Attack, Ranger level 6
Icon Enhancement Ranged Sneak Attack.png
Advanced Sneak Attack: +1 Sneak Attack Die. +10 Positive Spell Power. You gain a +1 Competence Bonus to Critical Threat Range with your equipped weapons, including handwraps. (This does not apply to Shields or Unarmed). Your attacks now bypass 10% fortification.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Called Shot, Ranger level 12
Icon Enhancement Mark of the Hunted.png
Mark of the Hunted: Activate: Expend a use of Wild Empathy. Your currently selected enemy receives -25% Fortification, -10 Armor Class, -10 Spell Resistance, and suffers a -4 penalty to all ability scores for 3 minutes. This effect also works on bosses and Raid bosses.
Passive: Your attacks bypass an additional 10% Fortification. You also gain +2 Damage when attacking Favored Enemies.
Passive: +10 Positive Spell Power
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Sneak Attack, Ranger level 18
Icon Enhancement Horizon Shot.png
Horizon Shot: You gain +4 Dexterity and +3 Sneak Attack Dice. You are always considered to be in Point Blank Shot and Ranged Sneak Attack range.
+20 Positive Spell Power
+20 Melee Power
+20 Ranged Power
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Mark of the Hunted, Ranger level 20

Tier One[edit]

Requires: Far Shot, Ranger Level 1

Feat favoredenemy.png
Favored Defense: You gain +2/+4/+6 Armor Class when attacked by Favored Enemies. You gain +1/+2/+3 to Saving Throws against spells or effects from Favored Enemies.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Stealthy.png
Stealthy: +1/+2/+3 Hide and Move silently. Rank 3: You gain +1 additional Sneak Attack Die.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Increased Empathy.png
Increased Empathy: +1/+2/+3 Diplomacy and Wild Empathy uses per rest. +4/+8/+12 Positive Spell Power.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Vermin Empathy.png
Versatile Empathy: Your Wild Empathy ability now also pacifies Vermin/Elementals and Vermin. +4/+8 Positive Spell Power.
AP Cost: 1 Ranks: 2 Progression: 1 Requires: Increased Empathy
Icon Enhancement Tendon Cut.png
Tendon Cut: Melee Attack: Deals +10%/+20%/+30% Damage. On Sneak Attack: Slow your enemy's movement by 50% for 10 seconds. (Cooldown: 15 seconds)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Ranger Level 2, 5 APs spent in tree

Icon Enhancement Survivalist 1.png
Survivalist: You gain 10 hit points. While wearing light armor you gain 3 Physical Resistance Rating.
PRR bonus does not apply to cloth or no armor.
Note: For Warforged and Bladeforged the PRR bonus works with Composite Plating but not with Mithral Body.
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Faster Sneaking.png
Faster Sneaking: +20%/+35%/+50% enhancement bonus to movement speed while sneaking.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Stealthy
Sp drd lesservigor.png
Empathic Healing: Spell-like ability: You may expend a use of Wild Empathy to produce a Lesser Vigor/Mass Lesser Vigor effect. Metamagic: Empower, Empower Heal, Maximize, Quicken, Enlarge, Intensify.
AP Cost: 2 Ranks: 2 Progression: 5 Requires: Increased Empathy
Icon Enhancement Improved Weapon Finesse.png
Improved Weapon Finesse: You can use your Dexterity modifier for damage when wielding thrown weapons, and melee weapons with which you can use your Dexterity modifier to hit. (Longbows and Shortbows use your Dexterity modifier by default).
The Weapon Finesse feat is NOT required to take this enhancement.
Does not apply to crossbows. Does not apply to handwraps when using weapon finesse but will work when used with Basic Ninja Training.
Applies to Weapon Finesse weapons if you have that feat, as well as weapons (including handwraps and unarmed) with which you gain Dexterity to hit via enhancements.
AP Cost: 1 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Action Boost.png
Action Boost: Select Damage or Skill Boost
  • Icon Enhancement Damage Boost.png Melee/Ranged Power Boost: Activate to gain a +10/+20/+30 Action Boost bonus to Melee/Ranged Power for 20 seconds.
  • Icon Enhancement Skill Boost.png Skill Boost: Activate to gain a +2/+4/+6 Action Boost bonus to all skills for 20 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Ranger Level 3, 10 APs spent in tree

Icon Enhancement Survivalist 2.png
Survivalist II: You gain an additional 20 hit points. While wearing Light Armor you gain an additional 4 Physical Resistance Rating.
Survivalist I & II are cumulative: +30 HP and +7 PRR for both.
PRR bonus does not apply to cloth or no armor.
Note: For Warforged and Bladeforged the PRR bonus works with Composite Plating but not with Mithral Body.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Survivalist
Icon Enhancement Thrill of the Hunt.png
Thrill of the Hunt: You gain +1/2/3 damage for six seconds after damaging an opponent beneath 50% health.
Note: This buff is also applied on attacks that would bring the target below 50% health, and on killing blows.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Favored Accuracy.png
Favored Hunter: You gain +1/2/3 to hit and damage when attacking a Favored Enemy.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Aimed Shot.png
Aimed Shot: Ranged Attack: Performs a ranged attack with +10 to hit and +1 Critical Damage Multiplier. On Damage: If you are in the Archer's Focus stance, gain three stacks of Archer's Focus. (Cooldown: 10 seconds)
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Dex or Wis.gif
Dexterity or Wisdom: Choose one:
  • DexterityColored.png +1 Dexterity
  • WisdomColored.png +1 Wisdom
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Ranger Level 4, 20 APs spent in tree

Icon Enhancement Survivalist 3.png
Survivalist III: You gain an additional 30 hit points. While wearing Light Armor you gain an additional 5 Physical Resistance Rating.
Survivalist I, II & III are cumulative: +60 HP and +12 PRR for all three.
PRR bonus does not apply to cloth or no armor.
Note: For Warforged and Bladeforged the PRR bonus works with Composite Plating but not with Mithral Body.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Survivalist II
Icon Enhancement Killer.png
Killer: When you kill a target, you gain a 5% Morale bonus to Doublestrike and Doubleshot for 15 seconds. Weak enemies will not always produce this effect. The Killer buff can stack up to 2/3/4 times. Stacks are reduced one at a time. (Repeating Crossbows have a reduced chance to produce Extra Shots.)
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Icon Enhancement Hunter's Mercy.png
Merciful Shot: Ranged attack: Deals +30% Damage. On Sneak Attack: If the target is below 50% health, deal 500 damage. This damage scales with 100% Ranged Power (Cooldown: 15 seconds.)
  • Taking this enhancement also grants Merciful Strike, a Melee version of the exact same ability.
Shares a cooldown with Execute and A Good Death (melee and ranged versions).
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Killer
Icon Enhancement Leg Shot.png
Leg Shot: Ranged Attack: Deals +20% Damage. On Damage: Slow your enemy's movement by 50% for 10 seconds. (Cooldown: 10 seconds, also affects bosses)
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Aimed Shot
Dex or Wis.gif
Dexterity or Wisdom: Choose one:
  • DexterityColored.png +1 Dexterity
  • WisdomColored.png +1 Wisdom
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Dexterity or Wisdom (Tier 3)

Tier Five[edit]

Requires Ranger Level 5, Character Level 12, 30 APs spent in tree

Icon Feat Favored Enemy Animal.png
Extra Favored Enemy: A new forest-dwelling creature type is added to your list of favored enemies.
Choose between: Animal, Dragon, Dwarf, Elf, Giant, Gnoll, Goblinoid, Halfling, Human, Magical Beast, Monstrous Humanoid, Orc, Plant, Reptilian, or Vermin.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Heavy Draw.png
Heavy Draw: Toggle: While Heavy Draw is active, you deal +5 damage with archery and thrown attacks. Effects that modify the attack penalty and bonus of the Power Attack feat also modify this ability (but other effects related to Power Attack do not). You also gain +1 Competence Bonus to Critical Multiplier with Longbows and Shortbows. This ability has no effect when using a crossbow.
  • Can be used simultaneously with precision and (improved) precise shot stances.
  • This damage does not show in the inventory panel or on the weapon but the damage does apply as expected.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Strikes Like Lightning.png
Strikes Like Lightning: You gain +10% Doublestrike and +20% Doubleshot
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Precise Shot
Icon Enhancement Head Shot.png
Devastating Shot: AOE Ranged Attack. Fire a single shot with +25% damage, hitting every enemy in an area around where the shot hits. Every hit is automatically considered a Critical threat. On hit, blinds the opponent for 6 seconds (Fortitude save negates, 14 + Ranger Level + Dexterity Mod + Sunder DCs)
  • Taking this ability also grants Head Strike, a Melee version of the exact same ability.
Bug: Doesn't seem to give a save against the blind.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Improved Archer's Focus.png
Improved Archer's Focus: Your Archer's Focus Stance can now stack up to 25 times instead of 15.
+10 Melee and Ranged Power
AP Cost: 2 Ranks: 1 Progression: 30 No requirements