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Doom of the Witch-doctor: The Way to Zulkash

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Doom of the Witch-doctor: The Way to Zulkash is the 7th quest in the Assault on Splinterskull story arcIcon tooltip.pngStory arcs  are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
First Strike • The Hobgoblins' Captives • Yarkuch's War-plans • Whisperdoom's Spawn • The Deadly Package: The Stronghold Key • The Deadly Package: Agent of the Darguul • Doom of the Witch-doctor: The Way to Zulkash • Doom of the Witch-doctor: Zulkash, Herald of Woe • The Last Move: The Way to Yarkuch • The Last Move: Yarkuch's Last Stand


Zulkash, witch doctor of the Dark Six, awaits your coming. Mocking laughter echoes in your mind.

Tangleroot Gorge adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Tangleroot Gorge
Doom of the Witchdoctor: The Way to Zulkash
Heroic level: 6
Epic level: None
Duration: Medium
Heroic XP:  ♣687Solo/Casual ♦1,220Normal ♥1,294Hard ♠1,369Elite
Epic XP: N/A
Takes place in: Outer Splinterskull Fortress
Bestowed by: Chief Ungurz
NPC contact: Chief Ungurz
Quest acquired in: Tangleroot Gorge
Patron: House Phiarlan
Base favor: 4
Purchase: Tangleroot Gorge or VIP
Extreme Challenge: No
M way to zulkash.png
Loading screen

Overview

Slay the witch-doctor Zulkash in his fane, deep within Splinterskull, and destroy his totem of power.

  • Make your way through the outer fortress once again, this time on your way to kill the witch-doctor Zulkash.

Spoiler Warning: Spoiler material below this point!


Objectives

  • Make your way to Splinterskull's inner stronghold
  • (Optional) Slay 9 Glass Spiders — Bonus (10%): Heroic( ♣69 ♦122 ♥129 ♠137 )

What to Expect

Known Traps

Trap DCs

  • Spike trap in the western storeroom, in the corner beyond the door; control panel is on the western wall
  • Electrical trap in the small room off the throne room; control panel is just inside the door on the north wall
  • Blade trap (on both walls) down the corridor past the second shrine; control panel is on the north wall
  • Spinning blade trap further down the corridor; control panel is on the south wall immediately after the blade trap

Tips and Misc

  • This should be familiar by now... same as before, except with glass spiders instead of hobgoblin avengers. Glass spiders can be found in the hallway after the central chamber, in the spider caves around the loop, and in the passage to the inner stronghold. Be careful fighting around the no-longer-locked door to the inner stronghold, if you're still going after bonuses; if you pass the threshold going after a glass spider, you'll complete the quest.
  • Once again, if you leave before completing the second (inner fortress) portion of this set, you'll have to go through this quest again. Like The Stronghold Key, this makes this quest a popular place to farm collectables, especially the valuable Lightning-Split Soarwood.
  • You don't receive favor until after completing the next quest.

Bonus XP

  • Insidious Cunning bonus: 0 or fewer monsters killed +10% Bonus.( ♣69 ♦122 ♥129 ♠137 )
  • Devious bonus: 9 or fewer monsters killed +7% Bonus.( ♣48 ♦85 ♥91 ♠96 )
  • Aggression bonus: 50 or more monsters killed +10% Bonus.( ♣69 ♦122 ♥129 ♠137 )
  • Onslaught bonus: 65 or more monsters killed +15% Bonus.( ♣103 ♦183 ♥194 ♠205 )
  • Conquest bonus: 80 or more monsters killed +25% Bonus.( ♣172 ♦305 ♥324 ♠342 )
  • Tamper bonus: 2 or more traps disarmed +10% Bonus.( ♣69 ♦122 ♥129 ♠137 )
  • Neutralization bonus: 3 or more traps disarmed +20% Bonus.( ♣137 ♦244 ♥259 ♠274 )
  • Ingenious Debilitation bonus: 4 or more traps disarmed +30% Bonus.( ♣206 ♦366 ♥388 ♠411 )
  • Mischief bonus: 52 or more breakables smashed +8% Bonus.( ♣55 ♦98 ♥104 ♠110 )
  • Vandal bonus: 68 or more breakables smashed +10% Bonus.( ♣69 ♦122 ♥129 ♠137 )
  • Ransack bonus: 85 or more breakables smashed +15% Bonus.( ♣103 ♦183 ♥194 ♠205 )

Loot

  • Chests: Three (same ones in all Outer Fortress quests)
    • One in the room past the scorpion pit in the eastern cell block (requires 16 STR)
    • One behind the locked door in the central chamber
    • One on the lookout ledge down the inner corridor past the second shrine
  • Collectables: Ten
    • Two Mushrooms down the South-west tunnel
    • Adventurer's Pack down the South-east tunnel
    • Bookshelf in the alcove as you first enter the stronghold proper
    • Adventurer's Pack in the spider pit in the western cell block
    • Cabinet in the central chamber
    • Mushroom just before the second shrine
    • Mushroom on the lookout ledge
    • Mushroom down the North-west tunnel around the loop
    • Mushroom down the South tunnel around the loop
  • NPC rewards: None

Monsters

Name ( picture ) CR Type Race
Black Widow( view
Black Widow.png
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Vermin Spider
Brown Spider Prince( view
Brown Spider Prince.jpg
 • edit )
 ♦5Normal ♥8Hard ♠10Elite Vermin Spider
Brown Spider( view
Brown Spider.jpg
 • edit )
 ♦1Normal ♥3Hard ♠6Elite Vermin Spider
Glass Spider( view
Glass Spider.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite Vermin Spider
Hobgoblin Cleric( view
Hobgoblin Cleric.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite Goblinoid Hobgoblin
Hobgoblin Infiltrator( view
Hobgoblin Infiltrator.jpg
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Goblinoid Hobgoblin
Hobgoblin Patrol Leader( view
Hobgoblin Patrol Leader.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite Goblinoid Hobgoblin
Hobgoblin Slayer( view
Hobgoblin Slayer.jpg
 • edit )
 ♦4Normal ♥6Hard ♠9Elite Goblinoid Hobgoblin
Night Scorpion( view
Night Scorpion.jpg
 • edit )
 ♦4Normal ♥6Hard ♠10Elite Vermin Scorpion
Worg( view
Worg.jpg
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Magical Beast Wolf

External Links