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Elven Mage
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Elven Mage (L20 Wizard)[edit]
Play-style is dependent on the type of quest. Fire and cold are among the most versatile spell types. When using them, have the appropriate set up (i.e. fire lore and potency when using fire spells, ice lore and potency when using cold spells) before casting the spell. This will allow a higher damage with a higher chance of a critical (which = higher damage). Do take caution that damage will cause aggro. In situations where aggro is detrimental, switch to a spell penetration and spell focus (e.g., necromancy, transmutation, enchantment) setup to lay down crowd control spells, i.e. Otto's resistible dance. The spell penetration increases the chance of the spell bypassing a mob's spell resistance, while the appropriate spell focus item ensures a high difficulty check (DC)
Due to the low hit die of wizard, be on a look out for items which increases hp, i.e. false life items, +con items. Furthermore you can lower the dex in favor of a higher con score but above 12, it take more stat building points to add more con. Armor wise, armor bracers are helpful, but most of the damage mitigation abilities come from spells, i.e. blur/displacement (20/50% miss), stoneskin (10DR/adamantine), haste/jump (faster movement and jumping to prevent hits from landing by ensuring a longer distance from mob), elemental resistance/protection (reduce damage from elemental spells), etc.
- Level 20 Wizard True Neutral Elf Male
- Hit Points: 182
- Spell Points: 1831
- BAB: 10\10\15\2
- Fortitude: 8
- Reflex: 15
- Will: 11
Abilities | Base Stats (Level 1) | Level Ups | Enhancements | Items | Modified Stats (Level 20) |
---|---|---|---|---|---|
Strength | 10 | - | - | 6 | 16 |
Dexterity | 10 | - | - | 6 | 16 |
Constitution | 14 | - | - | 6 | 20 |
Intelligence | 18 | 5 | 3 | 6 | 32 |
Wisdom | 8 | - | - | - | 8 |
Charisma | 8 | - | - | - | 8 |
Skills | (Level 20) |
---|---|
Concentration | 23 |
Balance | 11 |
Hide | 11 |
Jump | 9 |
Move Silently | 11 |
Spot | 11 |
Tumble | 1 |
Use Magic Device | 11 |
Level | Class Progression | Feats | Bonus Feats |
---|---|---|---|
1 | Wizard | Toughness | Maximize Spell |
2 | Wizard | - | - |
3 | Wizard | Insightful Reflexes | - |
4 | Wizard | - | - |
5 | Wizard | - | Extend Spell |
6 | Wizard | Mental Toughness | - |
7 | Wizard | - | - |
8 | Wizard | - | - |
9 | Wizard | Heighten Spell | - |
10 | Wizard | - | Empower Spell |
11 | Wizard | - | - |
12 | Wizard | Spell Penetration | - |
13 | Wizard | - | - |
14 | Wizard | - | - |
15 | Wizard | Greater Spell Penetration | Quicken Spell |
16 | Wizard | - | - |
17 | Wizard | - | - |
18 | Wizard | Improved Mental Toughness | - |
19 | Wizard | - | - |
20 | Wizard | - | Enlarge Spell |
Enhancements | Highest Tier |
---|---|
Wizard Master of Magic | I |
Elven Arcanum | III |
Wizard Improved Maximizing | I |
Racial Toughness | II |
Wizard Lineage of Elements | III |
Wizard Lineage of Deadly Elements | III |
Wizard Energy Manipulation | IV |
Wizard Elemental Manipulation | IV |
Wizard Force Manipulation | I |
Wizard Spell Penetration | III |
Wizard Energy of the Scholar | IV |
Wizard Intelligence | III |
Slot | Gear |
---|---|
Weapon 1 | Major Fire/Cold Lore |
Weapon 2 | Superior Potency VI |
Armor | - |
Head | Minos Legens |
Necklace | - |
Goggles | Intelligence +6 |
Trinket | - |
Cloak | Resistance +4 |
Bracers | Evocation/Necromancy Focus |
Belt | Disease Immunity of Greater False Life |
Ring 1 | Constitution +6 |
Ring 2 | Dexterity +6 |
Boots | Striding +30% |
Gloves | Strength +6 |
DDOwiki metacategories
Root > DDO game guides > Custom character builds
Root > DDO game guides > Custom character builds > Builds for new players
Root > DDO library > Classes > Wizard > Wizard builds
Root > DDO meta
Root > DDO meta > Character builds > Historical character builds
Root > DDOwiki meta > DDOwiki metacategories > History