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Feats/Passive Ranged
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Ranged Combat passive feats[edit]
Icon | Feat | Type | Description | Prerequisites |
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Bow Strength | Passive | You can use your Strength bonus for damage with Longbows and Shortbows. (Most Longbows and Shortbows innately use your Dexterity bonus for damage. With this feat, you'll use Strength instead if it is higher.) | ||
Brutal Throw | Passive | You can use your Strength bonus instead of Dexterity bonus to determine bonus to attack with Thrown weapons if it is higher. |
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Point Blank Shot | Passive | You gain a +1 bonus to hit with ranged attacks within 15 meters, and your ranged weapons deal +1[W].(A weapon that deals 1d6 damage per hit will deal 2d6 damage per hit instead, while a weapon that deals 2d8 damage per hit will deal 4d8 damage instead. This affects the base dice associated with a weapon any time they are rolled, including critical hits.) While wielding Longbows and Shortbows, you gain +1 Critical Threat Range. |
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Precise Shot | Passive with Offensive Ranged Stance | Your targeted ranged attacks will now pass through friends and foes alike, to strike your target. (No damage will be done other than to your target.) This feat also grants you the Offensive Ranged Stance 'Archer's Focus', which lets you deal progressively more damage while standing still. | ||
Quick Draw | Passive | Allows the character to switch weapons and armor faster than they would normally be able to. It also increases the rate of fire of thrown weapons, but not of other ranged weapons. | ||
Rapid Reload | Passive | You reload Crossbows faster than normal. Great Crossbow: +50%, Heavy Crossbow: +65%, Dual Heavy Crossbow: +40%, Repeating Heavy Crossbow: +70%, Light Crossbow: +60%, Dual Light Crossbow: +40%, Light Repeating Crossbow: +65% | ||
Rapid Shot | Passive | You can fire ranged attacks faster and reload faster when using a ranged weapon. With Longbows and Shortbows, you also gain Ranged Power equal to 1.5x your Base Attack Bonus. | ||
Shot on the Run | Passive | Negates the penalty to your attack roll for firing ranged weapon while moving. Also gives +6 ranged power. | ||
Shuriken Expertise | Passive | You are skilled with the use of the shuriken, and have a chance to throw an additional one per throw. Percent chance to throw an additional shuriken is equal to your Dexterity. This is also a racial feat given to all Drow Elf at level 1, regardless of class. |
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Simple Thrown Weapon Expertise | Passive | You are skilled with the use of Simple Thrown Weapons (Throwing Daggers and Darts) and while using one, you gain Doubleshot equal to your Dexterity. Alchemists may select this feat as one of their alchemist bonus feats. |
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Zen Archery | Passive | You can use your Wisdom bonus instead of Dexterity bonus to determine bonus to attack with ranged missile weapons if it is higher (does not apply to thrown weapons). You treat longbows and shortbows as if they were Ki weapons. |
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