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Guards

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Guards are effects can trigger when you are a target of a successful attack (they happen on being hit). Few unique guards also proc on being missed. The effects vary.

Proc rate:

  • Some guards trigger with 100% probability (always), some trigger more rarely.
  • Some guards cannot proc again immediately; one must wait x seconds before next proc.

Trigger:

  • Being hit by a melee attack
  • Being hit by ranged attack
  • Being hit by a spell
  • Being attacked (description "when being hit or missed in combat")

Target of the guard effect

  • The character being hit
  • The attacker
  • All enemies around defender

Effects are very different:

Sources of guard effects