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Hold Person

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Hold Person effects
HoldPerson.png
Name: Hold Person
School: Enchantment (Compulsion) (Mind-affecting)
Spell Level: Brd 2, Clr 2, DarkA 2, FvS 2, Sor/Wiz 3, Storm 2
Special:
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., FocusIcon tooltip.pngFocus: A focus component is a prop of some sort. Unlike a material component, a focus is not consumed when the spell is cast and can be reused. This has no gameplay applications in DDO, as all characters are always considered to be carrying a focus component at all times and it does not require a inventory slot.
SLA:
Spell Point Cost: 20 (Wizard/Sorcerer), 15 (Bard, Cleric, Favored Soul)
Metamagic: Quicken, Heighten, Enlarge, Embolden
Target: Foe (humanoid)
Range: Standard
Duration: Maximum of 6 seconds per caster level
Saving Throw: Will save negates, Will save every 3 seconds
DC:
Spell Resistance: Yes
Cooldown: 3 seconds (All except Sor), 2 seconds (Sor)

Description

The enemy humanoid becomes paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per caster level. A successful Will save negates this effect. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include Kobolds, Goblinoids, player races except for Warforged, and more creatures. Attacks against a held opponent no longer result in automatic critical hits but rather follow the rules of helpless opponents.

Notes:

  • Characters underwater can’t surface and may drown.
  • Note that as non-humanoids, Warforged are immune to this spell.
  • A winged creature who is paralyzed cannot flap its wings and falls, though currently there are no known winged humanoids in the game.

Scrolls

Wands

See also[edit]