Year of the Dragon: Through April 23rd, claim the adventure pack Slice of Life for free! Speak to Xatheral in the Hall of Heroes.

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Inflict Moderate Wounds

From DDO wiki
Jump to navigation Jump to search
InflictModerateWounds.png
Name: Inflict Moderate Wounds
School: Necromancy (Inflict wounds) (Negative Energy)
Spell Level: Clr 2, DarkA 2, FvS 2
Special:
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
SLA:
Spell Point Cost: 8
Metamagic: Empower, Maximize, Quicken, Heighten, Enlarge, Intensify, Embolden
Target: Foe, Undead
Range: Touch
Duration: Instantaneous
Saving Throw: Will save takes half damage
DC:
Spell Resistance: No
Cooldown: 3 seconds

Description

When laying your hand upon a creature, you channel negative energy that deals 1d6+4 per caster level of damage, or 2d6+4 points of damage plus 1 point per caster level (Maximum caster level 10.) to heal Undead. A successful Will save reduces the damage by half.

Undead are powered by negative energy, and Undead don't make the Will save for half healing, therefore this spell cures such a creature of a like amount of damage rather than harming it, and they don't trigger Spell Resistance when cast on a friendly Undead.

Scrolls