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Item:Wizard's Ward
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Root > DDOwiki meta > DDOwiki metacategories > Items > Item groups > Items by bind status > Binds on > Binds on equip
Root > DDOwiki meta > DDOwiki metacategories > Items > Item groups > Items by bind status > Binds to > Binds to character
Root > DDOwiki meta > DDOwiki metacategories > Items > Item groups > Items by effect > Spell Penetration items > Spell Penetration +2 items
Root > DDOwiki meta > DDOwiki metacategories > Items > Item groups > Items by effect > Spell Penetration items > Spell Penetration +3 items
Root > DDOwiki meta > DDOwiki metacategories > Items > Item groups > Items by effect group
Wizard's Ward[edit]
Wizard's Ward - Orb - Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip - Song's chest
- ML16: +4 Orb Bonus+4 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +4 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., †Random Spell Power 78, Spell Focus I Spell Focus I: +1 Equipment bonus to the DC of all spells., Spell Penetration II Spell Penetration II: Passive: +2 Equipment bonus to Spell Penetration checks., Elemental Absorption +5%Elemental Absorption +5%: Passive: 5% Enhancement Bonus to Acid, Cold, Fire, and Electrical Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
- ML17: +5 Orb Bonus+5 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +5 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., †Random Spell Power 84, Spell Focus I Spell Focus I: +1 Equipment bonus to the DC of all spells., Spell Penetration II Spell Penetration II: Passive: +2 Equipment bonus to Spell Penetration checks., Elemental Absorption +5%Elemental Absorption +5%: Passive: 5% Enhancement Bonus to Acid, Cold, Fire, and Electrical Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
- ML18: +5 Orb Bonus+5 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +5 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., †Random Spell Power 90, Spell Focus II Spell Focus II: +2 Equipment bonus to the DC of all spells., Spell Penetration II Spell Penetration II: Passive: +2 Equipment bonus to Spell Penetration checks., Elemental Absorption +5%Elemental Absorption +5%: Passive: 5% Enhancement Bonus to Acid, Cold, Fire, and Electrical Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
- ML23: +6 Orb Bonus+6 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +6 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., †Random Spell Power 108, Spell Focus II Spell Focus II: +2 Equipment bonus to the DC of all spells., Spell Penetration III Spell Penetration III: Passive: +3 Equipment bonus to Spell Penetration checks., Elemental Absorption +10%Elemental Absorption +10%: Passive: 10% Enhancement Bonus to Acid, Cold, Fire, and Electrical Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
- ML24: +6 Orb Bonus+6 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +6 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., †Random Spell Power 114, Spell Focus II Spell Focus II: +2 Equipment bonus to the DC of all spells., Spell Penetration III Spell Penetration III: Passive: +3 Equipment bonus to Spell Penetration checks., Elemental Absorption +10%Elemental Absorption +10%: Passive: 10% Enhancement Bonus to Acid, Cold, Fire, and Electrical Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
- ML25: +7 Orb Bonus+7 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +7 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., †Random Spell Power 120, Spell Focus II Spell Focus II: +2 Equipment bonus to the DC of all spells., Spell Penetration III Spell Penetration III: Passive: +3 Equipment bonus to Spell Penetration checks., Elemental Absorption +10%Elemental Absorption +10%: Passive: 10% Enhancement Bonus to Acid, Cold, Fire, and Electrical Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
- †Random Spell Power: Combustion, Corrosion, Glaciation, Impulse, or Magnetism.
DDOwiki maintenance categories
DDOwiki meta > DDOwiki metacategories
DDOwiki metacategories
Root > DDO library
Root > DDOwiki meta
Root > DDOwiki meta > DDOwiki metacategories > Items > Item groups > Items by bind status > Binds on > Binds on equip
Root > DDOwiki meta > DDOwiki metacategories > Items > Item groups > Items by bind status > Binds to > Binds to character
Root > DDOwiki meta > DDOwiki metacategories > Items > Item groups > Items by effect > Spell Penetration items > Spell Penetration +2 items
Root > DDOwiki meta > DDOwiki metacategories > Items > Item groups > Items by effect > Spell Penetration items > Spell Penetration +3 items
Root > DDOwiki meta > DDOwiki metacategories > Items > Item groups > Items by effect group