Year of the Dragon: Through April 23rd, claim the adventure pack Slice of Life for free! Speak to Xatheral in the Hall of Heroes.

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Magic Fang

From DDO wiki
Jump to navigation Jump to search
Magic Fang.png
Name: Magic Fang
School: Transmutation
Spell Level: DarkH 1, Drd 1, Rgr 1
Special:
Components: SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction.
SLA: Shifter, Razorclaw Shifter
Spell Point Cost: 5
Metamagic: Eschew, Quicken
Target: Friend, Self
Range: Standard
Duration: 1 minute per caster level
Saving Throw:
DC:
Spell Resistance:
Cooldown: 2 seconds

Description

Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enchantment at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons or Fey.

  • Stacks with a weapon's base enhancement bonus. Also works on shields.
  • Can be cast upon shape-shifted druids and other creatures with natural weapons.
  • Shifter and Razorclaw Shifter player characters are eligible targets, and it affects equipped weapons (not just natural weapons).
  • Spell is removed if the weapon is unequipped (Since U38).