Year of the Dragon: Through April 23rd, claim the adventure pack Slice of Life for free! Speak to Xatheral in the Hall of Heroes.

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Missing

From DDO wiki
Jump to navigation Jump to search
Missing is the 1st quest in the Harbinger of Madness story arcIcon tooltip.pngStory arcs  are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
The first three quests can be completed in any order to unlock In The Flesh.
Missing • Sinister Storage • Fear Factory • In The Flesh

Dozens of people have vanished mysteriously from this quiet neighborhood near the Harbor during the last few days.

Harbinger of Madness adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Harbinger of Madness
Missing
Heroic level: 15
Epic level: None
Duration: Long
Heroic XP:  ♣3,025Solo/Casual ♦5,258Normal ♥5,472Hard ♠5,687Elite
Epic XP: N/A
Takes place in: The Saltire District
Bestowed by: Godwick Spurge
NPC contact: Godwick Spurge
Quest acquired in: The Harbor
Patron: The Free Agents
Base favor: 6
Purchase: Harbinger of Madness or VIP
Extreme Challenge: No
M missing.png
Loading screen

Overview

Godwick Spurge, a reporter for the Stormreach Chronicle, is writing a story on the mysterious disappearances that have been happening in the Saltire District. He wants you to help him investigate.

The entrance to the Saltire District is in the Harbor, under the north–south suspension bridge, to the west from Waterworks entrance.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Find the location of the mysterious warforged
  • Collect evidence on the mysterious warforged (3 total)
  • Gain entrance to the warforged's home
  • Kill Mister Smythe
  • (Optional) Speak with Burno Vass (enables Mark of Madness optional) — no XP
  • (Optional) Apply the Mark of Madness to mad people (8 total) — Bonus (20%): Heroic( ♣605 ♦1,052 ♥1,094 ♠1,137 )
  • (Optional) Return to Burno Vass and tell him you have marked the mad people — no XP
  • (Optional) Speak with Guard Prosser (enable Swiftfoot gang optional) — no XP
  • (Optional) Find the Swiftfoot gang headquarters — Bonus (1%): Heroic( ♣30 ♦53 ♥55 ♠57 )
  • (Optional) Return to Guard Prosser and tell him about the gang — no XP
  • (Optional) Slay the madman Burno Vass — Bonus (12%): Heroic( ♣363 ♦631 ♥657 ♠682 )
  • (Optional) Slay the madman Guard Prosser — Bonus (10%): Heroic( ♣303 ♦526 ♥547 ♠569 )
  • (Optional) Slay Pale Fire — Bonus (10%): Heroic( ♣303 ♦526 ♥547 ♠569 )

What to Expect

  • Spawning/respawning monsters
  • Quest item collection (mandatory: 3 pieces of evidence)

Known Traps

Trap DCs

  • Blade traps in the north, just before the Swiftfoot HQ; control panel is on the wall to the east before them
  • Blade traps in the underwater passage to the south; control panel is on the north side of the doorway

Both traps can be easily timed.

Tips and Misc

  • Recommended buffs at all times:
  • There are a lot of hard-hitting melee attackers and several Mind Flayer spellcasters in this quest. A young beholder may spawn next to the well on some difficulty settings and can anti-magic your buffs. Monsters in this quest like to set up ambushes for you, so keep your eyes open.
  • Freedom of Movement does NOT block the Sticky effect.
  • There are still more madpeople around than are required for the Optional. They may randomly spawn in different spots.
  • When you're near a piece of evidence (schoolroom in the east, armory in the southwest, Sir Borsynne's room in the west), the display goes... odd. Additionally, noises such as screams begin. Both of these effects disappear once you pick up the evidence, or if you leave the room. A similar effect happens when you enter Mister Smythe's house, which fortunately disappears when you open the door further in.
  • When you pull the lever in the northeast which diverts the water flow so you can head west, several Xorian Renders and Greater Thaarak Hounds spawn. It's possible to get the two pieces of evidence to the west, then backtrack east for the third and then head to the Mister Smythe's house without doing so, if you're worried about fighting them.
    • Evidence 1) A scrap of paper inside the book reads, "BILL OF SALE. One dozen schoolchildren, in good condition. Ship to Mister Smythe. Payment on delivery."
    • Evidence 2) The final entry in the diary reads, "This Smythe fellow is involved in questionable activities. But I'll use the Borsynne name to keep the guards away so long as he keeps sending platinum my way. In any case, no one will notice the disappearance of some common street rabble.
    • Evidence 3) The last entry in the account book reads, "Eight dozen sturdy iron cages, warranted to hold prisoners. Ordered by Mister Smythe and paid in full."
  • Once you get into the Swiftfoot HQ, which is in the far north, Taken start appearing (the first group being where you exit out). A few Renders spawn when you open the chest in there.
  • There is a single rat that spawns every 3 minutes in the Swiftfoot Gang Headquarters (on one of the dead bodies). It is the only way to get onslaught and conquest.
  • Pale Fire will appear in the southeastern courtyard. He's a red-named Thaarak Hound that deals fire damage and burning effect on hit, similar to fire elementals, and buffs itself with an intermittent Fire Shield (Cold) once its HP gets low enough.
  • Z'miizith does not use Anti-magic cone, so you can safely cast spells throughout the fight.
  • Z'miizith can hit the party with Chaos Frenzy, which causes them to suffer vicious damage for each successful melee attack.
  • Z'miizith's Prismatic Spray has a chance to petrify and kill the party on failed saves, bypassing both deathblock and Warforged immunities.
  • If you rush past him before he changes, the party can huddle against the door in the back, then attack the Taken which spawn there without alerting Z'miizith.
  • Returning to and talking with either Burno Vass or Guard Prosser will cause both of them to attack you, and it is HIGHLY recommended not to fight either of them without a full good stunner. The Prosser has extremely high HP but low attack. Bruno casts highly damaging and debuffing spells such as polar ray, energy drain and hold monster but has lower HP. If you do not stun or kill off Bruno, he may kill off the entire party with ample ease.

Bonus XP

  • Aggression bonus: 33 or more monsters killed +10% Bonus.( ♣303 ♦526 ♥547 ♠569 )
  • Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣454 ♦789 ♥821 ♠853 )
  • Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣756 ♦1,315 ♥1,368 ♠1,422 )
  • Tamper bonus: 1 or more trap disarmed +10% Bonus.( ♣303 ♦526 ♥547 ♠569 )
  • Mischief bonus: 35 or more breakables smashed +8% Bonus.( ♣242 ♦421 ♥438 ♠455 )
  • Vandal bonus: 46 or more breakables smashed +10% Bonus.( ♣303 ♦526 ♥547 ♠569 )
  • Ransack bonus: 56 or more breakables smashed +15% Bonus.( ♣454 ♦789 ♥821 ♠853 )
Notes: Onslaught & Conquest are possible, but not worth it:
  • It takes an additional 104 minutes minimum to reach onslaught after getting aggression (killing the single spawn rat).
  • It takes an another 121 minutes minimum to reach conquest after getting onslaught (killing the single spawn rat). From here you should have 183 kills.
  • Kill the 4 Taken that spawn when you confront Z'miizith before you kill him and you should net 188 kills for Conquest.

Loot

  • Chests: 4
    • 1 optional for finding the Swiftfoot gang headquarters (found in the northern part of the map)
    • 1 optional for killing Pale Fire (Thaarak Hound, found in the South-west section of the map)
    • 1 optional for killing the madmen Burno Vass and Guard Prosser (Dwarf and Human, found near the entrance)
    • 1 at the end for killing Z'miizith (Chaos Beholder)
  • Collectables: 8
    • Bookshelf near the first lever, in the bar's basement (in a room behind a tapestry)
    • Mushroom in the school playground
    • Mold in the North-east courtyard, at the top of the sewer pipe leading down to the lever
    • Adventurer's Pack in the northeast courtyard, at the beginning of the sewer pipe heading west
    • Mold above both ends of the sewer tunnel in the south
    • Adventurer's Pack in the northwest
    • Mushroom in the northwest
  • NPC rewards: Random items, ML 10–13; choose from 7

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
  • Update 48.4.3
  • 3 years and 1 month
  • BugTime
Insanity
Insanity.png
(edit)
Great Sword 
  • +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Wild FrenzyIcon tooltip.pngWild Frenzy: This weapon has a tendency to drive those it strikes insane. On an attack roll of 20 which is confirmed as a critical hit the target will go wild and attack its own allies for 15 seconds if it fails a DC 25 Will save. Enemies driven wild in this way, however, have a chance of coming to their senses if damaged.
  • BewilderingIcon tooltip.pngBewildering: Targets of this weapon can feel their willpower slipping away. They lose -1 Wisdom on a successful attack.
  • UnbalancingIcon tooltip.pngUnbalancing: Anything that melee attacks a character with an Unbalancing item has a chance to be pulled off balance giving them a -2 penalty to their AC.
  • UnwieldyIcon tooltip.pngUnwieldy: This weapon is very large and makes you clumsier as you wield it, causing a -2 Dexterity penalty.
14 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Missing, End chest
Turbulent Epee
Turbulent Epee.png
(edit)
Rapier  14 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Missing, Swiftfoot HQ chest
⇑   ⇑   Back to top   ⇑   ⇑

Monsters

Name ( picture ) CR Type Race
Blackfang Bat( view
BlackFangBat.png
 • edit )
 ♦9Normal ♥11Hard ♠14Elite Animal Bat
Burno Vass( view
Burno Vass.jpg
 • edit )
 ♦17Normal ♥20Hard ♠25Elite Dwarf Dwarf
Giant Rat( view
Monster Giant Rat.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦19Epic Normal Animal Rat
Greater Thaarak Hound( view
Greater Thaarak Hound.png
 • edit )
 ♦15Normal ♥18Hard ♠21Elite Evil Outsider Hellhound
Guard Prosser( view
Guard Prosser.jpg
 • edit )
 ♦17Normal ♥20Hard ♠25Elite Humanoid Human
Mad Dog( view
Mad Dog.png
 • edit )
 ♥15Hard Animal Dog
Mind Flayer Mage( view
Mind Flayer Mage.png
 • edit )
 ♦16Normal ♥19Hard ♠23Elite Aberration Mind Flayer
Pale Fire( view
Pale Fire.jpg
 • edit )
 ♦17Normal ♥20Hard ♠25Elite Evil Outsider Hellhound
Rat( view
Rat.jpg
 • edit )
 ♠8Elite Animal Rat
Swiftfoot Caster( view
Swiftfoot Caster.jpg
 • edit )
 ♥18Hard ♠21Elite Humanoid Human
Swiftfoot Gangster( view
Swiftfoot Gangster.jpg
 • edit )
 ♠21Elite Humanoid Human
Taken( view
Taken.jpg
 • edit )
 ♦13Normal ♥15Hard ♠18Elite Aberration Taken
Xorian Render( view
Xorian Render.jpg
 • edit )
 ♦15Normal ♥18Hard ♠21Elite Evil Outsider Demon
Young Beholder( view
Young Beholder.jpg
 • edit )
 ♦12Normal ♥14Hard ♠17Elite Aberration Beholder
Z'miizith( view
Mister Smythe3.jpg
 • edit )
 ♦18Normal ♥21Hard ♠26Elite Aberration Beholder



Godwick Spurge
Xoriat marked mad person
Xoriat Render in attack
The Stormreach Chronicle of Sul 2
The Stormreach Chronicle of Far 9
The Stormreach Chronicle of Mol 1
The Stormreach Chronicle of Sar 2
The Stormreach Chronicle of Sul 14