Year of the Dragon: Through April 23rd, claim the adventure pack Slice of Life for free! Speak to Xatheral in the Hall of Heroes.

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

See Invisibility

From DDO wiki
Jump to navigation Jump to search
See Invisibility effects
SeeInvisibility.png
Name: See Invisibility
School: Divination
Spell Level: AotS 1, Brd 3, Sor/Wiz 2, Storm 3, Wlk 1
Special:
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction.
SLA:
Spell Point Cost: 15
Metamagic: Eschew, Extend, Quicken
Target: Self
Range: Personal
Duration: 1 minute per caster level
Saving Throw:
DC:
Spell Resistance:
Cooldown: 2.5 seconds (Bard/Wizard), 1.75 seconds (Sorcerer)

Description

You can see any objects or creatures that are Invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, Invisible, and ethereal creatures.

It does not reveal illusions or enable you to see through opaque objects. It does not reveal creatures who are simply hiding, or concealed, or otherwise hard to see.

Note:

  • This spells is essentially worthless in PvM, as monsters very rarely cast invisibilty, it has no effect on ethereal creatures, and all the ones that do also use sneak, which this spell will not aid you in. You'll still need a high enough spot skill to see them. It can be useful in PvP.

Scrolls