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Spell point

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Spell points are the amount of magical energy your character has to expend on spells before the character needs to rest. As Hit Points are to a character's feature to stay alive, spell points are to a character's feature to cast spells.

Costs[edit]

The amount of spell points a spell consumes upon being cast is dependent on the level of the spell. The base cost is 10 spell points for a level 1 spell. For every level beyond 1, a spell costs an additional 5 spell points to cast. A level 2 spell would then cost 15 spell points to cast, a level 3 spell would cost 20, and so on (see table below). Many spell point costs were altered in Update 9 and no longer conform to the spell point cost "standards". There is currently a list of Spells With Non-Standard Costs.

Spell level 1 2 3 4 5 6 7 8 9
SP cost per cast 10 15 20 25 30 35 40 45 50

Base ability[edit]

Casting ability describes the ability which are used to increase the difficulty class for a saving throw against the spell normally 10 + the spell level + modifier ability and open new spell slots.

Bonus spell points describes the ability which are used to increase bonus spell points(by (caster level + 9)*casting ability modifier). A multiclass character that uses different abilities earns spell points for each ability modifier, however if you use the same ability the class levels are added[UnverifiedIcon tooltip.png"however if you use the same ability the class levels are added" has not been verified in-game. Please verify it!].


Ability Alc Art Brd Clr Drd FvS Pal Rgr Sor Wiz Wlk
Casting ability /
Bonus spell points
INT INT CHA WIS WIS WIS / CHA WIS WIS CHA INT CHA

Base spell points per class[edit]

Level Alchemist Artificer Bard Cleric Druid Favored Soul Paladin Ranger Sorcerer Wizard Warlock Mental Toughness Improved Mental Toughness
1 50 50 50 50 50 100 0 0 100 50 50 +10 +10
2 75 75 75 75 75 150 0 0 150 75 75 +15 +15
3 100 100 100 100 100 200 0 0 200 100 100 +20 +20
4 125 125 125 125 125 250 20 20 250 125 125 +25 +25
5 150 150 150 150 150 300 35 35 300 150 150 +30 +30
6 180 180 175 180 180 355 50 50 355 180 175 +35 +35
7 210 210 200 215 215 415 65 65 415 215 200 +40 +40
8 245 245 225 255 255 480 80 80 480 255 225 +45 +45
9 280 280 250 300 300 550 95 95 550 300 250 +50 +50
10 320 320 275 350 350 625 110 110 625 350 275 +55 +55
11 360 360 300 405 405 705 125 125 705 405 300 +60 +60
12 405 405 325 465 465 790 140 140 790 465 325 +65 +65
13 450 450 350 530 530 880 155 155 880 530 350 +70 +70
14 500 500 375 600 600 975 170 170 975 600 375 +75 +75
15 550 550 400 675 675 1075 185 185 1075 675 400 +80 +80
16 600 600 425 755 755 1180 200 200 1180 755 425 +85 +85
17 660 660 450 840 840 1290 215 215 1290 840 450 +90 +90
18 720 720 475 930 930 1405 230 230 1405 930 475 +95 +95
19 780 780 500 1025 1025 1525 245 245 1525 1025 500 +100 +100
20 845 845 525 1125 1125 1650 260 260 1650 1125 525 +105 +105
Magical Training +80 +80 — / +80 (Stormsinger only) +80 +80 +80 +80 +80 +80

Note that Alchemists, Artificers, Clerics, Druids, Favored Souls, Sorcerers, Stormsinger Bard archetype, Warlocks, and Wizards receive the Magical Training feat at level 1. This feat grants 80 additional spell points (NOT included in the Base SP numbers, but listed as an addendum in the table), and can be taken only once per character. This means for instance that a Bard who multiclasses in Sorcerer will get +100 Base spell points and +80 Feat Bonus for a net total of +180 SP. But, a Cleric who multiclasses in a Sorcerer already has Magical Training and will only get +100 Base SP instead of +180.

Also in D&D Online, characters have the option to take feats and enhancements that offer increased spell points, beyond what is mentioned above.

Bonus spell points[edit]

Your casting ability grants you a number of bonus spell points equal to (caster level + 9) * (casting ability modifier). The table below directly gives the number of bonus spell points for any caster level up to 20 and casting ability up to 41.

Any casting ability bonus can contribute to your bonus spell points pool including enhancements, items, and temporary buffs. Note however that these bonuses increase your maximum total of spell points, but do not actually give you spell points. SP still need to be obtained by resting in non-encounter areas (which will remove temporary buffs), from Divine vitality being cast on you, or by drinking an elixir of mnemonic enhancement.

Note also that in the case of a multiclass character, the bonus spell points are added independently for each class; for instance a level 1 bard / level 1 sorcerer with 18 Cha will obtain 80 bonus spell points, instead of 44 for a L2 bard or sorcerer. In addition, these bonus spell points are obtained even for classes whose level would not normally be high enough to cast spells; for instance, a level 9 Cleric / level 1 Paladin with 20 Wis would gain (9+1)*5 (i.e. 50) bonus spell points; this includes 5 from the single Paladin level even though the character cannot cast Paladin spells until they get another three levels in Paladin.

Ability bonus to spell points
Level Casting ability score (and modifier)
12-13
(+1)
14-15
(+2)
16-17
(+3)
18-19
(+4)
20-21
(+5)
22-23
(+6)
24-25
(+7)
26-27
(+8)
28-29
(+9)
30-31
(+10)
32-33
(+11)
34-35
(+12)
36-37
(+13)
38-39
(+14)
40-41
(+15)
1 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150
2 11 22 33 44 55 66 77 88 99 110 121 132 143 154 165
3 12 24 36 48 60 72 84 96 108 120 132 144 156 168 180
4 13 26 39 52 65 78 91 104 117 130 143 156 169 182 195
5 14 28 42 56 70 84 98 112 126 140 154 168 182 196 210
6 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225
7 16 32 48 64 80 96 112 128 144 160 176 192 208 224 240
8 17 34 51 68 85 102 119 136 153 170 187 204 221 238 255
9 18 36 54 72 90 108 126 144 162 180 198 216 234 252 270
10 19 38 57 76 95 114 133 152 171 190 209 228 247 266 285
11 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300
12 21 42 63 84 105 126 147 168 189 210 231 252 273 294 315
13 22 44 66 88 110 132 154 176 198 220 242 264 286 308 330
14 23 46 69 92 115 138 161 184 207 230 253 276 299 322 345
15 24 48 72 96 120 144 168 192 216 240 264 288 312 336 360
16 25 50 75 100 125 150 175 200 225 250 275 300 325 350 375
17 26 52 78 104 130 156 182 208 234 260 286 312 338 364 390
18 27 54 81 108 135 162 189 216 243 270 297 324 351 378 405
19 28 56 84 112 140 168 196 224 252 280 308 336 364 392 420
20 29 58 87 116 145 174 203 232 261 290 319 348 377 406 435

Reducing spell point costs[edit]

Many powerful spells are very expensive in terms of spell point cost, particularly if combined with several metamagic feats. Fortunately, the game offers multiple ways to reduce SP costs.

Class
Enhancements
  • Spell-like ability: Many class enhancement trees offer SLAs that are cheaper to cast than normal spells. More importantly, most SLAs can be augmented by metamagic feats for free.
  • Spell Song Trance is a song available to Spellsinger bards and reduces spell point cost by 10% (Morale bonus).
  • Reaper enhancements Reaper's Efficiency: While in Reaper Difficulty, activate to expend one Reaper Charge and reduce the Spell point cost of your spells by 15/30/45% for 30 seconds. Cooldown 40 seconds.
  • Efficient Metamagic: Items and class enhancements that reduce the cost of metamagic feats.
Epic Destiny
  • Draconic Incarnation Cores 2,3 and 4 are 5% each.
  • Fatesinger Masquerade: You have a 3/6/10% reduction in the cost of your spells.
  • Primal Avatar Thrive: Epic Strike abilities in this tree grants now have a 30% chance to grant a 25% Enhancement discount to all spells. Lasts 4 seconds.
Feats
  • Epic Power reduces the spell point costs by 1% for each time the feat is taken. This feat is automatically given to all characters each time they gain an Epic level, so it reduces to spell point costs up to 10% at character level 30.
Items


Note
  • Spell Point Cost Reduction applies only to spells. SLAs are not affected and retain their original cost for use.
  • Final Spell Point Cost = (Original Spell Point Cost + (Original Metamagic Cost - Efficient Metamagic Reduction)) * ((100 - Spell Point Reduction) / 100) : Rounded Up

Recovery[edit]

There are many ways to recover spell points.

Resting
Consumables
Clickies
Items
Class/Race abilities