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Spelltouched

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Base Mechanic[edit]

Spelltouched Dart

This hidden effect can be found on throwing weapons from the Eveningstar Challenge Pack. Basically it creates a random second thrower of the same tier / minimum level for one throw. (This means a ML16 or ML20 thrower actually has six abilities, though three of these are totally random. A ML24 thrower has eight abilities, four of which are totally random.) These items can accept sentient jewels to become Sentient Weapons.

Results of some testing[edit]

Test 1: Common procs[edit]

Setup:

  • Sample size: 66 hits
  • Testing aim: What common additional abilities are added on average.
  • Testing target: The red named giant in The Tracker's Trap on epic normal.

Result:

  • nothing: 1
  • 2d6/burst bonus damage: 23
  • 1 stat damage and 2d6 or burst bonus damage: 31
  • 1 stat damage: 3
  • Improved Destruction and 2d6/burst bonus damage: 2
  • 2d6 untyped and 2d6/burst and 1 stat damage: 5
  • 2d6 untyped and 2d6/burst bonus damage: 1

Conclusion:

  • Since only 4 times no 2d6/burst bonus damage occurs, it can be safely assumed that those were evil/anarchic damage procs which did not show up in combat log.
  • Thus a spelltouched thrower can be expected to have the following common procs:
    • Always either 2d6 bonus damage or a burst type bonus damage (elemental, alignment, force or light)
    • A ~59% (probably 60%) chance for one random ability damage (strength, constitution or dexterity)
    • A ~9% chance for 2d6 untyped damage (Hemorrhaging)
    • A ~3% chance for a random debuff (Improved Destruction or Improved Shattermantle)

Test 2: Rare procs[edit]

Setup:

  • Sample size: 1000 hits
  • Testing aim: What average additional damage can be expected from rare procs.
  • Testing target: Training Dummy.

Result:

Proc name # x avg damage avg damage/hit
Lightning Strike 1 x ~615 electric ~0.615 damage/hit
Incineration 1 x ~251 fire ~0.251 damage/hit
Corrosive Salt 1 x ~437 untyped ~0.437 damage/hit
Magma Surge 2 x ~279 fire ~0.558 damage/hit
Disintegration 2 x ~476 untyped ~0.952 damage/hit
Cacophonic 3 x ~291 sonic ~0.873 damage/hit
Slicing Winds 6 x ~371 slash ~2.226 damage/hit
Total 16 x ~369,5 ~5.912 damage/hit

Conclusion

  • The average additional damage per hit, that can be expected from rare procs, is around 5.9 damage.

Conclusion[edit]

Both tests combined show that the average expected damage per hit is about 12,5 within an error of about ± 0.5 damage/hit (also depending on targets alignment)

External links[edit]