Year of the Dragon: Through April 23rd, claim the adventure pack Slice of Life for free! Speak to Xatheral in the Hall of Heroes.

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Sun Bolt

From DDO wiki
Jump to navigation Jump to search
Sun Bolt.png
Name: Sun Bolt
School: Evocation
Spell Level: 3
Special:
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction.
SLA: Angel of Vengeance (FvS), Exalted Angel
Spell Point Cost: 12, 12/10/8 (SLA)
Metamagic: Empower, Eschew, Heighten, Maximize, Quicken, Intensify, Embolden
Target: Foe, Directional, Breakable
Range: Double
Duration: Instantaneous
Saving Throw: Reflex half
DC:
Spell Resistance: No
Cooldown: 3 seconds

Description

A powerful bolt of light deals 4 to 9 light damage per caster level (up to a max of 60 to 135 damage at caster level 15) to targets in its path. A successful Reflex save reduces the damage by half. D&D Dice: Deals 1d6+3 light damage per caster level (max 15d6+45).

This spell is available for Clerics investing into Divine Disciple enhancements; and as an SLA for Favored Soul with the Angel of Vengeance (FvS). It is also available in Tier 3 of the Exalted Angel epic destiny as an SLA - this version counts as an Epic spell, so ignores Mantle of Invulnerability.