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Talk:Game performance issues after 2016 March data center move
anybody still out there? well, its kinda late, I haven't been playing much so it didn't affect me much but this now-a-month-long lag fiasco appears to be a big deal, really "doom"-worthy. I think we should be archiving whats happening with current "state of the game". some say same kinda performance issue happened for LotRO and some say it didnt and improved things greatly for them, anybody know the details there or a thread or two to look up on? yoko5000 (Contribs • Message • Email) 01:49, April 6, 2016 (EDT)
Timeline and forum threads[edit]
- 03-07-2016 (official) Downtime Notice: 5:00 AM - 5:00 PM Eastern (-5 GMT) Tuesday, March 8th
- down time for data center move announced
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Originally Posted by Cordovan (Contribs • Message • Email • Cordovan) Data Center Migration update: So far things are progressing well, and we are on track with out expected uptime. |
- 03-08-2016 (official) Port Forwarding update and changes - Important
- If you previously setup port forwarding (or port triggering) on your router and/or modem for ports 9000-9010 UDP, updating the range of ports to 9000-9058 is now recommended.
- 03-08-2016 Lag after data centre move
- 03-09-2016 Nice lag (closed)
- 03-14-2016 The LAG is insane.. DO SOMETHING
- 03-14-2016 (3rd party site) MMO news site Massively covers the situation
- 03-18-2016 It's not the LAG (network) - it's server resources?
- 03-18-2016 OK Devs: It...happened...again...
- 03-18-2016 Impossible to raid and it's destroying Cannith
- 03-20-2016 this game is 90% unplayable. Turbine fix it or players boycott.
- 03-21-2016 (official) World Restarts: Monday, March 21st 3:00 PM Eastern (-5 GMT) (closed)
- Argonnessen and Thelanis, diagnostic testing and maintenance work.
- later on Ghallanda as well
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Originally Posted by Cocomajobo This work was done as a test case to attempt to isolate issues causing the lag. When we determine that we have found the root of the issues through these test cases we will, of course, implement the changes on all servers. |
- 03-21-2016 Whatever Turbine did helped
- 03-22-2016 (official) World Restarts: Tuesday, March 22nd 1:00 PM Eastern (-5 GMT)
- same work onto Cannith, Khyber, Orien, Sarlona, and Wayfinder
- 03-23-2016 (official) Game Performance Improvements and Feedback (closed)
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Originally Posted by Cordovan (Contribs • Message • Email • Cordovan) 1. What's being done to resolve these issues? We are implementing new network connections and adjusting our main networking backbone. Additionally, we are troubleshooting server-side configuration changes. 2. Why is it taking so long? As part of our move to the new data center we updated some architecture to modern operating systems and virtualization technologies. In some cases adjusting the old code to run in this new environment has added additional challenge. 3. What is happening in the next few days? We will be migrating select networking components, and make additional configuration changes to servers. When these efforts require downtime, we'll let you know. |
- 03-28-2016 (official) Downtime Notice: Tuesday, March 29th 8:00 - 11:00 AM Eastern (-5 GMT)
- two game worlds will have one configuration change on them, two will have a different change, and all will have had a GLS dll update applied to them.
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Originally Posted by Cordovan (Contribs • Message • Email • Cordovan) ...we would like to continue to get your experiences and reports. Please provide the following information: |
- 03-29-2016 Noticeable Lag Improvement
- 03-29-2016 (official) Downtime Notice: Wednesday, March 30th 7:00 - 10:00 AM Eastern (-5 GMT)
- account management system maintenance.
- 03-31-2016 (official) Downtime Notice: Friday, April 1st 8:00 AM - 11:00 AM Eastern (-5 GMT)
- data center maintenance work, includes some optimization work on the game worlds.
- 04-04-2016 (official) Argonnessen/Sarlona Maintenance: Tues. April 5th 8:00-10:00 AM Eastern (-4 GMT)
- further adjustment to one of the things tweaked on Friday's update
- 04-04-2016 Ghallandra Lag fest once again
- 04-05-2016 Wayfinder Server is Still Lagggging
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Originally Posted by Cordovan (Contribs • Message • Email • Cordovan) We are currently in the process of working on a hotfix, and will use the downtime to deploy the hotfix and make some adjustments at the data center. ETA incoming but not ready yet. |
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Originally Posted by Cordovan (Contribs • Message • Email • Cordovan) The plan is to roll out a change made to Argonessen and Sarlona to all the worlds next week, along with a patch/hotfix that squashes several "stacking enhancement" issues. Stay tuned on an ETA. |
- 04-08-2016 (3rd party site) Another Massively coverage on the situation
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Originally Posted by Turbine representative's response We are well aware that some players are continuing to experience issues as a result of our recent move to a new data center. We have had teams across the studio working non-stop to resolve outstanding issues. Moving data centers is a very complex task and while we have made resolved many of these issues, we clearly have more work to do. |
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Originally Posted by Justin Olivetti, Massively Podcast 60 Probably one of the most passive-aggressive comments we've seen a studio post! |
- 04-11-2016 More on LAG
- 04-13-2016 (official) 6 minutes of Livestream appearance and explanation from Executive Producer (executive producer) Severlin
- some details on tomorrow's fix
- "some backend technical fixes that will replace some Microsoft functionality that was duplicated" ... "the games right now cannot switch CPUs in a virtualized environment"
- "barbarian fixes, that are causing effects stacking, that will be all cleaned up"
- "also working behind the scenes to shore up some of our networking lines, hang up on that as we negotiating with vendors".... "just a process we cannot turn around quickly because those contracts have to be rock solid"
- "If you raid with barbarians, it should make a big difference"
- "the reason we're doing this is, this is something in other properties we saw big change as we moved them up into these later operating systems, so I'm reasonably confident this will make a difference"
- "until we shore up the networking anyone that's going through the alternate networking sentry link, I believe, we will see bits of lag just because of the network latency."
- "but the thing is, this would clear up a lot of stuff so that evaluations are much cleaner."
- some details on tomorrow's fix
- 04-13-2016 (official) Downtime Notice: 8:00 AM - 11:00 AM Eastern (-4 GMT) Thursday, April 14th
- some optimization-related changes at the data center and correct several barbarian enhancements that were stacking improperly behind the scenes
- 04-14-2016 feels like three different types of lag
- 04-14-2016 (official) The latest on lag and game performance improvements ← current player report thread
- we identified an improvement we will be making to our monitoring tools to lessen their impact on game performance, and will be working to bring that out to the game worlds in the relatively near future.
- 04-19-2016 Load-in lag is the new orange
- 04-20-2016 (official) Downtime Notice: Wednesday, April 20th 1:00 - 3:00 PM Eastern
- ... making some specific changes to Argonnessen and Wayfinder in an effort to improve game performance and reduce lag. These changes involve;
- various updates to 64-bit dll's
- and implementing an alternate internal game timer to Argonnessen and Wayfinder.
- We will be keeping an eye on the impact, and will consider the next step afterwards.
- ... making some specific changes to Argonnessen and Wayfinder in an effort to improve game performance and reduce lag. These changes involve;
- 04-21-2016 (official) Downtime Notice: Thursday, April 21st 1:00 - 3:00 PM Eastern (-4 GMT)
- same work onto Cannith, Ghallanda, Khyber, Orien, Sarlona, and Thelanis.
- 04-22-2016 Thank you Turbine
- 04-28-2016 (Lamannia) U31 - Laggy
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Originally Posted by Cordovan (Contribs • Message • Email • Cordovan) Lamannia is in the new data center. |
- 05-10-2016
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Originally Posted by Cordovan (Contribs • Message • Email • Cordovan) This past weekend had an above-normal amount of poor game performance, and is something we will be looking into. We are continuing to look into the various reported causes of lag, including renown gain. We would continue to caution that Defiler of the Just has issues outside of server-client latency, and is not a good test case for lag. We fully understand people's frustration in Defiler of the Just, and will be considering some options for that particular raid in the future. |
- 05-10-2016
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Originally Posted by Cordovan (Contribs • Message • Email • Cordovan) There was some work done at the data center today, so we're checking into that prior to reopening. |
- 05-12-2016 Update 31 Hotfix
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Originally Posted by Release Notes Maximum number of loops have been performed Defiler of the Just
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- 05-12-2016 (official) Notice of Impact: Argonnessen, Thursday, May 12th 6:00 - 8:00 PM Eastern
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Originally Posted by Cordovan (Contribs • Message • Email • Cordovan) This is a temporary test to gather information necessary to our investigation. We expect the tech to have the following impact:
It is possible there will be other impacts as well. This change will be in place for two hours tonight, after which point we will turn it off, gather the results, and use those results in our ongoing investigation. We apologize for the inconvenience to players on Argonnessen. |
- 05-13-2016 Lag Relief
- 05-13-2016
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Originally Posted by Cordovan (Contribs • Message • Email • Cordovan) I don't know that we can say for sure that "guild renown causes lag", but yes, there is definitely something going on that manifests in some folks (but not everyone) experiencing lag when renown is granted, and it affects everyone in the group. The reason I say we can't say for sure is it's not certain whether the renown lag is a symptom or a cause. This is something we are continuing to look into. |
- 05-13-2016
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Originally Posted by Cordovan (Contribs • Message • Email • Cordovan) Figured we should end the week with a bit of a status report: We did work this week to improve game performance in Defiler of the Just, and at least initially the results seem quite positive. We will be able to say more definitively on both this and other improvements as time goes on; it's true that we rebooted the worlds yesterday, so we'll be monitoring how things change over time. Yesterday, we ran some tech on Argonnessen that is being looked at to see if it delivers on smoothing out server spikes. The tech has some issues (like breaking Von4), but if the data shows a significant improvement, we'll do further work to remove these issues before putting the tech in place. Overall, lag in parties and smaller raid groups is greatly improved over what it was, say, a month ago. We're continuing to work on identifying and resolving sources of lag, including an investigation into the so-called "guild renown lag". |
- 05-17-2016
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Originally Posted by Cordovan (Contribs • Message • Email • Cordovan) We are in the process of getting out a patch that will hopefully include a fix to guild renown lag. Since gauging our success in fixing the issue is challenging outside of the real, live world environment, we don't want to say we've fixed it until we hear from you that it's fixed and seen it ourselves while running things like Legendary Shroud. That said, we - think - we've discovered and corrected the issue, which involved sluggish guild renown SQL communication in our virtualized environment. If all goes according to plan, the patch will be out later this week, and will include a few other additions like the two new enhancements to the Fighter Kensei tree. We'll have more info, including a downtime announcement and release notes, as we get things confirmed in the next 24-48 hours. |
- 05-19-2016 Update 31 Patch 1
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Originally Posted by Release Notes Renown
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- 05-19-2016
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Originally Posted by Cordovan (Contribs • Message • Email • Cordovan) We're certainly not basing any kind of long-term conclusion on lag in DDO by experience in the first couple of days following a server restart, but it is still valuable to know whether things are better or worse (or the same) than they were the last time we rebooted the worlds at this point in time. The amount of time since the last server restart was not a major factor in guild renown lag, at least according to folks on the forums and in-game who reported it to us regardless of time since the past reboot. Since we're looking to specifically get feedback on guild renown lag, we'd love to hear from folks who have run Legendary Shroud, Defiler of the Just, or any other group situation where they previously experienced guild renown lag, with their thoughts on how things behaved. We would love to know whether your experience changes in regard to guild renown lag over time as well, but please don't wait several weeks to tell us how things went tonight, ya know? |
- 06-21-2016 Update 31 Patch 3 Release Notes
- The implementation of a 50 mail limit per character in the in-game mail system. Players with more than 50 mails will be unable to send mail or post/bid in the auction houses. This is being done to improve game performance. The improvement will be seen when players reduce the size of their inboxes. At this time we are not deleting mail.
- Upcoming Change to In-Game Mail
- 07-21-2016 Lag Reduction and Mailbox Limits: Last Call!
- 07-26-2016 Weekly DDO World Restarts on Wednesday
- Starting on Wednesday July 27th, weekly restarts will take place starting at 8:00 AM Eastern (-4 GMT) every Wednesday.
Tips, resources and other forum threads[edit]
- 03-18-2016 Tips for short-manning raids to avoid lag.
- 05-09-2016 Guild renown lag
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