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The Rebel
Rebel
Type: Suffix
Base price modifier: +5
Effect: This random loot weapon suffix makes the weapon bound to character on equip and grants the following enchantments:
- Good BlastGood Blast: A good blast weapon is infused with the power of good. Critical hits with this weapon to targets of non-good alignment deal an extra 3 to 18 good damage for weapons with a x2 critical multiplier, 4 to 24 for a x3 critical multiplier, and 5 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more good damage to any enemy of non-good alignment. - Critical hits with this weapon to targets of evil alignment deal an extra 3d6 good damage for a x2 multiplier, 4d6 for a x3 multiplier, and 5d6 for a x4 multiplier. Additionally, if you roll a natural 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4d6 more good damage to any enemy of non-good alignment
- Absolute ChaosAbsolute Chaos: This weapon is infused with the ultimate power of Chaos. It does an additional 2 to 12 damage to non-chaotic targets and can only be wielded by Chaotic-aligned characters. - 2d6 damage against non-Chaotic creatures.
Notes: Required trait: Chaotic; UMD 26
See also:
- The Crusader - good+law
- The Destroyer - evil+chaos
- The Tyrant - evil+law