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The Rescue

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The Rescue is the 2nd quest in The Western Excavation,
the 1st chain in the Ruins of Threnal story arcIcon tooltip.pngStory arcs  are chains of quests that make up a story line.
Completing all the quests in a story arc often yields a nice reward.
.
The Western Excavation In Need of Supplies • The Rescue • Secure the Area
The Eastern Excavation The Library of Threnal • Escort the Expedition • Hold for Reinforcements
The Abandoned Excavation The Missing Expedition • Entering the Gate Chamber • The Gate Chamber


House Kundarak's chief engineer is missing. Only the mightiest heroes can hope to rescue him.

Ruins of Threnal adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Ruins of Threnal
The Rescue
Heroic level: 8
Epic level: None
Duration: Long
Heroic XP:  ♣1,692Solo/Casual ♦2,990Normal ♥3,160Hard ♠3,330Elite
Epic XP: N/A
Takes place in: The Western Excavation
Bestowed by: Jan Falner
NPC contact: Jan Falner
Quest acquired in: Ruins of Threnal
Patron: House Phiarlan
Base favor: 5
Purchase: Ruins of Threnal or VIP
Extreme Challenge: No
M rescue.png
Loading screen

Overview

Rescue Chief Engineer Derward inside the Western Excavation.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Find Derward and escort him to the dungeon exit
  • (Failure) Protect Derward from attack

What to Expect

  • Protect an NPC (mandatory)
  • Spawning/respawning monsters
  • 1 Secret door (required) to be found and opened to complete the quest: Secret Door DCs

Known Traps

Trap DCs

  • Two flaming grates in the floor shoot fire; one control panel on the east wall before the second grate disables both. Just avoid walking on the grates and you're fine.

Tips and Misc

  • Useful elemental buffs:
    • Acid
    • Fire
  • This quest is a slightly tougher than the previous one.
  • Follow the path as in the previous quest, clearing as you go. Watch behind you, as more mobs will follow you than last quest.
    • Once again, glass spiders can really ratchet up the threat level if not dealt with quickly.
  • Past the first large room, watch the floor grates – they are fire traps, so disarm or avoid. Note the shrine behind the door at this intersection – this is the only shrine except the one at the end.
    • The door to the northern section of the map is shut, with no way to open it.
  • Go left/south, find the secret door, kill the flesh render, and pull the lever. Go further south and into the door that has now opened. Loot the chest.
    • A Spot of 1 and Search of 1 on Elite was sufficient to find the; Secret door (required).
  • Talk to Derward and take him back to the dungeon entrance, which also serves as the exit. Mobs will have respawned along the way, so keep him buffed and try and get the person who talked to him to hang back behind the fighting. If he dies, you fail.
    • Derward can be buffed and healed.
    • Don't ignore monsters in side tunnels – Derward may volunteer to go and "clear those out" on his own.
  • If you have trouble keeping Derward alive, make sure no one talks to him once you get to his room. Empty the chest, then clear back to the entrance without him. It is, however, possible to tell Derward to "stay here" if you wish to clear it out in stages. Alternatively, he ambles along fairly slowly, often turning around and going back a few steps before figuring out where he's supposed to go, so if you're quick, he may have a hard time catching up while you deal with the monsters (which is a good thing).

Bonus XP

  • Aggression bonus: 58 or more monsters killed +10% Bonus.( ♣169 ♦299 ♥316 ♠333 )
  • Onslaught bonus: 75 or more monsters killed +15% Bonus.( ♣254 ♦449 ♥474 ♠500 )
  • Conquest bonus: 92 or more monsters killed +25% Bonus.( ♣423 ♦748 ♥790 ♠833 )

Loot

  • Chests: One in the room with Derward
  • Collectables: Two
    • Alchemy Table near the secret door
    • Alchemy Table in the room with Derward
  • NPC rewards: None, until after completing the third quest in the Western Excavation.

Monsters

Name ( picture ) CR Type Race
Baby Glass Spider( view
Baby Glass Spider.jpg
 • edit )
 ♦1Normal ♥2Hard ♠5Elite OR From Egg: ♦1Normal ♥1Hard ♠1Elite; Vermin Spider
Black Widow( view
Black Widow.png
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Vermin Spider
Darkfang Spider( view
Darkfang Spider.png
 • edit )
 ♦5Normal ♥7Hard ♠10Elite Vermin Spider
Fire Mephit( view
Fire Mephit.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite OR Summoned by another mephit: ♦3Normal ♥3Hard ♠3Elite Fire Outsider Mephit
Flesh Render( view
Flesh Render.png
 • edit )
 ♦12/14Normal ♥14Hard ♠17Elite Evil Outsider Demon
Gargoyle (Eberron)( view
Gargoyle (Eberron).png
 • edit )
 ♦4Normal ♥6Hard ♠9Elite Monstrous Humanoid Gargoyle
Glass Spider Queen( view
Glass Spider Queen.jpg
 • edit )
 ♦8Normal ♥10Hard ♠14Elite Vermin Spider
Glass Spider( view
Glass Spider.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite Vermin Spider
Greater Fire Mephit( view
Greater Fire Mephit.jpg
 • edit )
 ♦6Normal ♥8Hard ♠11Elite ♦22Epic Normal ♥27Epic Hard OR Summoned by another mephit: ♠6Elite Fire Outsider Mephit
Greater Sand Mephit( view
Greater Sand Mephit.jpg
 • edit )
 ♦6Normal ♥8Hard ♠11Elite ♦19Epic Normal ♥27Epic Hard Earth Outsider Mephit
Large Earth Elemental( view
Large Earth Elemental.jpg
 • edit )
 ♦5Normal ♥7Hard ♠9Elite Elemental Earth Elemental
Ochre Jelly( view
Ochre Jelly.jpg
 • edit )
 ♦5Normal ♥8Hard ♠10Elite ♦22Epic Normal Ooze Ochre Jelly