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Unbalancing Strike
Unbalancing Strike[edit]
- Cost: 5 ki
- Cooldown: 3 seconds
- Usage: Active
- Prerequisite: Monk, class level 2, 5 AP in either Ninja Spy, Shintao Monk or Henshin Mystic enhancements
Description[edit]
Water Ki Melee Attack: Deals +30% Damage. You have learned several joint strikes. You can attack these weak points of your opponent, throwing them off balance for a short period of time. This reduces their armor class by 2, applies a -10 penalty to their Balance skill, and renders them vulnerable to sneak attacks. A successful Reflex save negates this effect (DC 10 + Half Monk Level + Wisdom modifier + Trip modifiers). The target receives periodic saves to attempt to break free of this effect.
- Target: Foe, Directional, Breakable
- Duration: 1 minute
- Save: Reflex: DC 10 + Half Monk Level + Wisdom modifier + Trip modifiers
Notes[edit]
Works against bosses.
Only one Elemental Ki Strike may be chosen per enhancements tree. If you unlock the enhancement in another enhancements tree, you are able to choose another attack type.