- If (Recharges) > (Charges), use (Charges) for (Recharges)
- Define elemental with and without sonic
- Link Corrections
- Template Readability/Simplification
{{Absorption}}
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The following discussion has been closed. Please do not modify it.
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<onlyinclude>{{#vardefine:Absorption|{{lc:{{#replace:{{{1|unknown}}}||}}}}}}<!-- Switch Alpha START-->{{#switch:{{#var:Absorption}}
<!-- Absorption with a Percentage -->
|acid|cold|fire|force|light|sonic = {{Long popup|2='''[[Energy Absorption|{{ucfirst:{{#var:Absorption}}}} Absorption {{{2|0}}}%]]:''' Passive: {{{2|0}}}% Enhancement Bonus to {{ucfirst:{{#var:Absorption}}}} Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)|1=[[Energy Absorption|{{ucfirst:{{#var:Absorption}}}} Absorption {{{2|0}}}%]]}}{{#vardefine:Absorption|{{ucfirst:{{#var:Absorption}}}} Absorption}}
|electric|electrical|electricity|lightning = {{Long popup|2='''[[Energy Absorption|Electric Absorption {{{2|0}}}%]]:''' Passive: {{{2|0}}}% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)|1=[[Energy Absorption|Electric Absorption {{{2|0}}}%]]}}{{#vardefine:Absorption|Electric Absorption}}
|elemental = {{Long popup|2='''[[Energy Absorption|Elemental Absorption {{{2|0}}}%]]:''' Passive: {{{2|0}}}% Enhancement Bonus to {{#switch:{{lc:{{{3|no}}}}}
|no|n|0|false = Acid, Cold, Fire, and Electrical
|yes|y|1|true|sonic = Acid, Cold, Fire, Electrical, and Sonic
|#default = <span style="color: #FF0000;">'''Invalid Elemental Sonic Parameter or Update to [[Template:Elemental Resistance]] Required'''</span>
}} Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)|1=[[Energy Absorption|Elemental Absorption {{{2|0}}}%]]}}{{#vardefine:Absorption|Elemental Absorption}}
<!-- Absorption w/o a Percentage -->
|blockelements = {{Long popup|2='''[[Energy Absorption|Block Elements]]:''' On Shield Block: Gain 15% damage absorption versus acid, cold, electric, fire, and sonic damage.|1=[[Energy Absorption|Block Elements]]}}{{#vardefine:Absorption|Block Elements}}
<!-- Absorption w/ charges or mix -->
|magestar = {{Long popup|2='''[[Magestar Absorption]]:''' This effect absorbs harmful spells targeted at the wearer.|1=[[Magestar Absorption]] - {{{3|1}}} Charges (Recharged/Day: {{#ifeq:{{#expr:{{{4|{{{3|1}}}}}}>={{{3|1}}}}}|0|{{{4|{{{3|1}}}}}}|{{{3|1}}}}})}}{{#vardefine:Absorption|Spell Absorption}}
|magicmissile = {{Long popup|2='''[[Absorbs Magic Missiles]]:''' This effect absorbs magic missile spells targeted at the wearer.|1=[[Absorbs Magic Missiles]] - {{{3|1}}} Charges, No Recharges}}{{#vardefine:Absorption|Magic Missile Absorption}}
|negative|negativeenergy = {{#ifeq:{{{2}}}|0
|{{Long popup|2='''[[Negative Energy Absorption]]:''' This effect absorbs negative energy and energy drain effects.|1=[[Negative Energy Absorption|Negative Energy Absorption]] - {{{3|1}}} Charges (Recharged/Day: {{#ifeq:{{#expr:{{{4|{{{3|1}}}}}}>={{{3|1}}}}}|0|{{{4|{{{3|1}}}}}}|{{{3|1}}}}})}}{{#vardefine:Absorption|Negative Energy Absorption (charge type)}}
|{{Long popup|2='''[[Negative Energy Absorption|Negative Energy Absorption {{{2|0}}}%]]:''' This effect absorbs {{{2|0}}}% of all negative damage the character would have taken, after all other protections have been penetrated.|1=[[Negative Energy Absorption|Negative Energy Absorption {{{2|0}}}%]]}}{{#vardefine:Absorption|Negative Energy Absorption}}}}
|spell = {{Long popup|2='''[[Spell Absorption]]:''' This effect absorbs harmful spells targeted at the wearer.|1=[[Spell Absorption|Spell Absorption]] - {{#switch:{{lc:{{{4|no}}}}}
|0|no|none = {{{3|1}}} Charges, No Recharges
|#default = {{{3|1}}} Charges (Recharged/Day: {{#ifeq:{{#expr:{{{4|{{{3|1}}}}}}>={{{3|1}}}}}|0|{{{4|{{{3|1}}}}}}|{{{3|1}}}}})
}}}}{{#vardefine:Absorption|Spell Absorption}}
|whirlwind = {{Long popup|2='''[[Whirlwind Absorption]]:''' This effect absorbs air elementals knockdown attack.|1=[[Whirlwind Absorption|Whirlwind Absorption]] - {{{3|1}}} Charges (Recharged/Day: {{#ifeq:{{#expr:{{{4|{{{3|1}}}}}}>={{{3|1}}}}}|0|{{{4|{{{3|1}}}}}}|{{{3|1}}}}})}}{{#vardefine:Absorption|Whirlwind Absorption}}
|#default=<span style="color: #FF0000;">'''Invalid Type Parameter or Update to [[Template:Absorption]] Required'''</span>
}}<!-- Switch Alpha END-->{{#ifeq:{{lc:{{NAMESPACE}}}}|item|<includeonly>[[Category:{{#var:Absorption}} items]]</includeonly>}}</onlyinclude>
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- Add Named, Rare, and Uncommon Augments
{{Augment}}
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The following discussion has been closed. Please do not modify it.
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<onlyinclude>{{Long popup|1=<span style="background:{{#switch:{{lc:{{{1}}}}}|orange=sandybrown|violet|purple=plum|green=lightgreen|yellow=palegoldenrod|blue=lightskyblue|red=salmon|colorless=ghostwhite|#default=#FFFFFF}}">[[Augment Slot|{{ucfirst:{{lc:{{{1|Colorless}}}}}}} Augment Slot]]</span>|2={{#switch:{{lc:{{{1|colorless}}}}}
|orange=<big>Orange Augments</big><ul><li>{{Item|Meridian Fragment}}</li></ul><big>Yellow Augments</big><ul><li>[[Deathblock]]</li><li>{{Item|Draconic Soul Gem}}</li><li>[[Elemental Resistance]]: +5 to +40</li><li>Immunity: [[Immunity to Fear|Fear]], [[Blindness Immunity|Blindness]]</li><li>Movement: [[Feather Falling]], [[Striding]]: +5% to +30%, [[Underwater Action]]</li><li>[[Proof Against Disease]], [[Proof Against Poison|Poison]]: +2 to +10</li><li>[[Spell Focus]], [[Greater Spell Focus]] ([[Enhancement bonus]])</li><li>Spell points ([[Equipment bonus]]): +10 to +250</li></ul>
|violet|purple=<big>Red Augments</big><ul><li>Damage per [[Minimum Level|ML]]: {{Item|Ruby Eye Augments}}, {{Item|Meteoric Star Ruby}}, etc.<li>[[Damage Reduction|DR]] bypass: Alignment, Material</li><li>{{Item|Deconstructor}}</li><li>Elemental damage: +1 to +2d6</li><li>{{Item|Ruby of Ghostbane}}</li><li>{{Item|Ruby of the Endless Night}}</li><li>{{Item|Ruby of the Vampire Slayer}}</li><li>[[Spell Power]] ([[Enhancement bonus]]): +30 to +138</li></ul>
|green=<big>Blue Augments</big><ul><li>[[Armor Class|AC]]: [[Natural Armor Bonus]] or [[Protection]] ([[Deflection bonus]]): +1 to +8</li><li>[[ASF]] reduction: -5% to -15%</li><li>[[Fortification]]: +25% to +100%</li><li>{{Item|Golem's Heart}}</li><li>[[Good Luck]]: +1 or +2</li><li>[[False Life (enchantment)|Hit points]]: +5 to +40</li><li>[[Maximum dexterity bonus|Max Dex Bonus]] (Armor): +1 or +2 </li><li>[[Physical Resistance Rating]] bonus: +2 to +16</li><li>[[Saving throw|Saves]] ([[Resistance bonus]]): +1 to +8</li> </ul>}}{{#switch:{{lc:{{{1|colorless}}}}}
|green|yellow=<big>Yellow Augments</big><ul><li>[[Deathblock]]</li><li>{{Item|Draconic Soul Gem}}</li><li>[[Elemental Resistance]]: +5 to +40</li><li>Immunity: [[Immunity to Fear|Fear]], [[Blindness Immunity|Blindness]]</li><li>Movement: [[Feather Falling]], [[Striding]]: +5% to +30%, [[Underwater Action]]</li><li>[[Proof Against Disease]], [[Proof Against Poison|Poison]]: +2 to +10</li><li>[[Spell Focus]], [[Greater Spell Focus]] ([[Enhancement bonus]])</li><li>Spell points ([[Equipment bonus]]): +10 to +250</li></ul>
|violet|purple|blue=<big>Blue Augments</big><ul><li>[[Armor Class|AC]]: [[Natural Armor Bonus]] or [[Protection]] ([[Deflection bonus]]): +1 to +8</li><li>[[ASF]] reduction: -5% to -15%</li><li>[[Fortification]]: +25% to +100%</li><li>{{Item|Golem's Heart}}</li><li>[[Good Luck]]: +1 or +2</li><li>[[False Life (enchantment)|Hit points]]: +5 to +40</li><li>[[Maximum dexterity bonus|Max Dex Bonus]] (Armor): +1 or +2 </li><li>[[Physical Resistance Rating]] bonus: +2 to +16</li><li>[[Saving throw|Saves]] ([[Resistance bonus]]): +1 to +8</li> </ul>
|orange|red=<big>Red Augments</big><ul><li>Damage per [[Minimum Level|ML]]: {{Item|Ruby Eye Augments}}, {{Item|Meteoric Star Ruby}}, etc.<li>[[Damage Reduction|DR]] bypass: Alignment, Material</li><li>{{Item|Deconstructor}}</li><li>Elemental damage: +1 to +2d6</li><li>{{Item|Ruby of Ghostbane}}</li><li>{{Item|Ruby of the Endless Night}}</li><li>{{Item|Ruby of the Vampire Slayer}}</li><li>[[Spell Power]] ([[Enhancement bonus]]): +30 to +138</li></ul>}}<big>Colorless Augments</big><ul><li>[[Ability]] ([[Enhancement bonus]]): +1 to +8</li><li>[[Ability]] ([[Exceptional bonus]]): +1</li><li>[[Ability]] ([[Insight bonus]]): +1 or +2</li><li>{{Item|Diamond of Vitality +20}}</li><li>{{Item|Globe of Imperial Blood (Level 14)|Globe of Imperial Blood}}</li><li>{{Item|Globe of True Imperial Blood}}</li><li>{{Item|The Master's Gift|Master's Gift}}</li><li>[[Skill]]s, except [[Use Magic Device|UMD]] ([[Competence bonus]]): +3 to +15</li></ul>|align=left}}{{#ifeq:{{lc:{{NAMESPACE}}}}|item|<includeonly>[[Category:{{lc:{{{1|Colorless}}}}} augment slot items]]</includeonly>|}}</onlyinclude>
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{{Elemental Resistance}}
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The following discussion has been closed. Please do not modify it.
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<onlyinclude>{{#switch: {{lc:{{{3|Enhancement}}}}}
|competence|insight = {{#switch: {{lc:{{{1|unknown}}}}}
|acid|cold|electric|fire|sonic|light = {{Long popup|1=[[{{ucfirst:{{{1|unknown}}}}} Resistance#Inherent Resistances|Inherent {{ucfirst:{{{1|unknown}}}}} Resistance - {{{2|0}}}]]|2='''[[{{ucfirst:{{{1|unknown}}}}} Resistance#Inherent Resistances|Inherent {{ucfirst:{{{1|unknown}}}}} Resistance - {{{2|0}}}]]:''' This item provides a {{Int|{{{2|0}}}}} [[{{ucfirst:{{{3}}}}} bonus]] to your {{ucfirst:{{{1|unknown}}}}} resistance.}}
|elemental = {{#switch:{{lc:{{{4|no}}}}}
|yes|y|1|true = {{Long popup|1=[[Elemental Resistance#Inherent Resistances|Inherent Elemental Resistance - {{{2|0}}}]]|2='''[[Elemental Resistance#Inherent Resistances|Inherent Elemental Resistance - {{{2|0}}}]]:''' This item provides a {{Int|{{{2|0}}}}} [[{{ucfirst:{{{3}}}}} bonus]] to your Acid, Cold, Fire, Electrical, and Sonic resistances.}}
|no|n|0|false = {{Long popup|1=[[Elemental Resistance#Inherent Resistances|Inherent Elemental Resistance - {{{2|0}}}]]|2='''[[Elemental Resistance#Inherent Resistances|Inherent Elemental Resistance - {{{2|0}}}]]:''' This item provides a {{Int|{{{2|0}}}}} [[{{ucfirst:{{{3}}}}} bonus]] to your Acid, Cold, Fire, and Electrical resistances.}}
|#default = <span style="color: #FF0000;">'''Invalid Elemental Sonic Parameter or Update to [[Template:Elemental Resistance]] Required''' (004) </span>}}
|#default = <span style="color: #FF0000;">'''Invalid Type Parameter or Update to [[Template:Elemental Resistance]] Required''' (001) </span>}}
|enhancement = {{#switch: {{lc:{{{1|unknown}}}}}
|acid|cold|electric|fire|sonic|light = {{Long popup|1=[[{{ucfirst:{{{1|unknown}}}}} Resistance|{{ucfirst:{{{1|unknown}}}}} Resistance {{Int|{{{2|0}}}}}]]|2='''[[{{ucfirst:{{{1|unknown}}}}} Resistance|{{ucfirst:{{{1|unknown}}}}} Resistance {{Int|{{{2|0}}}}}]]:''' Passive: {{Int|{{{2|0}}}}} [[Enhancement bonus]] to your {{ucfirst:{{{1|unknown}}}}} Resistance.}}
|elemental = {{#switch:{{lc:{{{4|no}}}}}
|yes|y|1|true = {{Long popup|1=[[Elemental Resistance|Elemental Resistance {{Int|{{{2|0}}}}}]]|2='''[[Elemental Resistance|Elemental Resistance {{Int|{{{2|0}}}}}]]:''' Passive: {{Int|{{{2|0}}}}} [[Enhancement bonus]] to your Acid, Cold, Electricity, Fire, and Sonic Resistances.}}
|no|n|0|false = {{Long popup|1=[[Elemental Resistance|Elemental Resistance {{Int|{{{2|0}}}}}]]|2='''[[Elemental Resistance|Elemental Resistance {{Int|{{{2|0}}}}}]]:''' Passive: {{Int|{{{2|0}}}}} [[Enhancement bonus]] to your Acid, Cold, Electricity, and Fire Resistances.}}
|#default = <span style="color: #FF0000;">'''Invalid Elemental Sonic Parameter or Update to [[Template:Elemental Resistance]] Required''' (004) </span>}}
|#default = <span style="color: #FF0000;">'''Invalid Type Parameter or Update to [[Template:Elemental Resistance]] Required''' (001) </span>}}
|#default = <span style="color: #FF0000;">'''Invalid Bonus Type Parameter or Update to [[Template:Elemental Resistance]] Required''' (003) </span>}}{{#ifeq:{{lc:{{NAMESPACE}}}}|item|<includeonly>[[Category:{{ucfirst:{{{1|unknown}}}}} Resistance items]]</includeonly>}}</onlyinclude>
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- Bonus types
- Link Corrections
- Template Readability/Simplification
{{HealingAmp}}
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The following discussion has been closed. Please do not modify it.
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<onlyinclude>{{#switch:{{lc:{{{2|healing}}}}}
|h|healing = {{long popup|[[Healing Amplification|Healing Amplification - {{{1|0}}}%]]|'''[[Healing Amplification|Healing Amplification - {{{1|0}}}%]]''': This effect amplifies all incoming positive energy healing by {{{1|0}}}% (includes spells, potions, and other effects).}}{{#ifeq:{{lc:{{NAMESPACE}}}}|item|<includeonly>[[Category:Healing Amplification items]]</includeonly>}}
|r|repair = {{long popup|[[Repair Amplification|Repair Amplification - {{{1|0}}}%]]|'''[[Repair Amplification|Repair Amplification - {{{1|0}}}%]]''': Passive: {{Int|{{{1|0}}}}}% {{ucfirst:{{lc:{{{3|enhancement}}}}}}} Bonus to incoming healing by [[Repair spells]] or effects.}}{{#ifeq:{{lc:{{NAMESPACE}}}}|item|<includeonly>[[Category:Repair Amplification items]]</includeonly>}}
|n|negative = {{long popup|[[Negative Amplification|Negative Amplification - {{{1|0}}}%]]|'''[[Negative Amplification|Negative Amplification - {{{1|0}}}%]]''': Passive: {{Int|{{{1|0}}}}}% {{ucfirst:{{lc:{{{3|enhancement}}}}}}} Bonus to your vulnerability to Negative spells or effects. This increases the amount by which you are healed from Negative Energy if you are Undead.}}{{#ifeq:{{lc:{{NAMESPACE}}}}|item|<includeonly>[[Category:Negative Amplification items]]</includeonly>}}
|#default = <span style="color: #FF0000;">'''Invalid Amp Type Parameter or Update to [[Template:HealingAmp]] Required'''</span>}}</onlyinclude>
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- Bonus types
- Link Corrections
- Template Readability/Simplification
- Combine with
{{TemporarySpellPower}}
{{SpellPower}}
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The following discussion has been closed. Please do not modify it.
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<onlyinclude>{{#vardefine:prefix|}}{{#switch:{{lc:{{{1|unknown}}}}}
|<!--Continuous-->combustion|corrosion|devotion|glaciation|impulse|magnetism|nullification|potency|radiance|reconstruction|resonance={{#vardefine:bonus|{{#if:{{{3|}}}|{{lc:{{{3}}}}}|equipment}}}}<!--
Prefix-->{{#switch:{{#var:bonus}}
|equipment=<!--blank-->
|insight={{#vardefine:prefix|Insightful }}
|#default={{#vardefine:prefix|{{ucfirst:{{#var:bonus}}}} }}}}<!--/Prefix
-->{{long popup|2='''[[{{#switch:{{lc:{{{1}}}}}
|combustion|devotion|glaciation|impulse|magnetism|nullification|potency|radiance|reconstruction|resonance={{ucfirst:{{lc:{{{1}}}}}}}
|corrosion=Corrosion (spell boost)
}}|{{#var:prefix}}{{ucfirst:{{lc:{{{1}}}}}}} {{Int|{{{2|0}}}}}]]:''' Provides a {{Int|{{{2|0}}}}} [[{{ucfirst:{{#var:bonus}}}} bonus]] to the wearer's {{#switch:{{lc:{{{1}}}}}
|combustion=Fire
|corrosion=Acid
|glaciation=Cold
|devotion=Positive (Healing)
|impulse=Force, Untyped, Slashing, Piercing, and Bludgeoning
|magnetism=Electricity
|nullification=Negative (Necrotic)
|potency=Universal
|radiance=Light and Alignment
|reconstruction=Repair and Rust
|resonance=Sonic
}} [[Spell Power]].|1=[[{{#switch:{{lc:{{{1}}}}}
|combustion|devotion|glaciation|impulse|magnetism|nullification|potency|radiance|reconstruction|resonance={{ucfirst:{{lc:{{{1}}}}}}}
|corrosion=Corrosion (spell boost)
}}|{{#var:prefix}}{{ucfirst:{{lc:{{{1}}}}}}} {{Int|{{{2|0}}}}}]]}}<!--
Category-->{{#ifeq:{{NAMESPACE}}|Item|<includeonly>[[Category:{{#var:prefix}}{{ucfirst:{{lc:{{{1}}}}}}} {{{2|0}}} items]]</includeonly>}}{{#ifeq:{{#var:bonus}}|equipment||{{#ifeq:{{NAMESPACE}}|Item|<includeonly>[[Category:Nonstandard Spell Power items]]</includeonly>}}}}<!--/Category
--><!--/Continuous-->
|<!--Temporary-->ardor|brilliance|cacophony|efficacy|erosion|freeze|impact|inferno|mending|nihil|spark={{#vardefine:bonus|{{#if:{{{3|}}}|{{lc:{{{3}}}}}|alchemical}}}}<!--
Prefix--><!--Strength Prefix-->{{#switch:{{lc:{{{1}}}}}
|ardor|brilliance|cacophony|erosion|freeze|impact|inferno|mending|nihil|spark={{#switch:{{{2|0}}}|5={{#vardefine:prefix|Lesser }}|15={{#vardefine:prefix|Improved }}|20={{#vardefine:prefix|Greater }}|25={{#vardefine:prefix|Superior }}}}
|efficacy={{#switch:{{{2|0}}}|3={{#vardefine:prefix|Lesser }}|9={{#vardefine:prefix|Improved }}|12={{#vardefine:prefix|Greater }}}}}}<!--/Strength Prefix--><!--Permanent Prefix-->{{#ifeq:{{{4|3}}}|0|{{#vardefine:prefix|Permanent }}}}<!--/Permanent Prefix--><!--/Prefix
-->{{long popup|2='''[[{{#switch:{{lc:{{{1}}}}}
|ardor|cacophony|efficacy|erosion|freeze|inferno|mending|nihil|spark={{ucfirst:{{lc:{{{1}}}}}}}
|brilliance=Brilliance (spell boost)
|impact=Impact (spell boost)
}}|{{#var:prefix}}{{ucfirst:{{lc:{{{1}}}}}}}]]:''' {{#ifeq:{{#var:prefix}}|Permanent |Passive:|When Activated, this effect provides a}} {{Int|{{{2|0}}}}} [[{{ucfirst:{{#var:bonus}}}} bonus]] to your {{#switch:{{lc:{{{1}}}}}
|ardor=Healing
|brilliance=Light and Alignment
|cacophony=Sonic
|efficacy=Universal
|erosion=Acid
|freeze=Cold
|impact=Force
|inferno=Fire
|mending=Repair and Rust
|nihil=Negative
|spark=Electric
}} [[Spell Power]]{{#ifeq:{{{4|3}}}|0|| for {{#ifeq:{{lc:{{{1}}}}}|efficacy|one minute|three minutes}}}}.|1=[[{{#switch:{{lc:{{{1}}}}}
|ardor|brilliance|cacophony|efficacy|erosion|freeze|inferno|mending|nihil|spark={{ucfirst:{{lc:{{{1}}}}}}}
|impact=Impact (spell boost)
}}|{{#var:prefix}}{{ucfirst:{{lc:{{{1}}}}}}}]]}}{{#ifeq:{{#var:prefix}}|Permanent || - {{{4|3}}} Charges (Recharged/Day: {{#ifeq:{{#expr:{{{5|{{{4|3}}}}}}>={{{4|3}}}}}|0|{{{5|{{{4|3}}}}}}|{{{4|3}}}}})}}<!--
Category-->{{#ifeq:{{NAMESPACE}}|Item|<includeonly>[[Category:{{#var:prefix}}{{ucfirst:{{lc:{{{1}}}}}}} items]]</includeonly>}}{{#ifeq:{{#var:prefix}}|Permanent |{{#ifeq:{{NAMESPACE}}|Item|<includeonly>[[Category:Nonstandard Spell Power items]]</includeonly>}}}}{{#ifeq:{{#var:bonus}}|alchemical||{{#ifeq:{{NAMESPACE}}|Item|<includeonly>[[Category:Nonstandard Spell Power items]]</includeonly>}}}}<!--/Category
--><!--/Temporary-->
|#default=<span style="color: #FF0000;">'''Invalid Type Parameter or Update to [[Template:SpellPower]] Required'''</span>}}</onlyinclude>
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