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User:Yoko5000/ftrenhtest
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Fighter Armor Class Boost I: Activate this ability to receive a +2 bonus to Armor Class for 20 seconds.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Fighter Armor Class Boost II: Activate this ability to receive a +3 bonus to Armor Class for 20 seconds.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Fighter Armor Class Boost I | |
Fighter Armor Class Boost III: Activate this ability to receive a +4 bonus to Armor Class for 20 seconds.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Fighter Armor Class Boost II | |
Fighter Armor Class Boost IV: Activate this ability to receive a +5 bonus to Armor Class for 20 seconds.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Fighter Armor Class Boost III | |
Fighter Attack Boost I: Activate this ability to receive a +2 bonus to attack for 20 seconds.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Fighter Attack Boost II: Activate this ability to receive a +3 bonus to attack for 20 seconds.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Fighter Attack Boost I | |
Fighter Attack Boost III: Activate this ability to receive a +4 bonus to attack for 20 seconds.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Fighter Attack Boost II | |
Fighter Attack Boost IV: Activate this ability to receive a +5 bonus to attack for 20 seconds.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Fighter Attack Boost III | |
Fighter Extra Action Boost I: You can use each of your fighter action boosts an additional time between resting.
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AP Cost: 2 | Level: 11 | Progression: 38 | Requires: Fighter Attack Boost IV, Fighter Armor Class Boost IV, Fighter Haste Boost IV | |
Fighter Extra Action Boost II: You can use each of your fighter action boosts an additional time between resting.
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AP Cost: 4 | Level: 14 | Progression: 48 | Requires: Fighter Extra Action Boost I | |
Fighter Haste Boost I: Activate this ability to receive a 15% attack speed bonus for 20 seconds.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Fighter Haste Boost II: Activate this ability to receive a 20% attack speed bonus for 20 seconds.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Fighter Haste Boost I | |
Fighter Haste Boost III: Activate this ability to receive a 25% attack speed bonus for 20 seconds.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Fighter Haste Boost II | |
Fighter Haste Boost IV: Activate this ability to receive a 30% attack speed bonus for 20 seconds.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Fighter Haste Boost III | |
Fighter Armor Mastery I: Grants +1 to the max Dex bonus on your armor
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AP Cost: 2 | Level: 3 | Progression: 6 | No requirements | |
Fighter Armor Mastery II: Grants +2 to the max Dex bonus on your armor
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AP Cost: 4 | Level: 7 | Progression: 20 | Requires: Fighter Armor Mastery I | |
Fighter Armor Mastery III: Grants +3 to the max Dex bonus on your armor
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AP Cost: 6 | Level: 11 | Progression: 34 | Requires: Fighter Armor Mastery II | |
Fighter Armored Agility I: Reduces the armor check penalty that applies to many of your skills by 1, regardless of armor worn.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Fighter Armored Agility II: Reduces the armor check penalty that applies to many of your skills by 2, regardless of armor worn.
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AP Cost: 2 | Level: 5 | Progression: 14 | Requires: Fighter Armored Agility I | |
Fighter Armored Agility III: Reduces the armor check penalty that applies to many of your skills by 3, regardless of armor worn.
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AP Cost: 3 | Level: 9 | Progression: 29 | Requires: Fighter Armored Agility II | |
Fighter Critical Accuracy I: Grants +2 bonus to confirm critical hits.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Fighter Critical Accuracy II: Grants +4 bonus to confirm critical hits.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Fighter Critical Accuracy I | |
Fighter Critical Accuracy III: Grants +6 bonus to confirm critical hits.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Fighter Critical Accuracy II | |
Fighter Critical Accuracy IV: Grants +8 bonus to confirm critical hits.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Fighter Critical Accuracy III | |
Fighter Item Defense I: You are skilled at protecting your gear against damage, granting you a 25% chance to negate potential item wear before it occurs.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Fighter Item Defense II: You are skilled at protecting your gear against damage, granting you a 33% chance to negate potential item wear before it occurs.
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AP Cost: 2 | Level: 5 | Progression: 14 | Requires: Fighter Item Defense I | |
Fighter Item Defense III: You are skilled at protecting your gear against damage, granting you a 50% chance to negate potential item wear before it occurs.
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AP Cost: 3 | Level: 9 | Progression: 29 | Requires: Fighter Item Defense II | |
Fighter Item Defense IV: You are skilled at protecting your gear against damage, granting you a 60% chance to negate potential item wear before it occurs.
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AP Cost: 4 | Level: 13 | Progression: 44 | Requires: Fighter Item Defense III | |
Fighter Mobility I: Mobility grants you an additional +2 Armor Class bonus while tumbling.
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AP Cost: 1 | Level: 3 | Progression: 7 | Requires: Feat: Mobility | |
Fighter Mobility II: Mobility grants you an additional +4 Armor Class bonus while tumbling.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Feat: Mobility, Fighter Mobility I | |
Fighter Mobility III: Mobility grants you an additional +6 Armor Class bonus while tumbling.
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AP Cost: 6 | Level: 11 | Progression: 34 | Requires: Feat: Mobility, Fighter Mobility II | |
Fighter Strategy (Stunning Blow) I: Grants +1 to the DC of your Stunning Blow
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: Feat: Stunning Blow | |
Fighter Strategy (Stunning Blow) II: Grants +2 to the DC of your Stunning Blow
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Feat: Stunning Blow, Fighter Strategy (Stunning Blow) I | |
Fighter Strategy (Stunning Blow) III: Grants +3 to the DC of your Stunning Blow
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Feat: Stunning Blow, Fighter Strategy (Stunning Blow) II | |
Fighter Strategy (Stunning Blow) IV: Grants +4 to the DC of your Stunning Blow
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Feat: Stunning Blow, Fighter Strategy (Stunning Blow) III | |
Fighter Strategy (Sunder) I: Grants +1 to the DC of your Sunder and Improved Sunder abilities.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Fighter Strategy (Sunder) II: Grants +2 to the DC of your Sunder and Improved Sunder abilities.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Fighter Strategy (Sunder) I | |
Fighter Strategy (Sunder) III: Grants +3 to the DC of your Sunder and Improved Sunder abilities.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Fighter Strategy (Sunder) II | |
Fighter Strategy (Sunder) IV: Grants +4 to the DC of your Sunder and Improved Sunder abilities.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Fighter Strategy (Sunder) III | |
Fighter Strategy (Trip) I: Grants +1 to the DC of your Trip and Improved Trip abilities.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Fighter Strategy (Trip) II: Grants +2 to the DC of your Trip and Improved Trip abilities.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Fighter Strategy (Trip) I | |
Fighter Strategy (Trip) III: Grants +3 to the DC of your Trip and Improved Trip abilities.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Fighter Strategy (Trip) II | |
Fighter Strategy (Trip) IV: Grants +4 to the DC of your Trip and Improved Trip abilities.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Fighter Strategy (Trip) III | |
Fighter Tower Shield Mastery I: Grants +1 to the max Dex bonus on your tower shield.
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AP Cost: 2 | Level: 3 | Progression: 6 | No requirements | |
Fighter Tower Shield Mastery II: Grants +2 to the max Dex bonus on your tower shield.
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AP Cost: 4 | Level: 7 | Progression: 20 | Requires: Fighter Tower Shield Mastery I | |
Fighter Tower Shield Mastery III: Grants +3 to the max Dex bonus on your tower shield.
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AP Cost: 6 | Level: 11 | Progression: 34 | Requires: Fighter Tower Shield Mastery II | |
Fighter Flanking Mastery I: You gain an additional +1 bonus to attack rolls when flanking an enemy.
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AP Cost: 2 | Level: 3 | Progression: 6 | No requirements | |
Fighter Flanking Mastery II: You gain an additional +2 bonus to attack rolls when flanking an enemy.
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AP Cost: 4 | Level: 8 | Progression: 24 | Requires: Fighter Flanking Mastery I | |
Fighter Flanking Mastery III: You gain an additional +3 bonus to attack rolls when flanking an enemy.
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AP Cost: 6 | Level: 13 | Progression: 42 | Requires: Fighter Flanking Mastery II | |
Fighter Intimidate I: Grants a +1 bonus to the Intimidate skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Fighter Intimidate II: Grants a +2 bonus to the Intimidate skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Fighter Intimidate I | |
Fighter Intimidate III: Grants a +3 bonus to the Intimidate skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Fighter Intimidate II | |
Fighter Intimidate IV: Grants a +4 bonus to the Intimidate skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Fighter Intimidate III | |
Fighter Jump I: Grants a +1 bonus to the Jump skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Fighter Jump II: Grants a +2 bonus to the Jump skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Fighter Jump I | |
Fighter Jump III: Grants a +3 bonus to the Jump skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Fighter Jump II | |
Fighter Jump IV: Grants a +4 bonus to the Jump skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Fighter Jump III | |
Fighter Repair I: Grants a +1 bonus to the Repair skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Fighter Repair II: Grants a +2 bonus to the Repair skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Fighter Repair I | |
Fighter Repair III: Grants a +3 bonus to the Repair skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Fighter Repair II | |
Fighter Repair IV: Grants a +4 bonus to the Repair skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Fighter Repair III | |
Fighter Swim I: Grants a +1 bonus to the Swim skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Fighter Swim II: Grants a +2 bonus to the Swim skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Fighter Swim I | |
Fighter Swim III: Grants a +3 bonus to the Swim skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Fighter Swim II | |
Fighter Swim IV: Grants a +4 bonus to the Swim skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Fighter Swim III | |
Fighter Strength I: Grants a +1 increase to Strength score.
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AP Cost: 2 | Level: 2 | Progression: 2 | No requirements | |
Fighter Strength II: Grants a +2 increase to Strength score.
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AP Cost: 4 | Level: 6 | Progression: 16 | Requires: Fighter Strength I | |
Fighter Strength III: Grants a +3 increase to Strength score.
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AP Cost: 6 | Level: 10 | Progression: 30 | Requires: Fighter Strength II | |
Fighter Toughness I: Increases the total benefit you receive from the Toughness feat by 5.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: Feat: Toughness | |
Fighter Toughness II: Increases the total benefit you receive from the Toughness feat by 10.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Fighter Toughness I | |
Fighter Toughness III: Increases the total benefit you receive from the Toughness feat by 15.
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AP Cost: 3 | Level: 7 | Progression: 21 | Requires: Fighter Toughness II | |
Fighter Toughness IV: Increases the total benefit you receive from the Toughness feat by 20.
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AP Cost: 4 | Level: 10 | Progression: 32 | Requires: Fighter Toughness III |