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User:Yoko5000/rogenhtest

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Rogue Damage Boost I: Activate this ability to receive a +2 bonus to weapon damage for 20 seconds.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Rogue Damage Boost II: Activate this ability to receive a +3 bonus to weapon damage for 20 seconds.
AP Cost: 2 Level: 4 Progression: 10 Requires: Rogue Damage Boost I
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Rogue Damage Boost III: Activate this ability to receive a +4 bonus to weapon damage for 20 seconds.
AP Cost: 3 Level: 7 Progression: 21 Requires: Rogue Damage Boost II
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Rogue Damage Boost IV: Activate this ability to receive a +5 bonus to weapon damage for 20 seconds.
AP Cost: 4 Level: 10 Progression: 32 Requires: Rogue Damage Boost III
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Rogue Extra Action Boost I: You can use each of your rogue action boosts an additional time between resting.
AP Cost: 2 Level: 11 Progression: 38 Requires: Rogue Skill Boost IV, Rogue Damage Boost IV, Rogue Haste Boost IV
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Rogue Extra Action Boost II: You can use each of your rogue action boosts an additional time between resting.
AP Cost: 4 Level: 14 Progression: 48 Requires: Rogue Extra Action Boost I
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Rogue Haste Boost I: Activate this ability to receive a 15% attack speed bonus for 20 seconds.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Rogue Haste Boost II: Activate this ability to receive a 20% attack speed bonus for 20 seconds.
AP Cost: 2 Level: 4 Progression: 10 Requires: Rogue Haste Boost I
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Rogue Haste Boost III: Activate this ability to receive a 25% attack speed bonus for 20 seconds.
AP Cost: 3 Level: 7 Progression: 21 Requires: Rogue Haste Boost II
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Rogue Haste Boost IV: Activate this ability to receive a 30% attack speed bonus for 20 seconds.
AP Cost: 4 Level: 10 Progression: 32 Requires: Rogue Haste Boost III
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Rogue Skill Boost I: Activate this ability to receive a +2 bonus to skills for 20 seconds.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Rogue Skill Boost II: Activate this ability to receive a +3 bonus to skills for 20 seconds.
AP Cost: 2 Level: 4 Progression: 10 Requires: Rogue Skill Boost I
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Rogue Skill Boost III: Activate this ability to receive a +4 bonus to skills for 20 seconds.
AP Cost: 3 Level: 7 Progression: 21 Requires: Rogue Skill Boost II
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Rogue Skill Boost IV: Activate this ability to receive a +5 bonus to skills for 20 seconds.
AP Cost: 4 Level: 10 Progression: 32 Requires: Rogue Skill Boost III
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Rogue Acid Trap Lore I: You gain energy resistance of 2 versus acid, or improve your existing resistance by 2.
AP Cost: 1 Level: 2 Progression: 3 No requirements
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Rogue Acid Trap Lore II: You gain energy resistance of 4 versus acid, or improve your existing resistance by 4.
AP Cost: 2 Level: 6 Progression: 18 Requires: Rogue Acid Trap Lore I
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Rogue Acid Trap Lore III: You gain energy resistance of 6 versus acid, or improve your existing resistance by 6.
AP Cost: 3 Level: 10 Progression: 33 Requires: Rogue Acid Trap Lore II
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Rogue Cold Trap Lore I: You gain energy resistance of 2 versus cold, or improve your existing resistance by 2.
AP Cost: 1 Level: 2 Progression: 3 No requirements
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Rogue Cold Trap Lore II: You gain energy resistance of 4 versus cold, or improve your existing resistance by 4.
AP Cost: 2 Level: 6 Progression: 18 Requires: Rogue Cold Trap Lore I
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Rogue Cold Trap Lore III: You gain energy resistance of 6 versus cold, or improve your existing resistance by 6.
AP Cost: 3 Level: 10 Progression: 33 Requires: Rogue Cold Trap Lore II
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Rogue Electric Trap Lore I: You gain energy resistance of 2 versus electricity, or improve your existing resistance by 2.
AP Cost: 1 Level: 2 Progression: 3 No requirements
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Rogue Electric Trap Lore II: You gain energy resistance of 4 versus electricity, or improve your existing resistance by 4.
AP Cost: 2 Level: 6 Progression: 18 Requires: Rogue Electricity Trap Lore I
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Rogue Electric Trap Lore III: You gain energy resistance of 6 versus electricity, or improve your existing resistance by 6.
AP Cost: 3 Level: 10 Progression: 33 Requires: Rogue Electricity Trap Lore II
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Rogue Fire Trap Lore I: You gain energy resistance of 2 versus fire, or improve your existing resistance by 2.
AP Cost: 1 Level: 2 Progression: 3 No requirements
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Rogue Fire Trap Lore II: You gain energy resistance of 4 versus fire, or improve your existing resistance by 4.
AP Cost: 2 Level: 6 Progression: 18 Requires: Rogue Fire Trap Lore I
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Rogue Fire Trap Lore III: You gain energy resistance of 6 versus fire, or improve your existing resistance by 6.
AP Cost: 3 Level: 10 Progression: 33 Requires: Rogue Fire Trap Lore II
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Rogue Sonic Trap Lore I: You gain energy resistance of 2 versus sonic, or improve your existing resistance by 2.
AP Cost: 1 Level: 2 Progression: 3 No requirements
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Rogue Sonic Trap Lore II: You gain energy resistance of 4 versus sonic, or improve your existing resistance by 4.
AP Cost: 2 Level: 6 Progression: 18 Requires: Rogue Sonic Trap Lore I
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Rogue Sonic Trap Lore III: You gain energy resistance of 6 versus sonic, or improve your existing resistance by 6.
AP Cost: 3 Level: 10 Progression: 33 Requires: Rogue Sonic Trap Lore II
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Rogue Subtle Backstabber I: Your melee attacks generate 10% less hate, making enemies less likely to attack you.
AP Cost: 1 Level: 4 Progression: 11 No requirements
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Rogue Subtle Backstabber II: Your melee attacks generate 20% less hate, making enemies less likely to attack you.
AP Cost: 2 Level: 7 Progression: 22 Requires: Rogue Subtle Backstabber I
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Rogue Subtle Backstabber III: Your melee attacks generate 30% less hate, making enemies less likely to attack you.
AP Cost: 3 Level: 10 Progression: 33 Requires: Rogue Subtle Backstabber II
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Rogue Subtle Backstabber IV: Your melee attacks generate 40% less hate, making enemies less likely to attack you.
AP Cost: 4 Level: 13 Progression: 44 Requires: Rogue Subtle Backstabber III
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Rogue Faster Sneaking I: Grants a 10% increase in movement rate while sneaking.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Rogue Faster Sneaking II: Grants a 20% increase in movement rate while sneaking.
AP Cost: 2 Level: 5 Progression: 14 Requires: Rogue Faster Sneaking I
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Rogue Faster Sneaking III: Grants a 35% increase in movement rate while sneaking.
AP Cost: 3 Level: 9 Progression: 29 Requires: Rogue Faster Sneaking II
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Rogue Faster Sneaking IV: Grants a 50% increase in movement rate while sneaking.
AP Cost: 4 Level: 13 Progression: 44 Requires: Rogue Faster Sneaking III
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Rogue Item Defense I: You are skilled at protecting your gear against damage, granting you a 25% chance to negate potential item wear before it occurs.
AP Cost: 1 Level: 5 Progression: 15 No requirements
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Rogue Item Defense II: You are skilled at protecting your gear against damage, granting you a 33% chance to negate potential item wear before it occurs.
AP Cost: 2 Level: 9 Progression: 30 Requires: Rogue Item Defense I
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Rogue Item Defense III: You are skilled at protecting your gear against damage, granting you a 50% chance to negate potential item wear before it occurs.
AP Cost: 3 Level: 13 Progression: 45 Requires: Rogue Item Defense II
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Rogue Sneak Attack Accuracy I: You gain +1 to hit with your sneak attacks.
AP Cost: 2 Level: 2 Progression: 2 No requirements
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Rogue Sneak Attack Accuracy II: You gain +2 to hit with your sneak attacks.
AP Cost: 4 Level: 6 Progression: 16 Requires: Rogue Sneak Attack Accuracy I
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Rogue Sneak Attack Accuracy III: You gain +3 to hit with your sneak attacks.
AP Cost: 6 Level: 10 Progression: 30 Requires: Rogue Sneak Attack Accuracy II
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Rogue Sneak Attack Training I: You gain +2 to your sneak attack damage.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Rogue Sneak Attack Training II: You gain +4 to your sneak attack damage.
AP Cost: 2 Level: 4 Progression: 10 Requires: Rogue Sneak Attack Training I
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Rogue Sneak Attack Training III: You gain +6 to your sneak attack damage.
AP Cost: 3 Level: 7 Progression: 21 Requires: Rogue Sneak Attack Training II
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Rogue Sneak Attack Training IV: You gain +8 to your sneak attack damage.
AP Cost: 4 Level: 10 Progression: 32 Requires: Rogue Sneak Attack Training III
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Way of the Assassin I: +2 bonus to Bluff, Hide, and Move Silently skills and a +1 bonus to Fortitude saves versus Poison. Activate to gain a +2 bonus to hit when making sneak attacks, a +20 bonus to confirm critical hits, and a 33% chance to apply one of three poisons with each sneak attack, for 20 seconds. Consumes one use of Rogue Damage Boost for the day.
AP Cost: 4 Level: 6 Progression: 16 Requires: Rogue Hide II, Rogue Move Silently II, Rogue Sneak Attack Accuracy I, Rogue Sneak Attack Training I, Rogue Subtle Backstabber I, Rogue Damage Boost II
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Way of the Mechanic I: +2 bonus to Disable Device, Open Lock, Repair, Spot, and Search skills. Activate to apply a repair over time effect to a targetted friendly Warforged or Construct. Consumes one use of Rogue Skill Boost for the day.
AP Cost: 4 Level: 6 Progression: 16 Requires: Rogue Open Lock II, Rogue Disable Device II, Rogue Improved Trap Sense I, Rogue Skill Boost II, Any of Rogue Trap Lore I
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Way of the Thief-Acrobat I: +2 bonus to Balance, Jump, and Tumble skills and 2 extra uses of Uncanny Dodge per day. Activate to gain a +10 bonus to Balance, Jump and Tumble, a 25% Enhancement: bonus to movement speed, and a +4 bonus to Dexterity for 20 seconds. Consumes one use of Rogue Haste Boost for the day.
AP Cost: 4 Level: 6 Progression: 16 Requires: Rogue Balance II, Rogue Tumble II, Rogue Faster Sneaking I, Rogue Haste Boost II, Rogue Dexterity I
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Rogue Balance I: Grants a +1 bonus to the Balance skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Rogue Balance II: Grants a +2 bonus to the Balance skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Rogue Balance I
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Rogue Balance III: Grants a +3 bonus to the Balance skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Rogue Balance II
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Rogue Balance IV: Grants a +4 bonus to the Balance skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Rogue Balance III
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Rogue Bluff I: Grants a +1 bonus to the Bluff skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Rogue Bluff II: Grants a +2 bonus to the Bluff skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Rogue Bluff I;
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Rogue Bluff III: Grants a +3 bonus to the Bluff skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Rogue Bluff II
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Rogue Bluff IV: Grants a +4 bonus to the Bluff skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Rogue Bluff III
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Rogue Disable Device I: Grants a +1 bonus to the Disable Device skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Rogue Disable Device II: Grants a +2 bonus to the Disable Device skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Rogue Disable Device I
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Rogue Disable Device III: Grants a +3 bonus to the Disable Device skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Rogue Disable Device II
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Rogue Disable Device IV: Grants a +4 bonus to the Disable Device skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Rogue Disable Device III
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Rogue Hide I: Grants a +1 bonus to the Hide skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Rogue Hide II: Grants a +2 bonus to the Hide skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Rogue Hide I
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Rogue Hide III: Grants a +3 bonus to the Hide skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Rogue Hide II
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Rogue Hide IV: Grants a +4 bonus to the Hide skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Rogue Hide III
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Rogue Move Silently I: Grants a +1 bonus to the Move Silently skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Rogue Move Silently II: Grants a +2 bonus to the Move Silently skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Rogue Move Silently I
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Rogue Move Silently III: Grants a +3 bonus to the Move Silently skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Rogue Move Silently II
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Rogue Move Silently IV: Grants a +4 bonus to the Move Silently skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Rogue Move Silently III
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Rogue Open Lock I: Grants a +1 bonus to the Open Lock skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Rogue Open Lock II: Grants a +2 bonus to the Open Lock skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Rogue Open Lock I
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Rogue Open Lock III: Grants a +3 bonus to the Open Lock skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Rogue Open Lock II
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Rogue Open Lock IV: Grants a +4 bonus to the Open Lock skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Rogue Open Lock III
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Rogue Search I: Grants a +1 bonus to the Search skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Rogue Search II: Grants a +2 bonus to the Search skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Rogue Search I
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Rogue Search III: Grants a +3 bonus to the Search skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Rogue Search II
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Rogue Search IV: Grants a +4 bonus to the Search skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Rogue Search III
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Rogue Spot I: Grants a +1 bonus to the Spot skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Rogue Spot II: Grants a +2 bonus to the Spot skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Rogue Spot I
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Rogue Spot III: Grants a +3 bonus to the Spot skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Rogue Spot II
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Rogue Spot IV: Grants a +4 bonus to the Spot skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Rogue Spot III
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Rogue Tumble I: Grants a +1 bonus to the Tumble skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Rogue Tumble II: Grants a +2 bonus to the Tumble skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Rogue Tumble I
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Rogue Tumble III: Grants a +3 bonus to the Tumble skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Rogue Tumble II
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Rogue Tumble IV: Grants a +4 bonus to the Tumble skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Rogue Tumble III
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Rogue Dexterity I: Grants a +1 increase to Dexterity score.
AP Cost: 2 Level: 2 Progression: 2 No requirements
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Rogue Dexterity II: Grants a +2 increase to Dexterity score.
AP Cost: 4 Level: 6 Progression: 16 Requires: Rogue Dexterity I
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Rogue Dexterity III: Grants a +3 increase to Dexterity score.
AP Cost: 6 Level: 10 Progression: 30 Requires: Rogue Dexterity II
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Rogue Improved Trap Sense I: Grants an extra +1 bonus on saving throws against traps.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Rogue Improved Trap Sense II: Grants an extra +2 bonus on saving throws against traps.
AP Cost: 2 Level: 4 Progression: 10 Requires: Rogue Improved Trap Sense I
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Rogue Improved Trap Sense III: Grants an extra +3 bonus on saving throws against traps.
AP Cost: 3 Level: 7 Progression: 21 Requires: Rogue Improved Trap Sense II
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Rogue Improved Trap Sense IV: Grants an extra +4 bonus on saving throws against traps.
AP Cost: 4 Level: 10 Progression: 32 Requires: Rogue Improved Trap Sense III
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Iron Companion: You have a loyal iron defender as a pet, and can summon it once per day to aid you for five minutes.
AP Cost: 2 Level: 1 Progression: 0 Requires: Enhancement: Rogue Way of the Mechanic I, Feat: Self Sufficient, Feat: Least Dragonmark of Making, Feat: Skill Focus: Repair, Enhancement: Warforged Mechanics II, Enhancement: Fighter Repair II, Enhancement: Wizard Repair II
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Iron Companion: You have a loyal steel defender as a pet, and can summon it once per day to aid you for five minutes.
AP Cost: 2 Level: 4 Progression: 10 Requires: Enhancement: Iron Companion
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Iron Companion: You have a loyal mithral defender as a pet, and can summon it once per day to aid you for five minutes.
AP Cost: 2 Level: 8 Progression: 26 Requires: Enhancement: Steel Companion