Year of the Dragon: Through April 23rd, claim the adventure pack Slice of Life for free! Speak to Xatheral in the Hall of Heroes.

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Vanguard enhancements

From DDO wiki
(Redirected from Vanguard)
Jump to navigation Jump to search
Alchemist ArtificerDog Barbarian Bard Cleric
ApoBomVCh ATBERM FBOSRav SB2SSSt1WC DA1DDRS2War
DruidWolf Fighter Favored Soul Monk Paladin
BC1NWNP2SH Dra1Ken2Rav1StDVan2 AoVBoHWar HeMNiSShi

KotC2RS1SaDSF1Van2

Ranger Rogue Sorcerer Wizard Warlock
AA2DH1DWSTem AssMecTA ASESFSWSEK AMEKPM AotS1ES2SETS

Falconry     ~     Feydark Illusionist     ~     Harper Agent     ~     Horizon Walker     ~     Inquisitive     ~     Vistani Knife Fighter

Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dragonborn Drow Dwarf Elf / W-Elf (& AA) Gnome Half-Elf (& AA)
Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Vanguard enhancements[edit]

Vanguard enhancements tree

Core abilities[edit]

Icon Enhancement To the Fore.png
To the Fore!: While shield equipped, +1 to hit and +1 damage with main hand weapon and shield bash attacks.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Fighter/Paladin level 1
Icon Enhancement Shield Combat I.png
Shield Combat I: +10% chance to make a secondary shield bash
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Fighter/Paladin level 3, To the Fore!
Icon Enhancement Vicious Shield I.png
Vicious Shield I: additional +10% (total +20%) chance to make a secondary shield bash. While shield equipped, +5% Combat Style bonus to melee attack speed.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Fighter/Paladin level 6, Shield Combat I
Icon Enhancement Shield Combat II.png
Shield Combat II: additional +10% (total 30%) chance to make a secondary shield bash. While shield equipped, additional +5% (total 10%) Combat style bonus to Melee Attack Speed. Your shield gains +1(W).
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Fighter/Paladin level 12, Vicious Shield I
Icon Enhancement Vicious Shield II.png
Vicious Shield II: Shield gains +1 critical threat range, +1 critical multiplier, +1(W), and additional +5% (total 15%) Combat Style bonus to Melee Attack Speed.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Fighter/Paladin level 18, Shield Combat II
Icon Enhancement Shield Champion.png
Shield Champion: While shield is equipped: +2 attack, +2 damage, +5% doublestrike, +1(W) to your shield, an additional +5% (total 20%) Combat Style bonus to Melee Attack Speed, and shield bash stuns 10% of the time DC (10 + 1/2 Character lvl + strength modifier + stun bonus)
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Fighter/Paladin level 20, Vicious Shield II

Tier One[edit]

Requires Fighter or Paladin level 1, 1 AP spent in tree

Icon Enhancement Shield Specialization I.png
Shield Specialization I: While shield equipped, +1 to hit, +1 damage, and +1 to armor class.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement No Weakness.png
No Weakness: [+1/+2/+3] fortitude saving throws.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Shield Smash.png
Shield Smash: While shield equipped,Activate: Melee attack with your shield for [+10%/+20%/+30%] damage. On damage, PRR and MRR are increased by [2/4/6] points for [3/6/12] seconds. [12/9/6] seconds cooldown.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Unbalancing Shove.png
Unbalancing Shove: When you shield bash, damaged enemies get -1 to saving throws for [2/4/6] seconds.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Armor Training.png
Armor Training: [+1/+2/+3] to Balance, Intimidate, and Jump. Reduces total penalty to skills from armor and shield by [1/2/3] points. Bug: This enhancement does not appear to provide any benefit currently
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Fighter or Paladin level 2, 5 APs spent in tree

Icon Enhancement Shield Specialization II.png
Shield Specialization II: While shield equipped, +1 to hit, +1 damage, and +1 to armor class.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Shield Specialization I
Icon Enhancement Brutality.png
Brutality: [+1/+2/+3] to the DC of Stunning abilities (e.g. Stunning Blow and Stunning Shield)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Stunning Shield.png
Stunning Shield: While shield equipped, Activate: Melee shield bash with shield for [+10%/+20%/+30%] Damage. This attack stuns enemies unless Fortitude save vs DC(10 + highest ability modifier + character level + stunning bonuses). [45/30/15] seconds cooldown.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Missile Shield.png
Missile Shield: While shield equipped, gain Deflect Arrow feat knocking one projectile that would have struck every [6/4/2] seconds. Antirequisite: Deflect Arrows.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Damage Boost.png
Action Boost: Melee Power: [+10/+20/+30] Action Boost bonus to both Melee and Ranged Power for 20 seconds. Usable 5 times per rest. Shared cooldown: 20 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Fighter or Paladin level 3, 10 APs spent in tree

Icon Enhancement Shield Specialization III.png
Shield Specialization III: While shield equipped, +1 to hit, +1 damage, and +1 armor class.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Shield Specialization II
Icon Enhancement Follow Up.png
Follow Up: When you hit with activated stunning attack (e.g. Stunning Blow or Stunning Shield), your Melee Power increases by [3/6/9] points for 12 seconds, regardless if enemy stunned.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Fatal Bulwark.png
Fatal Bulwark: Your shield gains +1 critical threat range.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Icon Enhancement Shield Riposte.png
Shield Riposte: While shield equipped, when missed by melee attacker, shield deals [1d4/1d6/1d8] bludgeoning damage to attacker. Damage scales with Melee Power.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
StrDex.png
Ability Score: Choose one.
  • StrengthColored.png +1 Strength
  • DexterityColored.png +1 Dexterity
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Fighter or Paladin level 4, 20 APs spent in tree

Icon Enhancement Shield Specialization IV.png
Shield Specialization IV: While shield equipped, +1 to hit, +1 damage, and +1 armor class.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Shield Specialization III
Icon Enhancement Vanguard Armor Mastery.png
Vanguard Armor Mastery: [+1/+2/+3] to armor class and armor maximum dexterity bonus. (Note: maximum dexterity bonus limits maximum dodge as well).
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Icon Enhancement Shield Charge.png
Shield Charge: While shield equipped, Activate: Rush forward up to 30 feet to your selected opponent and deliver [+10%/+20%/+30%] shield attack that hits enemies around you. [36/24/12] seconds cooldown. (Note: also greatly slows the movement speed of enemies struck for ~2 seconds.)
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Icon Enhancement Myrmidon's Edge.png
Myrmidon's Edge: [+1/+2/+3] to attack rolls to confirm critical hits and [+1/+2/+3] damage on critical hits (prior to applying weapon multipliers).
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
StrDex.png
Ability Score: Choose one.
  • StrengthColored.png +1 Strength
  • DexterityColored.png +1 Dexterity
AP Cost: 2 Ranks: 1 Progression: 20 No requirements

Tier Five[edit]

Requires Character level 12, Fighter or Paladin level 5, 30 APs spent in tree

Icon Enhancement Shield Specialization IV.png
Shield Specialization V: While shield equipped, +3 to hit, +3 damage, and +3 armor class.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Shield Specialization IV
Icon Enhancement Disorienting Smash.png
Disorienting Smash: When you shield bash, damaged enemies gain 1d4 stacks of Vulnerability which can occur once every [3/2/1] seconds. Vulnerability makes enemies take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack every 3 seconds.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Enhancement Shield Rush.png
Shield Rush: While shield equipped, Activate: Rush forward in a line, delivering a shield bash to every creature hit. Each enemy is knocked down for [+20%/+40%/+60%] damage. The knockdown is negated on Fortitude saving throw vs DC(20 + highest ability modifier + class level + bonus to trip attacks). [40/30/20] seconds cooldown.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Enhancement Armored Strength.png
Armored Strength: +10 to Melee Power.
+10% chance to make a secondary shield bash
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Brutal Impact.png
Brutal Impact: +1 Critical Damage Multiplier on a roll of a 19-20. +25% Competence bonus to maximum hit points.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements