Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavor

FeatsGlossaryItemsMapsMonstersPlacesQuestsRacesSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Warpriest enhancements

From DDO wiki
Jump to: navigation, search
Class Artificer - Dog Barbarian Bard Cleric Druid - Wolf Favored Soul Fighter Monk
AT BE RM FB OS Rav SB SS WC DD RS War NW NP SH AoV BoH War Ken StD Van HeM NiS Shi
Paladin Ranger Rogue Sorcerer Warlock Wizard Other
KotC SaD Van AA DWS Tem Ass Mec TA Air Earth EK Fire Water ES SE TS AM EK PM Fal Har Vis
Free to Play Drow Dwarf ElfAA Halfling Human  
Premium Races Aasimar Dragonborn Gnome H-ElfW-ElfAA H-Orc Warforged
Iconic Heroes Bladeforged Deep Gnome MorninglordAA PDK Scourge Shadar-kai

Warpriest enhancements[edit]

Warpriest enhancements tree

Core abilities[edit]

Icon Enhancement Smite Foe.png
Smite Foe: Choose a melee or ranged attack that deals additional damage:
  • Icon Enhancement Smite Foe.png Smite Foe: Melee Attack: Smite your enemy with a melee attack that deals an additional 2[W] damage. (Cooldown: 12 seconds)
  • Icon Enhancement Smite Foe Ranged.png Smite Foe: Ranged Attack: Smite your enemy with a ranged attack that deals an additional 2[W] damage. (Cooldown: 12 seconds)
    Passive:
  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Cleric level 1
Icon Enhancement Resilience of Battle.png
Resilience of Battle: Passive:
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Cleric level 3, Smite Foe
Icon Enhancement Sanctuary.png
Sanctuary: For 20 seconds, you gain +20 Sacred bonus to Physical Resistance. (Activation Cost: 10 Spell Points. Cooldown: 1 minute)

Passive:

  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Cleric level 6, Resilience of Battle
Icon Enhancement Blur.png
War Caster: Blur: Blur is added to your spellbook as a level 2 spell. In addition, you permanently benefit from the effect of the Blur spell.

Passive:

  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Cleric level 12, Sanctuary
Icon Enhancement War Domain Haste.png
War Caster: Haste: Haste is added to your spellbook as a level 3 spell.

Passive:

  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Cleric level 18, War Caster: Blur
Icon Enhancement Divine Intervention.png
Implacable Foe: Activate: You and nearby allies gain 100 Temporary Hit Points and their attacks will deal 10% additional damage. For the next 18 seconds, these bonuses will refresh every 3 seconds on you and each ally that remains in range. These effects will expire 5 seconds after they are no longer refreshed. (Cooldown: 5 minutes)

Passive:

  • Divine Vessel now triggers on reaching 20 stacks of Divine Conduit, instead of 25.
  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power

Choose one of the following:

  • Icon Enhancement Implacable Foe.png +2 Strength and Constitution
  • Icon Enhancement Implacable Foe Wisdom.png +2 Wisdom and Constitution
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Cleric level 20, War Caster: Haste

Tier One[edit]

Requires Smite Foe, Cleric level 1

Icon Enhancement Divine Might.png
Divine Might: You gain an Insight bonus to Strength equal to your Charisma Modifier for 30/60/120 seconds. (Activation Cost: 21/18/15 spell points. Cooldown: 20 seconds)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Toughness.png
Toughness: +5/+10/+15 maximum hp.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Righteous Weapons.png
Righteous Weapons: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Sacred Touch.png
Sacred Touch: When you heal allies (with positive energy damage spells) they gain +1/+2/+3 AC and +1/+2/+3 PRR for 12 seconds.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Awareness.png
Awareness: +1/+2/+3 Listen, Search and Spot. Rank 3: +1 save vs traps.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Cleric Level 2, 5 APs spent in tree

Icon Enhancement Smite Weakness.png
Smite Weakness: When you strike an enemy with Smite Foe, they gain four to seven stacks of Vulnerable. (For each stack, the target takes 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.)
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Armored.png
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Righteous Weapons.png
Righteous Weapons: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Righteous Weapons (Tier 1)
Icon Enhancement Inflame.png
Inflame: Action Boost: You and your nearby allies gain a +2/+3/+4 Action Boost bonus to Armor Class, Attack Rolls, and Damage Rolls. (Duration: 30 seconds. Cooldown: 1 minute, 30 seconds)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Damage Boost.png
Action Boost: Power: Activate to gain a [+10/+20/+30] Action Boost bonus to Melee and Ranged Power for 20 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Cleric Level 3, 10 APs spent on tree

Icon Enhancement Magic Backlash.png
Magic Backlash: When an enemy damages you with a spell, there is a 10%/20%/30% chance they will be knocked down. (Does not affect bosses.)
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Radiant Flourish.png
Radiant Flourish: Favored Weapon Attack: +1/2/3[W]. On Hit: Enemy takes 1/2/3d6 Light damage. This damage scales at 200% with the higher of your Melee and Ranged Power. Non-boss enemies have a small chance to be blinded with no save. 6 second cooldown.

Choose one:

  • Icon Enhancement Radiant Flourish.png Melee
  • Icon Enhancement Radiant Flourish Ranged.png Ranged
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Righteous Weapons.png
Righteous Weapons: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Righteous Weapons (Tier 2)
Icon Enhancement Greater Inflame.png
Greater Inflame: Your Inflame now also grants +2 Action Boost bonus to Saving Throws and a +5%/+10%/+15% Action Boost bonus to Acid, Cold, Electric, Fire, and Sonic Energy Absorption. (Energy Absorption reduces damage from that energy type by a percentage, after Energy Resistance has been taken into account.)
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Inflame
ChaWisStr.png
Wisdom, Strength, or Charisma: Choose one:
  • StrengthColored.png +1 Strength
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Cleric or Favored Level 4, 20 APs spent on tree

Icon Enhancement Ameliorating Strike.png
Ameliorating Strike: When you strike an enemy with Smite Foe, you and your nearby allies are healed by 1d3 per character level, and benefit from the effects of the Lesser Restoration spell. (The heal from Ameliorating Strike is affected by your Positive Spell Power). You may only perform this AOE heal once per time you use this skill.
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
Icon Enhancement Silence the Wicked.png
Silence the Wicked: Choose between a Melee and Ranged attack which does extra damage and prevents enemy spellcasting.
  • Icon Enhancement Silence the Wicked.png Silence the Wicked: Favored Weapon Melee Attack: +[1/2/3][W]: On Hit: Affected enemy can't cast spells for 4 seconds. (Cooldown: [14/12/10] seconds.)
  • Icon Enhancement Silence the Wicked Ranged.png Silence the Wicked: Favored Weapon Ranged Attack: +[1/2/3][W]: On Hit: Affected enemy can't cast spells for 4 seconds. (Cooldown: [14/12/10] seconds.)
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Icon Enhancement Righteous Weapons.png
Righteous Weapons: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Righteous Weapons (Tier 3)
Icon Enhancement Holy Striker.png
Holy Striker: Choose between Doublestrike and Doubleshot
  • Icon Enhancement Holy Sniper.png Holy Sniper: +[3/6/10]% Doubleshot.
  • Icon Enhancement Holy Striker.png Holy Striker: +[3/6/10]% Doublestrike.
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
ChaWisStr.png
Wisdom, Strength, or Charisma: Choose one:
  • StrengthColored.png +1 Strength
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Wisdom, Strength, or Charisma (Tier 3)

Tier Five[edit]

Requires Cleric Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Divine Power.png
Divine Power: Your god has imbued you with power and skill in combat, granting a +6 Sacred bonus to Strength, and a base attack bonus equal to a fighter of the same level.
AP Cost: 1 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Divine Vessel.png
Divine Vessel: Your attacks generate a stack of Divine Conduit. When Divine Conduit reaches 25, all stacks are cleared and you gain one charge of this attack. (Max uses: 1. You cannot gain stacks of Divine Conduit while you have any uses of this attack.) Choose between Melee and Ranged attacks:
  • Icon Enhancement Divine Vessel.png Divine Vessel (Melee Attack): Active: Melee Favored Weapon Cleave Attack: Expend 1 charge. Take a shot with your bow, dealing +5(W) damage. Each affected enemy is hit by a meteor, taking 1 to 4 Fire and 1 to 4 Light Damage per character level. (Damage from the meteor is affected by Fire and Light Spellpower.)
  • Icon Enhancement Divine Vessel.png Divine Vessel (Ranged Attack): Active: Ranged Favored Weapon Attack: Expend 1 charge. Make a sweeping weapon attack against all nearby enemies for +5(W) damage. Each affected enemy is hit by a meteor, taking 1 to 4 Fire and 1 to 4 Light Damage per character level. (Damage from the meteor is affected by Fire and Light Spellpower.)

Shares its cooldown with the Great Cleave feat.
You may only gain a stack of Divine Conduit once every second.

If you have Implacable Foe, Divine Vessel will trigger upon reaching 20 stacks of Divine Conduit, instead of 25.
AP Cost: 1 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Wrathful Weapons.png
Wrathful Weapons: When wielding your religion's favored weapon in your main hand, you gain +3 to hit and damage, and +9 Universal Spell Power. When you score a Vorpal Hit with your religion's favored weapon, your attacks gain 10d6 Light Damage on hit for the next 12 seconds. This damage scales at 200% with the higher of your Melee or Ranged Power.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Righteous Weapons (Tier 4)
File:Icon Enhancement Divine Bastion.png
Divine Bastion: While wearing Heavy armor (or in the Adamantine body feat), you gain +10 PRR, +10 MRR, +10 AC, and +50% to threat generation with melee and ranged attacks.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Shield Other.png
Divine Intervention: Active: Divine Intervention: Ward your target against fatal damage. Hit point damage cannot lower a warded ally's hit point total below -9. When a warded ally is incapacitated, this effect heals the target after a few seconds for 10 to 39 hit points and then fade. (Activation Cost: 30 spell points. Cooldown: 2 minutes)
AP Cost: 2 Ranks: 1 Progression: 30 No requirements