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DDO wiki - Changes related to "Shields" [en]
2024-03-28T20:25:59Z
Related changes
MediaWiki 1.35.13
https://ddowiki.com/index.php?title=Rune_Arm&diff=569410&oldid=569408
Rune Arm
2024-03-22T04:51:45Z
<p><span dir="auto"><span class="autocomment">Overview</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:51, March 22, 2024</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Rune Arms are off-hand weapons that can be wielded with one-handed weapons and all crossbows. The Rune arm has unique magical properties:</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Rune Arms are off-hand weapons that can be wielded with one-handed weapons and all crossbows. The Rune arm has unique magical properties:</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Rune Arm Imbue]]: Your main-hand weapon will deal additional damage. This also applies to [[glancing blow]]s with proficient Dwarven War Axe or Bastard Sword.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Rune Arm Imbue]]: Your main-hand weapon will deal additional damage. This also applies to [[glancing blow]]s with proficient Dwarven War Axe or Bastard Sword.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Rune Arm blast: Rune Arms can blast enemies with magical damage as a free action (not restricting the <del class="diffchange diffchange-inline">users</del> ability to cast or attack). The weapon uses Charges with five tiers, and these charges increase in damage the higher the tier (Rune Arms have a max tier level). Charges can be added standing still or while moving limited by the "[[Stable charge tier|Stable Charge Tier]]".</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Rune Arm blast: Rune Arms can blast enemies with magical damage as a free action (not restricting the <ins class="diffchange diffchange-inline">user's</ins> ability to cast or attack). The weapon uses Charges with five tiers, and these charges increase in damage the higher the tier (Rune Arms have a max tier level). Charges can be added standing still or while moving limited by the "[[Stable charge tier|Stable Charge Tier]]".</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Just like normal magic items, Rune Arms can have several magical enchantments. For some rune arms, these can be modified via the [[Cannith Crafting]] system.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Just like normal magic items, Rune Arms can have several magical enchantments. For some rune arms, these can be modified via the [[Cannith Crafting]] system.</div></td>
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PurpleSerpent
https://ddowiki.com/index.php?title=Rune_Arm&diff=569408&oldid=546571
Rune Arm
2024-03-22T04:32:22Z
<p>Stable Charge Tier link</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:32, March 22, 2024</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Rune Arms are off-hand weapons that can be wielded with one-handed weapons and all crossbows. The Rune arm has unique magical properties:</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Rune Arms are off-hand weapons that can be wielded with one-handed weapons and all crossbows. The Rune arm has unique magical properties:</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Rune Arm Imbue]]: Your main-hand weapon will deal additional damage. This also applies to [[glancing blow]]s with proficient Dwarven War Axe or Bastard Sword.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Rune Arm Imbue]]: Your main-hand weapon will deal additional damage. This also applies to [[glancing blow]]s with proficient Dwarven War Axe or Bastard Sword.</div></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Rune Arm blast: Rune Arms can blast enemies with magical damage as a free action (not restricting the users ability to cast or attack). The weapon uses Charges with five tiers, and these charges increase in damage the higher the tier (Rune Arms have a max tier level). Charges can be added standing still or while moving limited by the "Stable Charge Tier".</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Rune Arm blast: Rune Arms can blast enemies with magical damage as a free action (not restricting the users ability to cast or attack). The weapon uses Charges with five tiers, and these charges increase in damage the higher the tier (Rune Arms have a max tier level). Charges can be added standing still or while moving limited by the "<ins class="diffchange diffchange-inline">[[Stable charge tier|</ins>Stable Charge Tier<ins class="diffchange diffchange-inline">]]</ins>".</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Just like normal magic items, Rune Arms can have several magical enchantments. For some rune arms, these can be modified via the [[Cannith Crafting]] system.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Just like normal magic items, Rune Arms can have several magical enchantments. For some rune arms, these can be modified via the [[Cannith Crafting]] system.</div></td>
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Bladedge
https://ddowiki.com/index.php?title=Active_blocking&diff=565757&oldid=532208
Active blocking
2024-02-29T13:39:05Z
<p><span dir="auto"><span class="autocomment">Implications</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:39, February 29, 2024</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A blocking character cannot attack with weapons. If he has a shield, he may [[Shield_bashing#Active_shield_bashing|attack]] with it instead, using the shield's attack and damage values. This requires no special skill or feat, though the character suffers attack penalties if he is not [[proficient]] with that shield, and he loses the shield's bonus to his Armor Class unless he has the [[Improved Shield Bash]] feat.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A blocking character cannot attack with weapons. If he has a shield, he may [[Shield_bashing#Active_shield_bashing|attack]] with it instead, using the shield's attack and damage values. This requires no special skill or feat, though the character suffers attack penalties if he is not [[proficient]] with that shield, and he loses the shield's bonus to his Armor Class unless he has the [[Improved Shield Bash]] feat.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Characters cannot run normally while blocking. They either hop or somersault instead, depending on their [[Tumble (skill)|Tumble]] skill. Blocking <del class="diffchange diffchange-inline">characters</del> <del class="diffchange diffchange-inline">cannot jump at all. Blocking characters ''can'' cast spells and activate items, but this cancels</del> the <del class="diffchange diffchange-inline">blocking</del> <del class="diffchange diffchange-inline">status</del> <del class="diffchange diffchange-inline">until</del> <del class="diffchange diffchange-inline">the</del> <del class="diffchange diffchange-inline">casting</del> <del class="diffchange diffchange-inline">finishes</del>.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Characters cannot run normally while blocking. They either hop or somersault instead, depending on their [[Tumble (skill)|Tumble]] skill. Blocking <ins class="diffchange diffchange-inline">also</ins> <ins class="diffchange diffchange-inline">displays</ins> the <ins class="diffchange diffchange-inline">number</ins> <ins class="diffchange diffchange-inline">of</ins> <ins class="diffchange diffchange-inline">your</ins> <ins class="diffchange diffchange-inline">available</ins> <ins class="diffchange diffchange-inline">tumble</ins> <ins class="diffchange diffchange-inline">charges</ins>.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Blocking characters cannot jump at all. Blocking characters ''can'' cast spells and activate items, but this cancels the blocking status until the casting finishes.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Active damage reduction ==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Active damage reduction ==</div></td>
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Cru121