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Item:+2 Starter Great Axe

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This item cannot be fed to sentient jewels.

+2 Starter Great Axe

Proficiency Class Martial Weapon Proficiency +2 Starter Great Axe shown.jpg
Damage and Type [1d12] + 2 Slash, Magic
Critical threat range 20 / x3
Weapon Type Great Axe / Slashing weapons
Race Absolutely Required None
Minimum Level 4
Required Trait None
Use Magical Device DC No UMD needed
Handedness
Attack Mod STR
Damage Mod STR
Binding Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire
Durability 130
Made from SteelIcon tooltip.pngSteel: Steel is the common metal used to make weapons and armor.
Hardness 13
Base Value 00000020002ppIcon tooltip.pngPlatinum Piece 
Weight 12 lbs
Location The Voyage, End reward
Enchantments
+2 Starter Great Axe.png
Upgradeable?

Not upgradeable

Description A big, heavy, double-bladed axe wieldable only with two hands.
Tips

This is one of the starting weapon selection choices for Veteran Status II (7).