Game mechanicsNewbie guideIn developmentDDO StoreSocial Media

ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

A Lesson in Deception

From DDO wiki
Jump to: navigation, search

Someone is recruiting the gangs inside Wheloon to take part of a larger scheme. Your task is to find out who and why by pretending to be a criminal for hire.

Shadowfell Conspiracy adpack icon.jpg
DDO Point icon.png Requires access to adventure packIcon tooltip.png: Shadowfell Conspiracy
A Lesson in Deception
Heroic level: 16
Epic level: 26
Duration: long
Heroic XP:  ♣2,701Icon tooltip.pngSolo/Casual ♦4,685Icon tooltip.pngNormal ♥4,869Icon tooltip.pngHard ♠5,052Icon tooltip.pngElite
Epic XP:  ♣10,947Icon tooltip.pngSolo/Casual ♦18,774Icon tooltip.pngNormal ♥19,302Icon tooltip.pngHard ♠19,830Icon tooltip.pngElite
Takes place in: Warehouse District
Bestowed by: Gaspry Bennik
NPC contact: Gaspry Bennik
Quest acquired in: Wheloon Docks
Patron: Purple Dragon Knights
Base favor: 7
Free to Play: No
Extreme Challenge: No
Questmap ALessonInDeception.png
Loading screen


Someone is trying to organize all the criminals in Wheloon Prison into a single gang. The Cormyrean authorities want to know who's behind this, so they're sending in a group of agents pretending to be new gang recruits.

Go to the Warehouse District inside Wheloon Prison and meet up with the other agents.

Spoiler Warning: Information below this point can be considered spoiler material!


  • Find the mysterious voice
  • (Optional) Save Odo from the thugs — Bonus (15%): Heroic( ♣405 ♦703 ♥730 ♠758 ) Epic( ♣1,642 ♦2,816 ♥2,895 ♠2,975 )
  • (Optional) Save Sabina from the fire — Bonus (20%): Heroic( ♣540 ♦937 ♥974 ♠1,010 ) Epic( ♣2,189 ♦3,755 ♥3,860 ♠3,966 )
  • (Optional) Keep all of your allies alive — Bonus (22%): Heroic( ♣594 ♦1,031 ♥1,071 ♠1,111 ) Epic( ♣2,408 ♦4,130 ♥4,246 ♠4,363 )

Known Traps

Traps and Locks DCs

  • Dart traps between the two gates in the lizardfolk tunnels, triggered by pressure plates in front of the levers. The plates also serve as control panels.
  • Trapsmiths may lay poison boobytraps which will screw up the count and render the Tamper bonus unachievable.

Tips and Misc

  • Useful resists: Acid, Fire
  • Things that will cause the Mysterious Voice to kill an ally:
    • Using either rest shrine
    • Saving Odo
    • Saving Sabina
    • Looting the locked chest behind the locked door
    • Slaying all the dogs in the dog pen (Note that the dogs running around town and even the dogs sleeping near the Dog Wrangler don't count, merely the ones behind the closed gate.)
  • There are several gates that automatically open after killing the nearby enemies; no sneaking through this quest.
  • Mobs may get stuck in a wall or building. This can keep a gate from opening if you can't somehow kill them.
  • The sewage in the center of the lizardfolk tunnels give you a penalty to Charisma, Hide, and Move Silently... but fortunately, only while you're in the sewage itself.
  • The drainage levers in the sewers will spawn lizardfolk ambushes. These levers will need to be pulled to open the gate for you to exit the sewers.
  • There's a dropdown point near the end of the quest; if you plan on going back, bring DDoor along.
  • There are three ladders at the endfight (one in the west, behind the lean-to with the Howler, and two to the north; you can push them over, but as long as one is still up, three Shar Worshipers will continue to spawn a few seconds after the last one is killed.)
  • Stanwicke will stand there with a shield up watching as long as his head minion, Tulla, remains alive
  • If you wish to farm kills for the slayer bonus, it's worthwhile to push down the two northern ladders and gather somewhere out of his sight; as long as Stanwicke doesn't see you, he won't start attacking. The northwest corner was good for that despite him being in plain sight, as he simply stares straight ahead. The lean-to may also be a good place, as the third ladder is right there for easy pushing once you hit Conquest.
  • Odo can be found in the deadend just beyond where Shar Worshippers start to show. The objective doesn't complete (and the ally doesn't get killed) until you speak to Odo, you may be able to kill the thugs (for Conquest) and move on.
  • Sabina can be found north of Odo, in a burning building behind a locked door. Opening the door will cause several Shar Worshippers to attack you (guess they're not grateful you opened the door so THEY can get out...). Sabina (and her chest) is up the stairs past some gargoyles. Again, the objective doesn't complete (and the ally isn't lost) until you talk to Sabina.
  • The door lever by the locked chest will open a door to the first part of the quest; if you plan on going back for shrines (and eventual DDoor retreat), be sure to pull it to save time going through the sewers.

Bonus XP

  • Aggression bonus: 153 or more monsters killed +10% Bonus.( ♣270 ♦469 ♥487 ♠505 )
  • Onslaught bonus: ~200 or more monsters killed +15% Bonus.( ♣405 ♦703 ♥730 ♠758 )
  • Conquest bonus: 245 or more monsters killed +25% Bonus.( ♣675 ♦1,171 ♥1,217 ♠1,263 )
  • Tamper bonus: 2 or more traps disarmed +10% Bonus.( ♣270 ♦469 ♥487 ♠505 )
  • Mischief bonus: 51 or more breakables smashed +8% Bonus.( ♣216 ♦375 ♥390 ♠404 )
  • Vandal bonus: 66 or more breakables smashed +10% Bonus.( ♣270 ♦469 ♥487 ♠505 )
  • Ransack bonus: 81 or more breakables smashed +15% Bonus.( ♣405 ♦703 ♥730 ♠758 )


  • Chests: Total 5 chests; however, only a maximum of 4 can be gotten.
    • One for rescuing Sabina
    • One (locked) behind locked door
    • One in dog cage; locked until you kill all the dogs sleeping around it
    • One for keeping all your allies alive; however, the other optionals disappear when you complete the quest, making this chest and the above three mutually exclusive.
    • End chest may drop Glorious Dawn and Prison Break
  • Collectables: 4
    • Adventurer's Pack at the end of the alley southeast of the first set of shrines
    • Adventurer's Pack in the sewer northwest of the double gate
    • Adventurer's Pack on a ledge near the first gargoyles
    • Cabinet in with the second set of shrines
  • NPC rewards: Always contains the following named Belts, along with three random items

Named Rewards

Belts Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire

Named Chest Drop


Name(picture) CR Type Race
Stanwicke Gall(view)
Stanwicke Gall.jpg
 ♦19Icon tooltip.pngNormal ♥22Icon tooltip.pngHard ♦32Icon tooltip.pngEpic Normal ♥36Icon tooltip.pngEpic Hard Humanoid Human
Tulla Chymbal(view)
Tulla Chymbal.jpg
 ♦18Icon tooltip.pngNormal ♥21Icon tooltip.pngHard ♦31Icon tooltip.pngEpic Normal ♥35Icon tooltip.pngEpic Hard Humanoid Human
Condemned Burglar (Human)(view)
Condemned Burglar (Human).jpg
CRs missing! Humanoid Human
Condemned Enforcer(view)
Condemned Enforcer.jpg
CRs missing! Humanoid Human
Condemned Thug(view)
Condemned Thug.jpg
CRs missing! Humanoid Human
Condemned Trapsmith (Human)(view)
Condemned Trapsmith (Human).jpg
CRs missing! Humanoid Human
 ♦0.5Icon tooltip.pngNormal ♥1Icon tooltip.pngHard ♠3Icon tooltip.pngElite Animal Dog
 ♦4Icon tooltip.pngNormal ♥6Icon tooltip.pngHard ♠9Icon tooltip.pngElite Monstrous Humanoid Gargoyle
Granite Gargoyle(view)
Granite Gargoyle.jpeg
 ♦8Icon tooltip.pngNormal ♠13Icon tooltip.pngElite ♦22Icon tooltip.pngEpic Normal Monstrous Humanoid Gargoyle
 ♠20Icon tooltip.pngElite Evil Outsider Howler

The above was automatically compiled via DPL, 16:12:52 result from cache, age: 21:39:22 of max 1 day - if you think that's not up-to-date, refresh it by visiting this link (please, use sparingly, since it puts some additional load on the server)