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Acolyte of the Skin enhancements

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Acolyte of the Skin enhancements are available for the Acolyte of the Skin archetype (variant Warlock). Introduced in Update 58.

Overview[edit]

This tree is based on a set of passive defensive enhancements and Fire damage, as well as a brief transformation into a strong demonic form blasting at melee range. Note: Fiendskin is a level 6 Warlock feat, and is required for many of the enhancements to work within this tree.

Acolyte of the Skin enhancements tree

Cores[edit]

Icon Fiendish Form I.png
Fiendish Form I: You gain 3% Fortification and +1 Fortitude Saves per Core ability you take in this tree.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Warlock Level 1
Icon Fiendish Form II.png
Fiendish Form II: You gain +3 Hit Points per Core ability you take in this tree.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Fiendish Form I, Warlock Level 3
Icon Fiendish Form III.png
Fiendish Form III: You gain +3 Fire Resistance per Core ability you take in this tree.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Fiendish Form II, Warlock Level 6
Icon Fiendish Form IV.png
Fiendish Form IV: You gain +3 Magical Resistance per Core ability you take in this tree.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Fiendish Form III, Warlock Level 12
Icon Fiendish Form V.png
Fiendish Form V: You gain +3 Physical Resistance and Universal Spellpower per Core ability you take in this tree.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Fiendish Form IV, Warlock Level 18
Icon Ultimate Fiendish Form.png
Ultimate Fiendish Form: +4 Charisma, +20% Competence bonus to your HP. You gain Spell Resistance equal to your Charisma score.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Fiendish Form V, Warlock Level 20

Tier 1[edit]

Requires Acolyte of Skin, Warlock level 1

Icon Resilience of Body.png
Resilience of Body: You gain +[2/4/6] Physical Resistance Rating.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Guarded Mind.png
Guarded Mind: You gain immunity to Fear.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Power of Desecration Fire.png
Power of Desecration: Fire: You gain +[3/6/10] Fire Spellpower and +[1/2/4] Universal Spellpower.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Dark Deals.png
Dark Deals: +[1/2/3] Spellcraft, Haggle and Concentration. Rank 3: +1 Will saves.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Resilience of Soul.png
Resilience of Soul: You gain +[2/4/6] Magical Resistance Rating.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier 2[edit]

Requires Acolyte of Skin Level 2, 5 APs spent on tree

Icon Hellish Rebuke.png
Hellish Rebuke: SLA. Wreathe yourself in fiendish flame that occasionally lashes out when you are struck in melee range. For 3 minutes plus one minute per caster level, enemies that attack you have a chance to take 1d10 Fire damage plus 1 per caster level. This damage scales with Fire Spell Power. SP cost 6, 3 second cooldown
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Mindwrack.png
Mindwrack: Your Eldritch Blast, Melee and Ranged attacks reduce the Will saving throw of the target by -1 for 6 seconds. The effect stacks up to 4 times.
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Power of Desecration Fire.png
Power of Desecration: Fire: You gain +[3/6/10] Fire Spell Power and +[1/2/4] Universal Spell Power.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Power of Desecration: Fire (Rank 1)
Icon Nightshield.png
Nightshield: You permanently gain the effects of the Nightshield spell.
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Hellfire.png
Hellfire: Your damaging spells now bypass +[5/10/15] points of your target's Fire Resistance.
Note: This still does NOT pierce Fire Immunity or Healed-By effects on certain enemies.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier 3[edit]

Requires Acolyte of Skin Level 3, 10 APs spent on tree

Icon Eldritch Blast Shape Beam.png
Eldritch Blast Shape: Beam: Transform your Eldritch Blast into a magical beam of Force dealing damage to all enemies in a straight line. This scales with 125% Spell Power. While active you have -1 Pact damage die.
Note: Width of AoE is rather narrow, range is slightly less than Focused form. Does do punch-through on enemies, does NOT do punch through on destructibles. Unlike other forms, this one tends to be more effective if you disable Auto-Targeting and manually aim the shots to graze as many enemies as possible; Auto Targeting makes it aim dead-center on the torso of enemies which frequently makes it hit fewer targets.
AP Cost: 1 Ranks: 1 Progression: 10 No requirements
Icon Devil's Bulwark I.png
Devil's Bulwark I: While in any armor, your Fiendskin now grants +1 Natural Armor per 2 Warlock levels.
AP Cost: 1 Ranks: 1 Progression: 10 No requirements
Icon Power of Desecration Fire.png
Power of Desecration: Fire: You gain +[3/6/10] Fire Spell Power and +[1/2/4] Universal Spell Power.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Power of Desecration: Fire (Rank 2)
Icon Fiendish Glare.png
Fiendish Glare: SLA. Unleash your Fiendish power as you fire your Eldritch Blast in a cone from your eyes. All enemies caught in the burst take 1d6 Evil Damage, plus any other effects and damage your Eldritch Blasts produce, and may become Feared just at the glimpse of your true form. This ability shares a cooldown with Cleave, and the damage scales with Spell Power. [8/6/5] second cooldown. Available Metamagics: Empower, Maximize, Intensify
Note: Area of effect is slightly shorter and wider than the Cone stance form of the Eldritch Blast, and it has no effect on destructibles like crates.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Charisma.png
Charisma: +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier 4[edit]

Requires Acolyte of Skin Level 4, 20 APs spent on tree

Icon Drink Their Fear.png
Drink Their Fear: You deal double your Pact damage to enemies that are afraid of you.
AP Cost: 1 Ranks: 1 Progression: 20 No requirements
Icon Devil's Bulwark I.png
Devil's Bulwark II: While in any armor, your Fiendskin now grants +1 Physical Resistance Rating per 2 Warlock levels.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Devil's Bulwark I
Icon Skin Adaptation.png
Skin Adaptation: Your Fiendskin now grants an equivalent amount of Cold, Acid and Lightning Resistance.
Note: Maximum of 20.
AP Cost: 1 Ranks: 1 Progression: 20 No requirements
Icon Luck of the Gambler.png
Luck of the Gambler: +[1/2/3] to all Saving Throws.
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Icon Charisma.png
Charisma: +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Charisma (Rank 1)

Tier 5[edit]

Requires Acolyte of Skin Level 5, Character Level 12, 30 APs spent in tree

Icon Glare of the Pit.png
Glare of the Pit: SLA. Unleash your Fiendish power as you fire your Eldritch Blast in a cone from your eyes. All enemies caught in the burst take 4d6 Evil Damage, plus any other effects and damage your Eldritch Blasts produce, and may become Feared just at the glimpse of your true form. This ability shares a cooldown with Cleave, and the damage scales with spell power. [8/6/5] second cooldown. Available Metamagics: Empower, Maximize, Intensify
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Devil's Bulwark I.png
Devil's Bulwark III: While in any armor, your Fiendskin now grants +1 Magical Resistance Rating and Magical Resistance Rating Cap per 2 Warlock levels.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Devil's Bulwark II
Icon Fiendish Symbiosis.png
Fiendish Symbiosis: Transformation, cooldown 3 minutes. You call upon your fiendish patron, transforming into a Demon for a short time. You gain 100% Fortification, heal from Fire damage, and gain Natural Armor equal to your Pact Dice. While in this form, you no longer Eldritch Blast at range, instead you lash out with demonic claws at a short range melee Eldritch Blast that scales with 200% Spell Power. Entering this form is so frightening that activating this ability causes nearby enemies to become Afraid. You may only maintain your Demonic form for 30 seconds, but its duration increases by 5 seconds for each Core ability you have in this tree.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Dark Lore.png
Dark Lore: +[1/2/3] Necromancy DCs
AP Cost: 1 Ranks: 3 Progression: 30 No requirements