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Bard

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Bard
Starting a...

Enhancements
Tactics
Equipment
Spells

Class Summary[edit]

Alignment: Any Non-Lawful Hit die: d6

Class Skills

Skill points at 1st level: (6 + Intelligence modifier) x4
Skill points at each additional level: 6 + Intelligence modifier
Skill balance.png Balance (Dexterity)
Skill bluff.png Bluff (Charisma)
Skill concentration.png Concentration (Constitution)
Diplomacy icon.png Diplomacy (Charisma)
Skill haggle.png Haggle (Charisma)
Skill hide.png Hide (Dexterity)
Skill jump (skill).png Jump (Strength)
Skill listen.png Listen (Wisdom)
Skill move silently.png Move Silently (Dexterity)
Skill perform.png Perform (Charisma)
Skill spellcraft.png Spellcraft (Intelligence)
Skill swim.png Swim (Strength)
Skill tumble (skill).png Tumble (Dexterity)
Skill use magic device.png Use Magic Device (Charisma)

Weapon and Armor Proficiencies[edit]

Feat simpleweaponproficiency.png Simple weapons
Feat martialweaponproficiency.png Select Martial weapons: Longsword, Rapier, Short Sword, Shortbow
Feat armorproficiency light.png Light armor
Feat shieldproficiency general.png Shields (except tower shields).

Past Lives[edit]

File:nopic.jpg Past Life: Bardic Dilettante You recall more about your past life as a bard. You have +1 to all Charisma based skills, +1 to the DC's of your Enchantment spells, and can Inspire Courage three times per rest. (Activate this bard ability to rally your companions, giving them a +1 morale bonus to saves against fear effects and a +1 morale bonus on attack and weapon damage rolls before enhancements.)
File:nopic.jpg Past Life: Bard You were a Bard in a past life. You occasionally find yourself humming a merry tune. Each time you acquire this feat you gain +2 to saves vs. enchantments and illusions. This feat can be stacked up to three times.

Paths[edit]

  • Spellsinger
  • Virtuoso of the Sword
  • Warchanter

Prestige Enhancements[edit]

Advancement Table[edit]

Table: The Bard Spells Known by Spell Level
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spell points 1st 2nd 3rd 4th 5th 6th
1st +0/+0 +0 +2 +2 Bardic Ballad (Inspire Courage), Dismiss Charm, Fascinate 50 1 - - - - -
2nd +1/+1/+6 +0 +3 +3 - 75 2 - - - - -
3rd +2/+2/+7 +1 +3 +3 Bardic Inspiration 100 3 - - - - -
4th +3/+3/+8 +1 +4 +4 - 125 3 2 - - - -
5th +3/+3/+8 +1 +4 +4 - 150 4 3 - - - -
6th +4/+4/+9 +2 +5 +5 Suggestion Song 175 4 3 - - - -
7th +5/+5/+10/+15 +2 +5 +5 - 200 4 4 2 - - -
8th +6/+6/+11/+16 +2 +6 +6 Soothing Song, Improved Inspire Courage (+1) 225 4 4 3 - - -
9th +6/+6/+11/+16 +3 +6 +6 Ballad Melody: Greatness 250 4 4 3 - - -
10th +7/+7/+12/+17 +3 +7 +7 - 275 4 4 4 2 - -
11th +8/+8/+13/+18 +3 +7 +7 - 300 4 4 4 3 - -
12th +9/+9/+14/+19 +4 +8 +8 Song of Freedom 325 4 4 4 3 - -
13th +9/+9/+14/+19 +4 +8 +8 - 350 4 4 4 4 2 -
14th +10/+10/+15/+20 +4 +9 +9 Improved Inspire Courage (+2) 375 4 4 4 4 3 -
15th +11/+11/+16/+21 +5 +9 +9 Inspiration Melody: Heroics 400 4 4 4 4 3 -
16th +12/+12/+17/+22 +5 +10 +10 - 425 5 4 4 4 4 2
17th +12/+12/+17/+22 +5 +10 +10 - 450 5 5 4 4 4 3
18th +13/+13/+18/+23 +6 +11 +11 Mass Suggestion Song 475 5 5 5 4 4 3
19th +14/+14/+19/+24 +6 +11 +11 - 500 5 5 5 5 4 4
20th +15/+15/+20/+25 +6 +12 +12 Improved Inspire Courage (+3) 525 5 5 5 5 5 4
NOTE: A Bard is limited to casting spells no higher level than his Charisma-10. There is no bonus spell slot based on Charisma, but he receives bonus spell points for each point of Charisma stat bonus. See here for the exact values.

Class feats[edit]

Level 1[edit]

  • Arcane Lore (passive): Represents your knowledge of the arcane. This feat is received once for every bard level.
  • Dismiss Charm (active): Activate this short-ranged ability while targeting a charmed, commanded, controlled, or dominated enemy that is under your control to dispel the controlling effect.
  • Fascinate (active, requires a minimum of 3 skill ranks in Perform): This feat forces the enemy to sit quietly and take no action for a short period of time or until it is attacked.
  • Bardic Ballad (passive): You are constantly surrounded by a faint aura of Bardic Music, and it benefits you and your nearby allies in combat. You and all nearby allies receive the benefits of Inspire Courage as long as you are alive and not incapacitated, providing a +1 music bonus to attack rolls, damage rolls, and saving throws versus fear, as well as +3 universal Spell Power.
  • Religious Lore (passive): This feat grants represents your knowledge of religion. Obtain at level 1, 3, 5, 7, etc. of bard taken.
  • Wilderness Lore (passive): This feat grants represents your knowledge of the wilderness. Obtain at level 1, 3, 5, 7, etc. of bard taken.
  • Unlisted in game but useful to know attribute of Bards that pertains to Bardic Music: Bards gain +1 Bard song use per Bard level. This can be further increased by enhancements and gear.

Level 3[edit]

  • Bardic Inspiration (active): Activate this ability to Inspire a single target ally or yourself. Future abilities can modify or increase the effect of your Inspiration, and gaining more effective Bard levels will increase your duration of this ability. At Bard Level 3, this automatically includes Inspire Competence, providing a +4 Music bonus to all skill checks.

Level 6[edit]

Level 8[edit]

Level 9[edit]

  • Ballad Melody: Greatness (passive: Adds the effects of Inspire Greatness to your Bardic Ballad, providing allies a +20 Temporary Hit Points, +3 Physical Resistance Rating, an +10 Healing Amplification as long as your are not incapacitated and they are within the Ballad.

Level 12[edit]

Level 14[edit]

Level 15[edit]

Level 18[edit]

Level 20[edit]

Spells[edit]

See also: Bard Spells
  • A bard casts spells from a selection of arcane and divine spells, which are drawn from the bard spell list. The casting ability of a bard is his Charisma.
  • Like sorcerers, bards do not have to prepare spells. Instead they can learn a limited number of spells which are always available to be cast.
  • The number of known spells a bard receives is given on above Table: The Bard: Spells Known.
  • A bard also gets bonus spell points from his Charisma modifier.
  • The Arcane Spell Failure from light armor (but not shields) is ignored by Bards when casting Bard spells. The Warchanter Tier IV enhancement extends this benefit to medium armor. Note that even nominally divine spells, such as Cure Light Wounds and Soundburst, are considered to be arcane spells for bards - and thus subject to arcane spell failure when using heavier armors or shields.
  • * See also spell usefulness.