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Category:Light Picks

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Category for the Light Pick.

Item Enchantments ML Damage and Type Bind Quests Unusual Characteristics
+3 Quenched Light Pick
7 1.50[1d4] + 3 Pierce, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Alchemical Light Pick
12 2 [1d4] + 5 Pierce, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. The Master Artificer, Either End chest
Green Steel Light Pick
12 1.50 [1d4] + 5 Pierce, Evil, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Altar of Fecundity, Manufactured Ingredient Recipes
Legendary Green Steel Light Pick
26 5[1d4] + 14 Pierce, Evil, Magic Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Altar of Fecundity, Manufactured Ingredient Recipes
Legendary Planar Spike
29 5[1d4+2] + 15 Pierce, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Toxic Treatment, End chest
Pick of Endless Light (level 12)
  • +4 Enhancement BonusIcon tooltip.png+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
  • Undead BaneIcon tooltip.pngUndead Bane: A bane weapon excels at attacking one type or subtype of creature. Against Undeads, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • BrillianceIcon tooltip.pngBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Light BringerIcon tooltip.pngLight Bringer: A weapon of light bringing is the bane of all undead. Vorpal Effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will destroy an undead outright. Powerful undead may resist this vorpal effect until sufficiently wounded but will take 100 points of damage on a confirmed vorpal strike instead of being destroyed.
12 1.50[1d4] + 4 Pierce, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Night Revels
Pick of Endless Light (level 16)
  • +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Greater Undead BaneIcon tooltip.pngGreater Undead Bane: A bane weapon excels at attacking one type or subtype of creature. Against Undeads, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • BrillianceIcon tooltip.pngBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Light BringerIcon tooltip.pngLight Bringer: A weapon of light bringing is the bane of all undead. Vorpal Effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will destroy an undead outright. Powerful undead may resist this vorpal effect until sufficiently wounded but will take 100 points of damage on a confirmed vorpal strike instead of being destroyed.
16 1.50[1d4] + 5 Pierce, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Night Revels
Pick of Endless Light (level 20)
  • +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • Greater Undead BaneIcon tooltip.pngGreater Undead Bane: A bane weapon excels at attacking one type or subtype of creature. Against Undeads, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • BrillianceIcon tooltip.pngBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Light BringerIcon tooltip.pngLight Bringer: A weapon of light bringing is the bane of all undead. Vorpal Effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will destroy an undead outright. Powerful undead may resist this vorpal effect until sufficiently wounded but will take 100 points of damage on a confirmed vorpal strike instead of being destroyed.
  • Radiant BlastIcon tooltip.pngRadiant Blast: This weapon stores the power of the plane of Irian deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive blast of radiant light.
20 2[1d4] + 6 Pierce, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Night Revels
Pick of Endless Light (level 24)
  • +7 Enhancement BonusIcon tooltip.png+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
  • Greater Undead BaneIcon tooltip.pngGreater Undead Bane: A bane weapon excels at attacking one type or subtype of creature. Against Undeads, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • CoruscatingIcon tooltip.pngCoruscating : This weapon shines with an inner light. A coruscating weapon deals an extra 2 to 12 points of light damage on a successful hit.
  • Light BringerIcon tooltip.pngLight Bringer: A weapon of light bringing is the bane of all undead. Vorpal Effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will destroy an undead outright. Powerful undead may resist this vorpal effect until sufficiently wounded but will take 100 points of damage on a confirmed vorpal strike instead of being destroyed.
  • Greater SunburstIcon tooltip.pngGreater Sunburst: This weapon blazes with the eternal fury at the heart of the sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy, dealing severe light damage to it and any other nearby foes.
24 2[1d4] + 7 Pierce, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Night Revels
Pick of Endless Light (level 28)
  • +12 Enhancement BonusIcon tooltip.png+12 Enhancement Bonus: +12 enhancement bonus to attack and damage rolls.
  • Greater Undead BaneIcon tooltip.pngGreater Undead Bane: A bane weapon excels at attacking one type or subtype of creature. Against Undeads, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • CoruscatingIcon tooltip.pngCoruscating : This weapon shines with an inner light. A coruscating weapon deals an extra 2 to 12 points of light damage on a successful hit.
  • Light BringerIcon tooltip.pngLight Bringer: A weapon of light bringing is the bane of all undead. Vorpal Effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will destroy an undead outright. Powerful undead may resist this vorpal effect until sufficiently wounded but will take 100 points of damage on a confirmed vorpal strike instead of being destroyed.
  • Greater SunburstIcon tooltip.pngGreater Sunburst: This weapon blazes with the eternal fury at the heart of the sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy, dealing severe light damage to it and any other nearby foes.
28 5[1d4] + 12 Pierce, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Night Revels
Pick of Endless Light (level 4)
4 [1d4] + 2 Pierce, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Night Revels
Pick of Endless Light (level 8)
8 [1d4] + 3 Pierce, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Night Revels
Planar Spike
14 1.5[1d4] +5 Pierce, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Toxic Treatment, End chest
Thunder-Forged Alloy Light Pick
22 3.50 [1d4] + 9 Pierce, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Magma Forge, Crafted from various ingredients
+3 Combustion Scorched Light Pick* 7 1.50[1d4] + 3 Pierce, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+3 Corrosion Caustic Light Pick* 7 1.50[1d4] + 3 Pierce, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+3 Energized Light Pick* 7 1.50[1d4] + 3 Pierce, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+3 Etched Light Pick* 7 1.50[1d4] + 3 Pierce, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+3 Glaciation Doused Light Pick* 7 1.50[1d4] + 3 Pierce, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+3 Magnetism Electrified Light Pick* 7 1.50[1d4] + 3 Pierce, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+3 Smoldering Light Pick* 7 1.50[1d4] + 3 Pierce, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+7 Corrosion Epic Caustic Light Pick* 26 5[1d4] + 7 Pierce, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+7 Epic Etched Light Pick* 26 5[1d4] + 7 Pierce, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+7 Epic Quenched Light Pick* 26 5[1d4] + 7 Pierce, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+7 Epic Smoldering Light Pick* 26 5[1d4] + 7 Pierce, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+7 Glaciation Epic Doused Light Pick* 26 5[1d4] + 7 Pierce, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+7 Magnetism Epic Electrified Light Pick* 26 5[1d4] + 7 Pierce, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest

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Subcategories

This category has the following 13 subcategories, out of 13 total.

 

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