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DDO information project/Spot and Search/20

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Spot
&
Search
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Quest
Level
1 2 3 4 5 6 7 8 9 10 Traps
&
Locks
11 12 13 14 15 16 17 18 19 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29 30

31 32 33 34

20 21 22 23 24 25 26 27 28 29 30

31 32 33 34


Level 20 quests[edit]

Suspected Requirements

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 34
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 47
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 59

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 34
  • Hard
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 47
  • Elite
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 59


Bargain of Blood (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spinning blades in front of the North-west shrine. Up the ladder, South of the lever
Normal 33:Fail; 34:Success 20:Fail; 39:Success 34 21–39
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59 59
Spinning blades on ramp to slave market. On the ground before the gate, in the North-west corner
Normal 33:Fail; 34:Success 20:Fail; 39:Success 34 21–39
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59 59
Spinning blades before first gate leading to end room (Near the Magic Mouth saying "Keep out!"). On the ground south of the blades
Normal 33:Fail; 34:Success 20:Fail; 39:Success 34 21–39
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59 59
Spinning blades before second gate to end room. On the ground
Normal 33:Fail; 34:Success 20:Fail; 39:Success 34 21–39
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59 59

The Black Loch (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap through Green Key door, South wall
Normal 33:Fail; 34:Success 20:Fail; 39:Success 34 21–39
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59 59

Partycrashers (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap at first arch (before third biome)
Normal ?–47 ?–49
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Elite 47–? ?
Air trap at second arch (third hallway)
Normal ?–47 ?–49
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Elite 47–? ?
Spinning blade trap under stage floor
Normal ?–47 ?–49
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Elite 47–? ?

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Library, south wall, to Iron Key
Normal 7:Success 12:Success ?–7 ?–12
Hard 25:Success 30:Success ?–25 ?–30
Elite ? ?
Private Rooms, between the North-east and North central rooms
Normal 7:Success 12:Success ?–7 ?–12
Hard 25:Success 30:Success ?–25 ?–30
Elite ? ?
Private Rooms, between the South-west and South central rooms
Normal 7:Success 12:Success ?–7 ?–12
Hard 25:Success 30:Success ?–25 ?–30
Elite ? ?

The Snitch (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap east of The Incinerator, south corridor
Normal 20:Fail; 34:Success 32:Fail; 34:Success 21–34 33–34
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Elite 46:Fail; 59:Success 58:Fail; 59:Success 47–59 59
Fire trap east of The Incinerator, north corridor
Normal 20:Fail; 34:Success 32:Fail; 34:Success 21–34 33–34
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Elite 46:Fail; 59:Success 58:Fail; 59:Success 47–59 59
Fire trap in Tanner's Alley, up north ladder
Normal 20:Fail; 34:Success 32:Fail; 34:Success 21–34 33–34
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Elite 46:Fail; 59:Success 58:Fail; 59:Success 47–59 59
Wind trap in Tanner's Alley
Normal 20:Fail; 34:Success 32:Fail; 34:Success 21–34 33–34
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Elite 46:Fail; 59:Success 58:Fail; 59:Success 47–59 59

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Incinerator, up the ladder to the south
Normal 12:Success 17:Success ?–12 ?–17
Hard 25:Success 30:Success ?–25 ?–30
Elite 30:Success 30:Fail; 55:Success ?–30 31–55
Incinerator, between the rooms up the ladders to the east
Normal 12:Success 17:Success ?–12 ?–17
Hard 25:Success 30:Success ?–25 ?–30
Elite 25:Fail; 50:Success 30:Fail; 55:Success 26–50 31–55

Storm the Beaches (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade trap on top of the fortress, by the gate
Normal 20:Fail; 35:Success 20:Fail; 39:Success 21–35 21–39
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Elite 47–? ?
Spikes around Captain Grim's chest
Normal 20:Fail; 35:Success 20:Fail; 39:Success 21–35 21–39
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Elite 20:Fail 20:Fail; 68:Success 47–? 21–68

The Tide Turns (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire and blades in north corridor. North (left) wall just before the second fire spout
Normal 33:Fail; 34:Success 20:Fail; 39:Success 34 21–39
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59 59
Cold trap with blades. East (left) wall just before the second cold spouts
(Bug: The trap Control Panel is absent on Epic Hard setting)
Normal 33:Fail; 34:Success 20:Fail; 39:Success 34 21–39
Hard 46:Fail; 47:Success N/A:Fail; N/A:Success 47 N/A
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59 59
Lightning trap in central room, 2nd floor. Safe space in the middle of the trap
Normal 33:Fail; 34:Success 20:Fail; 39:Success 34 21–39
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59 59
Sonic trap with rotating spikes. Left wall in the middle of the trap
Normal 33:Fail; 34:Success 20:Fail; 39:Success 34 21–39
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Elite 58:Fail; 59:Success 58:Fail; 59:Success 59 59

Tower of Despair[edit]

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Hidden doors Normal 8:Success 8:Success ?–8 ?–8
Hard ? ?
Elite ? ?

Under the Big Top (Epic)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blue Wheel of Ill-Fortune
Normal ?–47 ?–49
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Elite 47–? ?
Green Wheel of Ill-Fortune
Normal ?–47 ?–49
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Elite 47–? ?
Yellow Wheel of Ill-Fortune in Sideshow Alley
Normal 20:Fail 20:Fail 21–47 21–49
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Elite 47–? ?
Orange Wheel of Ill-Fortune in The Magicians' Corner (called Red by DM)
Normal ?–47 ?–49
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Elite 47–? ?
Yellow Wheel of Ill-Fortune in The Magician's Corner
Normal 20:Fail 20:Fail 21–47 21–49
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Elite 47–? ?
Blue Wheel of Ill-Fortune, in the Midway
Normal ?–47 ?–49
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Elite 47–? ?
Purple Wheel of Ill-Fortune in Kanine Korner (called Red by DM)
Normal ?–47 ?–49
Hard 46:Fail; 47:Success 46:Fail; 47:Success 47 47
Elite 47–? ?

Link to level 21