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DDO information project/Spot and Search/6

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Spot
&
Search
1 2 3 4 5 6 7 8 9 10 By
Quest
Level
1 2 3 4 5 6 7 8 9 10 Traps
&
Locks
11 12 13 14 15 16 17 18 19 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29 30

31 32

20 21 22 23 24 25 26 27 28 29 30

31 32


Level 6 quests[edit]

Suspected Requirements

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 10
  • Hard
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 16
  • Elite
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 22

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 10
  • Hard
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 16
  • Elite
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 22

The Bounty Hunter[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike trap entering first door, Past the trap, on the eastern side of the doorframe
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Fire trap on the ledge around the southern edge of the pool leading to the vault, East of the trap
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Blade trap on a ledge between the rocky walkway leading to the western corridor and the northern area, At the base of the ledge
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Poison trap on small ledge winding upwards, just past a half-column on the wall, Just before it
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Acid trap at the top of ladder, At the base of the ladder
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Corridor with (waterway) multiple platforms; cold trap aimed at the first platform, A lower ledge to the south just as you enter
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Corridor with multiple platforms; cold trap aimed at the second platform
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Corridor with multiple platforms; spike trap on first upper ledge, northern wall
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Corridor with multiple platforms; blade trap on second upper ledge, northern wall
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Corridor with multiple platforms; force trap aimed at the final platform
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22

Caged Trolls[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike trap in corridor past first troll
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Slashing blade trap just beyond
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret door, near shrine Normal -1:Fail; 1:Success 2:Fail; 3:Success 3
Hard -1:Fail; 2:Success 8:Fail; 9:Success 9
Elite 11:Fail; 12:Success 12

Dead Predators[edit]

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
1st Secret door top of stairs (East side) Normal -1:Fail; 1:Success 2:Fail; 3:Success 3
Hard 1:Success 8:Fail; 9:Success 9
Elite 2:Success 11:Fail; 12:Success 12
2nd Secret door top of stairs (East side) Normal -1:Fail; 1:Success 2:Fail; 3:Success 3
Hard 1:Success 8:Fail; 9:Success 9
Elite 2:Success 11:Fail; 12:Success 12

Doom of the Witch-doctor: The Way to Zulkash (Assault on Splinterskull Chapter 6, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Doom of the Witch-doctor: Zulkash, Herald of Woe (Assault on Splinterskull Chapter 6, Part 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret door Normal 1:Success 4:Success 4
Hard
Elite

Mirra's Sleepless Nights[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Cold trap
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22

Purge the Heretics[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Acid trap at U-bend in corridor
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Fire traps in south corridor alcove
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Secret door to chest, near the fire traps Normal -1:Fail; 1:Success 2:Fail; 3:Success 3
Hard -1:Fail; 2:Success 8:Fail; 9:Success 9
Elite 11:Fail; 12:Success 12

Redwillow's Ruins[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike and spinning blade traps, to the right of gate lever
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Spinning blades on ramp up to shrine, under gate lever or on right hand post
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Spinning blades in front of chest in cave, under skull box
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Spikes and spinning blades down the central corridor, beam on left
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Spinning blades up ramp to shrine, under lever on pole
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Trap at shrine, on right pole
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22

Ruined Halls[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Electric trap, Right wall (East wall)
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Electric trap, Left wall (South wall)
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Sonic trap, Left side archway (South wall)
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22
Sonic trap, Right wall, down stairs (South wall)
(Spot and Search values)
Normal 9:Fail; 10:Success 9:Fail; 10:Success 10
Hard 15:Fail; 16:Success 15:Fail; 16:Success 16
Elite 21:Fail; 22:Success 21:Fail; 22:Success 22

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Doors near Bram Brimstone Optional Normal -1:Fail; 1:Success 2:Fail; 3:Success 3
Hard 2:Success 8:Fail; 9:Success 9
Elite 2:Success 11:Fail; 12:Success 12

The Iron Mines: Freeing Achka (Grey Moon Waning, Part 1)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Force trap on bridge
(Spot and Search values)
Normal 9:Fail; 16:Success 9:Fail; 22:Success 10-16
Hard
Elite 7:Fail 20:Fail; 22:Success 21-22

The Iron Mines: Justice for Grust (Grey Moon Waning, Part 2)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Force trap on bridge
(Spot and Search values)
Normal 9:Fail; 16:Success 9:Fail; 22:Success 10-16
Hard
Elite 7:Fail 20:Fail; 22:Success 21-22

Valak's Mausoleum[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Link to level 7


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