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DDO information project/Traps and locks/13

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Level 13 quests[edit]

Suspected Requirements

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: 41
    • Suspected requirement to disable everything: 31
  • Hard
    • Guaranteed to disable everything recorded: 48
    • Suspected requirement to disable everything: 41
  • Elite
    • Guaranteed to disable everything recorded: 55
    • Suspected requirement to disable everything: 51

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: 50
    • Suspected requirement to open everything: 48
  • Hard
    • Guaranteed to open everything recorded: 50
    • Suspected requirement to open everything: 48
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data

A Cry for Help[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire/blade trap #1 Right pillar Normal 38:Success; 60:CritSuccess 19-38
Hard 67:CritSuccess 40-47
Elite 47:Fail; 53-69:Success; 79:CritSuccess 49-51
Fire/blade trap #2 On floor on the right in bedrooms Normal 38-53:Success; 61:CritSuccess 34-38
Hard 63:Success; 63:CritSuccess 40-43
Elite 48:Fail; 52-70:Success; 78:CritSuccess 51-52
Spikes in falling floor North wall in the pit Normal 35-37:Success; 75:CritSuccess 16-35
Hard 47-58:Success; 71:CritSuccess 40-47
Elite 47:Fail; 53-70:Success 51
Wind trap on the floor (Spikes on Ceiling) Far side, right side of door Normal 47-51:Success; 58:CritSuccess 32-47
Hard 56-59:Success; 67:CritSuccess 38-40
Elite 55-70:Success; 71:CritSuccess 51
Spikes on lever Beneath lever Normal 47:Success 28-47
Hard 39:Fail; 42-49:Success; 60:CritSuccess 40
Elite 53-68:Success; 77:CritSuccess 49-53
Spike blades on the bridge On the wall Normal 50:Success; 49:CritSuccess 29
Hard 63:Success; 77:CritSuccess 40
Elite 54-69:Success 49-51
Spike blades through rune door after shrine Left side on the floor Normal ?-67
Hard 67:Success 40
Elite 47-50:Fail; 51:Success; 72:CritSuccess 51

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Tholatha's chest Normal 44:Success ?-43
Hard 43:Success ?-43
Elite 41:Fail; 43:Success 42-43

Assault on Summerfield[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Carlo's Bookstore spiked blade traps On a bookcase Normal 39:Success 25-39
Hard 56:Success ?-45
Elite 46:CritFail; 54:Success; 80:CritSuccess 51
Basement Apartment Fireplace blades Above a bookcase Normal 41:Success 25-41
Hard 66:CritSuccess ?-44
Elite 47:Fail; 59-65:Success 51

Feast or Famine[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spikes just past entrance Just before trap, west side near floor Normal 45:Success; 70:CritSuccess 26-45
Hard 56:Success 26-48
Elite 49-50:Fail; 52-61:Success; 73:CritSuccess 51-52
Spikes around first door Past door, south side near floor Normal 51:CritSuccess ?-31
Hard 36:Fail; 42:Success 40
Elite 44:CritFail; 49:Fail; 54-69:Success; 72:CritSuccess 50-51
Spikes at the end of the tent Just before trap, south side on the ground (by tent exit flaps) Normal 43-47:Success; 73:CritSuccess 24-43
Hard 40-54:Success 35-54
Elite 69:Success 51
Spikes around lever for second door Before door, north side near floor Normal 51:CritSuccess 31
Hard 54-57:Success; 70:CritSuccess 38-46
Elite 66:Success; 78:CritSuccess 51
False "booby-trapped" chest
(blades inside not disarmed)
Behind chest Normal 64:CritFail ?-45
Hard 50-55:Success 31-45
Elite 32:CritFail; 59-66:Success 51-52
Spikes blades in corridor Right hand side on the ground Normal 52:Success; 61:CritSuccess 33-49
Hard 44-49:Success; 61:CritSuccess 33-41
Elite 54-65:Success; 71:CritSuccess 51
Spikes in the hallway behind unlockable door Right side on door frame Normal 46:Success; 78:CritSuccess 28-44
Hard 44:Success; 72:CritSuccess 28-44
Elite 49:Fail; 56-70:Success 51-53
Spikes on ground after intersection west of shrine Left side of door frame Normal
Hard
Elite 63-68:Success
Spikes on door at 2nd intersection west of shrine Left side of door frame Normal 38-46:Success 27-46
Hard 80:CritSuccess 27-46
Elite 53-54:Success 51
Spikes on door lever Below lever Normal 38:Success 32-44
Hard 44:Success; 65:CritSuccess 32-44
Elite 49:Fail; 53-67:Success; 72:CritSuccess 50-52

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door after shrine Normal 42:Fail; 50:Success 43-46
Hard 42:Fail; 44:Success 43-44
Elite 38:Fail; 42:Success 39-42

Foundation of Discord[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blades at start random spawn Normal 41-49:Success 22-41
Hard 46-49:Success 30-46
Elite 47:Fail; 61-65:Success; 74:CritSuccess 48-51
Door trap past the well random spawn Door frame, right side Normal 37:Success; 50:CritSuccess 18-30
Hard 45-57:Success; 63:CritSuccess 26-43
Elite 51-54:Success; 68:CritSuccess 35-48
Sonic trap in entrance corridor random spawn Floor Normal 36:Success; 61:CritSuccess 27-41
Hard 44-54:Success; 60:CritSuccess 34-40
Elite 49-50:Fail; 51-69:Success 51
Electricity in South-west passage Right side Normal 52:Success 27-52
Hard 54:Success; 64:CritSuccess 35-44
Elite 56:CritFail; 62:Success; 72:CritSuccess 61-62
Blades in South-east passage Past trap, right side Normal 46:Success 27-46
Hard 42-58:Success 27-42
Elite 50:Fail; 56-68:Success; 73:CritSuccess 51-53
Blades at last door (South Tunnel) Left side of doorway Normal 39-46:Success 27-39
Hard 42:Success 27-42
Elite 62-68:Success; 76:CritSuccess 56-62

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Door (South-west) Normal 42:Success ?-42
Hard 40:Fail; 45:Success 41-42
Elite 41:Fail; 43:Success 42-43

Siegebreaker[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Trapped puzzle at boss 5 Control panels each time the puzzle appear (Total 20) Normal ?-45
Hard ?-45
Elite 48-50:Fail; 51-70:Success 51

The Archons' Trial[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Agility: Spike Trap, first door Mechanic's path Normal 52:Success 33
Hard 53-60:Success; 88:CritSuccess 47
Elite 53:Fail; 57-73:Success; 84:CritSuccess 54-57
Blade trap, on Stairs Mechanic's path, stairs Normal 53:CritSuccess 33
Hard 54-59:Success; 94:CritSuccess 47
Elite 52:CritFail; 61-70:Success; 79:CritSuccess 57
Electrical Trap, corridor after stairs Mechanic's path, by corridor entrance Normal 48:Success 29-33
Hard 52:Success; 68:CritSuccess ?-48
Elite 52:CritFail; 69-76:Success; 86:CritSuccess 57
Electrical Trap, corridor before locked door Mechanic's path, by locked door Normal 58:CritSuccess 33-38
Hard 68:CritSuccess 47
Elite 65-68:Success; 78:CritSuccess 57-58
Agility Test: electrical floor (Alternative route to Mechanic's Path) near Lever Normal 54:CritSuccess 33-34
Hard 66:CritSuccess 20-46
Elite 56-76:Success ?-56
Test of Intelligence: Electrical floor Left wall Normal 58:CritSuccess 33-38
Hard 57:Success
Elite 74:Success 57

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Door 1 (Mechanic's path) Normal 38:Success 18-22
Hard 35:Success ?-35
Elite 50:Success 40-50
Locked Door 2 (Mechanic's path) Normal 46:Success ?-46
Hard 36:Success ?-36
Elite 52:Success
Locked Door 3 (Mechanic's path) Normal 41:Success ?-41
Hard 50:Success
Elite 55:Success

The Devil's Details[edit]

(Epic)

Search & Spot DCs

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Chest, behind secret door Normal 46:Success ?-33
Hard 53:Success ?-37
Elite 50:Success 37-40

The Maze of Madness[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spikes (numerous random traps, approximately 14)
* Note: the DCs do vary significantly per trap in this quest.
Near the levers Normal 38-48:Success; 49-54:CritSuccess 28-45
Hard 36-39:Fail; 40-56:Success; 61:CritSuccess 40
Elite 46:CritFail; 41-50:Fail; 46-74:Success; 64-78:CritSuccess 51
Slash under levers Normal 40-47:Success; 50:CritSuccess 30
Hard 38-39:Fail; 42-58:Success; 62:CritSuccess 40
Elite 47:Fail; 53-70:Success; 71-75:CritSuccess 51
Blade/spike traps on bridge 3 Control panels, near end of trap on the ground Normal 46:Success; 49:CritSuccess 27-29
Hard 46-58:Success; 60:CritSuccess 40
Elite 55-70:Success; 71:CritSuccess 48-51

Trial by Fire[edit]

(Epic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Portcullis style Door to named Ancient Arachnid Normal 40:Fail; 41:Success 41
Hard 43:Success ?-43
Elite 42:Fail; 43:Success 43

Undermine[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Huge minefield The landmines themselves Normal 32:Success 25-32
Hard 33-35:Fail; 37-49:Success 36-37
Elite 46:CritFail; 48-50:Fail; 51-81:Success 51

Link to level 14