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DDO information project/Traps and locks/3

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31 32

20 21 22 23 24 25 26 27 28 29 30

31 32


Level 3 quests[edit]

Suspected Requirements

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: 18
    • Suspected requirement to disable everything: 18
  • Hard
    • Guaranteed to disable everything recorded: 21
    • Suspected requirement to disable everything: 19
  • Elite
    • Guaranteed to disable everything recorded: 25
    • Suspected requirement to disable everything: 25

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: 40
    • Suspected requirement to open everything: 16
  • Hard
    • Guaranteed to open everything recorded: 40
    • Suspected requirement to open everything: 22
  • Elite
    • Guaranteed to open everything recorded: 40
    • Suspected requirement to open everything: 22


The Cloven-jaw Scourge: Blockade (Shan-To-Kor, Part 1)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade/spike trap with chest at far end
On right wall, just inside hallway
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Sonic trap protecting collectible behind secret door (no control box)
No control box Casual Failure: N/A
Success: N/A
N/A
Normal Failure: N/A
Success: N/A
N/A
Hard Failure: N/A
Success: N/A
N/A
Elite Failure: N/A
Success: N/A
N/A
First set of spikes right before mushroom drop
On right wall before first set of spikes
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Second set of spikes right before mushroom drop
On left wall just after first set of spikes
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door opened with skeleton key
Casual Failure: 31
Success: 32
32
Normal Failure: 31
Success: 32
32
Hard Failure: 31
Success: 32
32
Elite Failure: 31
Success: 32
32
Locked door with chest
Casual Failure: 20
Success: 21
21
Normal Failure: 20
Success: 21
21
Hard Failure: 20
Success: 21
21
Elite Failure: 20
Success: 21
21
Door leading to Human Necromancer that can be bashed down
Casual Failure: 24
Success: 25
25
Normal Failure: 24
Success: 25
25
Hard Failure: 24
Success: 25
25
Elite Failure: 24
Success: 25
25

First Strike (Assault on Splinterskull, Chapter 1)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in south room of prison cell area, west passage
Right wall
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Electrical trap in treasure room off throne room
Left wall just inside door
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Blade trap west of the shrine room
North wall
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Spinning blade trap just past the blade trap
South wall
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
West prison storage room
Casual Failure: 21
Success: 22
22
Normal Failure: 21
Success: 22
22
Hard Failure: 21
Success: 22
22
Elite Failure: 21
Success: 22
22
East prison storage room
Casual Failure: 21
Success: 22
22
Normal Failure: 21
Success: 22
22
Hard Failure: 21
Success: 22
22
Elite Failure: 21
Success: 22
22
Treasure room
Casual Failure: 21
Success: 22
22
Normal Failure: 21
Success: 22
22
Hard Failure: 21
Success: 22
22
Elite Failure: 21
Success: 22
22

The Hobgoblins' Captives (Assault on Splinterskull, Chapter 2)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in south room of prison cell area, west passage
Right wall
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Electrical trap in treasure room off throne room
Left wall just inside door
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Blade trap west of the shrine room
North wall
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Spinning blade trap just past the blade trap
South wall
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
West prison storage room (key is available)
Casual Failure: 21
Success: 22
22
Normal Failure: 21
Success: 22
22
Hard Failure: 21
Success: 22
22
Elite Failure: 21
Success: 22
22
East prison storage room (key is available)
Casual Failure: 21
Success: 22
22
Normal Failure: 21
Success: 22
22
Hard Failure: 21
Success: 22
22
Elite Failure: 21
Success: 22
22
Treasure room
Casual Failure: 21
Success: 22
22
Normal Failure: 21
Success: 22
22
Hard Failure: 21
Success: 22
22
Elite Failure: 21
Success: 22
22

The Kobold's Den: Clan Gnashtooth (The Lost Seekers, Part 1)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Acid trap in first doorway Right wall before the trap Normal 14:Success; 38:CritSuccess 11-14
Hard 30-40:Success; 41:CritSuccess 17-21
Elite 18:CritFail; 21:Fail; 29-40:Success; 50:CritSuccess 23-25
Fire trap at four-way intersection Pillar on the right Normal 16:Success; 41:CritSuccess 11-16
Hard 21-31:Success; 37:CritSuccess 12-17
Elite 19-21:Fail; 24-39:Success; 46:CritSuccess 23-24
Acid trap on ladder in switch/pillar room Side of pillar opposite the ladder Normal 16:Success; 31:CritSuccess 11-16
Hard 24-32:Success; 39:CritSuccess 13-17
Elite 23-42:Success; 43:CritSuccess 23
Fire trap in treasure room off Chief Eechik's room Inside room, just to the left of the door Normal 15:Success; 31:CritSuccess 11-15
Hard 21-36:Success; 38:CritSuccess 17-18
Elite 22:Fail; 26-40:Success 23

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door leading to guard room [Gnashtooth Guardroom Key] (key available) Normal-Elite 39:Fail; 40:Success 40
Door to Chief Eechik's room [Chief Eechik's Key] (key available) Normal-Elite 39:Fail; 40:Success 40

The Kobold's Den: Rescuing Arlos (The Lost Seekers, Part 2)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in front of doorway at first intersection Pillar on the right Normal 17:Success; 37:CritSuccess 16-17
Hard 16-36:Success; 42:CritSuccess 17-22
Elite 21:Fail; 25-41:Success; 47:CritSuccess 23-25

Redfang the Unruled[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap just after entrance
Right wall
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Fire trap at bottom of first drop
Across from trap
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Spike trap around gate to second drop
To the right of the gate
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Room full of spikes
North wall of stack of crates
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Poison room south wall traps
South wall on middle platform
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Poison room west wall traps
West wall on southwest corner platform
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Poison room north wall traps
North wall on stack of crates
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Poison room east wall traps
East wall on stack of crates
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
First fire trap in final hallway
Left wall
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Second fire trap in last hallway
Right wall
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23

The Sacred Helm[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blades in north hallway
Two trap boxes - opposite diagonal alcoves Normal 20-29:Success 10-20
Hard 20:Fail; 22-30:Success 21-22
Elite 24-41:Success; 46:CritSuccess 22-24

The Swiped Signet[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
First acid trap
Right wall, near corner
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Second acid trap
North wall
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Poison trap (activates after unlocking the door by the entrance)
South wall, after trap
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Sonic trap after door near entrance
North pillar, immediately before water in passage
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Sonic trap after pneumatic door
North, on the floor, just before the trap
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door leading to Quinn and dogs (Quinn opens door if you walk past)
Casual Failure: 37
Success: 38
38
Normal Failure: 37
Success: 38
38
Hard Failure: 37
Success: 38
38
Elite Failure: 37
Success: 38
38
Door with iron defenders
Casual Failure: 7
Success: 8
8
Normal Failure: 7
Success: 8
8
Hard Failure: 7
Success: 8
8
Elite Failure: 7
Success: 8
8

The Friar's Niece (Catacombs, Part 1)[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door in west wing
Casual Failure: 4
Success: 5
5
Normal Failure: 6
Success: 7
7
Hard Failure: 9
Success: 10
10
Elite Failure: 12
Success: 13
13
Locked door in north wing
Casual Failure: 4
Success: 5
5
Normal Failure: 6
Success: 7
7
Hard Failure: 9
Success: 10
10
Elite Failure: 12
Success: 13
13

To Find a Witness: Return to the Sanctuary (Catacombs, Part 2)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade/Cold combo trap covering
chest behind locked door in west wing
(not guaranteed to spawn)
South wall, behind the chest
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Spike trap around chest in secret/Warden's room
North wall, beside chest
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door in west wing
Casual Failure: 4
Success: 5
5
Normal Failure: 6
Success: 7
7
Hard Failure: 9
Success: 10
10
Elite Failure: 12
Success: 13
13
Locked door in north wing
Casual Failure: 4
Success: 5
5
Normal Failure: 6
Success: 7
7
Hard Failure: 9
Success: 10
10
Elite Failure: 12
Success: 13
13
Locked door in east wing
Casual Failure: 4
Success: 5
5
Normal Failure: 6
Success: 7
7
Hard Failure: 9
Success: 10
10
Elite Failure: 12
Success: 13
13
Locked door in south wing
Casual Failure: 4
Success: 5
5
Normal Failure: 6
Success: 7
7
Hard Failure: 9
Success: 10
10
Elite Failure: 12
Success: 13
13

The Old Archives (Catacombs, Part 3)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
There is no trap, only a control box in the room with the first fragment
Wall beside the book
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Acid-bomb trap guarding chest in secret door (no control box, not spotable or searchable)
None Casual Failure: N/A
Success: N/A
N/A
Normal Failure: N/A
Success: N/A
N/A
Hard Failure: N/A
Success: N/A
N/A
Elite Failure: N/A
Success: N/A
N/A
Blade trap covering 3rd fragment of the book
Wall beside the book
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23

The Crypt of Gerard Dryden (Catacombs, Part 4)[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate to chest
Casual Failure: 4
Success: 5
5
Normal Failure: 6
Success: 7
7
Hard Failure: 9
Success: 10
10
Elite Failure: 12
Success: 13
13

Setting the Wards: The Lower Cathedral (Catacombs, Part 5a)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Cold trap on west side of first split
On west wall before trap
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Cold trap on east side of first split
On east wall before trap
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Spike trap on north side of eastern passage
On east wall before trap
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Spike trap on south side of eastern passage
On east wall before trap
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Blade trap by west lever in the north passage
On west wall behind pillar
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Blade trap by east lever in the north passage
On east wall behind pillar
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23

Setting the Wards: The Patriarch's Crypt (Catacombs, Part 5b)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap, lower level from west altar
In front of intersection
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Fire trap guarding west lever after Brevonis' altar
North wall of west alcove
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Fire trap guarding east lever after Brevonis' altar
North wall of east alcove
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23

Link to level 4