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Dominate Monster

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DominateMonster.png
Name: Dominate Monster
School: Enchantment (Dominate) (Mind-affecting)
Level: Sor/Wiz 9, Wlk 6
Spell Point Cost: 50
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
Metamagic: Enlarge, Heighten, Quicken
Range: Standard
Target: Foe
Duration: 1 minute per caster level
Saving Throw: Will save negates, Will save every 15 to 30 seconds
Spell Resistance: Yes
Cooldown: 13 seconds (Wiz), 6.5 seconds (Sor)
Description:

Telepathically controls the actions of a living enemy that fails its Will save, causing it to change sides. Dominate acts like Charm Monster, but the target only gains an additional Will saving throw every 15 to 30 seconds. The creature has less chance to break free and will follow you throughout the dungeon.