Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavor

FeatsGlossaryItemsMapsMonstersPlacesQuestsRacesSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Doubleshot

From DDO wiki
Jump to: navigation, search

Doubleshot grants a character a chance to make an additional attack roll with their ranged or thrown weapon any time they make an attack. The additional roll is made on the target of the initial attack. Doubleshot only applies to ranged and thrown attacks.

Doubleshot was introduced as part of the Update 19 combat changes. Many attack speed bonuses were converted to Doubleshot effects at that time.

Update 28 Patch 1 changes:

  • Manyshot and Ten Thousand Stars no longer reduce your doubleshot chance.
  • Repeating crossbows now have 1/3rd the chance for Doubleshot.
  • Doubleshot can now "wrap" and cause a third or fourth shot if it goes above 100%.

Sources of Doubleshot[edit]

Feats[edit]

Enhancement bonus[edit]

Artifact bonus[edit]

Sentient Weapon/Filigrees (untyped bonuses)[edit]

  • Celerity - 2 piece set bonus: +2%
  • Enlightened Step - 5 piece set bonus: +5%
  • Zephyr - Doubleshot filigree: +1%

Class enhancements[edit]

Any class via Inquisitive enhancements

  • Tier 4 ability - Martial Inquisition: +5% with Light and Heavy (non-repeating) Crossbows
  • Tier 5 ability - No Holds Barred: +10%

Any class via Vistani

  • Third core: Knife Specialist - 5%
  • Fifth core: Vistani Fortune - 25% chance of 10%
  • Tier 1 ability: Rapid Throw - 20% morale bonus with Throwing Daggers
  • Tier 4 ability: Celerity - 5%
  • Tier 5 ability: Whirling Blades - Your throwing knife gains 100 doubleshot for 15 seconds. Cooldown one minute.

Artificer

  • Battle Engineer - Tier 4 Ability - Agility Engine +3%/6%/10% Doubleshot while wearing a rune arm

Bard

  • Swashbuckler cores: +1 per core
  • Swashbuckler - Tier 2 ability - Double Shot Boost: Activate to gain +10/20/30% Action Boost bonus to Doubleshot for 20 seconds. Usable 5 times per rest.
  • Swashbuckler - Tier 3 ability - Dashing Scoundrel: +10% while Swashbuckling
  • Warchanter - Tier 4 ability - Reckless Chant: Passive +2%/4%/6% Music bonus to Doubleshot.

Cleric / Favored Soul

Fighter

  • Kensei - Core ability 3 - Strike With No Thought: Passive +3% to 6% Doubleshot depending on how many Kensei core abilities you have.
  • Kensei - Core ability 6 - Alacrity: Passive +15% Doubleshot

Ranger

  • Arcane Archer - Core ability 5 - Shadow Arrows: Arcane Archer Secondary Imbue Toggle: +5% Doubleshot chance with bows.
  • Arcane Archer - Core ability 6 - Master of Imbuement: Passive +20% Doubleshot chance.
  • Deepwood Stalker - Tier 4 ability - Killer: +5% morale bonus to Doubleshot chance per stack. Earn stacks by killing. 15s duration. The Killer buff can stack up to 2/3/4 times.
  • Deepwood Stalker - Tier 5 ability - Strikes Like Lightning: +20% Doubleshot.

Rogue

  • Assassin - Tier 4 ability - Killer: same as DWS Killer
  • Mechanic - Tier 5 ability - Rapid Fire: Passive +3%/6%/10% Doubleshot

Race enhancements[edit]

  • Elf - Tier 4 ability - Skill: Passive +3% Doubleshot
  • Morninglord - Tier 4 ability - Skill: Passive +3% Doubleshot
  • Wood Elf - Tier 4 abilities:
    • Skill: Passive +3% Doubleshot
    • Through the Branches: +3% Doubleshot with Longbows and Shortbows.

Reaper enhancements[edit]

  • Memento: Reaper Strike: [10/20/30] reaper bonus to Doubleshot for 20 seconds

Guild bonus[edit]

Epic Destinies[edit]