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Earth Savant enhancements

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Earth Savant enhancements[edit]

Earth Savant enhancements tree

Core abilities[edit]

Icon Enhancement Earth Savant.png
Earth Savant: Every point you spend in the Earth Savant enhancement tree provides +0.75 Universal Spell Power.
Passive:
  • +10 Acid Spell Power
  • +1 Caster Level when casting Acid and Earth spells
  • -10 Electric and Sonic Spell Power
  • -1 Caster Level when casting Electric, Sonic, and Air spells.
Selecting this enhancement will prevent you from spending points in the Air Savant enhancement tree.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Sorcerer Level 1
Icon Enhancement Earth Affinity.png
Earth Affinity: Passive:
  • +10 Acid Spell Power
  • +1 Caster Level when casting Acid and Earth spells
  • -10 Electric and Sonic Spell Power
  • -1 Caster Level when casting Electric, Sonic, and Air spells.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Earth Savant, Sorcerer Level 3
Icon Enhancement Greater Earth Affinity.png
Greater Earth Affinity: Passive:
  • +10 Acid Spell Power
  • +1 Caster Level when casting Acid and Earth spells
  • -10 Electric and Sonic Spell Power
  • -1 Caster Level when casting Electric, Sonic, and Air spells.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Earth Affinity, Sorcerer Level 6
Icon Enhancement Crumbling.png
Crumbling: Passive:
On Acid Spell Cast: Your target gains one stack of Armor Destruction
  • +10 Acid Spell Power
  • +1 Caster Level when casting Acid and Earth spells
  • -10 Electric and Sonic Spell Power
  • -1 Caster Level when casting Electric, Sonic, and Air spells.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Greater Earth Affinity, Sorcerer Level 12
Icon Enhancement One With Stone.png
One With Stone: Passive:
  • Immunity to Petrification
  • +10 Acid Spell Power
  • +1 Caster Level when casting Acid and Earth spells
  • +1 Maximum Caster Level when casting Acid and Earth spells
  • -10 Electric and Sonic Spell Power
  • -1 Caster Level when casting Electric, Sonic, and Air spells.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Cumbling, Sorcerer Level 18
Icon Enhancement Elemental Apotheosis Earth.png
Elemental Apotheosis: Earth:
An earth savant in elemental form
Activate this ability to transform into an Earth Elemental.
While in elemental form, you gain +100% fortification. If you are a Warforged, you are no longer considered a Living Construct, and so are immune to Repair spells, but can be healed normally by Positive Energy spells. When Elemental Apotheosis is active, casting a spell of that tree's element on a creature that is immune to that element, that creature becomes vulnerable to that element for a short time.

While in Earth Elemental form, you also gain an additional +20 Acid Spell Power, +2% Acid Spell Critical Chance, and a +1 bonus to caster level and max caster level for Acid and Earth spells, but your air, fire, and water spells have a -3 penalty to caster level and max caster level. You also gain a +10 racial bonus to acid resistance, +25 Physical Resistance Rating, and a -10 penalty to electrical resistance. While in Elemental Form, your spells also cost an additional 10% Spell Points to cast.

You also gain the following passive benefits, even while not in elemental form:
  • +2 Charisma
  • +10 Acid Spell Power
  • +1 Caster Level when casting Acid and Earth spells
  • +1 Maximum Caster Level when casting Acid and Earth spells
  • -10 Electric and Sonic Spell Power
  • -1 Caster Level when casting Electric, Sonic, and Air spells.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: One With Stone, Sorcerer Level 20

Tier One[edit]

Requires Earth Savant, Sorcerer level 1

AcidSpray.png
Acid Spray: Spell Like Ability: Acid Spray (Activation Cost: 4/3/2 Spell Points. Cooldown: 12/8/4 seconds.)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Stability.png
Stability: You gain +2/+4/+6 to your Balance and Concentration skills. Rank 3: as well as +1 to your Fortitude Saving Throw.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement One with the Soil.png
One with the Soil: You gain a +3/+6/+10 bonus to your Acid Resistance.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Spell Critical Acid.png
Spell Critical: Acid I: Your Acid damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Erosion.png
Erosion: Whenever you cast an Acid damage spell, you gain +5 to your Acid Spell Power for 6 seconds. This stacks up to 1/3/5 times.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Sorcerer Level 2, 5 APs spent on tree

Icon Enhancement Efficient Metamagic.png
Efficient Metamagic: Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.
  • Icon Enhancement Efficient Empower.png Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.
  • Icon Enhancement Efficient Enlarge.png Efficient Enlarge: Using the Enlarge Spell Metamagic costs you 1/2/4 fewer Spell Points.
  • Icon Enhancement Efficient Maximize.png Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.
  • Icon Enhancement Efficient Quicken.png Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.
AP Cost: 2 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Pierce Acid Resistance.png
Pierce Acid Resistance: Your Acid damage spells now bypass 5/10/15 pointsof your target's resistance to those damage types, if any.
AP Cost: 2 Ranks: 3 Progression: 5 Requires: One with the Soil
Icon Enhancement Spell Critical Acid.png
Spell Critical: Acid II: Your Acid damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 1 Requires: Spell Critical: Acid I
Icon Enhancement Devouring Earth.png
Devouring Earth: Whenever you cast an Acid damage spell, you have a 10%/20%/30% chance to gain 3 Temporary Spell Points.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Erosion

Tier Three[edit]

Requires Sorcerer Level 3, 10 APs spent on tree

Icon Enhancement Efficient Metamagic.png
Efficient Metamagic: Choose another Metamagic feat. Reduce the spell point cost of using that Metamagic.
AP Cost: 2 Ranks: 3 Progression: 10 Requires: Efficient Metamagic (Tier 2)
Icon Feat Spell Penetration.png
Spell Penetration: You add +1 to your Caster Level check to overcome an enemy's Spell Resistance.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Icon Enhancement Spell Critical Acid.png
Spell Critical: Acid III: Your Acid damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Spell Critical: Acid II
Cha or Con.gif
Charisma or Constitution: Choose one:
  • ConstitutionColored.png +1 Constitution
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Sorcerer Level 4, 20 APs spent on tree

MelfsAcidArrow.png
Acid Arrow: Spell Like Ability: Acid Arrow. (Activation Cost: 8/6/4 Spell Points. Cooldown: 15/10/5 seconds.)
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Acid Spray
Icon Enhancement Efficient Heighten.png
Efficient Heighten: Using the Heighten Spell Metamagic costs you 1/2/3 fewer Spell Points per heightened level.
AP Cost: 2 Ranks: 2 Progression: 20 Requires: Efficient Metamagic (Tier 3)
Icon Enhancement Earthen Armor.png
Earthen Armor: Gain a +3/+6 stacking bonus to your Armor Class.
AP Cost: 1 Ranks: 2 Progression: 20 No requirements
Icon Enhancement Spell Critical Acid.png
Spell Critical: Acid IV: Your Acid damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Spell Critical: Acid III
Cha or Con.gif
Charisma or Constitution: Choose one:
  • ConstitutionColored.png +1 Constitution
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Charisma or Constitution (Tier 3)

Tier Five[edit]

Requires Sorcerer Level 5, Character Level 12, 30 APs spent in tree

AcidBlast.png
Acid Blast: Spell Like Ability: Acid Blast. (Activation Cost: 12/8/6 Spell Points. Cooldown: 18/12/6 seconds.)
AP Cost: 1 Ranks: 3 Progression: 30 Requires: Acid Arrow
Icon Enhancement Awaken Elemental Weakness Acid.png
Awaken Elemental Weakness: Acid: You are able to curse an enemy, increasing Acid damage they take by 15%. When cast on a creature that is immune to that tree's Element, it makes them vulnerable to that element for a short period of time. (Activation Cost: 5 Spell Points. Cooldown: 20 seconds.)
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Earthgrab.png
Earthgrab: Earthen hands grasp your foe, rendering them helpless and dealing bludgeoning damage over time on a failed Reflex save (DC: 10 + [Con or Cha] Modifier + Sorcerer Level + Conjuration Bonuses). (Activation Cost: 15 Spell Points. Cooldown: 15 seconds.)
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Earthen Armor
Icon Enhancement Evocation Focus.png
Conjuration Focus: You have trained extensivelly in Conjuration magic, granting a +1 bonus to your spell DCs of that school.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Spell Power Universal.png
Elemental Diversification: Choose one:
  • Icon Epic Spell Power Fire.png Power of Flame: You have extensivelly practiced with Fire magic, granting an additional +15 Fire Spell Power.
  • Icon Epic Spell Power Force.png Power of Force: You have extensivelly practiced with Force magic, granting an additional +10 Force Spell Power.
  • Icon Epic Spell Power Cold.png Power of Frost: You have extensivelly practiced with Cold magic, granting an additional +15 Cold Spell Power.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements