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Electric Loop (enhancement)/sandbox
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Air Savant abilities
Air Savant enhancements
Electricity SLAs
DDOwiki metacategories
Root > DDO library
Root > DDO library > Effects > Attacks > Damage attacks
Root > DDO library > Enhancements > Class enhancements > Sorcerer enhancements
Root > DDO library > Enhancements > Enhancements by effect
Root > DDOwiki meta > DDOwiki metacategories > Spells > SLAs > Offensive SLAs
Root > DDOwiki meta > DDOwiki metacategories > Spells > SLAs > SLAs by effect > Damage SLAs
Root > DDOwiki meta > DDOwiki metacategories > Spells > SLAs > SLAs by school > Evocation SLAs
Root > DDOwiki meta > DDOwiki metacategories > Spells > SLAs > SLAs by source > SLA enhancements
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Somatic component
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Verbal component
Electric Loop: Spell Like Ability: Electric Loop. (Activation Cost: 8/6/4 Spell Points. Cooldown: 15/10/5 seconds.)
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AP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: Shocking Grasp |
Electric Loop | |
SLA Enhancement | |
PrerequisitePermanent conditions that must be met before an ability can be acquired. For instance, the Dodge feat lists Dexterity 13+. Temporary conditions are listed under Conditions.: |
Sorcerer Level 4, Shocking Grasp, 20 AP in tree, Perform: |
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Enhancement TreeWhen the ability is primarily granted through an enhancement, the tree is indicated here, as in Sacred Defender, Drow.: |
Air Savant |
APThe number of Action Points (AP) needed to acquire each rank of the enhancement, usually 1 or 2. /RanksThe number of ranks of an enhancement that can be acquired,usually 1 to 3.: |
1 AP / 3 ranks |
Spell SchoolEvery spell (optional for SLAs) belongs to one of eight schools of magic, such as Evocation or Necromancy. Optional descriptors, e.g. Fire, Compulsion, are also listed here.: |
Evocation (Electricity) |
CostThe cost to invoke an active or toggled ability, such as 12 Spell Points, 10 Ki, or None. Not to be confused with the cost to acquire an ability in the first place, which might be measured in Action Points.: |
8/6/4 Spell Points |
MetamagicThe effects of spells and SLAs can often be enhanced using metamagic, a type of toggled feat, for example,{{Maximize}} and {{Heighten}} .:
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Embolden, Empower, Enlarge, Heighten, Maximize, Quicken |
TargetEvery ability has one or more targets, defined as Self, Friend, or Foe. The field may also contain additional information, such as Undead Foe or Breakables. The field is sometimes hidden, e.g., for a passive feat whose target is Self, such as Toughness.: |
Foe, Directional, Breakable |
RangeThe distance at which an active ability can be activated, such as Melee for Cleave, or Double for Nimbus of Light. Typical values are Personal, Melee, Ranged, Touch, Standard (spell), or Double (ray), although any value can be specified. Not to be confused with area.: |
Standard for initial hit, Slightly shorter for affected AOE. |
Saving ThrowThe type of saving throw, if any, that can be used to avert a spell or effect. Common values include Will, Fortitude, Reflex for half, or None.: |
Reflex save takes half damage, Will save negates Dazed |
DCThe Difficulty Class of the indicated saving throw. This field is omitted if the DC is predictable, such as for standard spells.: |
As level 2 spell |
Spell ResistanceWhether spell resistance can avert the spell or SLA, Yes or No.: |
No |
DurationThe length of time an effect typically lasts, along with any conditions for premature termination. For instance, the duration for most physical attacks is Instantaneous, while the duration of Invisibility is 1 minute per caster level (no maximum), or until interacting with a target or object.: |
5d2+2 seconds |
CooldownHow long a character must wait between activations of an ability, typically measured in seconds.: |
15/10/5 seconds |
DamageThe amount and type of damage inflicted.: |
1d3+3 electrical damage per two caster levels, max 5d3+15 |
GrantsIf the ability imparts some other ability (other than proficiency), that is indicated here. For example, the Barbarian's Die Hard enhancement provides the Diehard feat.: |
Electric Loop as SLA |
Description
Spell Like Ability: Electric Loop. (Activation Cost: 8/6/4 Spell Points. Cooldown: 15/10/5 seconds.)
Air Savant abilities
Air Savant enhancements
Electricity SLAs
DDOwiki metacategories
Root > DDO library
Root > DDO library > Effects > Attacks > Damage attacks
Root > DDO library > Enhancements > Class enhancements > Sorcerer enhancements
Root > DDO library > Enhancements > Enhancements by effect
Root > DDOwiki meta > DDOwiki metacategories > Spells > SLAs > Offensive SLAs
Root > DDOwiki meta > DDOwiki metacategories > Spells > SLAs > SLAs by effect > Damage SLAs
Root > DDOwiki meta > DDOwiki metacategories > Spells > SLAs > SLAs by school > Evocation SLAs
Root > DDOwiki meta > DDOwiki metacategories > Spells > SLAs > SLAs by source > SLA enhancements
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Somatic component
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Verbal component