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Epic Toughness/sandbox
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DDOwiki maintenance categories
DDOwiki meta > DDOwiki metacategories
Root > DDO game mechanics
Root > DDO library > Effects > Buffs > Health buffs > Health feats
Root > DDO library > Feats > Feats by effect
Root > DDO library > Feats > Feats by source > Epic feats
Root > DDO library > Feats > Feats by usage > Passive feats
Root > DDOwiki meta
Epic Toughness | |
Feat | |
PrerequisitePermanent conditions that must be met before an ability can be acquired. For instance, the Dodge feat lists Dexterity 13+. Temporary conditions are listed under Conditions.: |
Level 21, Con 21, Toughness (Feat), Perform: |
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TrainableA trainable feat can be trained using a standard feat slot, one of: Heroic, Epic, Epic Destiny, Legendary.: |
Epic |
UsageEvery ability has one or more usage modes. A passive ability functions continuously without any conscious effort. An active ability requires conscious effort to invoke. A toggled ability, such as a Stance, requires conscious effort to activate, but then remains active until consciously untoggled (or character dies, etc.). Note that an ability which enhances an active or toggled ability, but does not, itself, need to be independently activated, is passive. An ability may have both a passive component and an active or toggled component. The field is hidden when easily predictable, such as for a spell (which is always active).: |
Passive |
BuffA broad characterization of the type(s) of beneficial effects an ability imparts, not otherwise mentioned. The inventory of recognized effects is expected to undergo considerable refinement.: |
+50 max HP |
Description
Increases your maximum hit points by 50.
Notes
DDOwiki maintenance categories
DDOwiki meta > DDOwiki metacategories
Root > DDO game mechanics
Root > DDO library > Effects > Buffs > Health buffs > Health feats
Root > DDO library > Feats > Feats by effect
Root > DDO library > Feats > Feats by source > Epic feats
Root > DDO library > Feats > Feats by usage > Passive feats
Root > DDOwiki meta