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Falconry enhancements

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Falconry enhancement tree has been introduced in Update 39. It is not free to VIP. It can currently be only purchased as part of bundled White Plume Mountain Bonus Items for
1,495 DP
. As a universal tree, it is available for characters of any race or class.

In the future, it should become available for separate purchase, as well as unlockable per character via gameplay.

Falconry enhancements[edit]

Falconry enhancements tree

Core abilities[edit]

FalconSummonFalcon.png
Summon Avian Companion: You have been trained to keep a hunting bird. Activate this ability to summon your companion. Your pet cannot be attacked, and cannot die. Damage it causes is attributed to you. While your Hunting Bird is by your side, it grants you a +2 to Spot and Listen checks. Choose one: Summon Falcon, Summon Grey Owl, Summon Raven, Summon Snow Owl, Summon White Falcon. Your bird will remain with you in public areas, but, unlike a Wolf Companion or Iron Defender, it is considered a summoned creature. You can have only one summoned creature at a time.
AP Cost: 1 Ranks: Progression: 0 Requires: Level 1
AllAbility.png
Ability Score: Choose an ability to improve: +1 Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma.
AP Cost: 2 Ranks: Progression: 5 Requires: Summon Avian Companion, Level 3
FalconWellRounded.png
Well Rounded I: You gain +3 Melee Power, Ranged Power, Physical Resistance Rating, and Magical Resistance Rating. You gain +2 Spot and Listen.
AP Cost: 1 Ranks: Progression: 10 Requires: Ability Score, Level 6
AllAbility.png
Ability Score: Choose an ability to improve: +1 Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma.
AP Cost: 2 Ranks: Progression: 20 Requires: Well Rounded I, Level 12
FalconWellRounded.png
Well Rounded II: You gain another +3 Melee Power, Ranged Power, Physical Resistance Rating, and Magical Resistance Rating. You gain +2 Spot and Listen.
AP Cost: 1 Ranks: Progression: 30 Requires: Ability Score, Level 18
FalconWellRounded.png
Master Falconer: You gain +2 to all ability scores and benefit from the spell Freedom of Movement. Your active Falcon attacks have a chance to reset the cooldown on Death From Above.
AP Cost: 1 Ranks: Progression: 40 Requires: Well Rounded II, Level 20

Tier One[edit]

Requires character level 1, 1 AP spent in tree

FalconRugged.png
Rugged: Gain +2/4/6 Physical Resistance Rating.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
FalconPracticedAccuracy.png
Practiced Accuracy: You gain +1/2 to hit with weapons and +1/2 to confirm critical attacks.
AP Cost: 1 Ranks: 2 Progression: 1 No requirements
FalconHuntersKnowledge.png
Hunter's Knowledge: You gain Animals as a favored enemy
AP Cost: 1 Ranks: 1 Progression: 1 No requirements
FalconOutOfNature.png
Out in Nature: Gain +5/10/15 to Healing Amplification.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
FalconWanderlust.png
Wanderlust: You gain +1/2/3 to Balance, Jump, and Swim. Rank 3: You gain +1 to Fortitude saving throws.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires character level 2, 5 APs spent in tree

WisdomColored.png
Killer Instinct I: You can use your Wisdom modifier to hit with Melee and Missile weapons.
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
FalconWatchTheCenter.png
Watch the Center: Grants +1/2/3 to Assassinate DCs.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
FalconDivingAttack.png
Diving Attack: You and your Hunting Bird attack as one against a single target. Activate this ability to attack for +1/2/3[W] against a single target. Your Hunting bird will follow up for an additional 3d6/6d6/10d6 damage that scales with 200% of melee or ranged power, whichever is higher. Your Hunting Bird also trips the target, causing them to become Helpless. Your target is slowed by 30% for 10 seconds whether they make the saving throw or not. Trip DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses. Cooldown 20 seconds, with a 4.5 second shared cooldown with other Hunting Bird attacks. Choose one: Diving Shot (Ranged Falconer Attack) or Diving Strike (Melee Falconer Attack).
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
FalconMeticulousWeaponry.png
Meticulous Weaponry: Protect your items, or increase your chance of recovering ammunition. Choose one:
  • Meticulous Weaponry: You have a 25/50/75% chance to negate potential item wear.
  • Meticulous Fletching: You are skilled at enhancing, salvaging, and re-purposing your arrows, bolts, and throwing weapons. your ammunition gains a 50/65/80% chance of returning.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
FalconSprintBoost.png
Sprint Boost: Action Boost: Sprint +30/35/45% Action Boost bonus to movement speed for 20 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires character level 3, 10 APs spent in tree

WisdomColored.png
Killer Instinct II: You can use your Wisdom modifier for damage with melee and missile weapons.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
FalconTearFlesh.png
Tear Flesh: Your bird attacks now also cause a Bleed effect. Bleed: Do 1d6 damage every 2 seconds for 60 seconds. This stacks up to 10 times, and scales with 200% Melee or Ranged Power.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
FalconStrikeForTheEyes.png
Strike for the Eyes: You and your Hunting Bird attack as one against a single target. Activate this ability to attack for +1/2/3[W] against a single target. Your Hunting bird will follow up for an additional 3d6/6d6/10d6 damage that scales with 200% of Melee or Ranged Power, whichever is higher. Your Hunting Bird also attempts to Blind the target, causing them to become Helpless. Your target is slowed by 30% for 10 seconds whether they make the Saving Throw or not. Blind DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses. Cooldown 10 seconds, with a 4.5 second shared cooldown with other Hunting Bird attacks. Choose One: Shoot for the Eyes (Ranged Falconer Attack) or Strike for the Eyes (Melee Falconer Attack).
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
FalconConditioning.png
Conditioning: You gain +5% to your Hit Points.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
FalconEyesOfTheEagle.png
Eyes of the Eagle: You gain True Seeing.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires character level 4, 20 APs spent in tree

FalconDeadlyInstinct.png
Deadly Instinct: You gain an Insight bonus to damage and the DC of Tactical feats equal to 1/2 of your Wisdom modifier for 30/60/120 seconds. Cooldown: 20 seconds. 5 Charges per rest. Each attack from your avian companion has a chance to reset 1 charge. Antirequisite: This ability can not be trained if you have any other Trance ability.
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
FalconNoMercy.png
No Mercy: You deal 10/20/30% additional damage to helpless opponents.
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
FalconCoordinatedStrike.png
Coordinated Strike: Choose between a melee or ranged attack that will cause your bird to rain attacks over an area, damaging and blinding all foes in the area. Choose One:
  • Coordinated Shot: Ranged Falconer Attack: You make a ranged attack for +2[W], as your Hunting Bird descends to frenzy in a large area around the first target struck for an additional 10d6 damage that scales with Melee or Ranged Power, whichever is higher. Your Hunting Bird also attempts to Blind each opponent Struck. Blind DC: 10 + Character level + Wisdom modifier + Assassinate bonuses. Cooldown one minute, with a 4.5 second shared cooldown with other Hunting Bird attacks.
  • Coordinated Strike: Melee Falconer Cleave Attack: You cleave all opponents near you for +2[W], as your Hunting Bird descends to frenzy in a large area for an additional 10d6 damage that scales with Melee or Ranged Power, whichever is higher. Your Hunting Bird also attempts to Blind each opponent struck. Blind DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses. Cooldown one minute, with a 4.5 second shared cooldown with other Hunting Bird attacks.
AP Cost: 1 Ranks: 1 Progression: 20 No requirements
FalconExposeWeakness.png
Expose Weakness: Attacks from your Hunting Bird also reduce your target's Fortification by 50%.
AP Cost: 1 Ranks: 1 Progression: 20 No requirements
FalconSharedVision.png
Shared Vision: You are immune to Blindness effects.
AP Cost: 2 Ranks: 1 Progression: 20 No requirements

Tier Five[edit]

Requires character level 12, 30 APs spent in tree

FalconDangerous.png
Dangerous: You gain +10 Melee and Ranged Power.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
FalconDeathFromAbove.png
Death from Above: Your Hunting Bird swoops down and attempts to end someone's life. You make an attack for +1/3/5[W], and your Hunting Bird also attacks for 10/100/200 points of damage that scales with 200% of Melee or Ranged Power, whichever is higher. The target struck makes a Fortitude Saving Throw, and on a failed save, dies. DC: 10 + Character level + Wisdom bonus + Assassinate bonuses. Cooldown one minute, with a 4.5 second shared cooldown with other Hunting Bird attacks. Choose One: Death from Above Shot (Ranged Falconer Attack) or Death from Above: (Melee Falconer Attack).
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
FalconThrillOfTheHunt.png
Thrill of the Hunt: Choose One:
  • Melee: You strike your target for +1/3/5[W]. If you hit, you also heal for 5/10/15% of your total hit Points in Positive Healing. Cooldown: 20 seconds.
  • Ranged: You strike your target for +1/3/5[W]. If you hit, you also heal for 5/10/15% of your total Hit Points in Positive Healing. Cooldown: 30 seconds.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
FalconMarkThePrey.png
Mark the Prey: You have learned how to spot weaknesses in even the mightiest of foes. You make an attack for +5[W] on the target, marking it as prey. The marked target takes 10% extra damage from you and your allies for 10 seconds. Cooldown 3 minutes. Choose One: Mark the Prey (Melee Attack) or Mark the Prey Shot (Ranged Attack).
AP Cost: 1 Ranks: 1 Progression: 30 No requirements